slide Clockwise flip Counterclockwise Quadrant 1 A(x,y) ⇾ A'(y,- x) flip FREE! (x,y) slide transformation Reflection Prime Notation Quadrant 4 180 degrees (3,-4) Clockwise A(x,y) ⇾ A'(- y,x) Origin x- axis Counter- clockwise turn Quadrant 3 Rotation A(x,y) ⇾ A'(- x,-y) Quadrant 2 (-2,5) Congruent Rigid Motion turn y- axis line with a specific direction Line of Reflection Translation slide Clockwise flip Counterclockwise Quadrant 1 A(x,y) ⇾ A'(y,- x) flip FREE! (x,y) slide transformation Reflection Prime Notation Quadrant 4 180 degrees (3,-4) Clockwise A(x,y) ⇾ A'(- y,x) Origin x- axis Counter- clockwise turn Quadrant 3 Rotation A(x,y) ⇾ A'(- x,-y) Quadrant 2 (-2,5) Congruent Rigid Motion turn y- axis line with a specific direction Line of Reflection Translation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
slide
Clockwise
flip
Counterclockwise
Quadrant 1
A(x,y) ⇾ A'(y,-x)
flip
FREE!
(x,y)
slide
transformation
Reflection
Prime Notation
Quadrant 4
180 degrees
(3,-4)
Clockwise
A(x,y) ⇾ A'(-y,x)
Origin
x-axis
Counter-clockwise
turn
Quadrant 3
Rotation
A(x,y) ⇾ A'(-x,-y)
Quadrant 2
(-2,5)
Congruent
Rigid Motion
turn
y-axis
line with a specific direction
Line of Reflection
Translation