turnPrimeNotationReflectionRotationCongruentx-axis(x,y)Quadrant1line with aspecificdirectionFREE!Clockwiseslidetransformationy-axisflipQuadrant3OriginRigidMotion(3,-4)turnCounter-clockwiseLine ofReflectionClockwise180degreesA(x,y)⇾ A'(-x,-y)(-2,5)flipTranslationslideQuadrant4A(x,y)⇾ A'(-y,x)A(x,y)⇾ A'(y,-x)Quadrant2CounterclockwiseturnPrimeNotationReflectionRotationCongruentx-axis(x,y)Quadrant1line with aspecificdirectionFREE!Clockwiseslidetransformationy-axisflipQuadrant3OriginRigidMotion(3,-4)turnCounter-clockwiseLine ofReflectionClockwise180degreesA(x,y)⇾ A'(-x,-y)(-2,5)flipTranslationslideQuadrant4A(x,y)⇾ A'(-y,x)A(x,y)⇾ A'(y,-x)Quadrant2Counterclockwise

GEOMETRY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. turn
  2. Prime Notation
  3. Reflection
  4. Rotation
  5. Congruent
  6. x-axis
  7. (x,y)
  8. Quadrant 1
  9. line with a specific direction
  10. FREE!
  11. Clockwise
  12. slide
  13. transformation
  14. y-axis
  15. flip
  16. Quadrant 3
  17. Origin
  18. Rigid Motion
  19. (3,-4)
  20. turn
  21. Counter-clockwise
  22. Line of Reflection
  23. Clockwise
  24. 180 degrees
  25. A(x,y) ⇾ A'(-x,-y)
  26. (-2,5)
  27. flip
  28. Translation
  29. slide
  30. Quadrant 4
  31. A(x,y) ⇾ A'(-y,x)
  32. A(x,y) ⇾ A'(y,-x)
  33. Quadrant 2
  34. Counterclockwise