SAS Corresponding Parts Pre-Image and Image <A and <D point A Line Segment Bisector Angle Bisector Rigid Motion 180 degrees Reflection over y= -1 Preserves Distance 90 degree clockwise rotation SSS <Z and <X Pre- Calculus Perpendicular Lines <B and <E Orientation AB congruent to BC Reflection over the y axis Midpoint D is the midpoint of AC Translation 3 units up and 5 right BC is congruent to CD WX and XY square Congruent Reflection and Rotation SSS Perpendicular Bisector cuts in half Knicks parallel lines SAS SAS Corresponding Parts Pre-Image and Image <A and <D point A Line Segment Bisector Angle Bisector Rigid Motion 180 degrees Reflection over y= -1 Preserves Distance 90 degree clockwise rotation SSS <Z and <X Pre- Calculus Perpendicular Lines <B and <E Orientation AB congruent to BC Reflection over the y axis Midpoint D is the midpoint of AC Translation 3 units up and 5 right BC is congruent to CD WX and XY square Congruent Reflection and Rotation SSS Perpendicular Bisector cuts in half Knicks parallel lines SAS
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SAS
Corresponding Parts
Pre-Image and Image
<A and <D
point A
Line Segment Bisector
Angle Bisector
Rigid Motion
180 degrees
Reflection over y= -1
Preserves Distance
90 degree clockwise rotation
SSS
<Z and <X
Pre-Calculus
Perpendicular Lines
<B and <E
Orientation
AB congruent to BC
Reflection over the y axis
Midpoint
D is the midpoint of AC
Translation 3 units up and 5 right
BC is congruent to CD
WX and XY
square
Congruent
Reflection and Rotation
SSS
Perpendicular Bisector
cuts in half
Knicks
parallel lines
SAS