180degreesCounter-clockwiseTranslationflipA(x,y)⇾ A'(y,-x)flipRotationQuadrant3slide(3,-4)RigidMotionslideOriginReflectionQuadrant2y-axis(x,y)ClockwiseA(x,y)⇾ A'(-y,x)Clockwiseline with aspecificdirectionQuadrant4Line ofReflectionFREE!turnCounterclockwisetransformationturnA(x,y)⇾ A'(-x,-y)CongruentQuadrant1(-2,5)PrimeNotationx-axis180degreesCounter-clockwiseTranslationflipA(x,y)⇾ A'(y,-x)flipRotationQuadrant3slide(3,-4)RigidMotionslideOriginReflectionQuadrant2y-axis(x,y)ClockwiseA(x,y)⇾ A'(-y,x)Clockwiseline with aspecificdirectionQuadrant4Line ofReflectionFREE!turnCounterclockwisetransformationturnA(x,y)⇾ A'(-x,-y)CongruentQuadrant1(-2,5)PrimeNotationx-axis

GEOMETRY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 180 degrees
  2. Counter-clockwise
  3. Translation
  4. flip
  5. A(x,y) ⇾ A'(y,-x)
  6. flip
  7. Rotation
  8. Quadrant 3
  9. slide
  10. (3,-4)
  11. Rigid Motion
  12. slide
  13. Origin
  14. Reflection
  15. Quadrant 2
  16. y-axis
  17. (x,y)
  18. Clockwise
  19. A(x,y) ⇾ A'(-y,x)
  20. Clockwise
  21. line with a specific direction
  22. Quadrant 4
  23. Line of Reflection
  24. FREE!
  25. turn
  26. Counterclockwise
  27. transformation
  28. turn
  29. A(x,y) ⇾ A'(-x,-y)
  30. Congruent
  31. Quadrant 1
  32. (-2,5)
  33. Prime Notation
  34. x-axis