Quadrant 3 Counterclockwise Rotation flip A(x,y) ⇾ A'(- x,-y) (3,-4) (x,y) Line of Reflection Rigid Motion (-2,5) transformation y- axis Clockwise FREE! Clockwise slide A(x,y) ⇾ A'(- y,x) 180 degrees Prime Notation Translation turn Quadrant 1 Quadrant 2 A(x,y) ⇾ A'(y,- x) Counter- clockwise Reflection line with a specific direction flip Congruent Origin slide x- axis turn Quadrant 4 Quadrant 3 Counterclockwise Rotation flip A(x,y) ⇾ A'(- x,-y) (3,-4) (x,y) Line of Reflection Rigid Motion (-2,5) transformation y- axis Clockwise FREE! Clockwise slide A(x,y) ⇾ A'(- y,x) 180 degrees Prime Notation Translation turn Quadrant 1 Quadrant 2 A(x,y) ⇾ A'(y,- x) Counter- clockwise Reflection line with a specific direction flip Congruent Origin slide x- axis turn Quadrant 4
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Quadrant 3
Counterclockwise
Rotation
flip
A(x,y) ⇾ A'(-x,-y)
(3,-4)
(x,y)
Line of Reflection
Rigid Motion
(-2,5)
transformation
y-axis
Clockwise
FREE!
Clockwise
slide
A(x,y) ⇾ A'(-y,x)
180 degrees
Prime Notation
Translation
turn
Quadrant 1
Quadrant 2
A(x,y) ⇾ A'(y,-x)
Counter-clockwise
Reflection
line with a specific direction
flip
Congruent
Origin
slide
x-axis
turn
Quadrant 4