Static Character Idiom Symbol Direct Characterization Exposition Hyperbole Main/Central Conflict Simile Individual vs. Society Antagonist Protagonist Falling Action Folk Tale Symbol Point of View Dynamic Character Theme Setting Hyperbole Individual vs. individual Metaphor Figurative Language Tone Internal Conflict Initiating Event Individual Vs. Self Individual vs. Nature Resolution Personification Resolution 1st person point of view 3rd person omniscient point of view Mood Climax Flashback Foreshadowing Indirect Characterization Imagery Irony Static Character Idiom Symbol Direct Characterization Exposition Hyperbole Main/Central Conflict Simile Individual vs. Society Antagonist Protagonist Falling Action Folk Tale Symbol Point of View Dynamic Character Theme Setting Hyperbole Individual vs. individual Metaphor Figurative Language Tone Internal Conflict Initiating Event Individual Vs. Self Individual vs. Nature Resolution Personification Resolution 1st person point of view 3rd person omniscient point of view Mood Climax Flashback Foreshadowing Indirect Characterization Imagery Irony
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Static Character
Idiom
Symbol
Direct Characterization
Exposition
Hyperbole
Main/Central Conflict
Simile
Individual vs. Society
Antagonist
Protagonist
Falling Action
Folk Tale
Symbol
Point of View
Dynamic Character
Theme
Setting
Hyperbole
Individual vs. individual
Metaphor
Figurative Language
Tone
Internal Conflict
Initiating Event
Individual Vs. Self
Individual vs. Nature
Resolution
Personification
Resolution
1st person point of view
3rd person omniscient point of view
Mood
Climax
Flashback
Foreshadowing
Indirect Characterization
Imagery
Irony