KnickspointARigidMotionOrientationPre-CalculusLineSegmentBisectorAngleBisectorReflectionover the yaxisCorrespondingPartsSSSCongruentPerpendicularLinessquarePreservesDistance BC iscongruentto CDMidpointSSSPerpendicularBisector<A and<D<B and<ESASTranslation3 units upand 5 rightReflectionover y= -1SAS90 degreeclockwiserotationD is themidpointof AC180degreesABcongruentto BCparallellinesKnickspointARigidMotionOrientationPre-CalculusLineSegmentBisectorAngleBisectorReflectionover the yaxisCorrespondingPartsSSSCongruentPerpendicularLinessquarePreservesDistanceBC iscongruentto CDMidpointSSSPerpendicularBisector<A and<D<B and<ESASTranslation3 units upand 5 rightReflectionover y= -1SAS90 degreeclockwiserotationD is themidpointof AC180degreesABcongruentto BCparallellines

Geometry Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Knicks
  2. point A
  3. Rigid Motion
  4. Orientation
  5. Pre-Calculus
  6. Line Segment Bisector
  7. Angle Bisector
  8. Reflection over the y axis
  9. Corresponding Parts
  10. SSS
  11. Congruent
  12. Perpendicular Lines
  13. square
  14. Preserves Distance
  15. BC is congruent to CD
  16. Midpoint
  17. SSS
  18. Perpendicular Bisector
  19. <A and <D
  20. <B and <E
  21. SAS
  22. Translation 3 units up and 5 right
  23. Reflection over y= -1
  24. SAS
  25. 90 degree clockwise rotation
  26. D is the midpoint of AC
  27. 180 degrees
  28. AB congruent to BC
  29. parallel lines