cutsin halfReflectionover the yaxis180degrees<B and<ESSSCongruent<A and<DSSSCorrespondingPartsKnicksAngleBisectorABcongruentto BCLineSegmentBisectorPre-ImageandImageparallellinespointAsquareBC iscongruentto CDPerpendicularLines<Z and<XReflectionandRotationSASD is themidpointof ACOrientationPreservesDistanceTranslation3 units upand 5 rightMidpointSASPre-CalculusPerpendicularBisector90 degreeclockwiserotationWXand XYReflectionover y= -1RigidMotioncutsin halfReflectionover the yaxis180degrees<B and<ESSSCongruent<A and<DSSSCorrespondingPartsKnicksAngleBisectorABcongruentto BCLineSegmentBisectorPre-ImageandImageparallellinespointAsquareBC iscongruentto CDPerpendicularLines<Z and<XReflectionandRotationSASD is themidpointof ACOrientationPreservesDistanceTranslation3 units upand 5 rightMidpointSASPre-CalculusPerpendicularBisector90 degreeclockwiserotationWXand XYReflectionover y= -1RigidMotion

Geometry Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. cuts in half
  2. Reflection over the y axis
  3. 180 degrees
  4. <B and <E
  5. SSS
  6. Congruent
  7. <A and <D
  8. SSS
  9. Corresponding Parts
  10. Knicks
  11. Angle Bisector
  12. AB congruent to BC
  13. Line Segment Bisector
  14. Pre-Image and Image
  15. parallel lines
  16. point A
  17. square
  18. BC is congruent to CD
  19. Perpendicular Lines
  20. <Z and <X
  21. Reflection and Rotation
  22. SAS
  23. D is the midpoint of AC
  24. Orientation
  25. Preserves Distance
  26. Translation 3 units up and 5 right
  27. Midpoint
  28. SAS
  29. Pre-Calculus
  30. Perpendicular Bisector
  31. 90 degree clockwise rotation
  32. WX and XY
  33. Reflection over y= -1
  34. Rigid Motion