point A BC is congruent to CD Reflection and Rotation SSS SAS Midpoint SSS Corresponding Parts D is the midpoint of AC Translation 3 units up and 5 right Reflection over y= -1 Congruent 90 degree clockwise rotation AB congruent to BC Angle Bisector Pre- Calculus Pre-Image and Image square 180 degrees Perpendicular Lines <A and <D Reflection over the y axis Preserves Distance Perpendicular Bisector Orientation WX and XY Line Segment Bisector parallel lines <B and <E <Z and <X SAS cuts in half Knicks Rigid Motion point A BC is congruent to CD Reflection and Rotation SSS SAS Midpoint SSS Corresponding Parts D is the midpoint of AC Translation 3 units up and 5 right Reflection over y= -1 Congruent 90 degree clockwise rotation AB congruent to BC Angle Bisector Pre- Calculus Pre-Image and Image square 180 degrees Perpendicular Lines <A and <D Reflection over the y axis Preserves Distance Perpendicular Bisector Orientation WX and XY Line Segment Bisector parallel lines <B and <E <Z and <X SAS cuts in half Knicks Rigid Motion
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
point A
BC is congruent to CD
Reflection and Rotation
SSS
SAS
Midpoint
SSS
Corresponding Parts
D is the midpoint of AC
Translation 3 units up and 5 right
Reflection over y= -1
Congruent
90 degree clockwise rotation
AB congruent to BC
Angle Bisector
Pre-Calculus
Pre-Image and Image
square
180 degrees
Perpendicular Lines
<A and <D
Reflection over the y axis
Preserves Distance
Perpendicular Bisector
Orientation
WX and XY
Line Segment Bisector
parallel lines
<B and <E
<Z and <X
SAS
cuts in half
Knicks
Rigid Motion