turn Counterclockwise transformation Clockwise Rotation turn Clockwise Congruent Translation A(x,y) ⇾ A'(- x,-y) 180 degrees x- axis line with a specific direction Origin Counter- clockwise (x,y) Rigid Motion Prime Notation Quadrant 2 Quadrant 1 (3,-4) Line of Reflection flip Quadrant 3 A(x,y) ⇾ A'(- y,x) FREE! y- axis slide Reflection A(x,y) ⇾ A'(y,- x) flip Quadrant 4 slide (-2,5) turn Counterclockwise transformation Clockwise Rotation turn Clockwise Congruent Translation A(x,y) ⇾ A'(- x,-y) 180 degrees x- axis line with a specific direction Origin Counter- clockwise (x,y) Rigid Motion Prime Notation Quadrant 2 Quadrant 1 (3,-4) Line of Reflection flip Quadrant 3 A(x,y) ⇾ A'(- y,x) FREE! y- axis slide Reflection A(x,y) ⇾ A'(y,- x) flip Quadrant 4 slide (-2,5)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
turn
Counterclockwise
transformation
Clockwise
Rotation
turn
Clockwise
Congruent
Translation
A(x,y) ⇾ A'(-x,-y)
180 degrees
x-axis
line with a specific direction
Origin
Counter-clockwise
(x,y)
Rigid Motion
Prime Notation
Quadrant 2
Quadrant 1
(3,-4)
Line of Reflection
flip
Quadrant 3
A(x,y) ⇾ A'(-y,x)
FREE!
y-axis
slide
Reflection
A(x,y) ⇾ A'(y,-x)
flip
Quadrant 4
slide
(-2,5)