Indirect Characterization Personification Climax Hyperbole Folk Tale Dynamic Character Individual vs. Nature 3rd person omniscient point of view Resolution Metaphor Initiating Event Resolution Individual vs. individual Static Character Simile Antagonist 1st person point of view Individual vs. Society Mood Idiom Internal Conflict Irony Imagery Setting Falling Action Symbol Protagonist Tone Flashback Direct Characterization Exposition Hyperbole Foreshadowing Symbol Indirect Characterization Personification Climax Hyperbole Folk Tale Dynamic Character Individual vs. Nature 3rd person omniscient point of view Resolution Metaphor Initiating Event Resolution Individual vs. individual Static Character Simile Antagonist 1st person point of view Individual vs. Society Mood Idiom Internal Conflict Irony Imagery Setting Falling Action Symbol Protagonist Tone Flashback Direct Characterization Exposition Hyperbole Foreshadowing Symbol
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Indirect Characterization
Personification
Climax
Hyperbole
Folk Tale
Dynamic Character
Individual vs. Nature
3rd person omniscient point of view
Resolution
Metaphor
Initiating Event
Resolution
Individual vs. individual
Static Character
Simile
Antagonist
1st person point of view
Individual vs. Society
Mood
Idiom
Internal Conflict
Irony
Imagery
Setting
Falling Action
Symbol
Protagonist
Tone
Flashback
Direct Characterization
Exposition
Hyperbole
Foreshadowing
Symbol