parallel lines Reflection over the y axis Translation 3 units up and 5 right 180 degrees SAS Preserves Distance Knicks AB congruent to BC Pre- Calculus SSS WX and XY Corresponding Parts Perpendicular Lines Pre-Image and Image <A and <D Perpendicular Bisector Angle Bisector Reflection over y= -1 Rigid Motion 90 degree clockwise rotation SAS cuts in half point A <B and <E Midpoint <Z and <X square Line Segment Bisector Orientation Reflection and Rotation D is the midpoint of AC SSS Congruent BC is congruent to CD parallel lines Reflection over the y axis Translation 3 units up and 5 right 180 degrees SAS Preserves Distance Knicks AB congruent to BC Pre- Calculus SSS WX and XY Corresponding Parts Perpendicular Lines Pre-Image and Image <A and <D Perpendicular Bisector Angle Bisector Reflection over y= -1 Rigid Motion 90 degree clockwise rotation SAS cuts in half point A <B and <E Midpoint <Z and <X square Line Segment Bisector Orientation Reflection and Rotation D is the midpoint of AC SSS Congruent BC is congruent to CD
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
parallel lines
Reflection over the y axis
Translation 3 units up and 5 right
180 degrees
SAS
Preserves Distance
Knicks
AB congruent to BC
Pre-Calculus
SSS
WX and XY
Corresponding Parts
Perpendicular Lines
Pre-Image and Image
<A and <D
Perpendicular Bisector
Angle Bisector
Reflection over y= -1
Rigid Motion
90 degree clockwise rotation
SAS
cuts in half
point A
<B and <E
Midpoint
<Z and <X
square
Line Segment Bisector
Orientation
Reflection and Rotation
D is the midpoint of AC
SSS
Congruent
BC is congruent to CD