A(x,y) ⇾ A'(- y,x) Line of Reflection Clockwise (-2,5) y- axis slide transformation Translation Congruent Quadrant 4 Quadrant 3 Clockwise Reflection flip Rigid Motion Prime Notation Origin turn Quadrant 2 Rotation flip (3,-4) turn A(x,y) ⇾ A'(y,- x) Counter- clockwise Quadrant 1 line with a specific direction A(x,y) ⇾ A'(- x,-y) (x,y) slide FREE! 180 degrees x- axis Counterclockwise A(x,y) ⇾ A'(- y,x) Line of Reflection Clockwise (-2,5) y- axis slide transformation Translation Congruent Quadrant 4 Quadrant 3 Clockwise Reflection flip Rigid Motion Prime Notation Origin turn Quadrant 2 Rotation flip (3,-4) turn A(x,y) ⇾ A'(y,- x) Counter- clockwise Quadrant 1 line with a specific direction A(x,y) ⇾ A'(- x,-y) (x,y) slide FREE! 180 degrees x- axis Counterclockwise
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
A(x,y) ⇾ A'(-y,x)
Line of Reflection
Clockwise
(-2,5)
y-axis
slide
transformation
Translation
Congruent
Quadrant 4
Quadrant 3
Clockwise
Reflection
flip
Rigid Motion
Prime Notation
Origin
turn
Quadrant 2
Rotation
flip
(3,-4)
turn
A(x,y) ⇾ A'(y,-x)
Counter-clockwise
Quadrant 1
line with a specific direction
A(x,y) ⇾ A'(-x,-y)
(x,y)
slide
FREE!
180 degrees
x-axis
Counterclockwise