(3,-4)slidePrimeNotationRotationx-axisFREE!CongruentslideTranslationturny-axisReflectionA(x,y)⇾ A'(y,-x)Counter-clockwiseA(x,y)⇾ A'(-x,-y)A(x,y)⇾ A'(-y,x)fliptransformationRigidMotionline with aspecificdirection(x,y)OriginflipQuadrant1ClockwiseClockwiseLine ofReflectionQuadrant3Quadrant2turnQuadrant4180degreesCounterclockwise(-2,5)(3,-4)slidePrimeNotationRotationx-axisFREE!CongruentslideTranslationturny-axisReflectionA(x,y)⇾ A'(y,-x)Counter-clockwiseA(x,y)⇾ A'(-x,-y)A(x,y)⇾ A'(-y,x)fliptransformationRigidMotionline with aspecificdirection(x,y)OriginflipQuadrant1ClockwiseClockwiseLine ofReflectionQuadrant3Quadrant2turnQuadrant4180degreesCounterclockwise(-2,5)

GEOMETRY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. (3,-4)
  2. slide
  3. Prime Notation
  4. Rotation
  5. x-axis
  6. FREE!
  7. Congruent
  8. slide
  9. Translation
  10. turn
  11. y-axis
  12. Reflection
  13. A(x,y) ⇾ A'(y,-x)
  14. Counter-clockwise
  15. A(x,y) ⇾ A'(-x,-y)
  16. A(x,y) ⇾ A'(-y,x)
  17. flip
  18. transformation
  19. Rigid Motion
  20. line with a specific direction
  21. (x,y)
  22. Origin
  23. flip
  24. Quadrant 1
  25. Clockwise
  26. Clockwise
  27. Line of Reflection
  28. Quadrant 3
  29. Quadrant 2
  30. turn
  31. Quadrant 4
  32. 180 degrees
  33. Counterclockwise
  34. (-2,5)