turn Prime Notation Reflection Rotation Congruent x- axis (x,y) Quadrant 1 line with a specific direction FREE! Clockwise slide transformation y- axis flip Quadrant 3 Origin Rigid Motion (3,-4) turn Counter- clockwise Line of Reflection Clockwise 180 degrees A(x,y) ⇾ A'(- x,-y) (-2,5) flip Translation slide Quadrant 4 A(x,y) ⇾ A'(- y,x) A(x,y) ⇾ A'(y,- x) Quadrant 2 Counterclockwise turn Prime Notation Reflection Rotation Congruent x- axis (x,y) Quadrant 1 line with a specific direction FREE! Clockwise slide transformation y- axis flip Quadrant 3 Origin Rigid Motion (3,-4) turn Counter- clockwise Line of Reflection Clockwise 180 degrees A(x,y) ⇾ A'(- x,-y) (-2,5) flip Translation slide Quadrant 4 A(x,y) ⇾ A'(- y,x) A(x,y) ⇾ A'(y,- x) Quadrant 2 Counterclockwise
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
turn
Prime Notation
Reflection
Rotation
Congruent
x-axis
(x,y)
Quadrant 1
line with a specific direction
FREE!
Clockwise
slide
transformation
y-axis
flip
Quadrant 3
Origin
Rigid Motion
(3,-4)
turn
Counter-clockwise
Line of Reflection
Clockwise
180 degrees
A(x,y) ⇾ A'(-x,-y)
(-2,5)
flip
Translation
slide
Quadrant 4
A(x,y) ⇾ A'(-y,x)
A(x,y) ⇾ A'(y,-x)
Quadrant 2
Counterclockwise