Corresponding Parts Rigid Motion Orientation Perpendicular Bisector Congruent SAS <A and <D 90 degree clockwise rotation Knicks square AB congruent to BC Pre- Calculus parallel lines Preserves Distance D is the midpoint of AC <B and <E Reflection over the y axis Reflection over y= -1 180 degrees Perpendicular Lines point A
BC is congruent to CD Line Segment Bisector SSS SAS Angle Bisector Translation 3 units up and 5 right SSS Midpoint Corresponding Parts Rigid Motion Orientation Perpendicular Bisector Congruent SAS <A and <D 90 degree clockwise rotation Knicks square AB congruent to BC Pre- Calculus parallel lines Preserves Distance D is the midpoint of AC <B and <E Reflection over the y axis Reflection over y= -1 180 degrees Perpendicular Lines point A BC is congruent to CD Line Segment Bisector SSS SAS Angle Bisector Translation 3 units up and 5 right SSS Midpoint
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Corresponding Parts
Rigid Motion
Orientation
Perpendicular Bisector
Congruent
SAS
<A and <D
90 degree clockwise rotation
Knicks
square
AB congruent to BC
Pre-Calculus
parallel lines
Preserves Distance
D is the midpoint of AC
<B and <E
Reflection over the y axis
Reflection over y= -1
180 degrees
Perpendicular Lines
point A
BC is congruent to CD
Line Segment Bisector
SSS
SAS
Angle Bisector
Translation 3 units up and 5 right
SSS
Midpoint