Personification Indirect Characterization Climax Internal Conflict Flashback 3rd person omniscient point of view Individual vs. Nature Protagonist Metaphor Idiom Imagery Resolution Foreshadowing Symbol Hyperbole Folk Tale Individual vs. individual Figurative Language Individual Vs. Self Exposition Main/Central Conflict Tone Antagonist Irony Falling Action Static Character Simile Point of View Direct Characterization Hyperbole Dynamic Character Mood Initiating Event Resolution 1st person point of view Symbol Individual vs. Society Setting Theme Personification Indirect Characterization Climax Internal Conflict Flashback 3rd person omniscient point of view Individual vs. Nature Protagonist Metaphor Idiom Imagery Resolution Foreshadowing Symbol Hyperbole Folk Tale Individual vs. individual Figurative Language Individual Vs. Self Exposition Main/Central Conflict Tone Antagonist Irony Falling Action Static Character Simile Point of View Direct Characterization Hyperbole Dynamic Character Mood Initiating Event Resolution 1st person point of view Symbol Individual vs. Society Setting Theme
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Personification
Indirect Characterization
Climax
Internal Conflict
Flashback
3rd person omniscient point of view
Individual vs. Nature
Protagonist
Metaphor
Idiom
Imagery
Resolution
Foreshadowing
Symbol
Hyperbole
Folk Tale
Individual vs. individual
Figurative Language
Individual Vs. Self
Exposition
Main/Central Conflict
Tone
Antagonist
Irony
Falling Action
Static Character
Simile
Point of View
Direct Characterization
Hyperbole
Dynamic Character
Mood
Initiating Event
Resolution
1st person point of view
Symbol
Individual vs. Society
Setting
Theme