Individual vs. individual Mood Setting Climax Main/Central Conflict Dynamic Character Symbol Antagonist 1st person point of view Metaphor Falling Action Individual vs. Nature Individual Vs. Self Imagery Exposition Initiating Event Direct Characterization Idiom Hyperbole Resolution Hyperbole Static Character Symbol Folk Tale Simile 3rd person omniscient point of view Theme Resolution Irony Individual vs. Society Foreshadowing Figurative Language Protagonist Tone Indirect Characterization Point of View Personification Flashback Internal Conflict Individual vs. individual Mood Setting Climax Main/Central Conflict Dynamic Character Symbol Antagonist 1st person point of view Metaphor Falling Action Individual vs. Nature Individual Vs. Self Imagery Exposition Initiating Event Direct Characterization Idiom Hyperbole Resolution Hyperbole Static Character Symbol Folk Tale Simile 3rd person omniscient point of view Theme Resolution Irony Individual vs. Society Foreshadowing Figurative Language Protagonist Tone Indirect Characterization Point of View Personification Flashback Internal Conflict
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Individual vs. individual
Mood
Setting
Climax
Main/Central Conflict
Dynamic Character
Symbol
Antagonist
1st person point of view
Metaphor
Falling Action
Individual vs. Nature
Individual Vs. Self
Imagery
Exposition
Initiating Event
Direct Characterization
Idiom
Hyperbole
Resolution
Hyperbole
Static Character
Symbol
Folk Tale
Simile
3rd person omniscient point of view
Theme
Resolution
Irony
Individual vs. Society
Foreshadowing
Figurative Language
Protagonist
Tone
Indirect Characterization
Point of View
Personification
Flashback
Internal Conflict