slideClockwiseflipCounterclockwiseQuadrant1A(x,y)⇾ A'(y,-x)flipFREE!(x,y)slidetransformationReflectionPrimeNotationQuadrant4180degrees(3,-4)ClockwiseA(x,y)⇾ A'(-y,x)Originx-axisCounter-clockwiseturnQuadrant3RotationA(x,y)⇾ A'(-x,-y)Quadrant2(-2,5)CongruentRigidMotionturny-axisline with aspecificdirectionLine ofReflectionTranslationslideClockwiseflipCounterclockwiseQuadrant1A(x,y)⇾ A'(y,-x)flipFREE!(x,y)slidetransformationReflectionPrimeNotationQuadrant4180degrees(3,-4)ClockwiseA(x,y)⇾ A'(-y,x)Originx-axisCounter-clockwiseturnQuadrant3RotationA(x,y)⇾ A'(-x,-y)Quadrant2(-2,5)CongruentRigidMotionturny-axisline with aspecificdirectionLine ofReflectionTranslation

GEOMETRY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. slide
  2. Clockwise
  3. flip
  4. Counterclockwise
  5. Quadrant 1
  6. A(x,y) ⇾ A'(y,-x)
  7. flip
  8. FREE!
  9. (x,y)
  10. slide
  11. transformation
  12. Reflection
  13. Prime Notation
  14. Quadrant 4
  15. 180 degrees
  16. (3,-4)
  17. Clockwise
  18. A(x,y) ⇾ A'(-y,x)
  19. Origin
  20. x-axis
  21. Counter-clockwise
  22. turn
  23. Quadrant 3
  24. Rotation
  25. A(x,y) ⇾ A'(-x,-y)
  26. Quadrant 2
  27. (-2,5)
  28. Congruent
  29. Rigid Motion
  30. turn
  31. y-axis
  32. line with a specific direction
  33. Line of Reflection
  34. Translation