A(x,y) ⇾ A'(y,- x) (-2,5) Counter- clockwise (3,-4) Prime Notation Origin Translation turn FREE! slide Rigid Motion Rotation flip turn line with a specific direction Quadrant 4 Quadrant 1 Quadrant 2 Clockwise (x,y) slide transformation flip Congruent A(x,y) ⇾ A'(- y,x) x- axis Quadrant 3 Clockwise Reflection A(x,y) ⇾ A'(- x,-y) y- axis Line of Reflection 180 degrees Counterclockwise A(x,y) ⇾ A'(y,- x) (-2,5) Counter- clockwise (3,-4) Prime Notation Origin Translation turn FREE! slide Rigid Motion Rotation flip turn line with a specific direction Quadrant 4 Quadrant 1 Quadrant 2 Clockwise (x,y) slide transformation flip Congruent A(x,y) ⇾ A'(- y,x) x- axis Quadrant 3 Clockwise Reflection A(x,y) ⇾ A'(- x,-y) y- axis Line of Reflection 180 degrees Counterclockwise
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
A(x,y) ⇾ A'(y,-x)
(-2,5)
Counter-clockwise
(3,-4)
Prime Notation
Origin
Translation
turn
FREE!
slide
Rigid Motion
Rotation
flip
turn
line with a specific direction
Quadrant 4
Quadrant 1
Quadrant 2
Clockwise
(x,y)
slide
transformation
flip
Congruent
A(x,y) ⇾ A'(-y,x)
x-axis
Quadrant 3
Clockwise
Reflection
A(x,y) ⇾ A'(-x,-y)
y-axis
Line of Reflection
180 degrees
Counterclockwise