Quadrant3CounterclockwiseRotationflipA(x,y)⇾ A'(-x,-y)(3,-4)(x,y)Line ofReflectionRigidMotion(-2,5)transformationy-axisClockwiseFREE!ClockwiseslideA(x,y)⇾ A'(-y,x)180degreesPrimeNotationTranslationturnQuadrant1Quadrant2A(x,y)⇾ A'(y,-x)Counter-clockwiseReflectionline with aspecificdirectionflipCongruentOriginslidex-axisturnQuadrant4Quadrant3CounterclockwiseRotationflipA(x,y)⇾ A'(-x,-y)(3,-4)(x,y)Line ofReflectionRigidMotion(-2,5)transformationy-axisClockwiseFREE!ClockwiseslideA(x,y)⇾ A'(-y,x)180degreesPrimeNotationTranslationturnQuadrant1Quadrant2A(x,y)⇾ A'(y,-x)Counter-clockwiseReflectionline with aspecificdirectionflipCongruentOriginslidex-axisturnQuadrant4

GEOMETRY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Quadrant 3
  2. Counterclockwise
  3. Rotation
  4. flip
  5. A(x,y) ⇾ A'(-x,-y)
  6. (3,-4)
  7. (x,y)
  8. Line of Reflection
  9. Rigid Motion
  10. (-2,5)
  11. transformation
  12. y-axis
  13. Clockwise
  14. FREE!
  15. Clockwise
  16. slide
  17. A(x,y) ⇾ A'(-y,x)
  18. 180 degrees
  19. Prime Notation
  20. Translation
  21. turn
  22. Quadrant 1
  23. Quadrant 2
  24. A(x,y) ⇾ A'(y,-x)
  25. Counter-clockwise
  26. Reflection
  27. line with a specific direction
  28. flip
  29. Congruent
  30. Origin
  31. slide
  32. x-axis
  33. turn
  34. Quadrant 4