DescriptiveCompare/ContrastDescriptiveCompare/ContrastCause&EffectProblem&SolutionCause&EffectProblem&SolutionSequenceCause&EffectSequenceSequenceDescriptiveCause&EffectProblem&SolutionDescriptiveProblem&SolutionProblem&SolutionCompare/ContrastCause&EffectSequenceCompare/ContrastSequenceCompare/ContrastDescriptiveDescriptiveCompare/ContrastDescriptiveCompare/ContrastCause&EffectProblem&SolutionCause&EffectProblem&SolutionSequenceCause&EffectSequenceSequenceDescriptiveCause&EffectProblem&SolutionDescriptiveProblem&SolutionProblem&SolutionCompare/ContrastCause&EffectSequenceCompare/ContrastSequenceCompare/ContrastDescriptive

Nonfiction Text Structures - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
  1. Descriptive
  2. Compare/ Contrast
  3. Descriptive
  4. Compare/ Contrast
  5. Cause & Effect
  6. Problem & Solution
  7. Cause & Effect
  8. Problem & Solution
  9. Sequence
  10. Cause & Effect
  11. Sequence
  12. Sequence
  13. Descriptive
  14. Cause & Effect
  15. Problem & Solution
  16. Descriptive
  17. Problem & Solution
  18. Problem & Solution
  19. Compare/ Contrast
  20. Cause & Effect
  21. Sequence
  22. Compare/ Contrast
  23. Sequence
  24. Compare/ Contrast
  25. Descriptive