D is themidpointof ACCorrespondingPartsReflectionover y= -1180degreesABcongruentto BCsquareMidpointcutsin halfpointACongruentKnicksPerpendicularBisectorPreservesDistanceReflectionover the yaxisPre-CalculusBC iscongruentto CDSASAngleBisectorSSSPre-ImageandImagePerpendicularLinesSASReflectionandRotationOrientationWXand XY<B and<E<Z and<XSSSLineSegmentBisector90 degreeclockwiserotationTranslation3 units upand 5 rightparallellines<A and<DRigidMotionD is themidpointof ACCorrespondingPartsReflectionover y= -1180degreesABcongruentto BCsquareMidpointcutsin halfpointACongruentKnicksPerpendicularBisectorPreservesDistanceReflectionover the yaxisPre-CalculusBC iscongruentto CDSASAngleBisectorSSSPre-ImageandImagePerpendicularLinesSASReflectionandRotationOrientationWXand XY<B and<E<Z and<XSSSLineSegmentBisector90 degreeclockwiserotationTranslation3 units upand 5 rightparallellines<A and<DRigidMotion

Geometry Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. D is the midpoint of AC
  2. Corresponding Parts
  3. Reflection over y= -1
  4. 180 degrees
  5. AB congruent to BC
  6. square
  7. Midpoint
  8. cuts in half
  9. point A
  10. Congruent
  11. Knicks
  12. Perpendicular Bisector
  13. Preserves Distance
  14. Reflection over the y axis
  15. Pre-Calculus
  16. BC is congruent to CD
  17. SAS
  18. Angle Bisector
  19. SSS
  20. Pre-Image and Image
  21. Perpendicular Lines
  22. SAS
  23. Reflection and Rotation
  24. Orientation
  25. WX and XY
  26. <B and <E
  27. <Z and <X
  28. SSS
  29. Line Segment Bisector
  30. 90 degree clockwise rotation
  31. Translation 3 units up and 5 right
  32. parallel lines
  33. <A and <D
  34. Rigid Motion