Line of Reflection Prime Notation Translation A(x,y) ⇾ A'(y,- x) x- axis Quadrant 1 slide flip 180 degrees Rigid Motion FREE! (x,y) (-2,5) slide Origin (3,-4) Reflection Quadrant 4 transformation Quadrant 3 Congruent line with a specific direction Clockwise Counterclockwise A(x,y) ⇾ A'(- x,-y) flip Quadrant 2 Counter- clockwise turn turn A(x,y) ⇾ A'(- y,x) Clockwise y- axis Rotation Line of Reflection Prime Notation Translation A(x,y) ⇾ A'(y,- x) x- axis Quadrant 1 slide flip 180 degrees Rigid Motion FREE! (x,y) (-2,5) slide Origin (3,-4) Reflection Quadrant 4 transformation Quadrant 3 Congruent line with a specific direction Clockwise Counterclockwise A(x,y) ⇾ A'(- x,-y) flip Quadrant 2 Counter- clockwise turn turn A(x,y) ⇾ A'(- y,x) Clockwise y- axis Rotation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Line of Reflection
Prime Notation
Translation
A(x,y) ⇾ A'(y,-x)
x-axis
Quadrant 1
slide
flip
180 degrees
Rigid Motion
FREE!
(x,y)
(-2,5)
slide
Origin
(3,-4)
Reflection
Quadrant 4
transformation
Quadrant 3
Congruent
line with a specific direction
Clockwise
Counterclockwise
A(x,y) ⇾ A'(-x,-y)
flip
Quadrant 2
Counter-clockwise
turn
turn
A(x,y) ⇾ A'(-y,x)
Clockwise
y-axis
Rotation