transformationA(x,y)⇾ A'(-x,-y)Counterclockwise(3,-4)(-2,5)ClockwiseCongruentReflectionClockwiseturnQuadrant3Counter-clockwiseRigidMotionA(x,y)⇾ A'(y,-x)TranslationflipturnA(x,y)⇾ A'(-y,x)(x,y)Quadrant2slidey-axisQuadrant4OriginRotationFREE!PrimeNotationline with aspecificdirectionLine ofReflectionx-axisQuadrant1flip180degreesslidetransformationA(x,y)⇾ A'(-x,-y)Counterclockwise(3,-4)(-2,5)ClockwiseCongruentReflectionClockwiseturnQuadrant3Counter-clockwiseRigidMotionA(x,y)⇾ A'(y,-x)TranslationflipturnA(x,y)⇾ A'(-y,x)(x,y)Quadrant2slidey-axisQuadrant4OriginRotationFREE!PrimeNotationline with aspecificdirectionLine ofReflectionx-axisQuadrant1flip180degreesslide

GEOMETRY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
  1. transformation
  2. A(x,y) ⇾ A'(-x,-y)
  3. Counterclockwise
  4. (3,-4)
  5. (-2,5)
  6. Clockwise
  7. Congruent
  8. Reflection
  9. Clockwise
  10. turn
  11. Quadrant 3
  12. Counter-clockwise
  13. Rigid Motion
  14. A(x,y) ⇾ A'(y,-x)
  15. Translation
  16. flip
  17. turn
  18. A(x,y) ⇾ A'(-y,x)
  19. (x,y)
  20. Quadrant 2
  21. slide
  22. y-axis
  23. Quadrant 4
  24. Origin
  25. Rotation
  26. FREE!
  27. Prime Notation
  28. line with a specific direction
  29. Line of Reflection
  30. x-axis
  31. Quadrant 1
  32. flip
  33. 180 degrees
  34. slide