Protagonist Setting Metaphor 1st person point of view Hyperbole Climax Falling Action Foreshadowing Individual vs. individual Personification Antagonist Simile Static Character Direct Characterization Individual vs. Nature Resolution Hyperbole Imagery Idiom Internal Conflict 3rd person limited point of view Irony Indirect Characterization Symbol Flashback Symbol Dynamic Character Folk Tale Exposition Protagonist Setting Metaphor 1st person point of view Hyperbole Climax Falling Action Foreshadowing Individual vs. individual Personification Antagonist Simile Static Character Direct Characterization Individual vs. Nature Resolution Hyperbole Imagery Idiom Internal Conflict 3rd person limited point of view Irony Indirect Characterization Symbol Flashback Symbol Dynamic Character Folk Tale Exposition
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Protagonist
Setting
Metaphor
1st person point of view
Hyperbole
Climax
Falling Action
Foreshadowing
Individual vs. individual
Personification
Antagonist
Simile
Static Character
Direct Characterization
Individual vs. Nature
Resolution
Hyperbole
Imagery
Idiom
Internal Conflict
3rd person limited point of view
Irony
Indirect Characterization
Symbol
Flashback
Symbol
Dynamic Character
Folk Tale
Exposition