CorrespondingPartsRigidMotionOrientationPerpendicularBisectorCongruentSAS<A and<D90 degreeclockwiserotationKnickssquareABcongruentto BCPre-CalculusparallellinesPreservesDistanceD is themidpointof AC<B and<EReflectionover the yaxisReflectionover y= -1180degreesPerpendicularLinespointA BC iscongruentto CDLineSegmentBisectorSSSSASAngleBisectorTranslation3 units upand 5 rightSSSMidpointCorrespondingPartsRigidMotionOrientationPerpendicularBisectorCongruentSAS<A and<D90 degreeclockwiserotationKnickssquareABcongruentto BCPre-CalculusparallellinesPreservesDistanceD is themidpointof AC<B and<EReflectionover the yaxisReflectionover y= -1180degreesPerpendicularLinespointABC iscongruentto CDLineSegmentBisectorSSSSASAngleBisectorTranslation3 units upand 5 rightSSSMidpoint

Geometry Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Corresponding Parts
  2. Rigid Motion
  3. Orientation
  4. Perpendicular Bisector
  5. Congruent
  6. SAS
  7. <A and <D
  8. 90 degree clockwise rotation
  9. Knicks
  10. square
  11. AB congruent to BC
  12. Pre-Calculus
  13. parallel lines
  14. Preserves Distance
  15. D is the midpoint of AC
  16. <B and <E
  17. Reflection over the y axis
  18. Reflection over y= -1
  19. 180 degrees
  20. Perpendicular Lines
  21. point A
  22. BC is congruent to CD
  23. Line Segment Bisector
  24. SSS
  25. SAS
  26. Angle Bisector
  27. Translation 3 units up and 5 right
  28. SSS
  29. Midpoint