(3,-4) slide Prime Notation Rotation x- axis FREE! Congruent slide Translation turn y- axis Reflection A(x,y) ⇾ A'(y,- x) Counter- clockwise A(x,y) ⇾ A'(- x,-y) A(x,y) ⇾ A'(- y,x) flip transformation Rigid Motion line with a specific direction (x,y) Origin flip Quadrant 1 Clockwise Clockwise Line of Reflection Quadrant 3 Quadrant 2 turn Quadrant 4 180 degrees Counterclockwise (-2,5) (3,-4) slide Prime Notation Rotation x- axis FREE! Congruent slide Translation turn y- axis Reflection A(x,y) ⇾ A'(y,- x) Counter- clockwise A(x,y) ⇾ A'(- x,-y) A(x,y) ⇾ A'(- y,x) flip transformation Rigid Motion line with a specific direction (x,y) Origin flip Quadrant 1 Clockwise Clockwise Line of Reflection Quadrant 3 Quadrant 2 turn Quadrant 4 180 degrees Counterclockwise (-2,5)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
(3,-4)
slide
Prime Notation
Rotation
x-axis
FREE!
Congruent
slide
Translation
turn
y-axis
Reflection
A(x,y) ⇾ A'(y,-x)
Counter-clockwise
A(x,y) ⇾ A'(-x,-y)
A(x,y) ⇾ A'(-y,x)
flip
transformation
Rigid Motion
line with a specific direction
(x,y)
Origin
flip
Quadrant 1
Clockwise
Clockwise
Line of Reflection
Quadrant 3
Quadrant 2
turn
Quadrant 4
180 degrees
Counterclockwise
(-2,5)