cuts in half Reflection over the y axis 180 degrees <B and <E SSS Congruent <A and <D SSS Corresponding Parts Knicks Angle Bisector AB congruent to BC Line Segment Bisector Pre-Image and Image parallel lines point A square BC is congruent to CD Perpendicular Lines <Z and <X Reflection and Rotation SAS D is the midpoint of AC Orientation Preserves Distance Translation 3 units up and 5 right Midpoint SAS Pre- Calculus Perpendicular Bisector 90 degree clockwise rotation WX and XY Reflection over y= -1 Rigid Motion cuts in half Reflection over the y axis 180 degrees <B and <E SSS Congruent <A and <D SSS Corresponding Parts Knicks Angle Bisector AB congruent to BC Line Segment Bisector Pre-Image and Image parallel lines point A square BC is congruent to CD Perpendicular Lines <Z and <X Reflection and Rotation SAS D is the midpoint of AC Orientation Preserves Distance Translation 3 units up and 5 right Midpoint SAS Pre- Calculus Perpendicular Bisector 90 degree clockwise rotation WX and XY Reflection over y= -1 Rigid Motion
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
cuts in half
Reflection over the y axis
180 degrees
<B and <E
SSS
Congruent
<A and <D
SSS
Corresponding Parts
Knicks
Angle Bisector
AB congruent to BC
Line Segment Bisector
Pre-Image and Image
parallel lines
point A
square
BC is congruent to CD
Perpendicular Lines
<Z and <X
Reflection and Rotation
SAS
D is the midpoint of AC
Orientation
Preserves Distance
Translation 3 units up and 5 right
Midpoint
SAS
Pre-Calculus
Perpendicular Bisector
90 degree clockwise rotation
WX and XY
Reflection over y= -1
Rigid Motion