turn Quadrant 4 flip Prime Notation y- axis Reflection Translation Congruent line with a specific direction (-2,5) Counter- clockwise (x,y) x- axis turn Counterclockwise Line of Reflection Rotation A(x,y) ⇾ A'(- x,-y) Rigid Motion transformation Quadrant 1 A(x,y) ⇾ A'(y,- x) A(x,y) ⇾ A'(- y,x) Quadrant 3 180 degrees Clockwise FREE! Origin Clockwise slide flip (3,-4) slide Quadrant 2 turn Quadrant 4 flip Prime Notation y- axis Reflection Translation Congruent line with a specific direction (-2,5) Counter- clockwise (x,y) x- axis turn Counterclockwise Line of Reflection Rotation A(x,y) ⇾ A'(- x,-y) Rigid Motion transformation Quadrant 1 A(x,y) ⇾ A'(y,- x) A(x,y) ⇾ A'(- y,x) Quadrant 3 180 degrees Clockwise FREE! Origin Clockwise slide flip (3,-4) slide Quadrant 2
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
turn
Quadrant 4
flip
Prime Notation
y-axis
Reflection
Translation
Congruent
line with a specific direction
(-2,5)
Counter-clockwise
(x,y)
x-axis
turn
Counterclockwise
Line of Reflection
Rotation
A(x,y) ⇾ A'(-x,-y)
Rigid Motion
transformation
Quadrant 1
A(x,y) ⇾ A'(y,-x)
A(x,y) ⇾ A'(-y,x)
Quadrant 3
180 degrees
Clockwise
FREE!
Origin
Clockwise
slide
flip
(3,-4)
slide
Quadrant 2