90 degree clockwise rotation Corresponding Parts Reflection and Rotation Reflection over the y axis square Pre-Image and Image Preserves Distance Rigid Motion WX and XY Congruent SAS BC is congruent to CD Pre- Calculus Knicks <A and <D SSS Perpendicular Lines Midpoint AB congruent to BC <B and <E SAS parallel lines Orientation D is the midpoint of AC cuts in half SSS point A <Z and <X Translation 3 units up and 5 right Perpendicular Bisector Angle Bisector 180 degrees Line Segment Bisector Reflection over y= -1 90 degree clockwise rotation Corresponding Parts Reflection and Rotation Reflection over the y axis square Pre-Image and Image Preserves Distance Rigid Motion WX and XY Congruent SAS BC is congruent to CD Pre- Calculus Knicks <A and <D SSS Perpendicular Lines Midpoint AB congruent to BC <B and <E SAS parallel lines Orientation D is the midpoint of AC cuts in half SSS point A <Z and <X Translation 3 units up and 5 right Perpendicular Bisector Angle Bisector 180 degrees Line Segment Bisector Reflection over y= -1
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
90 degree clockwise rotation
Corresponding Parts
Reflection and Rotation
Reflection over the y axis
square
Pre-Image and Image
Preserves Distance
Rigid Motion
WX and XY
Congruent
SAS
BC is congruent to CD
Pre-Calculus
Knicks
<A and <D
SSS
Perpendicular Lines
Midpoint
AB congruent to BC
<B and <E
SAS
parallel lines
Orientation
D is the midpoint of AC
cuts in half
SSS
point A
<Z and <X
Translation 3 units up and 5 right
Perpendicular Bisector
Angle Bisector
180 degrees
Line Segment Bisector
Reflection over y= -1