cuts in half Pre-Image and Image point A parallel lines WX and XY Orientation Pre- Calculus 90 degree clockwise rotation Preserves Distance Perpendicular Bisector Line Segment Bisector square Corresponding Parts BC is congruent to CD SAS SAS 180 degrees Midpoint Reflection over y= -1 Reflection and Rotation Reflection over the y axis <Z and <X SSS Knicks <B and <E AB congruent to BC <A and <D SSS Rigid Motion Congruent Perpendicular Lines D is the midpoint of AC Translation 3 units up and 5 right Angle Bisector cuts in half Pre-Image and Image point A parallel lines WX and XY Orientation Pre- Calculus 90 degree clockwise rotation Preserves Distance Perpendicular Bisector Line Segment Bisector square Corresponding Parts BC is congruent to CD SAS SAS 180 degrees Midpoint Reflection over y= -1 Reflection and Rotation Reflection over the y axis <Z and <X SSS Knicks <B and <E AB congruent to BC <A and <D SSS Rigid Motion Congruent Perpendicular Lines D is the midpoint of AC Translation 3 units up and 5 right Angle Bisector
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
cuts in half
Pre-Image and Image
point A
parallel lines
WX and XY
Orientation
Pre-Calculus
90 degree clockwise rotation
Preserves Distance
Perpendicular Bisector
Line Segment Bisector
square
Corresponding Parts
BC is congruent to CD
SAS
SAS
180 degrees
Midpoint
Reflection over y= -1
Reflection and Rotation
Reflection over the y axis
<Z and <X
SSS
Knicks
<B and <E
AB congruent to BC
<A and <D
SSS
Rigid Motion
Congruent
Perpendicular Lines
D is the midpoint of AC
Translation 3 units up and 5 right
Angle Bisector