Simile Foreshadowing Hyperbole Symbol Antagonist Idiom Exposition Metaphor Falling Action Individual vs. Nature Personification Static Character Internal Conflict Symbol Protagonist 3rd person limited point of view Imagery Individual vs. individual Climax Folk Tale Hyperbole Resolution Direct Characterization Flashback Indirect Characterization Dynamic Character Setting Irony 1st person point of view Simile Foreshadowing Hyperbole Symbol Antagonist Idiom Exposition Metaphor Falling Action Individual vs. Nature Personification Static Character Internal Conflict Symbol Protagonist 3rd person limited point of view Imagery Individual vs. individual Climax Folk Tale Hyperbole Resolution Direct Characterization Flashback Indirect Characterization Dynamic Character Setting Irony 1st person point of view
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Simile
Foreshadowing
Hyperbole
Symbol
Antagonist
Idiom
Exposition
Metaphor
Falling Action
Individual vs. Nature
Personification
Static Character
Internal Conflict
Symbol
Protagonist
3rd person limited point of view
Imagery
Individual vs. individual
Climax
Folk Tale
Hyperbole
Resolution
Direct Characterization
Flashback
Indirect Characterization
Dynamic Character
Setting
Irony
1st person point of view