Resolution Antagonist Foreshadowing Main/Central Conflict Metaphor Tone Irony 3rd person omniscient point of view Individual vs. individual Initiating Event Individual vs. Nature Figurative Language Idiom Theme Individual vs. Society Folk Tale Climax Individual Vs. Self Resolution Protagonist Flashback Falling Action Setting Exposition Direct Characterization Symbol 1st person point of view Mood Personification Internal Conflict Point of View Indirect Characterization Hyperbole Dynamic Character Symbol Hyperbole Imagery Static Character Simile Resolution Antagonist Foreshadowing Main/Central Conflict Metaphor Tone Irony 3rd person omniscient point of view Individual vs. individual Initiating Event Individual vs. Nature Figurative Language Idiom Theme Individual vs. Society Folk Tale Climax Individual Vs. Self Resolution Protagonist Flashback Falling Action Setting Exposition Direct Characterization Symbol 1st person point of view Mood Personification Internal Conflict Point of View Indirect Characterization Hyperbole Dynamic Character Symbol Hyperbole Imagery Static Character Simile
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Resolution
Antagonist
Foreshadowing
Main/Central Conflict
Metaphor
Tone
Irony
3rd person omniscient point of view
Individual vs. individual
Initiating Event
Individual vs. Nature
Figurative Language
Idiom
Theme
Individual vs. Society
Folk Tale
Climax
Individual Vs. Self
Resolution
Protagonist
Flashback
Falling Action
Setting
Exposition
Direct Characterization
Symbol
1st person point of view
Mood
Personification
Internal Conflict
Point of View
Indirect Characterization
Hyperbole
Dynamic Character
Symbol
Hyperbole
Imagery
Static Character
Simile