Falling Action Resolution Static Character Resolution Individual vs. Society Protagonist Tone Internal Conflict Hyperbole Point of View Individual vs. individual Indirect Characterization Mood Symbol Foreshadowing Climax Hyperbole Individual Vs. Self Folk Tale Irony Initiating Event Figurative Language Flashback Individual vs. Nature Dynamic Character 1st person point of view Setting Theme Personification Exposition Direct Characterization Imagery Main/Central Conflict Metaphor Antagonist Idiom Simile Symbol 3rd person omniscient point of view Falling Action Resolution Static Character Resolution Individual vs. Society Protagonist Tone Internal Conflict Hyperbole Point of View Individual vs. individual Indirect Characterization Mood Symbol Foreshadowing Climax Hyperbole Individual Vs. Self Folk Tale Irony Initiating Event Figurative Language Flashback Individual vs. Nature Dynamic Character 1st person point of view Setting Theme Personification Exposition Direct Characterization Imagery Main/Central Conflict Metaphor Antagonist Idiom Simile Symbol 3rd person omniscient point of view
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Falling Action
Resolution
Static Character
Resolution
Individual vs. Society
Protagonist
Tone
Internal Conflict
Hyperbole
Point of View
Individual vs. individual
Indirect Characterization
Mood
Symbol
Foreshadowing
Climax
Hyperbole
Individual Vs. Self
Folk Tale
Irony
Initiating Event
Figurative Language
Flashback
Individual vs. Nature
Dynamic Character
1st person point of view
Setting
Theme
Personification
Exposition
Direct Characterization
Imagery
Main/Central Conflict
Metaphor
Antagonist
Idiom
Simile
Symbol
3rd person omniscient point of view