Line ofReflectionPrimeNotationTranslationA(x,y)⇾ A'(y,-x)x-axisQuadrant1slideflip180degreesRigidMotionFREE!(x,y)(-2,5)slideOrigin(3,-4)ReflectionQuadrant4transformationQuadrant3Congruentline with aspecificdirectionClockwiseCounterclockwiseA(x,y)⇾ A'(-x,-y)flipQuadrant2Counter-clockwiseturnturnA(x,y)⇾ A'(-y,x)Clockwisey-axisRotationLine ofReflectionPrimeNotationTranslationA(x,y)⇾ A'(y,-x)x-axisQuadrant1slideflip180degreesRigidMotionFREE!(x,y)(-2,5)slideOrigin(3,-4)ReflectionQuadrant4transformationQuadrant3Congruentline with aspecificdirectionClockwiseCounterclockwiseA(x,y)⇾ A'(-x,-y)flipQuadrant2Counter-clockwiseturnturnA(x,y)⇾ A'(-y,x)Clockwisey-axisRotation

GEOMETRY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
  1. Line of Reflection
  2. Prime Notation
  3. Translation
  4. A(x,y) ⇾ A'(y,-x)
  5. x-axis
  6. Quadrant 1
  7. slide
  8. flip
  9. 180 degrees
  10. Rigid Motion
  11. FREE!
  12. (x,y)
  13. (-2,5)
  14. slide
  15. Origin
  16. (3,-4)
  17. Reflection
  18. Quadrant 4
  19. transformation
  20. Quadrant 3
  21. Congruent
  22. line with a specific direction
  23. Clockwise
  24. Counterclockwise
  25. A(x,y) ⇾ A'(-x,-y)
  26. flip
  27. Quadrant 2
  28. Counter-clockwise
  29. turn
  30. turn
  31. A(x,y) ⇾ A'(-y,x)
  32. Clockwise
  33. y-axis
  34. Rotation