ReflectionCounter-clockwiseLine ofReflection(-2,5)Quadrant1ClockwiseFREE!turnflipx-axisRigidMotiony-axisA(x,y)⇾ A'(y,-x)transformationCounterclockwise180degreesCongruentQuadrant4Quadrant2Originslideline with aspecificdirection(3,-4)slideTranslationRotationClockwiseturnQuadrant3A(x,y)⇾ A'(-y,x)flip(x,y)A(x,y)⇾ A'(-x,-y)PrimeNotationReflectionCounter-clockwiseLine ofReflection(-2,5)Quadrant1ClockwiseFREE!turnflipx-axisRigidMotiony-axisA(x,y)⇾ A'(y,-x)transformationCounterclockwise180degreesCongruentQuadrant4Quadrant2Originslideline with aspecificdirection(3,-4)slideTranslationRotationClockwiseturnQuadrant3A(x,y)⇾ A'(-y,x)flip(x,y)A(x,y)⇾ A'(-x,-y)PrimeNotation

GEOMETRY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reflection
  2. Counter-clockwise
  3. Line of Reflection
  4. (-2,5)
  5. Quadrant 1
  6. Clockwise
  7. FREE!
  8. turn
  9. flip
  10. x-axis
  11. Rigid Motion
  12. y-axis
  13. A(x,y) ⇾ A'(y,-x)
  14. transformation
  15. Counterclockwise
  16. 180 degrees
  17. Congruent
  18. Quadrant 4
  19. Quadrant 2
  20. Origin
  21. slide
  22. line with a specific direction
  23. (3,-4)
  24. slide
  25. Translation
  26. Rotation
  27. Clockwise
  28. turn
  29. Quadrant 3
  30. A(x,y) ⇾ A'(-y,x)
  31. flip
  32. (x,y)
  33. A(x,y) ⇾ A'(-x,-y)
  34. Prime Notation