PreservesDistanceTranslation3 units upand 5 rightsquare<A and<DCongruentMidpointpointASASD is themidpointof ACLineSegmentBisectorAngleBisectorCorrespondingPartsSSS<B and<ESSSReflectionover the yaxis BC iscongruentto CDReflectionover y= -1RigidMotionSASOrientationPerpendicularLinesPerpendicularBisectorABcongruentto BCKnicks180degrees90 degreeclockwiserotationparallellinesPre-CalculusPreservesDistanceTranslation3 units upand 5 rightsquare<A and<DCongruentMidpointpointASASD is themidpointof ACLineSegmentBisectorAngleBisectorCorrespondingPartsSSS<B and<ESSSReflectionover the yaxisBC iscongruentto CDReflectionover y= -1RigidMotionSASOrientationPerpendicularLinesPerpendicularBisectorABcongruentto BCKnicks180degrees90 degreeclockwiserotationparallellinesPre-Calculus

Geometry Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Preserves Distance
  2. Translation 3 units up and 5 right
  3. square
  4. <A and <D
  5. Congruent
  6. Midpoint
  7. point A
  8. SAS
  9. D is the midpoint of AC
  10. Line Segment Bisector
  11. Angle Bisector
  12. Corresponding Parts
  13. SSS
  14. <B and <E
  15. SSS
  16. Reflection over the y axis
  17. BC is congruent to CD
  18. Reflection over y= -1
  19. Rigid Motion
  20. SAS
  21. Orientation
  22. Perpendicular Lines
  23. Perpendicular Bisector
  24. AB congruent to BC
  25. Knicks
  26. 180 degrees
  27. 90 degree clockwise rotation
  28. parallel lines
  29. Pre-Calculus