Individualvs.NatureForeshadowingFolkTaleDirectCharacterizationPersonification3rd personomniscientpoint ofviewMetaphorSymbolThemeIndividualvs.SocietyIndividualvs.individualFallingActionResolutionIronyHyperbolePoint ofViewInitiatingEventMain/CentralConflictFlashbackMoodImageryFigurativeLanguageIdiomInternalConflictIndividualVs. SelfProtagonistSettingClimaxSymbolAntagonistExpositionResolutionIndirectCharacterizationHyperbole1st personpoint ofviewToneStaticCharacterSimileDynamicCharacterIndividualvs.NatureForeshadowingFolkTaleDirectCharacterizationPersonification3rd personomniscientpoint ofviewMetaphorSymbolThemeIndividualvs.SocietyIndividualvs.individualFallingActionResolutionIronyHyperbolePoint ofViewInitiatingEventMain/CentralConflictFlashbackMoodImageryFigurativeLanguageIdiomInternalConflictIndividualVs. SelfProtagonistSettingClimaxSymbolAntagonistExpositionResolutionIndirectCharacterizationHyperbole1st personpoint ofviewToneStaticCharacterSimileDynamicCharacter

Fiction Vocab Words - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Individual vs. Nature
  2. Foreshadowing
  3. Folk Tale
  4. Direct Characterization
  5. Personification
  6. 3rd person omniscient point of view
  7. Metaphor
  8. Symbol
  9. Theme
  10. Individual vs. Society
  11. Individual vs. individual
  12. Falling Action
  13. Resolution
  14. Irony
  15. Hyperbole
  16. Point of View
  17. Initiating Event
  18. Main/Central Conflict
  19. Flashback
  20. Mood
  21. Imagery
  22. Figurative Language
  23. Idiom
  24. Internal Conflict
  25. Individual Vs. Self
  26. Protagonist
  27. Setting
  28. Climax
  29. Symbol
  30. Antagonist
  31. Exposition
  32. Resolution
  33. Indirect Characterization
  34. Hyperbole
  35. 1st person point of view
  36. Tone
  37. Static Character
  38. Simile
  39. Dynamic Character