Folk Tale Setting Idiom Theme Resolution Individual Vs. Self Symbol Individual vs. individual Climax Point of View Individual vs. Society Direct Characterization Static Character Simile Irony Resolution Foreshadowing Tone Dynamic Character Symbol Indirect Characterization Exposition Metaphor Flashback Antagonist Falling Action Individual vs. Nature Main/Central Conflict Protagonist Hyperbole Initiating Event Imagery 3rd person omniscient point of view Personification Mood Figurative Language Hyperbole Internal Conflict 1st person point of view Folk Tale Setting Idiom Theme Resolution Individual Vs. Self Symbol Individual vs. individual Climax Point of View Individual vs. Society Direct Characterization Static Character Simile Irony Resolution Foreshadowing Tone Dynamic Character Symbol Indirect Characterization Exposition Metaphor Flashback Antagonist Falling Action Individual vs. Nature Main/Central Conflict Protagonist Hyperbole Initiating Event Imagery 3rd person omniscient point of view Personification Mood Figurative Language Hyperbole Internal Conflict 1st person point of view
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Folk Tale
Setting
Idiom
Theme
Resolution
Individual Vs. Self
Symbol
Individual vs. individual
Climax
Point of View
Individual vs. Society
Direct Characterization
Static Character
Simile
Irony
Resolution
Foreshadowing
Tone
Dynamic Character
Symbol
Indirect Characterization
Exposition
Metaphor
Flashback
Antagonist
Falling Action
Individual vs. Nature
Main/Central Conflict
Protagonist
Hyperbole
Initiating Event
Imagery
3rd person omniscient point of view
Personification
Mood
Figurative Language
Hyperbole
Internal Conflict
1st person point of view