Individual vs. individual Internal Conflict Symbol Flashback Symbol Tone Individual vs. Nature Hyperbole Hyperbole Dynamic Character Protagonist Initiating Event Resolution Mood 3rd person omniscient point of view Falling Action Idiom Exposition Direct Characterization Resolution Metaphor Irony Setting 1st person point of view Antagonist Folk Tale Personification Individual vs. Society Static Character Imagery Simile Foreshadowing Climax Indirect Characterization Individual vs. individual Internal Conflict Symbol Flashback Symbol Tone Individual vs. Nature Hyperbole Hyperbole Dynamic Character Protagonist Initiating Event Resolution Mood 3rd person omniscient point of view Falling Action Idiom Exposition Direct Characterization Resolution Metaphor Irony Setting 1st person point of view Antagonist Folk Tale Personification Individual vs. Society Static Character Imagery Simile Foreshadowing Climax Indirect Characterization
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Individual vs. individual
Internal Conflict
Symbol
Flashback
Symbol
Tone
Individual vs. Nature
Hyperbole
Hyperbole
Dynamic Character
Protagonist
Initiating Event
Resolution
Mood
3rd person omniscient point of view
Falling Action
Idiom
Exposition
Direct Characterization
Resolution
Metaphor
Irony
Setting
1st person point of view
Antagonist
Folk Tale
Personification
Individual vs. Society
Static Character
Imagery
Simile
Foreshadowing
Climax
Indirect Characterization