A(x,y)⇾ A'(y,-x)(-2,5)Counter-clockwise(3,-4)PrimeNotationOriginTranslationturnFREE!slideRigidMotionRotationflipturnline with aspecificdirectionQuadrant4Quadrant1Quadrant2Clockwise(x,y)slidetransformationflipCongruentA(x,y)⇾ A'(-y,x)x-axisQuadrant3ClockwiseReflectionA(x,y)⇾ A'(-x,-y)y-axisLine ofReflection180degreesCounterclockwiseA(x,y)⇾ A'(y,-x)(-2,5)Counter-clockwise(3,-4)PrimeNotationOriginTranslationturnFREE!slideRigidMotionRotationflipturnline with aspecificdirectionQuadrant4Quadrant1Quadrant2Clockwise(x,y)slidetransformationflipCongruentA(x,y)⇾ A'(-y,x)x-axisQuadrant3ClockwiseReflectionA(x,y)⇾ A'(-x,-y)y-axisLine ofReflection180degreesCounterclockwise

GEOMETRY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A(x,y) ⇾ A'(y,-x)
  2. (-2,5)
  3. Counter-clockwise
  4. (3,-4)
  5. Prime Notation
  6. Origin
  7. Translation
  8. turn
  9. FREE!
  10. slide
  11. Rigid Motion
  12. Rotation
  13. flip
  14. turn
  15. line with a specific direction
  16. Quadrant 4
  17. Quadrant 1
  18. Quadrant 2
  19. Clockwise
  20. (x,y)
  21. slide
  22. transformation
  23. flip
  24. Congruent
  25. A(x,y) ⇾ A'(-y,x)
  26. x-axis
  27. Quadrant 3
  28. Clockwise
  29. Reflection
  30. A(x,y) ⇾ A'(-x,-y)
  31. y-axis
  32. Line of Reflection
  33. 180 degrees
  34. Counterclockwise