AB congruent to BC Pre- Calculus Reflection over y= -1 SAS point A Rigid Motion Perpendicular Bisector <A and <D <B and <E cuts in half Pre-Image and Image Translation 3 units up and 5 right Preserves Distance SAS Corresponding Parts Reflection over the y axis parallel lines SSS <Z and <X BC is congruent to CD Line Segment Bisector Perpendicular Lines 90 degree clockwise rotation Orientation Midpoint SSS square 180 degrees D is the midpoint of AC Reflection and Rotation WX and XY Angle Bisector Congruent Knicks AB congruent to BC Pre- Calculus Reflection over y= -1 SAS point A Rigid Motion Perpendicular Bisector <A and <D <B and <E cuts in half Pre-Image and Image Translation 3 units up and 5 right Preserves Distance SAS Corresponding Parts Reflection over the y axis parallel lines SSS <Z and <X BC is congruent to CD Line Segment Bisector Perpendicular Lines 90 degree clockwise rotation Orientation Midpoint SSS square 180 degrees D is the midpoint of AC Reflection and Rotation WX and XY Angle Bisector Congruent Knicks
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
AB congruent to BC
Pre-Calculus
Reflection over y= -1
SAS
point A
Rigid Motion
Perpendicular Bisector
<A and <D
<B and <E
cuts in half
Pre-Image and Image
Translation 3 units up and 5 right
Preserves Distance
SAS
Corresponding Parts
Reflection over the y axis
parallel lines
SSS
<Z and <X
BC is congruent to CD
Line Segment Bisector
Perpendicular Lines
90 degree clockwise rotation
Orientation
Midpoint
SSS
square
180 degrees
D is the midpoint of AC
Reflection and Rotation
WX and XY
Angle Bisector
Congruent
Knicks