cutsin halfLineSegmentBisectorABcongruentto BC<A and<DCorrespondingPartsOrientationparallellinesKnicksAngleBisectorSASSSSBC iscongruentto CDReflectionandRotationReflectionover y= -1SASPerpendicularLines180degrees<B and<ERigidMotionPre-CalculusPerpendicularBisector90 degreeclockwiserotationpointAReflectionover the yaxissquareMidpoint<Z and<XSSSPre-ImageandImageCongruentD is themidpointof ACPreservesDistanceTranslation3 units upand 5 rightWXand XYcutsin halfLineSegmentBisectorABcongruentto BC<A and<DCorrespondingPartsOrientationparallellinesKnicksAngleBisectorSASSSSBC iscongruentto CDReflectionandRotationReflectionover y= -1SASPerpendicularLines180degrees<B and<ERigidMotionPre-CalculusPerpendicularBisector90 degreeclockwiserotationpointAReflectionover the yaxissquareMidpoint<Z and<XSSSPre-ImageandImageCongruentD is themidpointof ACPreservesDistanceTranslation3 units upand 5 rightWXand XY

Geometry Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. cuts in half
  2. Line Segment Bisector
  3. AB congruent to BC
  4. <A and <D
  5. Corresponding Parts
  6. Orientation
  7. parallel lines
  8. Knicks
  9. Angle Bisector
  10. SAS
  11. SSS
  12. BC is congruent to CD
  13. Reflection and Rotation
  14. Reflection over y= -1
  15. SAS
  16. Perpendicular Lines
  17. 180 degrees
  18. <B and <E
  19. Rigid Motion
  20. Pre-Calculus
  21. Perpendicular Bisector
  22. 90 degree clockwise rotation
  23. point A
  24. Reflection over the y axis
  25. square
  26. Midpoint
  27. <Z and <X
  28. SSS
  29. Pre-Image and Image
  30. Congruent
  31. D is the midpoint of AC
  32. Preserves Distance
  33. Translation 3 units up and 5 right
  34. WX and XY