Initiating Event Folk Tale Main/Central Conflict Falling Action Resolution Exposition Antagonist Irony Resolution Direct Characterization Dynamic Character Hyperbole Individual vs. Society Symbol Theme Metaphor Protagonist Mood Point of View 3rd person omniscient point of view Indirect Characterization Setting Flashback 1st person point of view Individual vs. Nature Figurative Language Individual Vs. Self Tone Hyperbole Individual vs. individual Imagery Foreshadowing Idiom Simile Internal Conflict Climax Personification Symbol Static Character Initiating Event Folk Tale Main/Central Conflict Falling Action Resolution Exposition Antagonist Irony Resolution Direct Characterization Dynamic Character Hyperbole Individual vs. Society Symbol Theme Metaphor Protagonist Mood Point of View 3rd person omniscient point of view Indirect Characterization Setting Flashback 1st person point of view Individual vs. Nature Figurative Language Individual Vs. Self Tone Hyperbole Individual vs. individual Imagery Foreshadowing Idiom Simile Internal Conflict Climax Personification Symbol Static Character
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Initiating Event
Folk Tale
Main/Central Conflict
Falling Action
Resolution
Exposition
Antagonist
Irony
Resolution
Direct Characterization
Dynamic Character
Hyperbole
Individual vs. Society
Symbol
Theme
Metaphor
Protagonist
Mood
Point of View
3rd person omniscient point of view
Indirect Characterization
Setting
Flashback
1st person point of view
Individual vs. Nature
Figurative Language
Individual Vs. Self
Tone
Hyperbole
Individual vs. individual
Imagery
Foreshadowing
Idiom
Simile
Internal Conflict
Climax
Personification
Symbol
Static Character