cutsin half90 degreeclockwiserotationPre-CalculusPerpendicularBisectorWXand XYPreservesDistanceparallellinessquareTranslation3 units upand 5 rightPre-ImageandImageSASSSSBC iscongruentto CDCongruentABcongruentto BCAngleBisectorReflectionover the yaxis<B and<ERigidMotionLineSegmentBisectorPerpendicularLines180degreesOrientation<Z and<XSSS<A and<DSASKnicksReflectionover y= -1MidpointReflectionandRotationCorrespondingPartsD is themidpointof ACpointAcutsin half90 degreeclockwiserotationPre-CalculusPerpendicularBisectorWXand XYPreservesDistanceparallellinessquareTranslation3 units upand 5 rightPre-ImageandImageSASSSSBC iscongruentto CDCongruentABcongruentto BCAngleBisectorReflectionover the yaxis<B and<ERigidMotionLineSegmentBisectorPerpendicularLines180degreesOrientation<Z and<XSSS<A and<DSASKnicksReflectionover y= -1MidpointReflectionandRotationCorrespondingPartsD is themidpointof ACpointA

Geometry Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. cuts in half
  2. 90 degree clockwise rotation
  3. Pre-Calculus
  4. Perpendicular Bisector
  5. WX and XY
  6. Preserves Distance
  7. parallel lines
  8. square
  9. Translation 3 units up and 5 right
  10. Pre-Image and Image
  11. SAS
  12. SSS
  13. BC is congruent to CD
  14. Congruent
  15. AB congruent to BC
  16. Angle Bisector
  17. Reflection over the y axis
  18. <B and <E
  19. Rigid Motion
  20. Line Segment Bisector
  21. Perpendicular Lines
  22. 180 degrees
  23. Orientation
  24. <Z and <X
  25. SSS
  26. <A and <D
  27. SAS
  28. Knicks
  29. Reflection over y= -1
  30. Midpoint
  31. Reflection and Rotation
  32. Corresponding Parts
  33. D is the midpoint of AC
  34. point A