Folk Tale Indirect Characterization Individual vs. individual 1st person point of view Individual vs. Nature Metaphor Idiom Hyperbole Tone Internal Conflict Personification Hyperbole Static Character Dynamic Character Flashback Mood Climax Direct Characterization Symbol Foreshadowing Antagonist Resolution Resolution Symbol Irony Setting Falling Action Protagonist Exposition Simile Individual vs. Society Initiating Event 3rd person omniscient point of view Imagery Folk Tale Indirect Characterization Individual vs. individual 1st person point of view Individual vs. Nature Metaphor Idiom Hyperbole Tone Internal Conflict Personification Hyperbole Static Character Dynamic Character Flashback Mood Climax Direct Characterization Symbol Foreshadowing Antagonist Resolution Resolution Symbol Irony Setting Falling Action Protagonist Exposition Simile Individual vs. Society Initiating Event 3rd person omniscient point of view Imagery
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Folk Tale
Indirect Characterization
Individual vs. individual
1st person point of view
Individual vs. Nature
Metaphor
Idiom
Hyperbole
Tone
Internal Conflict
Personification
Hyperbole
Static Character
Dynamic Character
Flashback
Mood
Climax
Direct Characterization
Symbol
Foreshadowing
Antagonist
Resolution
Resolution
Symbol
Irony
Setting
Falling Action
Protagonist
Exposition
Simile
Individual vs. Society
Initiating Event
3rd person omniscient point of view
Imagery