MidpointPerpendicularBisectorCongruentpointA BC iscongruentto CDparallellinesPre-CalculusLineSegmentBisectorRigidMotionPerpendicularLinesCorrespondingPartsSSSReflectionover the yaxis180degreesReflectionover y= -1Translation3 units upand 5 right<A and<DD is themidpointof AC<B and<EAngleBisectorKnicks90 degreeclockwiserotationsquareSASSSSPreservesDistanceABcongruentto BCSASOrientationMidpointPerpendicularBisectorCongruentpointABC iscongruentto CDparallellinesPre-CalculusLineSegmentBisectorRigidMotionPerpendicularLinesCorrespondingPartsSSSReflectionover the yaxis180degreesReflectionover y= -1Translation3 units upand 5 right<A and<DD is themidpointof AC<B and<EAngleBisectorKnicks90 degreeclockwiserotationsquareSASSSSPreservesDistanceABcongruentto BCSASOrientation

Geometry Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Midpoint
  2. Perpendicular Bisector
  3. Congruent
  4. point A
  5. BC is congruent to CD
  6. parallel lines
  7. Pre-Calculus
  8. Line Segment Bisector
  9. Rigid Motion
  10. Perpendicular Lines
  11. Corresponding Parts
  12. SSS
  13. Reflection over the y axis
  14. 180 degrees
  15. Reflection over y= -1
  16. Translation 3 units up and 5 right
  17. <A and <D
  18. D is the midpoint of AC
  19. <B and <E
  20. Angle Bisector
  21. Knicks
  22. 90 degree clockwise rotation
  23. square
  24. SAS
  25. SSS
  26. Preserves Distance
  27. AB congruent to BC
  28. SAS
  29. Orientation