Exposition Personification Point of View Internal Conflict Mood Resolution Symbol Symbol Tone Indirect Characterization Irony Climax 1st person point of view Individual vs. individual Hyperbole Theme Initiating Event Individual Vs. Self Figurative Language Folk Tale Individual vs. Society Flashback Antagonist Individual vs. Nature Hyperbole Falling Action Metaphor Idiom Resolution Static Character Foreshadowing Simile Dynamic Character 3rd person omniscient point of view Setting Direct Characterization Main/Central Conflict Protagonist Imagery Exposition Personification Point of View Internal Conflict Mood Resolution Symbol Symbol Tone Indirect Characterization Irony Climax 1st person point of view Individual vs. individual Hyperbole Theme Initiating Event Individual Vs. Self Figurative Language Folk Tale Individual vs. Society Flashback Antagonist Individual vs. Nature Hyperbole Falling Action Metaphor Idiom Resolution Static Character Foreshadowing Simile Dynamic Character 3rd person omniscient point of view Setting Direct Characterization Main/Central Conflict Protagonist Imagery
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Exposition
Personification
Point of View
Internal Conflict
Mood
Resolution
Symbol
Symbol
Tone
Indirect Characterization
Irony
Climax
1st person point of view
Individual vs. individual
Hyperbole
Theme
Initiating Event
Individual Vs. Self
Figurative Language
Folk Tale
Individual vs. Society
Flashback
Antagonist
Individual vs. Nature
Hyperbole
Falling Action
Metaphor
Idiom
Resolution
Static Character
Foreshadowing
Simile
Dynamic Character
3rd person omniscient point of view
Setting
Direct Characterization
Main/Central Conflict
Protagonist
Imagery