<B and <E point A SAS SSS parallel lines Midpoint Knicks Reflection over y= -1 180 degrees Congruent Line Segment Bisector SSS 90 degree clockwise rotation <A and <D SAS Rigid Motion Orientation Translation 3 units up and 5 right
BC is congruent to CD Perpendicular Lines square Preserves Distance AB congruent to BC Perpendicular Bisector Corresponding Parts Reflection over the y axis Pre- Calculus Angle Bisector D is the midpoint of AC <B and <E point A SAS SSS parallel lines Midpoint Knicks Reflection over y= -1 180 degrees Congruent Line Segment Bisector SSS 90 degree clockwise rotation <A and <D SAS Rigid Motion Orientation Translation 3 units up and 5 right BC is congruent to CD Perpendicular Lines square Preserves Distance AB congruent to BC Perpendicular Bisector Corresponding Parts Reflection over the y axis Pre- Calculus Angle Bisector D is the midpoint of AC
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
<B and <E
point A
SAS
SSS
parallel lines
Midpoint
Knicks
Reflection over y= -1
180 degrees
Congruent
Line Segment Bisector
SSS
90 degree clockwise rotation
<A and <D
SAS
Rigid Motion
Orientation
Translation 3 units up and 5 right
BC is congruent to CD
Perpendicular Lines
square
Preserves Distance
AB congruent to BC
Perpendicular Bisector
Corresponding Parts
Reflection over the y axis
Pre-Calculus
Angle Bisector
D is the midpoint of AC