Prime Notation turn Quadrant 4 Congruent Clockwise Clockwise Reflection 180 degrees Rotation (-2,5) transformation A(x,y) ⇾ A'(- x,-y) Line of Reflection Quadrant 3 turn Quadrant 2 Counterclockwise A(x,y) ⇾ A'(y,- x) (3,-4) x- axis flip slide FREE! Origin slide line with a specific direction Translation A(x,y) ⇾ A'(- y,x) y- axis flip Quadrant 1 Counter- clockwise (x,y) Rigid Motion Prime Notation turn Quadrant 4 Congruent Clockwise Clockwise Reflection 180 degrees Rotation (-2,5) transformation A(x,y) ⇾ A'(- x,-y) Line of Reflection Quadrant 3 turn Quadrant 2 Counterclockwise A(x,y) ⇾ A'(y,- x) (3,-4) x- axis flip slide FREE! Origin slide line with a specific direction Translation A(x,y) ⇾ A'(- y,x) y- axis flip Quadrant 1 Counter- clockwise (x,y) Rigid Motion
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Prime Notation
turn
Quadrant 4
Congruent
Clockwise
Clockwise
Reflection
180 degrees
Rotation
(-2,5)
transformation
A(x,y) ⇾ A'(-x,-y)
Line of Reflection
Quadrant 3
turn
Quadrant 2
Counterclockwise
A(x,y) ⇾ A'(y,-x)
(3,-4)
x-axis
flip
slide
FREE!
Origin
slide
line with a specific direction
Translation
A(x,y) ⇾ A'(-y,x)
y-axis
flip
Quadrant 1
Counter-clockwise
(x,y)
Rigid Motion