Direct Characterization Internal Conflict Hyperbole 1st person point of view Foreshadowing Setting Tone Imagery Idiom Static Character Dynamic Character Hyperbole Indirect Characterization Exposition Irony Climax 3rd person omniscient point of view Folk Tale Individual vs. Nature Protagonist Symbol Individual vs. Society Personification Flashback Resolution Individual vs. individual Simile Mood Antagonist Falling Action Symbol Resolution Initiating Event Metaphor Direct Characterization Internal Conflict Hyperbole 1st person point of view Foreshadowing Setting Tone Imagery Idiom Static Character Dynamic Character Hyperbole Indirect Characterization Exposition Irony Climax 3rd person omniscient point of view Folk Tale Individual vs. Nature Protagonist Symbol Individual vs. Society Personification Flashback Resolution Individual vs. individual Simile Mood Antagonist Falling Action Symbol Resolution Initiating Event Metaphor
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Direct Characterization
Internal Conflict
Hyperbole
1st person point of view
Foreshadowing
Setting
Tone
Imagery
Idiom
Static Character
Dynamic Character
Hyperbole
Indirect Characterization
Exposition
Irony
Climax
3rd person omniscient point of view
Folk Tale
Individual vs. Nature
Protagonist
Symbol
Individual vs. Society
Personification
Flashback
Resolution
Individual vs. individual
Simile
Mood
Antagonist
Falling Action
Symbol
Resolution
Initiating Event
Metaphor