Congruent Perpendicular Lines Pre- Calculus <B and <E 180 degrees Rigid Motion Line Segment Bisector Orientation 90 degree clockwise rotation SAS point A Angle Bisector AB congruent to BC
BC is congruent to CD Knicks Translation 3 units up and 5 right parallel lines Midpoint Reflection over the y axis Corresponding Parts SAS SSS Reflection over y= -1 Preserves Distance D is the midpoint of AC Perpendicular Bisector square <A and <D SSS Congruent Perpendicular Lines Pre- Calculus <B and <E 180 degrees Rigid Motion Line Segment Bisector Orientation 90 degree clockwise rotation SAS point A Angle Bisector AB congruent to BC BC is congruent to CD Knicks Translation 3 units up and 5 right parallel lines Midpoint Reflection over the y axis Corresponding Parts SAS SSS Reflection over y= -1 Preserves Distance D is the midpoint of AC Perpendicular Bisector square <A and <D SSS
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Congruent
Perpendicular Lines
Pre-Calculus
<B and <E
180 degrees
Rigid Motion
Line Segment Bisector
Orientation
90 degree clockwise rotation
SAS
point A
Angle Bisector
AB congruent to BC
BC is congruent to CD
Knicks
Translation 3 units up and 5 right
parallel lines
Midpoint
Reflection over the y axis
Corresponding Parts
SAS
SSS
Reflection over y= -1
Preserves Distance
D is the midpoint of AC
Perpendicular Bisector
square
<A and <D
SSS