Static Character Mood Imagery Symbol Individual vs. Society Irony Individual vs. Nature Protagonist Metaphor Setting Resolution Dynamic Character Idiom Flashback Direct Characterization Initiating Event Individual vs. individual Foreshadowing 1st person point of view Climax Hyperbole Symbol Falling Action Internal Conflict Personification Tone Exposition Indirect Characterization Resolution Folk Tale 3rd person omniscient point of view Simile Antagonist Hyperbole Static Character Mood Imagery Symbol Individual vs. Society Irony Individual vs. Nature Protagonist Metaphor Setting Resolution Dynamic Character Idiom Flashback Direct Characterization Initiating Event Individual vs. individual Foreshadowing 1st person point of view Climax Hyperbole Symbol Falling Action Internal Conflict Personification Tone Exposition Indirect Characterization Resolution Folk Tale 3rd person omniscient point of view Simile Antagonist Hyperbole
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Static Character
Mood
Imagery
Symbol
Individual vs. Society
Irony
Individual vs. Nature
Protagonist
Metaphor
Setting
Resolution
Dynamic Character
Idiom
Flashback
Direct Characterization
Initiating Event
Individual vs. individual
Foreshadowing
1st person point of view
Climax
Hyperbole
Symbol
Falling Action
Internal Conflict
Personification
Tone
Exposition
Indirect Characterization
Resolution
Folk Tale
3rd person omniscient point of view
Simile
Antagonist
Hyperbole