cuts in half 180 degrees WX and XY D is the midpoint of AC SAS Rigid Motion parallel lines Corresponding Parts Reflection over the y axis AB congruent to BC <A and <D SAS <Z and <X Pre- Calculus Line Segment Bisector Perpendicular Bisector SSS BC is congruent to CD Perpendicular Lines Knicks Angle Bisector SSS <B and <E Pre-Image and Image square Reflection and Rotation Orientation 90 degree clockwise rotation Preserves Distance Midpoint Reflection over y= -1 Translation 3 units up and 5 right Congruent point A cuts in half 180 degrees WX and XY D is the midpoint of AC SAS Rigid Motion parallel lines Corresponding Parts Reflection over the y axis AB congruent to BC <A and <D SAS <Z and <X Pre- Calculus Line Segment Bisector Perpendicular Bisector SSS BC is congruent to CD Perpendicular Lines Knicks Angle Bisector SSS <B and <E Pre-Image and Image square Reflection and Rotation Orientation 90 degree clockwise rotation Preserves Distance Midpoint Reflection over y= -1 Translation 3 units up and 5 right Congruent point A
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
cuts in half
180 degrees
WX and XY
D is the midpoint of AC
SAS
Rigid Motion
parallel lines
Corresponding Parts
Reflection over the y axis
AB congruent to BC
<A and <D
SAS
<Z and <X
Pre-Calculus
Line Segment Bisector
Perpendicular Bisector
SSS
BC is congruent to CD
Perpendicular Lines
Knicks
Angle Bisector
SSS
<B and <E
Pre-Image and Image
square
Reflection and Rotation
Orientation
90 degree clockwise rotation
Preserves Distance
Midpoint
Reflection over y= -1
Translation 3 units up and 5 right
Congruent
point A