D is the midpoint of AC Corresponding Parts Reflection over y= -1 180 degrees AB congruent to BC square Midpoint cuts in half point A Congruent Knicks Perpendicular Bisector Preserves Distance Reflection over the y axis Pre- Calculus BC is congruent to CD SAS Angle Bisector SSS Pre-Image and Image Perpendicular Lines SAS Reflection and Rotation Orientation WX and XY <B and <E <Z and <X SSS Line Segment Bisector 90 degree clockwise rotation Translation 3 units up and 5 right parallel lines <A and <D Rigid Motion D is the midpoint of AC Corresponding Parts Reflection over y= -1 180 degrees AB congruent to BC square Midpoint cuts in half point A Congruent Knicks Perpendicular Bisector Preserves Distance Reflection over the y axis Pre- Calculus BC is congruent to CD SAS Angle Bisector SSS Pre-Image and Image Perpendicular Lines SAS Reflection and Rotation Orientation WX and XY <B and <E <Z and <X SSS Line Segment Bisector 90 degree clockwise rotation Translation 3 units up and 5 right parallel lines <A and <D Rigid Motion
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
D is the midpoint of AC
Corresponding Parts
Reflection over y= -1
180 degrees
AB congruent to BC
square
Midpoint
cuts in half
point A
Congruent
Knicks
Perpendicular Bisector
Preserves Distance
Reflection over the y axis
Pre-Calculus
BC is congruent to CD
SAS
Angle Bisector
SSS
Pre-Image and Image
Perpendicular Lines
SAS
Reflection and Rotation
Orientation
WX and XY
<B and <E
<Z and <X
SSS
Line Segment Bisector
90 degree clockwise rotation
Translation 3 units up and 5 right
parallel lines
<A and <D
Rigid Motion