Clockwise Counter- clockwise (-2,5) A(x,y) ⇾ A'(- x,-y) Quadrant 2 Rotation Counterclockwise y- axis Quadrant 1 Quadrant 3 Rigid Motion transformation Clockwise Prime Notation turn slide Line of Reflection Reflection turn slide (3,-4) x- axis Quadrant 4 flip Congruent (x,y) A(x,y) ⇾ A'(y,- x) flip A(x,y) ⇾ A'(- y,x) FREE! Translation 180 degrees line with a specific direction Origin Clockwise Counter- clockwise (-2,5) A(x,y) ⇾ A'(- x,-y) Quadrant 2 Rotation Counterclockwise y- axis Quadrant 1 Quadrant 3 Rigid Motion transformation Clockwise Prime Notation turn slide Line of Reflection Reflection turn slide (3,-4) x- axis Quadrant 4 flip Congruent (x,y) A(x,y) ⇾ A'(y,- x) flip A(x,y) ⇾ A'(- y,x) FREE! Translation 180 degrees line with a specific direction Origin
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Clockwise
Counter-clockwise
(-2,5)
A(x,y) ⇾ A'(-x,-y)
Quadrant 2
Rotation
Counterclockwise
y-axis
Quadrant 1
Quadrant 3
Rigid Motion
transformation
Clockwise
Prime Notation
turn
slide
Line of Reflection
Reflection
turn
slide
(3,-4)
x-axis
Quadrant 4
flip
Congruent
(x,y)
A(x,y) ⇾ A'(y,-x)
flip
A(x,y) ⇾ A'(-y,x)
FREE!
Translation
180 degrees
line with a specific direction
Origin