Theme Falling Action Individual vs. individual Symbol Antagonist Exposition Setting Hyperbole Initiating Event Folk Tale Irony Imagery Foreshadowing Main/Central Conflict Protagonist Simile Personification Individual vs. Nature Resolution Climax Point of View Resolution 1st person point of view Tone 3rd person omniscient point of view Metaphor Hyperbole Individual Vs. Self Idiom Mood Dynamic Character Individual vs. Society Indirect Characterization Symbol Figurative Language Direct Characterization Internal Conflict Flashback Static Character Theme Falling Action Individual vs. individual Symbol Antagonist Exposition Setting Hyperbole Initiating Event Folk Tale Irony Imagery Foreshadowing Main/Central Conflict Protagonist Simile Personification Individual vs. Nature Resolution Climax Point of View Resolution 1st person point of view Tone 3rd person omniscient point of view Metaphor Hyperbole Individual Vs. Self Idiom Mood Dynamic Character Individual vs. Society Indirect Characterization Symbol Figurative Language Direct Characterization Internal Conflict Flashback Static Character
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Theme
Falling Action
Individual vs. individual
Symbol
Antagonist
Exposition
Setting
Hyperbole
Initiating Event
Folk Tale
Irony
Imagery
Foreshadowing
Main/Central Conflict
Protagonist
Simile
Personification
Individual vs. Nature
Resolution
Climax
Point of View
Resolution
1st person point of view
Tone
3rd person omniscient point of view
Metaphor
Hyperbole
Individual Vs. Self
Idiom
Mood
Dynamic Character
Individual vs. Society
Indirect Characterization
Symbol
Figurative Language
Direct Characterization
Internal Conflict
Flashback
Static Character