Preserves Distance Translation 3 units up and 5 right square <A and <D Congruent Midpoint point A SAS D is the midpoint of AC Line Segment Bisector Angle Bisector Corresponding Parts SSS <B and <E SSS Reflection over the y axis
BC is congruent to CD Reflection over y= -1 Rigid Motion SAS Orientation Perpendicular Lines Perpendicular Bisector AB congruent to BC Knicks 180 degrees 90 degree clockwise rotation parallel lines Pre- Calculus Preserves Distance Translation 3 units up and 5 right square <A and <D Congruent Midpoint point A SAS D is the midpoint of AC Line Segment Bisector Angle Bisector Corresponding Parts SSS <B and <E SSS Reflection over the y axis BC is congruent to CD Reflection over y= -1 Rigid Motion SAS Orientation Perpendicular Lines Perpendicular Bisector AB congruent to BC Knicks 180 degrees 90 degree clockwise rotation parallel lines Pre- Calculus
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Preserves Distance
Translation 3 units up and 5 right
square
<A and <D
Congruent
Midpoint
point A
SAS
D is the midpoint of AC
Line Segment Bisector
Angle Bisector
Corresponding Parts
SSS
<B and <E
SSS
Reflection over the y axis
BC is congruent to CD
Reflection over y= -1
Rigid Motion
SAS
Orientation
Perpendicular Lines
Perpendicular Bisector
AB congruent to BC
Knicks
180 degrees
90 degree clockwise rotation
parallel lines
Pre-Calculus