<B and<EMidpointparallellinesSSSOrientationAngleBisectorD is themidpointof ACSASRigidMotion180degrees BC iscongruentto CDPreservesDistanceTranslation3 units upand 5 right<A and<DPre-CalculusReflectionover y= -1pointA90 degreeclockwiserotationSASLineSegmentBisectorCongruentSSSABcongruentto BCsquarePerpendicularLinesReflectionover the yaxisCorrespondingPartsPerpendicularBisectorKnicks<B and<EMidpointparallellinesSSSOrientationAngleBisectorD is themidpointof ACSASRigidMotion180degreesBC iscongruentto CDPreservesDistanceTranslation3 units upand 5 right<A and<DPre-CalculusReflectionover y= -1pointA90 degreeclockwiserotationSASLineSegmentBisectorCongruentSSSABcongruentto BCsquarePerpendicularLinesReflectionover the yaxisCorrespondingPartsPerpendicularBisectorKnicks

Geometry Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. <B and <E
  2. Midpoint
  3. parallel lines
  4. SSS
  5. Orientation
  6. Angle Bisector
  7. D is the midpoint of AC
  8. SAS
  9. Rigid Motion
  10. 180 degrees
  11. BC is congruent to CD
  12. Preserves Distance
  13. Translation 3 units up and 5 right
  14. <A and <D
  15. Pre-Calculus
  16. Reflection over y= -1
  17. point A
  18. 90 degree clockwise rotation
  19. SAS
  20. Line Segment Bisector
  21. Congruent
  22. SSS
  23. AB congruent to BC
  24. square
  25. Perpendicular Lines
  26. Reflection over the y axis
  27. Corresponding Parts
  28. Perpendicular Bisector
  29. Knicks