Personification Idiom Flashback Dynamic Character Hyperbole Foreshadowing Protagonist Individual vs. Nature Irony Individual vs. individual Static Character Direct Characterization Exposition 3rd person limited point of view Setting Folk Tale 1st person point of view Symbol Metaphor Resolution Imagery Hyperbole Symbol Simile Antagonist Indirect Characterization Climax Internal Conflict Falling Action Personification Idiom Flashback Dynamic Character Hyperbole Foreshadowing Protagonist Individual vs. Nature Irony Individual vs. individual Static Character Direct Characterization Exposition 3rd person limited point of view Setting Folk Tale 1st person point of view Symbol Metaphor Resolution Imagery Hyperbole Symbol Simile Antagonist Indirect Characterization Climax Internal Conflict Falling Action
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Personification
Idiom
Flashback
Dynamic Character
Hyperbole
Foreshadowing
Protagonist
Individual vs. Nature
Irony
Individual vs. individual
Static Character
Direct Characterization
Exposition
3rd person limited point of view
Setting
Folk Tale
1st person point of view
Symbol
Metaphor
Resolution
Imagery
Hyperbole
Symbol
Simile
Antagonist
Indirect Characterization
Climax
Internal Conflict
Falling Action