cutsin halfPre-ImageandImagepointAparallellinesWXand XYOrientationPre-Calculus90 degreeclockwiserotationPreservesDistancePerpendicularBisectorLineSegmentBisectorsquareCorrespondingPartsBC iscongruentto CDSASSAS180degreesMidpointReflectionover y= -1ReflectionandRotationReflectionover the yaxis<Z and<XSSSKnicks<B and<EABcongruentto BC<A and<DSSSRigidMotionCongruentPerpendicularLinesD is themidpointof ACTranslation3 units upand 5 rightAngleBisectorcutsin halfPre-ImageandImagepointAparallellinesWXand XYOrientationPre-Calculus90 degreeclockwiserotationPreservesDistancePerpendicularBisectorLineSegmentBisectorsquareCorrespondingPartsBC iscongruentto CDSASSAS180degreesMidpointReflectionover y= -1ReflectionandRotationReflectionover the yaxis<Z and<XSSSKnicks<B and<EABcongruentto BC<A and<DSSSRigidMotionCongruentPerpendicularLinesD is themidpointof ACTranslation3 units upand 5 rightAngleBisector

Geometry Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. cuts in half
  2. Pre-Image and Image
  3. point A
  4. parallel lines
  5. WX and XY
  6. Orientation
  7. Pre-Calculus
  8. 90 degree clockwise rotation
  9. Preserves Distance
  10. Perpendicular Bisector
  11. Line Segment Bisector
  12. square
  13. Corresponding Parts
  14. BC is congruent to CD
  15. SAS
  16. SAS
  17. 180 degrees
  18. Midpoint
  19. Reflection over y= -1
  20. Reflection and Rotation
  21. Reflection over the y axis
  22. <Z and <X
  23. SSS
  24. Knicks
  25. <B and <E
  26. AB congruent to BC
  27. <A and <D
  28. SSS
  29. Rigid Motion
  30. Congruent
  31. Perpendicular Lines
  32. D is the midpoint of AC
  33. Translation 3 units up and 5 right
  34. Angle Bisector