D is the midpoint of AC <B and <E point A square Knicks Perpendicular Bisector Angle Bisector Congruent Reflection over the y axis SSS Preserves Distance parallel lines SAS Translation 3 units up and 5 right Pre- Calculus Rigid Motion <A and <D SSS Perpendicular Lines 180 degrees SAS AB congruent to BC Midpoint
BC is congruent to CD 90 degree clockwise rotation Reflection over y= -1 Line Segment Bisector Corresponding Parts Orientation D is the midpoint of AC <B and <E point A square Knicks Perpendicular Bisector Angle Bisector Congruent Reflection over the y axis SSS Preserves Distance parallel lines SAS Translation 3 units up and 5 right Pre- Calculus Rigid Motion <A and <D SSS Perpendicular Lines 180 degrees SAS AB congruent to BC Midpoint BC is congruent to CD 90 degree clockwise rotation Reflection over y= -1 Line Segment Bisector Corresponding Parts Orientation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
D is the midpoint of AC
<B and <E
point A
square
Knicks
Perpendicular Bisector
Angle Bisector
Congruent
Reflection over the y axis
SSS
Preserves Distance
parallel lines
SAS
Translation 3 units up and 5 right
Pre-Calculus
Rigid Motion
<A and <D
SSS
Perpendicular Lines
180 degrees
SAS
AB congruent to BC
Midpoint
BC is congruent to CD
90 degree clockwise rotation
Reflection over y= -1
Line Segment Bisector
Corresponding Parts
Orientation