Angle Bisector Orientation Preserves Distance Perpendicular Bisector 180 degrees square Reflection over y= -1 SAS parallel lines Rigid Motion 90 degree clockwise rotation Line Segment Bisector Reflection over the y axis Translation 3 units up and 5 right Perpendicular Lines point A D is the midpoint of AC SAS Corresponding Parts SSS Congruent SSS Pre- Calculus
BC is congruent to CD Midpoint <B and <E AB congruent to BC Knicks <A and <D Angle Bisector Orientation Preserves Distance Perpendicular Bisector 180 degrees square Reflection over y= -1 SAS parallel lines Rigid Motion 90 degree clockwise rotation Line Segment Bisector Reflection over the y axis Translation 3 units up and 5 right Perpendicular Lines point A D is the midpoint of AC SAS Corresponding Parts SSS Congruent SSS Pre- Calculus BC is congruent to CD Midpoint <B and <E AB congruent to BC Knicks <A and <D
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Angle Bisector
Orientation
Preserves Distance
Perpendicular Bisector
180 degrees
square
Reflection over y= -1
SAS
parallel lines
Rigid Motion
90 degree clockwise rotation
Line Segment Bisector
Reflection over the y axis
Translation 3 units up and 5 right
Perpendicular Lines
point A
D is the midpoint of AC
SAS
Corresponding Parts
SSS
Congruent
SSS
Pre-Calculus
BC is congruent to CD
Midpoint
<B and <E
AB congruent to BC
Knicks
<A and <D