90 degreeclockwiserotationCorrespondingPartsReflectionandRotationReflectionover the yaxissquarePre-ImageandImagePreservesDistanceRigidMotionWXand XYCongruentSASBC iscongruentto CDPre-CalculusKnicks<A and<DSSSPerpendicularLinesMidpointABcongruentto BC<B and<ESASparallellinesOrientationD is themidpointof ACcutsin halfSSSpointA<Z and<XTranslation3 units upand 5 rightPerpendicularBisectorAngleBisector180degreesLineSegmentBisectorReflectionover y= -190 degreeclockwiserotationCorrespondingPartsReflectionandRotationReflectionover the yaxissquarePre-ImageandImagePreservesDistanceRigidMotionWXand XYCongruentSASBC iscongruentto CDPre-CalculusKnicks<A and<DSSSPerpendicularLinesMidpointABcongruentto BC<B and<ESASparallellinesOrientationD is themidpointof ACcutsin halfSSSpointA<Z and<XTranslation3 units upand 5 rightPerpendicularBisectorAngleBisector180degreesLineSegmentBisectorReflectionover y= -1

Geometry Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 90 degree clockwise rotation
  2. Corresponding Parts
  3. Reflection and Rotation
  4. Reflection over the y axis
  5. square
  6. Pre-Image and Image
  7. Preserves Distance
  8. Rigid Motion
  9. WX and XY
  10. Congruent
  11. SAS
  12. BC is congruent to CD
  13. Pre-Calculus
  14. Knicks
  15. <A and <D
  16. SSS
  17. Perpendicular Lines
  18. Midpoint
  19. AB congruent to BC
  20. <B and <E
  21. SAS
  22. parallel lines
  23. Orientation
  24. D is the midpoint of AC
  25. cuts in half
  26. SSS
  27. point A
  28. <Z and <X
  29. Translation 3 units up and 5 right
  30. Perpendicular Bisector
  31. Angle Bisector
  32. 180 degrees
  33. Line Segment Bisector
  34. Reflection over y= -1