ClockwiseCounter-clockwise(-2,5)A(x,y)⇾ A'(-x,-y)Quadrant2RotationCounterclockwisey-axisQuadrant1Quadrant3RigidMotiontransformationClockwisePrimeNotationturnslideLine ofReflectionReflectionturnslide(3,-4)x-axisQuadrant4flipCongruent(x,y)A(x,y)⇾ A'(y,-x)flipA(x,y)⇾ A'(-y,x)FREE!Translation180degreesline with aspecificdirectionOriginClockwiseCounter-clockwise(-2,5)A(x,y)⇾ A'(-x,-y)Quadrant2RotationCounterclockwisey-axisQuadrant1Quadrant3RigidMotiontransformationClockwisePrimeNotationturnslideLine ofReflectionReflectionturnslide(3,-4)x-axisQuadrant4flipCongruent(x,y)A(x,y)⇾ A'(y,-x)flipA(x,y)⇾ A'(-y,x)FREE!Translation180degreesline with aspecificdirectionOrigin

GEOMETRY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Clockwise
  2. Counter-clockwise
  3. (-2,5)
  4. A(x,y) ⇾ A'(-x,-y)
  5. Quadrant 2
  6. Rotation
  7. Counterclockwise
  8. y-axis
  9. Quadrant 1
  10. Quadrant 3
  11. Rigid Motion
  12. transformation
  13. Clockwise
  14. Prime Notation
  15. turn
  16. slide
  17. Line of Reflection
  18. Reflection
  19. turn
  20. slide
  21. (3,-4)
  22. x-axis
  23. Quadrant 4
  24. flip
  25. Congruent
  26. (x,y)
  27. A(x,y) ⇾ A'(y,-x)
  28. flip
  29. A(x,y) ⇾ A'(-y,x)
  30. FREE!
  31. Translation
  32. 180 degrees
  33. line with a specific direction
  34. Origin