Individual vs. Society Dynamic Character Idiom Internal Conflict Indirect Characterization Symbol Tone Exposition Metaphor Irony Hyperbole Hyperbole Protagonist Individual vs. Nature Symbol Individual vs. individual Mood Folk Tale 1st person point of view Imagery Personification Flashback Simile Resolution Direct Characterization Antagonist Initiating Event Falling Action Resolution Climax Setting Static Character Foreshadowing 3rd person omniscient point of view Individual vs. Society Dynamic Character Idiom Internal Conflict Indirect Characterization Symbol Tone Exposition Metaphor Irony Hyperbole Hyperbole Protagonist Individual vs. Nature Symbol Individual vs. individual Mood Folk Tale 1st person point of view Imagery Personification Flashback Simile Resolution Direct Characterization Antagonist Initiating Event Falling Action Resolution Climax Setting Static Character Foreshadowing 3rd person omniscient point of view
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Individual vs. Society
Dynamic Character
Idiom
Internal Conflict
Indirect Characterization
Symbol
Tone
Exposition
Metaphor
Irony
Hyperbole
Hyperbole
Protagonist
Individual vs. Nature
Symbol
Individual vs. individual
Mood
Folk Tale
1st person point of view
Imagery
Personification
Flashback
Simile
Resolution
Direct Characterization
Antagonist
Initiating Event
Falling Action
Resolution
Climax
Setting
Static Character
Foreshadowing
3rd person omniscient point of view