Irony Dynamic Character Symbol Falling Action 3rd person limited point of view Indirect Characterization Antagonist 1st person point of view Hyperbole Resolution Static Character Folk Tale Metaphor Climax Direct Characterization Protagonist Imagery Personification Foreshadowing Individual vs. individual Flashback Setting Idiom Individual vs. Nature Symbol Simile Exposition Internal Conflict Hyperbole Irony Dynamic Character Symbol Falling Action 3rd person limited point of view Indirect Characterization Antagonist 1st person point of view Hyperbole Resolution Static Character Folk Tale Metaphor Climax Direct Characterization Protagonist Imagery Personification Foreshadowing Individual vs. individual Flashback Setting Idiom Individual vs. Nature Symbol Simile Exposition Internal Conflict Hyperbole
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Irony
Dynamic Character
Symbol
Falling Action
3rd person limited point of view
Indirect Characterization
Antagonist
1st person point of view
Hyperbole
Resolution
Static Character
Folk Tale
Metaphor
Climax
Direct Characterization
Protagonist
Imagery
Personification
Foreshadowing
Individual vs. individual
Flashback
Setting
Idiom
Individual vs. Nature
Symbol
Simile
Exposition
Internal Conflict
Hyperbole