Resolution Irony Climax Tone Dynamic Character Idiom Hyperbole Internal Conflict Individual vs. individual Mood Folk Tale Personification Initiating Event Individual vs. Society Individual vs. Nature Foreshadowing Imagery Simile Exposition Falling Action 3rd person omniscient point of view Antagonist Symbol Setting Direct Characterization Symbol Resolution Metaphor Hyperbole 1st person point of view Static Character Protagonist Flashback Indirect Characterization Resolution Irony Climax Tone Dynamic Character Idiom Hyperbole Internal Conflict Individual vs. individual Mood Folk Tale Personification Initiating Event Individual vs. Society Individual vs. Nature Foreshadowing Imagery Simile Exposition Falling Action 3rd person omniscient point of view Antagonist Symbol Setting Direct Characterization Symbol Resolution Metaphor Hyperbole 1st person point of view Static Character Protagonist Flashback Indirect Characterization
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Resolution
Irony
Climax
Tone
Dynamic Character
Idiom
Hyperbole
Internal Conflict
Individual vs. individual
Mood
Folk Tale
Personification
Initiating Event
Individual vs. Society
Individual vs. Nature
Foreshadowing
Imagery
Simile
Exposition
Falling Action
3rd person omniscient point of view
Antagonist
Symbol
Setting
Direct Characterization
Symbol
Resolution
Metaphor
Hyperbole
1st person point of view
Static Character
Protagonist
Flashback
Indirect Characterization