Reflection Counter- clockwise Line of Reflection (-2,5) Quadrant 1 Clockwise FREE! turn flip x- axis Rigid Motion y- axis A(x,y) ⇾ A'(y,- x) transformation Counterclockwise 180 degrees Congruent Quadrant 4 Quadrant 2 Origin slide line with a specific direction (3,-4) slide Translation Rotation Clockwise turn Quadrant 3 A(x,y) ⇾ A'(- y,x) flip (x,y) A(x,y) ⇾ A'(- x,-y) Prime Notation Reflection Counter- clockwise Line of Reflection (-2,5) Quadrant 1 Clockwise FREE! turn flip x- axis Rigid Motion y- axis A(x,y) ⇾ A'(y,- x) transformation Counterclockwise 180 degrees Congruent Quadrant 4 Quadrant 2 Origin slide line with a specific direction (3,-4) slide Translation Rotation Clockwise turn Quadrant 3 A(x,y) ⇾ A'(- y,x) flip (x,y) A(x,y) ⇾ A'(- x,-y) Prime Notation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Reflection
Counter-clockwise
Line of Reflection
(-2,5)
Quadrant 1
Clockwise
FREE!
turn
flip
x-axis
Rigid Motion
y-axis
A(x,y) ⇾ A'(y,-x)
transformation
Counterclockwise
180 degrees
Congruent
Quadrant 4
Quadrant 2
Origin
slide
line with a specific direction
(3,-4)
slide
Translation
Rotation
Clockwise
turn
Quadrant 3
A(x,y) ⇾ A'(-y,x)
flip
(x,y)
A(x,y) ⇾ A'(-x,-y)
Prime Notation