SocialsystemCommunicationChannelsInnovatorsComplexityhow-to-knowledgehealthliteracy13.5%Diffusion ofInnovationshomophilyKnowledge,Persuasion,Decision,implementation,ConfirmationAwareness,acquisition,principlesknowledgeMediaEverettRogersLaggardsEarlyMajorityEarlyAdoptersLateMajorityCompatibilityInnovationObservabilityknowledge,persuasion& decisionmakingInnovators,Early Adopters,Early Majority,Late Majority,LaggardsprinciplesknowledgeInnovation,CommunicationChannels,Time, SocialSystem16%SocialsystemCommunicationChannelsInnovatorsComplexityhow-to-knowledgehealthliteracy13.5%Diffusion ofInnovationshomophilyKnowledge,Persuasion,Decision,implementation,ConfirmationAwareness,acquisition,principlesknowledgeMediaEverettRogersLaggardsEarlyMajorityEarlyAdoptersLateMajorityCompatibilityInnovationObservabilityknowledge,persuasion& decisionmakingInnovators,Early Adopters,Early Majority,Late Majority,LaggardsprinciplesknowledgeInnovation,CommunicationChannels,Time, SocialSystem16%

Diffusion of Innovation Theory Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Social system
  2. Communication Channels
  3. Innovators
  4. Complexity
  5. how-to-knowledge
  6. health literacy
  7. 13.5%
  8. Diffusion of Innovations
  9. homophily
  10. Knowledge, Persuasion, Decision, implementation, Confirmation
  11. Awareness, acquisition, principles knowledge
  12. Media
  13. Everett Rogers
  14. Laggards
  15. Early Majority
  16. Early Adopters
  17. Late Majority
  18. Compatibility
  19. Innovation
  20. Observability
  21. knowledge, persuasion & decision making
  22. Innovators, Early Adopters, Early Majority, Late Majority, Laggards
  23. principles knowledge
  24. Innovation, Communication Channels, Time, Social System
  25. 16%