Individual Vs. Self Hyperbole Static Character Individual vs. Society Figurative Language Foreshadowing Climax Individual vs. Nature Resolution Indirect Characterization Flashback Individual vs. individual Personification Folk Tale 1st person point of view Resolution Falling Action Protagonist Exposition Initiating Event Imagery Idiom Metaphor Hyperbole Irony Setting Mood Symbol Tone Symbol Dynamic Character Main/Central Conflict Internal Conflict Theme Simile Antagonist Point of View Direct Characterization 3rd person omniscient point of view Individual Vs. Self Hyperbole Static Character Individual vs. Society Figurative Language Foreshadowing Climax Individual vs. Nature Resolution Indirect Characterization Flashback Individual vs. individual Personification Folk Tale 1st person point of view Resolution Falling Action Protagonist Exposition Initiating Event Imagery Idiom Metaphor Hyperbole Irony Setting Mood Symbol Tone Symbol Dynamic Character Main/Central Conflict Internal Conflict Theme Simile Antagonist Point of View Direct Characterization 3rd person omniscient point of view
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Individual Vs. Self
Hyperbole
Static Character
Individual vs. Society
Figurative Language
Foreshadowing
Climax
Individual vs. Nature
Resolution
Indirect Characterization
Flashback
Individual vs. individual
Personification
Folk Tale
1st person point of view
Resolution
Falling Action
Protagonist
Exposition
Initiating Event
Imagery
Idiom
Metaphor
Hyperbole
Irony
Setting
Mood
Symbol
Tone
Symbol
Dynamic Character
Main/Central Conflict
Internal Conflict
Theme
Simile
Antagonist
Point of View
Direct Characterization
3rd person omniscient point of view