1st person point of view Symbol Exposition Symbol Individual vs. Nature Hyperbole Individual vs. Society Personification Mood Metaphor Irony Resolution Individual vs. individual 3rd person omniscient point of view Direct Characterization Initiating Event Hyperbole Antagonist Simile Resolution Main/Central Conflict Point of View Flashback Figurative Language Theme Folk Tale Falling Action Imagery Indirect Characterization Individual Vs. Self Setting Protagonist Foreshadowing Climax Tone Static Character Dynamic Character Internal Conflict Idiom 1st person point of view Symbol Exposition Symbol Individual vs. Nature Hyperbole Individual vs. Society Personification Mood Metaphor Irony Resolution Individual vs. individual 3rd person omniscient point of view Direct Characterization Initiating Event Hyperbole Antagonist Simile Resolution Main/Central Conflict Point of View Flashback Figurative Language Theme Folk Tale Falling Action Imagery Indirect Characterization Individual Vs. Self Setting Protagonist Foreshadowing Climax Tone Static Character Dynamic Character Internal Conflict Idiom
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
1st person point of view
Symbol
Exposition
Symbol
Individual vs. Nature
Hyperbole
Individual vs. Society
Personification
Mood
Metaphor
Irony
Resolution
Individual vs. individual
3rd person omniscient point of view
Direct Characterization
Initiating Event
Hyperbole
Antagonist
Simile
Resolution
Main/Central Conflict
Point of View
Flashback
Figurative Language
Theme
Folk Tale
Falling Action
Imagery
Indirect Characterization
Individual Vs. Self
Setting
Protagonist
Foreshadowing
Climax
Tone
Static Character
Dynamic Character
Internal Conflict
Idiom