(-2,5) FREE! turn Quadrant 4 Translation y- axis Line of Reflection Clockwise flip transformation x- axis Quadrant 2 A(x,y) ⇾ A'(- y,x) 180 degrees Reflection Congruent Origin A(x,y) ⇾ A'(- x,-y) turn line with a specific direction slide (3,-4) Rotation Quadrant 3 A(x,y) ⇾ A'(y,- x) Counter- clockwise flip Clockwise Quadrant 1 Prime Notation Rigid Motion (x,y) Counterclockwise slide (-2,5) FREE! turn Quadrant 4 Translation y- axis Line of Reflection Clockwise flip transformation x- axis Quadrant 2 A(x,y) ⇾ A'(- y,x) 180 degrees Reflection Congruent Origin A(x,y) ⇾ A'(- x,-y) turn line with a specific direction slide (3,-4) Rotation Quadrant 3 A(x,y) ⇾ A'(y,- x) Counter- clockwise flip Clockwise Quadrant 1 Prime Notation Rigid Motion (x,y) Counterclockwise slide
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
(-2,5)
FREE!
turn
Quadrant 4
Translation
y-axis
Line of Reflection
Clockwise
flip
transformation
x-axis
Quadrant 2
A(x,y) ⇾ A'(-y,x)
180 degrees
Reflection
Congruent
Origin
A(x,y) ⇾ A'(-x,-y)
turn
line with a specific direction
slide
(3,-4)
Rotation
Quadrant 3
A(x,y) ⇾ A'(y,-x)
Counter-clockwise
flip
Clockwise
Quadrant 1
Prime Notation
Rigid Motion
(x,y)
Counterclockwise
slide