transformation A(x,y) ⇾ A'(- x,-y) Counterclockwise (3,-4) (-2,5) Clockwise Congruent Reflection Clockwise turn Quadrant 3 Counter- clockwise Rigid Motion A(x,y) ⇾ A'(y,- x) Translation flip turn A(x,y) ⇾ A'(- y,x) (x,y) Quadrant 2 slide y- axis Quadrant 4 Origin Rotation FREE! Prime Notation line with a specific direction Line of Reflection x- axis Quadrant 1 flip 180 degrees slide transformation A(x,y) ⇾ A'(- x,-y) Counterclockwise (3,-4) (-2,5) Clockwise Congruent Reflection Clockwise turn Quadrant 3 Counter- clockwise Rigid Motion A(x,y) ⇾ A'(y,- x) Translation flip turn A(x,y) ⇾ A'(- y,x) (x,y) Quadrant 2 slide y- axis Quadrant 4 Origin Rotation FREE! Prime Notation line with a specific direction Line of Reflection x- axis Quadrant 1 flip 180 degrees slide
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
transformation
A(x,y) ⇾ A'(-x,-y)
Counterclockwise
(3,-4)
(-2,5)
Clockwise
Congruent
Reflection
Clockwise
turn
Quadrant 3
Counter-clockwise
Rigid Motion
A(x,y) ⇾ A'(y,-x)
Translation
flip
turn
A(x,y) ⇾ A'(-y,x)
(x,y)
Quadrant 2
slide
y-axis
Quadrant 4
Origin
Rotation
FREE!
Prime Notation
line with a specific direction
Line of Reflection
x-axis
Quadrant 1
flip
180 degrees
slide