D is themidpointof AC<B and<EpointAsquareKnicksPerpendicularBisectorAngleBisectorCongruentReflectionover the yaxisSSSPreservesDistanceparallellinesSASTranslation3 units upand 5 rightPre-CalculusRigidMotion<A and<DSSSPerpendicularLines180degreesSASABcongruentto BCMidpoint BC iscongruentto CD90 degreeclockwiserotationReflectionover y= -1LineSegmentBisectorCorrespondingPartsOrientationD is themidpointof AC<B and<EpointAsquareKnicksPerpendicularBisectorAngleBisectorCongruentReflectionover the yaxisSSSPreservesDistanceparallellinesSASTranslation3 units upand 5 rightPre-CalculusRigidMotion<A and<DSSSPerpendicularLines180degreesSASABcongruentto BCMidpointBC iscongruentto CD90 degreeclockwiserotationReflectionover y= -1LineSegmentBisectorCorrespondingPartsOrientation

Geometry Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. D is the midpoint of AC
  2. <B and <E
  3. point A
  4. square
  5. Knicks
  6. Perpendicular Bisector
  7. Angle Bisector
  8. Congruent
  9. Reflection over the y axis
  10. SSS
  11. Preserves Distance
  12. parallel lines
  13. SAS
  14. Translation 3 units up and 5 right
  15. Pre-Calculus
  16. Rigid Motion
  17. <A and <D
  18. SSS
  19. Perpendicular Lines
  20. 180 degrees
  21. SAS
  22. AB congruent to BC
  23. Midpoint
  24. BC is congruent to CD
  25. 90 degree clockwise rotation
  26. Reflection over y= -1
  27. Line Segment Bisector
  28. Corresponding Parts
  29. Orientation