Personification Tone Simile Resolution Folk Tale Static Character Symbol Mood Hyperbole Individual vs. Society Main/Central Conflict Exposition Resolution Idiom Climax Initiating Event Imagery Antagonist Dynamic Character Falling Action Internal Conflict Symbol Point of View Individual Vs. Self Direct Characterization 3rd person omniscient point of view Irony Individual vs. individual 1st person point of view Theme Flashback Figurative Language Setting Metaphor Indirect Characterization Protagonist Individual vs. Nature Hyperbole Foreshadowing Personification Tone Simile Resolution Folk Tale Static Character Symbol Mood Hyperbole Individual vs. Society Main/Central Conflict Exposition Resolution Idiom Climax Initiating Event Imagery Antagonist Dynamic Character Falling Action Internal Conflict Symbol Point of View Individual Vs. Self Direct Characterization 3rd person omniscient point of view Irony Individual vs. individual 1st person point of view Theme Flashback Figurative Language Setting Metaphor Indirect Characterization Protagonist Individual vs. Nature Hyperbole Foreshadowing
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Personification
Tone
Simile
Resolution
Folk Tale
Static Character
Symbol
Mood
Hyperbole
Individual vs. Society
Main/Central Conflict
Exposition
Resolution
Idiom
Climax
Initiating Event
Imagery
Antagonist
Dynamic Character
Falling Action
Internal Conflict
Symbol
Point of View
Individual Vs. Self
Direct Characterization
3rd person omniscient point of view
Irony
Individual vs. individual
1st person point of view
Theme
Flashback
Figurative Language
Setting
Metaphor
Indirect Characterization
Protagonist
Individual vs. Nature
Hyperbole
Foreshadowing