Dynamic Character Falling Action 1st person point of view Irony Resolution Individual vs. Society Personification Protagonist Antagonist Indirect Characterization Internal Conflict Exposition 3rd person omniscient point of view Hyperbole Symbol Resolution Imagery Flashback Folk Tale Idiom Setting Direct Characterization Symbol Tone Static Character Hyperbole Mood Foreshadowing Individual vs. individual Initiating Event Metaphor Individual vs. Nature Simile Climax Dynamic Character Falling Action 1st person point of view Irony Resolution Individual vs. Society Personification Protagonist Antagonist Indirect Characterization Internal Conflict Exposition 3rd person omniscient point of view Hyperbole Symbol Resolution Imagery Flashback Folk Tale Idiom Setting Direct Characterization Symbol Tone Static Character Hyperbole Mood Foreshadowing Individual vs. individual Initiating Event Metaphor Individual vs. Nature Simile Climax
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dynamic Character
Falling Action
1st person point of view
Irony
Resolution
Individual vs. Society
Personification
Protagonist
Antagonist
Indirect Characterization
Internal Conflict
Exposition
3rd person omniscient point of view
Hyperbole
Symbol
Resolution
Imagery
Flashback
Folk Tale
Idiom
Setting
Direct Characterization
Symbol
Tone
Static Character
Hyperbole
Mood
Foreshadowing
Individual vs. individual
Initiating Event
Metaphor
Individual vs. Nature
Simile
Climax