PrimeNotationturnQuadrant4CongruentClockwiseClockwiseReflection180degreesRotation(-2,5)transformationA(x,y)⇾ A'(-x,-y)Line ofReflectionQuadrant3turnQuadrant2CounterclockwiseA(x,y)⇾ A'(y,-x)(3,-4)x-axisflipslideFREE!Originslideline with aspecificdirectionTranslationA(x,y)⇾ A'(-y,x)y-axisflipQuadrant1Counter-clockwise(x,y)RigidMotionPrimeNotationturnQuadrant4CongruentClockwiseClockwiseReflection180degreesRotation(-2,5)transformationA(x,y)⇾ A'(-x,-y)Line ofReflectionQuadrant3turnQuadrant2CounterclockwiseA(x,y)⇾ A'(y,-x)(3,-4)x-axisflipslideFREE!Originslideline with aspecificdirectionTranslationA(x,y)⇾ A'(-y,x)y-axisflipQuadrant1Counter-clockwise(x,y)RigidMotion

GEOMETRY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Prime Notation
  2. turn
  3. Quadrant 4
  4. Congruent
  5. Clockwise
  6. Clockwise
  7. Reflection
  8. 180 degrees
  9. Rotation
  10. (-2,5)
  11. transformation
  12. A(x,y) ⇾ A'(-x,-y)
  13. Line of Reflection
  14. Quadrant 3
  15. turn
  16. Quadrant 2
  17. Counterclockwise
  18. A(x,y) ⇾ A'(y,-x)
  19. (3,-4)
  20. x-axis
  21. flip
  22. slide
  23. FREE!
  24. Origin
  25. slide
  26. line with a specific direction
  27. Translation
  28. A(x,y) ⇾ A'(-y,x)
  29. y-axis
  30. flip
  31. Quadrant 1
  32. Counter-clockwise
  33. (x,y)
  34. Rigid Motion