<B and <E Midpoint parallel lines SSS Orientation Angle Bisector D is the midpoint of AC SAS Rigid Motion 180 degrees
BC is congruent to CD Preserves Distance Translation 3 units up and 5 right <A and <D Pre- Calculus Reflection over y= -1 point A 90 degree clockwise rotation SAS Line Segment Bisector Congruent SSS AB congruent to BC square Perpendicular Lines Reflection over the y axis Corresponding Parts Perpendicular Bisector Knicks <B and <E Midpoint parallel lines SSS Orientation Angle Bisector D is the midpoint of AC SAS Rigid Motion 180 degrees BC is congruent to CD Preserves Distance Translation 3 units up and 5 right <A and <D Pre- Calculus Reflection over y= -1 point A 90 degree clockwise rotation SAS Line Segment Bisector Congruent SSS AB congruent to BC square Perpendicular Lines Reflection over the y axis Corresponding Parts Perpendicular Bisector Knicks
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
<B and <E
Midpoint
parallel lines
SSS
Orientation
Angle Bisector
D is the midpoint of AC
SAS
Rigid Motion
180 degrees
BC is congruent to CD
Preserves Distance
Translation 3 units up and 5 right
<A and <D
Pre-Calculus
Reflection over y= -1
point A
90 degree clockwise rotation
SAS
Line Segment Bisector
Congruent
SSS
AB congruent to BC
square
Perpendicular Lines
Reflection over the y axis
Corresponding Parts
Perpendicular Bisector
Knicks