Protagonist 3rd person omniscient point of view Hyperbole Mood Resolution Direct Characterization Imagery Irony Individual vs. Nature Antagonist Individual vs. individual Foreshadowing Resolution Internal Conflict Folk Tale Indirect Characterization 1st person point of view Tone Falling Action Individual vs. Society Hyperbole Idiom Flashback Exposition Dynamic Character Metaphor Symbol Symbol Personification Initiating Event Setting Climax Simile Static Character Protagonist 3rd person omniscient point of view Hyperbole Mood Resolution Direct Characterization Imagery Irony Individual vs. Nature Antagonist Individual vs. individual Foreshadowing Resolution Internal Conflict Folk Tale Indirect Characterization 1st person point of view Tone Falling Action Individual vs. Society Hyperbole Idiom Flashback Exposition Dynamic Character Metaphor Symbol Symbol Personification Initiating Event Setting Climax Simile Static Character
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Protagonist
3rd person omniscient point of view
Hyperbole
Mood
Resolution
Direct Characterization
Imagery
Irony
Individual vs. Nature
Antagonist
Individual vs. individual
Foreshadowing
Resolution
Internal Conflict
Folk Tale
Indirect Characterization
1st person point of view
Tone
Falling Action
Individual vs. Society
Hyperbole
Idiom
Flashback
Exposition
Dynamic Character
Metaphor
Symbol
Symbol
Personification
Initiating Event
Setting
Climax
Simile
Static Character