SSSsquarepointA<A and<D90 degreeclockwiserotationReflectionover the yaxisPreservesDistanceOrientationPerpendicularBisector<B and<E180degreesSASparallellinesTranslation3 units upand 5 rightMidpointRigidMotionAngleBisectorPre-CalculusSSSLineSegmentBisectorD is themidpointof ACSASKnicksReflectionover y= -1PerpendicularLinesCongruentABcongruentto BC BC iscongruentto CDCorrespondingPartsSSSsquarepointA<A and<D90 degreeclockwiserotationReflectionover the yaxisPreservesDistanceOrientationPerpendicularBisector<B and<E180degreesSASparallellinesTranslation3 units upand 5 rightMidpointRigidMotionAngleBisectorPre-CalculusSSSLineSegmentBisectorD is themidpointof ACSASKnicksReflectionover y= -1PerpendicularLinesCongruentABcongruentto BCBC iscongruentto CDCorrespondingParts

Geometry Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SSS
  2. square
  3. point A
  4. <A and <D
  5. 90 degree clockwise rotation
  6. Reflection over the y axis
  7. Preserves Distance
  8. Orientation
  9. Perpendicular Bisector
  10. <B and <E
  11. 180 degrees
  12. SAS
  13. parallel lines
  14. Translation 3 units up and 5 right
  15. Midpoint
  16. Rigid Motion
  17. Angle Bisector
  18. Pre-Calculus
  19. SSS
  20. Line Segment Bisector
  21. D is the midpoint of AC
  22. SAS
  23. Knicks
  24. Reflection over y= -1
  25. Perpendicular Lines
  26. Congruent
  27. AB congruent to BC
  28. BC is congruent to CD
  29. Corresponding Parts