cuts in half 90 degree clockwise rotation Pre- Calculus Perpendicular Bisector WX and XY Preserves Distance parallel lines square Translation 3 units up and 5 right Pre-Image and Image SAS SSS BC is congruent to CD Congruent AB congruent to BC Angle Bisector Reflection over the y axis <B and <E Rigid Motion Line Segment Bisector Perpendicular Lines 180 degrees Orientation <Z and <X SSS <A and <D SAS Knicks Reflection over y= -1 Midpoint Reflection and Rotation Corresponding Parts D is the midpoint of AC point A cuts in half 90 degree clockwise rotation Pre- Calculus Perpendicular Bisector WX and XY Preserves Distance parallel lines square Translation 3 units up and 5 right Pre-Image and Image SAS SSS BC is congruent to CD Congruent AB congruent to BC Angle Bisector Reflection over the y axis <B and <E Rigid Motion Line Segment Bisector Perpendicular Lines 180 degrees Orientation <Z and <X SSS <A and <D SAS Knicks Reflection over y= -1 Midpoint Reflection and Rotation Corresponding Parts D is the midpoint of AC point A
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
cuts in half
90 degree clockwise rotation
Pre-Calculus
Perpendicular Bisector
WX and XY
Preserves Distance
parallel lines
square
Translation 3 units up and 5 right
Pre-Image and Image
SAS
SSS
BC is congruent to CD
Congruent
AB congruent to BC
Angle Bisector
Reflection over the y axis
<B and <E
Rigid Motion
Line Segment Bisector
Perpendicular Lines
180 degrees
Orientation
<Z and <X
SSS
<A and <D
SAS
Knicks
Reflection over y= -1
Midpoint
Reflection and Rotation
Corresponding Parts
D is the midpoint of AC
point A