Symbol Tone Indirect Characterization Metaphor Individual vs. Society Individual Vs. Self Climax Irony Resolution Simile Setting Static Character Internal Conflict 3rd person omniscient point of view Direct Characterization Resolution Dynamic Character Symbol Folk Tale Hyperbole Main/Central Conflict Foreshadowing Falling Action Protagonist Figurative Language Imagery Idiom Hyperbole Flashback Personification Mood Antagonist Individual vs. Nature Point of View Individual vs. individual Exposition Initiating Event Theme 1st person point of view Symbol Tone Indirect Characterization Metaphor Individual vs. Society Individual Vs. Self Climax Irony Resolution Simile Setting Static Character Internal Conflict 3rd person omniscient point of view Direct Characterization Resolution Dynamic Character Symbol Folk Tale Hyperbole Main/Central Conflict Foreshadowing Falling Action Protagonist Figurative Language Imagery Idiom Hyperbole Flashback Personification Mood Antagonist Individual vs. Nature Point of View Individual vs. individual Exposition Initiating Event Theme 1st person point of view
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Symbol
Tone
Indirect Characterization
Metaphor
Individual vs. Society
Individual Vs. Self
Climax
Irony
Resolution
Simile
Setting
Static Character
Internal Conflict
3rd person omniscient point of view
Direct Characterization
Resolution
Dynamic Character
Symbol
Folk Tale
Hyperbole
Main/Central Conflict
Foreshadowing
Falling Action
Protagonist
Figurative Language
Imagery
Idiom
Hyperbole
Flashback
Personification
Mood
Antagonist
Individual vs. Nature
Point of View
Individual vs. individual
Exposition
Initiating Event
Theme
1st person point of view