AngleBisectorOrientationPreservesDistancePerpendicularBisector180degreessquareReflectionover y= -1SASparallellinesRigidMotion90 degreeclockwiserotationLineSegmentBisectorReflectionover the yaxisTranslation3 units upand 5 rightPerpendicularLinespointAD is themidpointof ACSASCorrespondingPartsSSSCongruentSSSPre-Calculus BC iscongruentto CDMidpoint<B and<EABcongruentto BCKnicks<A and<DAngleBisectorOrientationPreservesDistancePerpendicularBisector180degreessquareReflectionover y= -1SASparallellinesRigidMotion90 degreeclockwiserotationLineSegmentBisectorReflectionover the yaxisTranslation3 units upand 5 rightPerpendicularLinespointAD is themidpointof ACSASCorrespondingPartsSSSCongruentSSSPre-CalculusBC iscongruentto CDMidpoint<B and<EABcongruentto BCKnicks<A and<D

Geometry Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Angle Bisector
  2. Orientation
  3. Preserves Distance
  4. Perpendicular Bisector
  5. 180 degrees
  6. square
  7. Reflection over y= -1
  8. SAS
  9. parallel lines
  10. Rigid Motion
  11. 90 degree clockwise rotation
  12. Line Segment Bisector
  13. Reflection over the y axis
  14. Translation 3 units up and 5 right
  15. Perpendicular Lines
  16. point A
  17. D is the midpoint of AC
  18. SAS
  19. Corresponding Parts
  20. SSS
  21. Congruent
  22. SSS
  23. Pre-Calculus
  24. BC is congruent to CD
  25. Midpoint
  26. <B and <E
  27. AB congruent to BC
  28. Knicks
  29. <A and <D