Quadrant 2 Counter- clockwise (x,y) Rotation slide Reflection Clockwise A(x,y) ⇾ A'(- x,-y) Line of Reflection Translation x- axis flip A(x,y) ⇾ A'(- y,x) (3,-4) y- axis Quadrant 3 Quadrant 1 180 degrees Quadrant 4 Clockwise A(x,y) ⇾ A'(y,- x) Counterclockwise Rigid Motion flip Congruent line with a specific direction transformation (-2,5) FREE! turn slide Origin turn Prime Notation Quadrant 2 Counter- clockwise (x,y) Rotation slide Reflection Clockwise A(x,y) ⇾ A'(- x,-y) Line of Reflection Translation x- axis flip A(x,y) ⇾ A'(- y,x) (3,-4) y- axis Quadrant 3 Quadrant 1 180 degrees Quadrant 4 Clockwise A(x,y) ⇾ A'(y,- x) Counterclockwise Rigid Motion flip Congruent line with a specific direction transformation (-2,5) FREE! turn slide Origin turn Prime Notation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Quadrant 2
Counter-clockwise
(x,y)
Rotation
slide
Reflection
Clockwise
A(x,y) ⇾ A'(-x,-y)
Line of Reflection
Translation
x-axis
flip
A(x,y) ⇾ A'(-y,x)
(3,-4)
y-axis
Quadrant 3
Quadrant 1
180 degrees
Quadrant 4
Clockwise
A(x,y) ⇾ A'(y,-x)
Counterclockwise
Rigid Motion
flip
Congruent
line with a specific direction
transformation
(-2,5)
FREE!
turn
slide
Origin
turn
Prime Notation