Individual vs. Nature Foreshadowing Folk Tale Direct Characterization Personification 3rd person omniscient point of view Metaphor Symbol Theme Individual vs. Society Individual vs. individual Falling Action Resolution Irony Hyperbole Point of View Initiating Event Main/Central Conflict Flashback Mood Imagery Figurative Language Idiom Internal Conflict Individual Vs. Self Protagonist Setting Climax Symbol Antagonist Exposition Resolution Indirect Characterization Hyperbole 1st person point of view Tone Static Character Simile Dynamic Character Individual vs. Nature Foreshadowing Folk Tale Direct Characterization Personification 3rd person omniscient point of view Metaphor Symbol Theme Individual vs. Society Individual vs. individual Falling Action Resolution Irony Hyperbole Point of View Initiating Event Main/Central Conflict Flashback Mood Imagery Figurative Language Idiom Internal Conflict Individual Vs. Self Protagonist Setting Climax Symbol Antagonist Exposition Resolution Indirect Characterization Hyperbole 1st person point of view Tone Static Character Simile Dynamic Character
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Individual vs. Nature
Foreshadowing
Folk Tale
Direct Characterization
Personification
3rd person omniscient point of view
Metaphor
Symbol
Theme
Individual vs. Society
Individual vs. individual
Falling Action
Resolution
Irony
Hyperbole
Point of View
Initiating Event
Main/Central Conflict
Flashback
Mood
Imagery
Figurative Language
Idiom
Internal Conflict
Individual Vs. Self
Protagonist
Setting
Climax
Symbol
Antagonist
Exposition
Resolution
Indirect Characterization
Hyperbole
1st person point of view
Tone
Static Character
Simile
Dynamic Character