SSS Perpendicular Lines BC is congruent to CD SSS D is the midpoint of AC Corresponding Parts Angle Bisector Reflection over the y axis Midpoint Preserves Distance cuts in half Pre- Calculus 90 degree clockwise rotation WX and XY point A Knicks <B and <E SAS Pre-Image and Image Line Segment Bisector Rigid Motion Translation 3 units up and 5 right Reflection and Rotation 180 degrees AB congruent to BC Perpendicular Bisector Reflection over y= -1 <A and <D <Z and <X parallel lines Congruent SAS square Orientation SSS Perpendicular Lines BC is congruent to CD SSS D is the midpoint of AC Corresponding Parts Angle Bisector Reflection over the y axis Midpoint Preserves Distance cuts in half Pre- Calculus 90 degree clockwise rotation WX and XY point A Knicks <B and <E SAS Pre-Image and Image Line Segment Bisector Rigid Motion Translation 3 units up and 5 right Reflection and Rotation 180 degrees AB congruent to BC Perpendicular Bisector Reflection over y= -1 <A and <D <Z and <X parallel lines Congruent SAS square Orientation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SSS
Perpendicular Lines
BC is congruent to CD
SSS
D is the midpoint of AC
Corresponding Parts
Angle Bisector
Reflection over the y axis
Midpoint
Preserves Distance
cuts in half
Pre-Calculus
90 degree clockwise rotation
WX and XY
point A
Knicks
<B and <E
SAS
Pre-Image and Image
Line Segment Bisector
Rigid Motion
Translation 3 units up and 5 right
Reflection and Rotation
180 degrees
AB congruent to BC
Perpendicular Bisector
Reflection over y= -1
<A and <D
<Z and <X
parallel lines
Congruent
SAS
square
Orientation