Protagonist Flashback Exposition Personification Dynamic Character Setting Climax Mood Individual vs. Society Static Character 1st person point of view Resolution Metaphor Foreshadowing Initiating Event Internal Conflict Direct Characterization Resolution Irony 3rd person omniscient point of view Imagery Tone Symbol Individual vs. individual Simile Folk Tale Antagonist Symbol Hyperbole Idiom Hyperbole Falling Action Individual vs. Nature Indirect Characterization Protagonist Flashback Exposition Personification Dynamic Character Setting Climax Mood Individual vs. Society Static Character 1st person point of view Resolution Metaphor Foreshadowing Initiating Event Internal Conflict Direct Characterization Resolution Irony 3rd person omniscient point of view Imagery Tone Symbol Individual vs. individual Simile Folk Tale Antagonist Symbol Hyperbole Idiom Hyperbole Falling Action Individual vs. Nature Indirect Characterization
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Protagonist
Flashback
Exposition
Personification
Dynamic Character
Setting
Climax
Mood
Individual vs. Society
Static Character
1st person point of view
Resolution
Metaphor
Foreshadowing
Initiating Event
Internal Conflict
Direct Characterization
Resolution
Irony
3rd person omniscient point of view
Imagery
Tone
Symbol
Individual vs. individual
Simile
Folk Tale
Antagonist
Symbol
Hyperbole
Idiom
Hyperbole
Falling Action
Individual vs. Nature
Indirect Characterization