SSS Translation 3 units up and 5 right Pre- Calculus Reflection over y= -1 Congruent <B and <E WX and XY <A and <D square cuts in half parallel lines Preserves Distance Knicks BC is congruent to CD Pre-Image and Image Angle Bisector AB congruent to BC D is the midpoint of AC point A Midpoint Corresponding Parts Orientation <Z and <X Perpendicular Bisector Perpendicular Lines Line Segment Bisector SAS SAS 180 degrees 90 degree clockwise rotation Reflection over the y axis Rigid Motion Reflection and Rotation SSS SSS Translation 3 units up and 5 right Pre- Calculus Reflection over y= -1 Congruent <B and <E WX and XY <A and <D square cuts in half parallel lines Preserves Distance Knicks BC is congruent to CD Pre-Image and Image Angle Bisector AB congruent to BC D is the midpoint of AC point A Midpoint Corresponding Parts Orientation <Z and <X Perpendicular Bisector Perpendicular Lines Line Segment Bisector SAS SAS 180 degrees 90 degree clockwise rotation Reflection over the y axis Rigid Motion Reflection and Rotation SSS
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SSS
Translation 3 units up and 5 right
Pre-Calculus
Reflection over y= -1
Congruent
<B and <E
WX and XY
<A and <D
square
cuts in half
parallel lines
Preserves Distance
Knicks
BC is congruent to CD
Pre-Image and Image
Angle Bisector
AB congruent to BC
D is the midpoint of AC
point A
Midpoint
Corresponding Parts
Orientation
<Z and <X
Perpendicular Bisector
Perpendicular Lines
Line Segment Bisector
SAS
SAS
180 degrees
90 degree clockwise rotation
Reflection over the y axis
Rigid Motion
Reflection and Rotation
SSS