CounterclockwiseTranslationQuadrant4Counter-clockwiseslideReflectiony-axisflipCongruentA(x,y)⇾ A'(y,-x)A(x,y)⇾ A'(-x,-y)(3,-4)x-axisturnslide(-2,5)transformationFREE!Quadrant3ClockwiseOriginA(x,y)⇾ A'(-y,x)Line ofReflectionClockwiseturnflip180degreesPrimeNotationQuadrant2RotationRigidMotionQuadrant1line with aspecificdirection(x,y)CounterclockwiseTranslationQuadrant4Counter-clockwiseslideReflectiony-axisflipCongruentA(x,y)⇾ A'(y,-x)A(x,y)⇾ A'(-x,-y)(3,-4)x-axisturnslide(-2,5)transformationFREE!Quadrant3ClockwiseOriginA(x,y)⇾ A'(-y,x)Line ofReflectionClockwiseturnflip180degreesPrimeNotationQuadrant2RotationRigidMotionQuadrant1line with aspecificdirection(x,y)

GEOMETRY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Counterclockwise
  2. Translation
  3. Quadrant 4
  4. Counter-clockwise
  5. slide
  6. Reflection
  7. y-axis
  8. flip
  9. Congruent
  10. A(x,y) ⇾ A'(y,-x)
  11. A(x,y) ⇾ A'(-x,-y)
  12. (3,-4)
  13. x-axis
  14. turn
  15. slide
  16. (-2,5)
  17. transformation
  18. FREE!
  19. Quadrant 3
  20. Clockwise
  21. Origin
  22. A(x,y) ⇾ A'(-y,x)
  23. Line of Reflection
  24. Clockwise
  25. turn
  26. flip
  27. 180 degrees
  28. Prime Notation
  29. Quadrant 2
  30. Rotation
  31. Rigid Motion
  32. Quadrant 1
  33. line with a specific direction
  34. (x,y)