180 degrees Counter- clockwise Translation flip A(x,y) ⇾ A'(y,- x) flip Rotation Quadrant 3 slide (3,-4) Rigid Motion slide Origin Reflection Quadrant 2 y- axis (x,y) Clockwise A(x,y) ⇾ A'(- y,x) Clockwise line with a specific direction Quadrant 4 Line of Reflection FREE! turn Counterclockwise transformation turn A(x,y) ⇾ A'(- x,-y) Congruent Quadrant 1 (-2,5) Prime Notation x- axis 180 degrees Counter- clockwise Translation flip A(x,y) ⇾ A'(y,- x) flip Rotation Quadrant 3 slide (3,-4) Rigid Motion slide Origin Reflection Quadrant 2 y- axis (x,y) Clockwise A(x,y) ⇾ A'(- y,x) Clockwise line with a specific direction Quadrant 4 Line of Reflection FREE! turn Counterclockwise transformation turn A(x,y) ⇾ A'(- x,-y) Congruent Quadrant 1 (-2,5) Prime Notation x- axis
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
180 degrees
Counter-clockwise
Translation
flip
A(x,y) ⇾ A'(y,-x)
flip
Rotation
Quadrant 3
slide
(3,-4)
Rigid Motion
slide
Origin
Reflection
Quadrant 2
y-axis
(x,y)
Clockwise
A(x,y) ⇾ A'(-y,x)
Clockwise
line with a specific direction
Quadrant 4
Line of Reflection
FREE!
turn
Counterclockwise
transformation
turn
A(x,y) ⇾ A'(-x,-y)
Congruent
Quadrant 1
(-2,5)
Prime Notation
x-axis