Static Character Hyperbole Antagonist 1st person point of view Falling Action Individual vs. Society 3rd person omniscient point of view Imagery Initiating Event Simile Tone Metaphor Exposition Flashback Personification Indirect Characterization Folk Tale Direct Characterization Setting Individual vs. Nature Symbol Foreshadowing Internal Conflict Resolution Resolution Dynamic Character Hyperbole Protagonist Idiom Symbol Irony Climax Individual vs. individual Mood Static Character Hyperbole Antagonist 1st person point of view Falling Action Individual vs. Society 3rd person omniscient point of view Imagery Initiating Event Simile Tone Metaphor Exposition Flashback Personification Indirect Characterization Folk Tale Direct Characterization Setting Individual vs. Nature Symbol Foreshadowing Internal Conflict Resolution Resolution Dynamic Character Hyperbole Protagonist Idiom Symbol Irony Climax Individual vs. individual Mood
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Static Character
Hyperbole
Antagonist
1st person point of view
Falling Action
Individual vs. Society
3rd person omniscient point of view
Imagery
Initiating Event
Simile
Tone
Metaphor
Exposition
Flashback
Personification
Indirect Characterization
Folk Tale
Direct Characterization
Setting
Individual vs. Nature
Symbol
Foreshadowing
Internal Conflict
Resolution
Resolution
Dynamic Character
Hyperbole
Protagonist
Idiom
Symbol
Irony
Climax
Individual vs. individual
Mood