Clockwise(3,-4)Quadrant3RotationtransformationPrimeNotationline with aspecificdirection(x,y)CounterclockwiseflipCongruentQuadrant1y-axis(-2,5)flipslideQuadrant4A(x,y)⇾ A'(-x,-y)turnturnx-axisA(x,y)⇾ A'(-y,x)Line ofReflectionQuadrant2OriginA(x,y)⇾ A'(y,-x)ReflectionTranslationslideFREE!ClockwiseRigidMotionCounter-clockwise180degreesClockwise(3,-4)Quadrant3RotationtransformationPrimeNotationline with aspecificdirection(x,y)CounterclockwiseflipCongruentQuadrant1y-axis(-2,5)flipslideQuadrant4A(x,y)⇾ A'(-x,-y)turnturnx-axisA(x,y)⇾ A'(-y,x)Line ofReflectionQuadrant2OriginA(x,y)⇾ A'(y,-x)ReflectionTranslationslideFREE!ClockwiseRigidMotionCounter-clockwise180degrees

GEOMETRY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
  1. Clockwise
  2. (3,-4)
  3. Quadrant 3
  4. Rotation
  5. transformation
  6. Prime Notation
  7. line with a specific direction
  8. (x,y)
  9. Counterclockwise
  10. flip
  11. Congruent
  12. Quadrant 1
  13. y-axis
  14. (-2,5)
  15. flip
  16. slide
  17. Quadrant 4
  18. A(x,y) ⇾ A'(-x,-y)
  19. turn
  20. turn
  21. x-axis
  22. A(x,y) ⇾ A'(-y,x)
  23. Line of Reflection
  24. Quadrant 2
  25. Origin
  26. A(x,y) ⇾ A'(y,-x)
  27. Reflection
  28. Translation
  29. slide
  30. FREE!
  31. Clockwise
  32. Rigid Motion
  33. Counter-clockwise
  34. 180 degrees