Protagonist Idiom Dynamic Character Antagonist Exposition Flashback Foreshadowing Falling Action 3rd person limited point of view Irony Symbol Folk Tale Hyperbole Individual vs. Nature Internal Conflict Climax Direct Characterization Static Character Simile Symbol Hyperbole Indirect Characterization Individual vs. individual Setting Metaphor Imagery Resolution Personification 1st person point of view Protagonist Idiom Dynamic Character Antagonist Exposition Flashback Foreshadowing Falling Action 3rd person limited point of view Irony Symbol Folk Tale Hyperbole Individual vs. Nature Internal Conflict Climax Direct Characterization Static Character Simile Symbol Hyperbole Indirect Characterization Individual vs. individual Setting Metaphor Imagery Resolution Personification 1st person point of view
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Protagonist
Idiom
Dynamic Character
Antagonist
Exposition
Flashback
Foreshadowing
Falling Action
3rd person limited point of view
Irony
Symbol
Folk Tale
Hyperbole
Individual vs. Nature
Internal Conflict
Climax
Direct Characterization
Static Character
Simile
Symbol
Hyperbole
Indirect Characterization
Individual vs. individual
Setting
Metaphor
Imagery
Resolution
Personification
1st person point of view