Quadrant2Counter-clockwise(x,y)RotationslideReflectionClockwiseA(x,y)⇾ A'(-x,-y)Line ofReflectionTranslationx-axisflipA(x,y)⇾ A'(-y,x)(3,-4)y-axisQuadrant3Quadrant1180degreesQuadrant4ClockwiseA(x,y)⇾ A'(y,-x)CounterclockwiseRigidMotionflipCongruentline with aspecificdirectiontransformation(-2,5)FREE!turnslideOriginturnPrimeNotationQuadrant2Counter-clockwise(x,y)RotationslideReflectionClockwiseA(x,y)⇾ A'(-x,-y)Line ofReflectionTranslationx-axisflipA(x,y)⇾ A'(-y,x)(3,-4)y-axisQuadrant3Quadrant1180degreesQuadrant4ClockwiseA(x,y)⇾ A'(y,-x)CounterclockwiseRigidMotionflipCongruentline with aspecificdirectiontransformation(-2,5)FREE!turnslideOriginturnPrimeNotation

GEOMETRY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Quadrant 2
  2. Counter-clockwise
  3. (x,y)
  4. Rotation
  5. slide
  6. Reflection
  7. Clockwise
  8. A(x,y) ⇾ A'(-x,-y)
  9. Line of Reflection
  10. Translation
  11. x-axis
  12. flip
  13. A(x,y) ⇾ A'(-y,x)
  14. (3,-4)
  15. y-axis
  16. Quadrant 3
  17. Quadrant 1
  18. 180 degrees
  19. Quadrant 4
  20. Clockwise
  21. A(x,y) ⇾ A'(y,-x)
  22. Counterclockwise
  23. Rigid Motion
  24. flip
  25. Congruent
  26. line with a specific direction
  27. transformation
  28. (-2,5)
  29. FREE!
  30. turn
  31. slide
  32. Origin
  33. turn
  34. Prime Notation