CongruentPerpendicularLinesPre-Calculus<B and<E180degreesRigidMotionLineSegmentBisectorOrientation90 degreeclockwiserotationSASpointAAngleBisectorABcongruentto BC BC iscongruentto CDKnicksTranslation3 units upand 5 rightparallellinesMidpointReflectionover the yaxisCorrespondingPartsSASSSSReflectionover y= -1PreservesDistanceD is themidpointof ACPerpendicularBisectorsquare<A and<DSSSCongruentPerpendicularLinesPre-Calculus<B and<E180degreesRigidMotionLineSegmentBisectorOrientation90 degreeclockwiserotationSASpointAAngleBisectorABcongruentto BCBC iscongruentto CDKnicksTranslation3 units upand 5 rightparallellinesMidpointReflectionover the yaxisCorrespondingPartsSASSSSReflectionover y= -1PreservesDistanceD is themidpointof ACPerpendicularBisectorsquare<A and<DSSS

Geometry Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Congruent
  2. Perpendicular Lines
  3. Pre-Calculus
  4. <B and <E
  5. 180 degrees
  6. Rigid Motion
  7. Line Segment Bisector
  8. Orientation
  9. 90 degree clockwise rotation
  10. SAS
  11. point A
  12. Angle Bisector
  13. AB congruent to BC
  14. BC is congruent to CD
  15. Knicks
  16. Translation 3 units up and 5 right
  17. parallel lines
  18. Midpoint
  19. Reflection over the y axis
  20. Corresponding Parts
  21. SAS
  22. SSS
  23. Reflection over y= -1
  24. Preserves Distance
  25. D is the midpoint of AC
  26. Perpendicular Bisector
  27. square
  28. <A and <D
  29. SSS