Mood Irony Hyperbole Resolution Tone Indirect Characterization Folk Tale Idiom Internal Conflict 1st person point of view Resolution Metaphor 3rd person omniscient point of view Climax Setting Direct Characterization Hyperbole Protagonist Personification Individual vs. Nature Antagonist Flashback Imagery Dynamic Character Static Character Symbol Foreshadowing Symbol Initiating Event Individual vs. Society Exposition Individual vs. individual Simile Falling Action Mood Irony Hyperbole Resolution Tone Indirect Characterization Folk Tale Idiom Internal Conflict 1st person point of view Resolution Metaphor 3rd person omniscient point of view Climax Setting Direct Characterization Hyperbole Protagonist Personification Individual vs. Nature Antagonist Flashback Imagery Dynamic Character Static Character Symbol Foreshadowing Symbol Initiating Event Individual vs. Society Exposition Individual vs. individual Simile Falling Action
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Mood
Irony
Hyperbole
Resolution
Tone
Indirect Characterization
Folk Tale
Idiom
Internal Conflict
1st person point of view
Resolution
Metaphor
3rd person omniscient point of view
Climax
Setting
Direct Characterization
Hyperbole
Protagonist
Personification
Individual vs. Nature
Antagonist
Flashback
Imagery
Dynamic Character
Static Character
Symbol
Foreshadowing
Symbol
Initiating Event
Individual vs. Society
Exposition
Individual vs. individual
Simile
Falling Action