Prime Notation FREE! Rigid Motion Congruent Counterclockwise y- axis flip Reflection Line of Reflection (x,y) x- axis Clockwise A(x,y) ⇾ A'(y,- x) A(x,y) ⇾ A'(- y,x) (3,-4) (-2,5) Quadrant 2 Quadrant 1 Quadrant 4 line with a specific direction Quadrant 3 transformation slide slide 180 degrees Clockwise Counter- clockwise Translation turn turn Origin flip Rotation A(x,y) ⇾ A'(- x,-y) Prime Notation FREE! Rigid Motion Congruent Counterclockwise y- axis flip Reflection Line of Reflection (x,y) x- axis Clockwise A(x,y) ⇾ A'(y,- x) A(x,y) ⇾ A'(- y,x) (3,-4) (-2,5) Quadrant 2 Quadrant 1 Quadrant 4 line with a specific direction Quadrant 3 transformation slide slide 180 degrees Clockwise Counter- clockwise Translation turn turn Origin flip Rotation A(x,y) ⇾ A'(- x,-y)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Prime Notation
FREE!
Rigid Motion
Congruent
Counterclockwise
y-axis
flip
Reflection
Line of Reflection
(x,y)
x-axis
Clockwise
A(x,y) ⇾ A'(y,-x)
A(x,y) ⇾ A'(-y,x)
(3,-4)
(-2,5)
Quadrant 2
Quadrant 1
Quadrant 4
line with a specific direction
Quadrant 3
transformation
slide
slide
180 degrees
Clockwise
Counter-clockwise
Translation
turn
turn
Origin
flip
Rotation
A(x,y) ⇾ A'(-x,-y)