13.5%InnovatorsLateMajorityKnowledge,Persuasion,Decision,implementation,ConfirmationObservabilityhow-to-knowledgeLaggardsCommunicationChannelsMediaDiffusion ofInnovationshealthliteracyEverettRogersInnovation,CommunicationChannels,Time, SocialSystemEarlyMajority16%EarlyAdoptersComplexitySocialsystemInnovationknowledge,persuasion& decisionmakingInnovators,Early Adopters,Early Majority,Late Majority,LaggardsAwareness,acquisition,principlesknowledgeprinciplesknowledgehomophilyCompatibility13.5%InnovatorsLateMajorityKnowledge,Persuasion,Decision,implementation,ConfirmationObservabilityhow-to-knowledgeLaggardsCommunicationChannelsMediaDiffusion ofInnovationshealthliteracyEverettRogersInnovation,CommunicationChannels,Time, SocialSystemEarlyMajority16%EarlyAdoptersComplexitySocialsystemInnovationknowledge,persuasion& decisionmakingInnovators,Early Adopters,Early Majority,Late Majority,LaggardsAwareness,acquisition,principlesknowledgeprinciplesknowledgehomophilyCompatibility

Diffusion of Innovation Theory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 13.5%
  2. Innovators
  3. Late Majority
  4. Knowledge, Persuasion, Decision, implementation, Confirmation
  5. Observability
  6. how-to-knowledge
  7. Laggards
  8. Communication Channels
  9. Media
  10. Diffusion of Innovations
  11. health literacy
  12. Everett Rogers
  13. Innovation, Communication Channels, Time, Social System
  14. Early Majority
  15. 16%
  16. Early Adopters
  17. Complexity
  18. Social system
  19. Innovation
  20. knowledge, persuasion & decision making
  21. Innovators, Early Adopters, Early Majority, Late Majority, Laggards
  22. Awareness, acquisition, principles knowledge
  23. principles knowledge
  24. homophily
  25. Compatibility