Perpendicular Lines square Reflection over the y axis Preserves Distance Reflection and Rotation Pre- Calculus Angle Bisector AB congruent to BC Orientation 90 degree clockwise rotation Knicks <A and <D cuts in half Congruent <B and <E Corresponding Parts point A Midpoint WX and XY SAS SSS SSS SAS Pre-Image and Image Line Segment Bisector D is the midpoint of AC Rigid Motion 180 degrees parallel lines BC is congruent to CD <Z and <X Perpendicular Bisector Reflection over y= -1 Translation 3 units up and 5 right Perpendicular Lines square Reflection over the y axis Preserves Distance Reflection and Rotation Pre- Calculus Angle Bisector AB congruent to BC Orientation 90 degree clockwise rotation Knicks <A and <D cuts in half Congruent <B and <E Corresponding Parts point A Midpoint WX and XY SAS SSS SSS SAS Pre-Image and Image Line Segment Bisector D is the midpoint of AC Rigid Motion 180 degrees parallel lines BC is congruent to CD <Z and <X Perpendicular Bisector Reflection over y= -1 Translation 3 units up and 5 right
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Perpendicular Lines
square
Reflection over the y axis
Preserves Distance
Reflection and Rotation
Pre-Calculus
Angle Bisector
AB congruent to BC
Orientation
90 degree clockwise rotation
Knicks
<A and <D
cuts in half
Congruent
<B and <E
Corresponding Parts
point A
Midpoint
WX and XY
SAS
SSS
SSS
SAS
Pre-Image and Image
Line Segment Bisector
D is the midpoint of AC
Rigid Motion
180 degrees
parallel lines
BC is congruent to CD
<Z and <X
Perpendicular Bisector
Reflection over y= -1
Translation 3 units up and 5 right