Resolution Indirect Characterization Falling Action Antagonist Symbol Static Character Hyperbole Initiating Event 1st person point of view Exposition Point of View Simile Irony Figurative Language Direct Characterization Theme Individual vs. individual Protagonist Idiom Internal Conflict Dynamic Character Individual vs. Nature Foreshadowing Symbol Individual Vs. Self Flashback Tone Main/Central Conflict Folk Tale 3rd person omniscient point of view Metaphor Hyperbole Resolution Mood Climax Personification Individual vs. Society Setting Imagery Resolution Indirect Characterization Falling Action Antagonist Symbol Static Character Hyperbole Initiating Event 1st person point of view Exposition Point of View Simile Irony Figurative Language Direct Characterization Theme Individual vs. individual Protagonist Idiom Internal Conflict Dynamic Character Individual vs. Nature Foreshadowing Symbol Individual Vs. Self Flashback Tone Main/Central Conflict Folk Tale 3rd person omniscient point of view Metaphor Hyperbole Resolution Mood Climax Personification Individual vs. Society Setting Imagery
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Resolution
Indirect Characterization
Falling Action
Antagonist
Symbol
Static Character
Hyperbole
Initiating Event
1st person point of view
Exposition
Point of View
Simile
Irony
Figurative Language
Direct Characterization
Theme
Individual vs. individual
Protagonist
Idiom
Internal Conflict
Dynamic Character
Individual vs. Nature
Foreshadowing
Symbol
Individual Vs. Self
Flashback
Tone
Main/Central Conflict
Folk Tale
3rd person omniscient point of view
Metaphor
Hyperbole
Resolution
Mood
Climax
Personification
Individual vs. Society
Setting
Imagery