RigidMotionReflectionandRotationparallellinescutsin halfPre-Calculus90 degreeclockwiserotationKnicksSSSReflectionover the yaxisCorrespondingPartsSSSReflectionover y= -1pointAAngleBisectorSASWXand XY<A and<DOrientationBC iscongruentto CDD is themidpointof ACCongruentPreservesDistancePerpendicularLinesMidpointSASsquarePerpendicularBisectorPre-ImageandImage180degreesABcongruentto BCLineSegmentBisector<Z and<XTranslation3 units upand 5 right<B and<ERigidMotionReflectionandRotationparallellinescutsin halfPre-Calculus90 degreeclockwiserotationKnicksSSSReflectionover the yaxisCorrespondingPartsSSSReflectionover y= -1pointAAngleBisectorSASWXand XY<A and<DOrientationBC iscongruentto CDD is themidpointof ACCongruentPreservesDistancePerpendicularLinesMidpointSASsquarePerpendicularBisectorPre-ImageandImage180degreesABcongruentto BCLineSegmentBisector<Z and<XTranslation3 units upand 5 right<B and<E

Geometry Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rigid Motion
  2. Reflection and Rotation
  3. parallel lines
  4. cuts in half
  5. Pre-Calculus
  6. 90 degree clockwise rotation
  7. Knicks
  8. SSS
  9. Reflection over the y axis
  10. Corresponding Parts
  11. SSS
  12. Reflection over y= -1
  13. point A
  14. Angle Bisector
  15. SAS
  16. WX and XY
  17. <A and <D
  18. Orientation
  19. BC is congruent to CD
  20. D is the midpoint of AC
  21. Congruent
  22. Preserves Distance
  23. Perpendicular Lines
  24. Midpoint
  25. SAS
  26. square
  27. Perpendicular Bisector
  28. Pre-Image and Image
  29. 180 degrees
  30. AB congruent to BC
  31. Line Segment Bisector
  32. <Z and <X
  33. Translation 3 units up and 5 right
  34. <B and <E