Rigid Motion Reflection and Rotation parallel lines cuts in half Pre- Calculus 90 degree clockwise rotation Knicks SSS Reflection over the y axis Corresponding Parts SSS Reflection over y= -1 point A Angle Bisector SAS WX and XY <A and <D Orientation BC is congruent to CD D is the midpoint of AC Congruent Preserves Distance Perpendicular Lines Midpoint SAS square Perpendicular Bisector Pre-Image and Image 180 degrees AB congruent to BC Line Segment Bisector <Z and <X Translation 3 units up and 5 right <B and <E Rigid Motion Reflection and Rotation parallel lines cuts in half Pre- Calculus 90 degree clockwise rotation Knicks SSS Reflection over the y axis Corresponding Parts SSS Reflection over y= -1 point A Angle Bisector SAS WX and XY <A and <D Orientation BC is congruent to CD D is the midpoint of AC Congruent Preserves Distance Perpendicular Lines Midpoint SAS square Perpendicular Bisector Pre-Image and Image 180 degrees AB congruent to BC Line Segment Bisector <Z and <X Translation 3 units up and 5 right <B and <E
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Rigid Motion
Reflection and Rotation
parallel lines
cuts in half
Pre-Calculus
90 degree clockwise rotation
Knicks
SSS
Reflection over the y axis
Corresponding Parts
SSS
Reflection over y= -1
point A
Angle Bisector
SAS
WX and XY
<A and <D
Orientation
BC is congruent to CD
D is the midpoint of AC
Congruent
Preserves Distance
Perpendicular Lines
Midpoint
SAS
square
Perpendicular Bisector
Pre-Image and Image
180 degrees
AB congruent to BC
Line Segment Bisector
<Z and <X
Translation 3 units up and 5 right
<B and <E