Metaphor Initiating Event Symbol Simile Individual Vs. Self Irony Antagonist Flashback Climax Internal Conflict Idiom Individual vs. Society Indirect Characterization Hyperbole Mood 3rd person omniscient point of view Folk Tale Personification Resolution Resolution Individual vs. Nature Imagery Individual vs. individual Figurative Language Static Character Dynamic Character Main/Central Conflict Protagonist Theme Foreshadowing Tone Direct Characterization 1st person point of view Setting Symbol Exposition Falling Action Point of View Hyperbole Metaphor Initiating Event Symbol Simile Individual Vs. Self Irony Antagonist Flashback Climax Internal Conflict Idiom Individual vs. Society Indirect Characterization Hyperbole Mood 3rd person omniscient point of view Folk Tale Personification Resolution Resolution Individual vs. Nature Imagery Individual vs. individual Figurative Language Static Character Dynamic Character Main/Central Conflict Protagonist Theme Foreshadowing Tone Direct Characterization 1st person point of view Setting Symbol Exposition Falling Action Point of View Hyperbole
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Metaphor
Initiating Event
Symbol
Simile
Individual Vs. Self
Irony
Antagonist
Flashback
Climax
Internal Conflict
Idiom
Individual vs. Society
Indirect Characterization
Hyperbole
Mood
3rd person omniscient point of view
Folk Tale
Personification
Resolution
Resolution
Individual vs. Nature
Imagery
Individual vs. individual
Figurative Language
Static Character
Dynamic Character
Main/Central Conflict
Protagonist
Theme
Foreshadowing
Tone
Direct Characterization
1st person point of view
Setting
Symbol
Exposition
Falling Action
Point of View
Hyperbole