Counterclockwise Translation Quadrant 4 Counter- clockwise slide Reflection y- axis flip Congruent A(x,y) ⇾ A'(y,- x) A(x,y) ⇾ A'(- x,-y) (3,-4) x- axis turn slide (-2,5) transformation FREE! Quadrant 3 Clockwise Origin A(x,y) ⇾ A'(- y,x) Line of Reflection Clockwise turn flip 180 degrees Prime Notation Quadrant 2 Rotation Rigid Motion Quadrant 1 line with a specific direction (x,y) Counterclockwise Translation Quadrant 4 Counter- clockwise slide Reflection y- axis flip Congruent A(x,y) ⇾ A'(y,- x) A(x,y) ⇾ A'(- x,-y) (3,-4) x- axis turn slide (-2,5) transformation FREE! Quadrant 3 Clockwise Origin A(x,y) ⇾ A'(- y,x) Line of Reflection Clockwise turn flip 180 degrees Prime Notation Quadrant 2 Rotation Rigid Motion Quadrant 1 line with a specific direction (x,y)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Counterclockwise
Translation
Quadrant 4
Counter-clockwise
slide
Reflection
y-axis
flip
Congruent
A(x,y) ⇾ A'(y,-x)
A(x,y) ⇾ A'(-x,-y)
(3,-4)
x-axis
turn
slide
(-2,5)
transformation
FREE!
Quadrant 3
Clockwise
Origin
A(x,y) ⇾ A'(-y,x)
Line of Reflection
Clockwise
turn
flip
180 degrees
Prime Notation
Quadrant 2
Rotation
Rigid Motion
Quadrant 1
line with a specific direction
(x,y)