D is the midpoint of AC Preserves Distance <B and <E SAS Pre- Calculus Knicks Reflection over the y axis Perpendicular Lines Midpoint 180 degrees 90 degree clockwise rotation
BC is congruent to CD square Translation 3 units up and 5 right Line Segment Bisector Congruent point A SSS Angle Bisector SSS AB congruent to BC <A and <D Orientation Perpendicular Bisector parallel lines SAS Rigid Motion Reflection over y= -1 Corresponding Parts D is the midpoint of AC Preserves Distance <B and <E SAS Pre- Calculus Knicks Reflection over the y axis Perpendicular Lines Midpoint 180 degrees 90 degree clockwise rotation BC is congruent to CD square Translation 3 units up and 5 right Line Segment Bisector Congruent point A SSS Angle Bisector SSS AB congruent to BC <A and <D Orientation Perpendicular Bisector parallel lines SAS Rigid Motion Reflection over y= -1 Corresponding Parts
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
D is the midpoint of AC
Preserves Distance
<B and <E
SAS
Pre-Calculus
Knicks
Reflection over the y axis
Perpendicular Lines
Midpoint
180 degrees
90 degree clockwise rotation
BC is congruent to CD
square
Translation 3 units up and 5 right
Line Segment Bisector
Congruent
point A
SSS
Angle Bisector
SSS
AB congruent to BC
<A and <D
Orientation
Perpendicular Bisector
parallel lines
SAS
Rigid Motion
Reflection over y= -1
Corresponding Parts