Clockwise (3,-4) Quadrant 3 Rotation transformation Prime Notation line with a specific direction (x,y) Counterclockwise flip Congruent Quadrant 1 y- axis (-2,5) flip slide Quadrant 4 A(x,y) ⇾ A'(- x,-y) turn turn x- axis A(x,y) ⇾ A'(- y,x) Line of Reflection Quadrant 2 Origin A(x,y) ⇾ A'(y,- x) Reflection Translation slide FREE! Clockwise Rigid Motion Counter- clockwise 180 degrees Clockwise (3,-4) Quadrant 3 Rotation transformation Prime Notation line with a specific direction (x,y) Counterclockwise flip Congruent Quadrant 1 y- axis (-2,5) flip slide Quadrant 4 A(x,y) ⇾ A'(- x,-y) turn turn x- axis A(x,y) ⇾ A'(- y,x) Line of Reflection Quadrant 2 Origin A(x,y) ⇾ A'(y,- x) Reflection Translation slide FREE! Clockwise Rigid Motion Counter- clockwise 180 degrees
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Clockwise
(3,-4)
Quadrant 3
Rotation
transformation
Prime Notation
line with a specific direction
(x,y)
Counterclockwise
flip
Congruent
Quadrant 1
y-axis
(-2,5)
flip
slide
Quadrant 4
A(x,y) ⇾ A'(-x,-y)
turn
turn
x-axis
A(x,y) ⇾ A'(-y,x)
Line of Reflection
Quadrant 2
Origin
A(x,y) ⇾ A'(y,-x)
Reflection
Translation
slide
FREE!
Clockwise
Rigid Motion
Counter-clockwise
180 degrees