pointABC iscongruentto CDReflectionandRotationSSSSASMidpointSSSCorrespondingPartsD is themidpointof ACTranslation3 units upand 5 rightReflectionover y= -1Congruent90 degreeclockwiserotationABcongruentto BCAngleBisectorPre-CalculusPre-ImageandImagesquare180degreesPerpendicularLines<A and<DReflectionover the yaxisPreservesDistancePerpendicularBisectorOrientationWXand XYLineSegmentBisectorparallellines<B and<E<Z and<XSAScutsin halfKnicksRigidMotionpointABC iscongruentto CDReflectionandRotationSSSSASMidpointSSSCorrespondingPartsD is themidpointof ACTranslation3 units upand 5 rightReflectionover y= -1Congruent90 degreeclockwiserotationABcongruentto BCAngleBisectorPre-CalculusPre-ImageandImagesquare180degreesPerpendicularLines<A and<DReflectionover the yaxisPreservesDistancePerpendicularBisectorOrientationWXand XYLineSegmentBisectorparallellines<B and<E<Z and<XSAScutsin halfKnicksRigidMotion

Geometry Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. point A
  2. BC is congruent to CD
  3. Reflection and Rotation
  4. SSS
  5. SAS
  6. Midpoint
  7. SSS
  8. Corresponding Parts
  9. D is the midpoint of AC
  10. Translation 3 units up and 5 right
  11. Reflection over y= -1
  12. Congruent
  13. 90 degree clockwise rotation
  14. AB congruent to BC
  15. Angle Bisector
  16. Pre-Calculus
  17. Pre-Image and Image
  18. square
  19. 180 degrees
  20. Perpendicular Lines
  21. <A and <D
  22. Reflection over the y axis
  23. Preserves Distance
  24. Perpendicular Bisector
  25. Orientation
  26. WX and XY
  27. Line Segment Bisector
  28. parallel lines
  29. <B and <E
  30. <Z and <X
  31. SAS
  32. cuts in half
  33. Knicks
  34. Rigid Motion