A(x,y)⇾ A'(-y,x)Line ofReflectionClockwise(-2,5)y-axisslidetransformationTranslationCongruentQuadrant4Quadrant3ClockwiseReflectionflipRigidMotionPrimeNotationOriginturnQuadrant2Rotationflip(3,-4)turnA(x,y)⇾ A'(y,-x)Counter-clockwiseQuadrant1line with aspecificdirectionA(x,y)⇾ A'(-x,-y)(x,y)slideFREE!180degreesx-axisCounterclockwiseA(x,y)⇾ A'(-y,x)Line ofReflectionClockwise(-2,5)y-axisslidetransformationTranslationCongruentQuadrant4Quadrant3ClockwiseReflectionflipRigidMotionPrimeNotationOriginturnQuadrant2Rotationflip(3,-4)turnA(x,y)⇾ A'(y,-x)Counter-clockwiseQuadrant1line with aspecificdirectionA(x,y)⇾ A'(-x,-y)(x,y)slideFREE!180degreesx-axisCounterclockwise

GEOMETRY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A(x,y) ⇾ A'(-y,x)
  2. Line of Reflection
  3. Clockwise
  4. (-2,5)
  5. y-axis
  6. slide
  7. transformation
  8. Translation
  9. Congruent
  10. Quadrant 4
  11. Quadrant 3
  12. Clockwise
  13. Reflection
  14. flip
  15. Rigid Motion
  16. Prime Notation
  17. Origin
  18. turn
  19. Quadrant 2
  20. Rotation
  21. flip
  22. (3,-4)
  23. turn
  24. A(x,y) ⇾ A'(y,-x)
  25. Counter-clockwise
  26. Quadrant 1
  27. line with a specific direction
  28. A(x,y) ⇾ A'(-x,-y)
  29. (x,y)
  30. slide
  31. FREE!
  32. 180 degrees
  33. x-axis
  34. Counterclockwise