Metaphor Resolution Mood Initiating Event Dynamic Character Climax Individual vs. individual Setting Antagonist Internal Conflict Theme 1st person point of view Folk Tale Symbol Protagonist Direct Characterization Exposition Point of View Symbol Figurative Language Hyperbole Main/Central Conflict Idiom Individual Vs. Self Indirect Characterization Individual vs. Society Irony Tone Falling Action Resolution Flashback Simile Hyperbole Static Character Personification 3rd person omniscient point of view Foreshadowing Individual vs. Nature Imagery Metaphor Resolution Mood Initiating Event Dynamic Character Climax Individual vs. individual Setting Antagonist Internal Conflict Theme 1st person point of view Folk Tale Symbol Protagonist Direct Characterization Exposition Point of View Symbol Figurative Language Hyperbole Main/Central Conflict Idiom Individual Vs. Self Indirect Characterization Individual vs. Society Irony Tone Falling Action Resolution Flashback Simile Hyperbole Static Character Personification 3rd person omniscient point of view Foreshadowing Individual vs. Nature Imagery
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Metaphor
Resolution
Mood
Initiating Event
Dynamic Character
Climax
Individual vs. individual
Setting
Antagonist
Internal Conflict
Theme
1st person point of view
Folk Tale
Symbol
Protagonist
Direct Characterization
Exposition
Point of View
Symbol
Figurative Language
Hyperbole
Main/Central Conflict
Idiom
Individual Vs. Self
Indirect Characterization
Individual vs. Society
Irony
Tone
Falling Action
Resolution
Flashback
Simile
Hyperbole
Static Character
Personification
3rd person omniscient point of view
Foreshadowing
Individual vs. Nature
Imagery