turnCounterclockwisetransformationClockwiseRotationturnClockwiseCongruentTranslationA(x,y)⇾ A'(-x,-y)180degreesx-axisline with aspecificdirectionOriginCounter-clockwise(x,y)RigidMotionPrimeNotationQuadrant2Quadrant1(3,-4)Line ofReflectionflipQuadrant3A(x,y)⇾ A'(-y,x)FREE!y-axisslideReflectionA(x,y)⇾ A'(y,-x)flipQuadrant4slide(-2,5)turnCounterclockwisetransformationClockwiseRotationturnClockwiseCongruentTranslationA(x,y)⇾ A'(-x,-y)180degreesx-axisline with aspecificdirectionOriginCounter-clockwise(x,y)RigidMotionPrimeNotationQuadrant2Quadrant1(3,-4)Line ofReflectionflipQuadrant3A(x,y)⇾ A'(-y,x)FREE!y-axisslideReflectionA(x,y)⇾ A'(y,-x)flipQuadrant4slide(-2,5)

GEOMETRY - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. turn
  2. Counterclockwise
  3. transformation
  4. Clockwise
  5. Rotation
  6. turn
  7. Clockwise
  8. Congruent
  9. Translation
  10. A(x,y) ⇾ A'(-x,-y)
  11. 180 degrees
  12. x-axis
  13. line with a specific direction
  14. Origin
  15. Counter-clockwise
  16. (x,y)
  17. Rigid Motion
  18. Prime Notation
  19. Quadrant 2
  20. Quadrant 1
  21. (3,-4)
  22. Line of Reflection
  23. flip
  24. Quadrant 3
  25. A(x,y) ⇾ A'(-y,x)
  26. FREE!
  27. y-axis
  28. slide
  29. Reflection
  30. A(x,y) ⇾ A'(y,-x)
  31. flip
  32. Quadrant 4
  33. slide
  34. (-2,5)