Direct Characterization Foreshadowing Symbol Individual vs. Society Flashback Individual vs. Nature Metaphor 1st person point of view Idiom Climax Resolution Folk Tale Hyperbole Internal Conflict Initiating Event Tone 3rd person omniscient point of view Protagonist Hyperbole Mood Dynamic Character Antagonist Symbol Falling Action Irony Resolution Individual vs. individual Simile Exposition Setting Indirect Characterization Personification Imagery Static Character Direct Characterization Foreshadowing Symbol Individual vs. Society Flashback Individual vs. Nature Metaphor 1st person point of view Idiom Climax Resolution Folk Tale Hyperbole Internal Conflict Initiating Event Tone 3rd person omniscient point of view Protagonist Hyperbole Mood Dynamic Character Antagonist Symbol Falling Action Irony Resolution Individual vs. individual Simile Exposition Setting Indirect Characterization Personification Imagery Static Character
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Direct Characterization
Foreshadowing
Symbol
Individual vs. Society
Flashback
Individual vs. Nature
Metaphor
1st person point of view
Idiom
Climax
Resolution
Folk Tale
Hyperbole
Internal Conflict
Initiating Event
Tone
3rd person omniscient point of view
Protagonist
Hyperbole
Mood
Dynamic Character
Antagonist
Symbol
Falling Action
Irony
Resolution
Individual vs. individual
Simile
Exposition
Setting
Indirect Characterization
Personification
Imagery
Static Character