SSS square point A <A and <D 90 degree clockwise rotation Reflection over the y axis Preserves Distance Orientation Perpendicular Bisector <B and <E 180 degrees SAS parallel lines Translation 3 units up and 5 right Midpoint Rigid Motion Angle Bisector Pre- Calculus SSS Line Segment Bisector D is the midpoint of AC SAS Knicks Reflection over y= -1 Perpendicular Lines Congruent AB congruent to BC
BC is congruent to CD Corresponding Parts SSS square point A <A and <D 90 degree clockwise rotation Reflection over the y axis Preserves Distance Orientation Perpendicular Bisector <B and <E 180 degrees SAS parallel lines Translation 3 units up and 5 right Midpoint Rigid Motion Angle Bisector Pre- Calculus SSS Line Segment Bisector D is the midpoint of AC SAS Knicks Reflection over y= -1 Perpendicular Lines Congruent AB congruent to BC BC is congruent to CD Corresponding Parts
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SSS
square
point A
<A and <D
90 degree clockwise rotation
Reflection over the y axis
Preserves Distance
Orientation
Perpendicular Bisector
<B and <E
180 degrees
SAS
parallel lines
Translation 3 units up and 5 right
Midpoint
Rigid Motion
Angle Bisector
Pre-Calculus
SSS
Line Segment Bisector
D is the midpoint of AC
SAS
Knicks
Reflection over y= -1
Perpendicular Lines
Congruent
AB congruent to BC
BC is congruent to CD
Corresponding Parts