PrimeNotationFREE!RigidMotionCongruentCounterclockwisey-axisflipReflectionLine ofReflection(x,y)x-axisClockwiseA(x,y)⇾ A'(y,-x)A(x,y)⇾ A'(-y,x)(3,-4)(-2,5)Quadrant2Quadrant1Quadrant4line with aspecificdirectionQuadrant3transformationslideslide180degreesClockwiseCounter-clockwiseTranslationturnturnOriginflipRotationA(x,y)⇾ A'(-x,-y)PrimeNotationFREE!RigidMotionCongruentCounterclockwisey-axisflipReflectionLine ofReflection(x,y)x-axisClockwiseA(x,y)⇾ A'(y,-x)A(x,y)⇾ A'(-y,x)(3,-4)(-2,5)Quadrant2Quadrant1Quadrant4line with aspecificdirectionQuadrant3transformationslideslide180degreesClockwiseCounter-clockwiseTranslationturnturnOriginflipRotationA(x,y)⇾ A'(-x,-y)

GEOMETRY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Prime Notation
  2. FREE!
  3. Rigid Motion
  4. Congruent
  5. Counterclockwise
  6. y-axis
  7. flip
  8. Reflection
  9. Line of Reflection
  10. (x,y)
  11. x-axis
  12. Clockwise
  13. A(x,y) ⇾ A'(y,-x)
  14. A(x,y) ⇾ A'(-y,x)
  15. (3,-4)
  16. (-2,5)
  17. Quadrant 2
  18. Quadrant 1
  19. Quadrant 4
  20. line with a specific direction
  21. Quadrant 3
  22. transformation
  23. slide
  24. slide
  25. 180 degrees
  26. Clockwise
  27. Counter-clockwise
  28. Translation
  29. turn
  30. turn
  31. Origin
  32. flip
  33. Rotation
  34. A(x,y) ⇾ A'(-x,-y)