Symbol Imagery 1st person point of view Climax Dynamic Character Simile Resolution 3rd person limited point of view Irony Symbol Individual vs. individual Protagonist Flashback Antagonist Hyperbole Metaphor Individual vs. Nature Personification Static Character Foreshadowing Direct Characterization Exposition Internal Conflict Hyperbole Folk Tale Falling Action Indirect Characterization Idiom Setting Symbol Imagery 1st person point of view Climax Dynamic Character Simile Resolution 3rd person limited point of view Irony Symbol Individual vs. individual Protagonist Flashback Antagonist Hyperbole Metaphor Individual vs. Nature Personification Static Character Foreshadowing Direct Characterization Exposition Internal Conflict Hyperbole Folk Tale Falling Action Indirect Characterization Idiom Setting
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Symbol
Imagery
1st person point of view
Climax
Dynamic Character
Simile
Resolution
3rd person limited point of view
Irony
Symbol
Individual vs. individual
Protagonist
Flashback
Antagonist
Hyperbole
Metaphor
Individual vs. Nature
Personification
Static Character
Foreshadowing
Direct Characterization
Exposition
Internal Conflict
Hyperbole
Folk Tale
Falling Action
Indirect Characterization
Idiom
Setting