<B and <E Rigid Motion Orientation square 90 degree clockwise rotation AB congruent to BC Angle Bisector parallel lines Perpendicular Bisector D is the midpoint of AC Corresponding Parts SSS SAS Preserves Distance Translation 3 units up and 5 right Perpendicular Lines Reflection over the y axis
BC is congruent to CD 180 degrees Line Segment Bisector Midpoint Reflection over y= -1 SAS Knicks <A and <D Pre- Calculus SSS point A Congruent <B and <E Rigid Motion Orientation square 90 degree clockwise rotation AB congruent to BC Angle Bisector parallel lines Perpendicular Bisector D is the midpoint of AC Corresponding Parts SSS SAS Preserves Distance Translation 3 units up and 5 right Perpendicular Lines Reflection over the y axis BC is congruent to CD 180 degrees Line Segment Bisector Midpoint Reflection over y= -1 SAS Knicks <A and <D Pre- Calculus SSS point A Congruent
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
<B and <E
Rigid Motion
Orientation
square
90 degree clockwise rotation
AB congruent to BC
Angle Bisector
parallel lines
Perpendicular Bisector
D is the midpoint of AC
Corresponding Parts
SSS
SAS
Preserves Distance
Translation 3 units up and 5 right
Perpendicular Lines
Reflection over the y axis
BC is congruent to CD
180 degrees
Line Segment Bisector
Midpoint
Reflection over y= -1
SAS
Knicks
<A and <D
Pre-Calculus
SSS
point A
Congruent