(-2,5)FREE!turnQuadrant4Translationy-axisLine ofReflectionClockwisefliptransformationx-axisQuadrant2A(x,y)⇾ A'(-y,x)180degreesReflectionCongruentOriginA(x,y)⇾ A'(-x,-y)turnline with aspecificdirectionslide(3,-4)RotationQuadrant3A(x,y)⇾ A'(y,-x)Counter-clockwiseflipClockwiseQuadrant1PrimeNotationRigidMotion(x,y)Counterclockwiseslide(-2,5)FREE!turnQuadrant4Translationy-axisLine ofReflectionClockwisefliptransformationx-axisQuadrant2A(x,y)⇾ A'(-y,x)180degreesReflectionCongruentOriginA(x,y)⇾ A'(-x,-y)turnline with aspecificdirectionslide(3,-4)RotationQuadrant3A(x,y)⇾ A'(y,-x)Counter-clockwiseflipClockwiseQuadrant1PrimeNotationRigidMotion(x,y)Counterclockwiseslide

GEOMETRY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. (-2,5)
  2. FREE!
  3. turn
  4. Quadrant 4
  5. Translation
  6. y-axis
  7. Line of Reflection
  8. Clockwise
  9. flip
  10. transformation
  11. x-axis
  12. Quadrant 2
  13. A(x,y) ⇾ A'(-y,x)
  14. 180 degrees
  15. Reflection
  16. Congruent
  17. Origin
  18. A(x,y) ⇾ A'(-x,-y)
  19. turn
  20. line with a specific direction
  21. slide
  22. (3,-4)
  23. Rotation
  24. Quadrant 3
  25. A(x,y) ⇾ A'(y,-x)
  26. Counter-clockwise
  27. flip
  28. Clockwise
  29. Quadrant 1
  30. Prime Notation
  31. Rigid Motion
  32. (x,y)
  33. Counterclockwise
  34. slide