<B and<EpointASASSSSparallellinesMidpointKnicksReflectionover y= -1180degreesCongruentLineSegmentBisectorSSS90 degreeclockwiserotation<A and<DSASRigidMotionOrientationTranslation3 units upand 5 right BC iscongruentto CDPerpendicularLinessquarePreservesDistanceABcongruentto BCPerpendicularBisectorCorrespondingPartsReflectionover the yaxisPre-CalculusAngleBisectorD is themidpointof AC<B and<EpointASASSSSparallellinesMidpointKnicksReflectionover y= -1180degreesCongruentLineSegmentBisectorSSS90 degreeclockwiserotation<A and<DSASRigidMotionOrientationTranslation3 units upand 5 rightBC iscongruentto CDPerpendicularLinessquarePreservesDistanceABcongruentto BCPerpendicularBisectorCorrespondingPartsReflectionover the yaxisPre-CalculusAngleBisectorD is themidpointof AC

Geometry Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. <B and <E
  2. point A
  3. SAS
  4. SSS
  5. parallel lines
  6. Midpoint
  7. Knicks
  8. Reflection over y= -1
  9. 180 degrees
  10. Congruent
  11. Line Segment Bisector
  12. SSS
  13. 90 degree clockwise rotation
  14. <A and <D
  15. SAS
  16. Rigid Motion
  17. Orientation
  18. Translation 3 units up and 5 right
  19. BC is congruent to CD
  20. Perpendicular Lines
  21. square
  22. Preserves Distance
  23. AB congruent to BC
  24. Perpendicular Bisector
  25. Corresponding Parts
  26. Reflection over the y axis
  27. Pre-Calculus
  28. Angle Bisector
  29. D is the midpoint of AC