Folk Tale Personification Individual vs. Nature Individual Vs. Self Protagonist Internal Conflict Hyperbole Irony Theme Metaphor Main/Central Conflict Mood Setting Antagonist Resolution Individual vs. individual Initiating Event Tone 3rd person omniscient point of view Dynamic Character Exposition Symbol Idiom Direct Characterization Figurative Language Imagery 1st person point of view Falling Action Symbol Individual vs. Society Static Character Resolution Flashback Foreshadowing Climax Indirect Characterization Hyperbole Simile Point of View Folk Tale Personification Individual vs. Nature Individual Vs. Self Protagonist Internal Conflict Hyperbole Irony Theme Metaphor Main/Central Conflict Mood Setting Antagonist Resolution Individual vs. individual Initiating Event Tone 3rd person omniscient point of view Dynamic Character Exposition Symbol Idiom Direct Characterization Figurative Language Imagery 1st person point of view Falling Action Symbol Individual vs. Society Static Character Resolution Flashback Foreshadowing Climax Indirect Characterization Hyperbole Simile Point of View
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Folk Tale
Personification
Individual vs. Nature
Individual Vs. Self
Protagonist
Internal Conflict
Hyperbole
Irony
Theme
Metaphor
Main/Central Conflict
Mood
Setting
Antagonist
Resolution
Individual vs. individual
Initiating Event
Tone
3rd person omniscient point of view
Dynamic Character
Exposition
Symbol
Idiom
Direct Characterization
Figurative Language
Imagery
1st person point of view
Falling Action
Symbol
Individual vs. Society
Static Character
Resolution
Flashback
Foreshadowing
Climax
Indirect Characterization
Hyperbole
Simile
Point of View