<B and<ERigidMotionOrientationsquare90 degreeclockwiserotationABcongruentto BCAngleBisectorparallellinesPerpendicularBisectorD is themidpointof ACCorrespondingPartsSSSSASPreservesDistanceTranslation3 units upand 5 rightPerpendicularLinesReflectionover the yaxis BC iscongruentto CD180degreesLineSegmentBisectorMidpointReflectionover y= -1SASKnicks<A and<DPre-CalculusSSSpointACongruent<B and<ERigidMotionOrientationsquare90 degreeclockwiserotationABcongruentto BCAngleBisectorparallellinesPerpendicularBisectorD is themidpointof ACCorrespondingPartsSSSSASPreservesDistanceTranslation3 units upand 5 rightPerpendicularLinesReflectionover the yaxisBC iscongruentto CD180degreesLineSegmentBisectorMidpointReflectionover y= -1SASKnicks<A and<DPre-CalculusSSSpointACongruent

Geometry Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. <B and <E
  2. Rigid Motion
  3. Orientation
  4. square
  5. 90 degree clockwise rotation
  6. AB congruent to BC
  7. Angle Bisector
  8. parallel lines
  9. Perpendicular Bisector
  10. D is the midpoint of AC
  11. Corresponding Parts
  12. SSS
  13. SAS
  14. Preserves Distance
  15. Translation 3 units up and 5 right
  16. Perpendicular Lines
  17. Reflection over the y axis
  18. BC is congruent to CD
  19. 180 degrees
  20. Line Segment Bisector
  21. Midpoint
  22. Reflection over y= -1
  23. SAS
  24. Knicks
  25. <A and <D
  26. Pre-Calculus
  27. SSS
  28. point A
  29. Congruent