Indirect Characterization Static Character Resolution Falling Action Climax Symbol Symbol Antagonist Hyperbole Idiom Individual vs. Nature Irony Exposition 1st person point of view Folk Tale Hyperbole Direct Characterization Internal Conflict Flashback Imagery Simile Dynamic Character 3rd person limited point of view Individual vs. individual Foreshadowing Metaphor Protagonist Personification Setting Indirect Characterization Static Character Resolution Falling Action Climax Symbol Symbol Antagonist Hyperbole Idiom Individual vs. Nature Irony Exposition 1st person point of view Folk Tale Hyperbole Direct Characterization Internal Conflict Flashback Imagery Simile Dynamic Character 3rd person limited point of view Individual vs. individual Foreshadowing Metaphor Protagonist Personification Setting
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Indirect Characterization
Static Character
Resolution
Falling Action
Climax
Symbol
Symbol
Antagonist
Hyperbole
Idiom
Individual vs. Nature
Irony
Exposition
1st person point of view
Folk Tale
Hyperbole
Direct Characterization
Internal Conflict
Flashback
Imagery
Simile
Dynamic Character
3rd person limited point of view
Individual vs. individual
Foreshadowing
Metaphor
Protagonist
Personification
Setting