I don't argue with Neil "That's a clue" "Plan your work, work your plan" "That's a portal." "I have to check on that" Pricing Service "SYSUR, SYPUR, SYCUR..." "Yeah, but... " Free! Uses props to make a basic point "No. Yes..." "Gather all the blacks" "Eric, you still wearing that same shirt" SISM "If you can logic it" "TireHub" "Schlumberger" "Best Practice" Jeff would know "Gag on a gnat" I don't argue with Neil "That's a clue" "Plan your work, work your plan" "That's a portal." "I have to check on that" Pricing Service "SYSUR, SYPUR, SYCUR..." "Yeah, but... " Free! Uses props to make a basic point "No. Yes..." "Gather all the blacks" "Eric, you still wearing that same shirt" SISM "If you can logic it" "TireHub" "Schlumberger" "Best Practice" Jeff would know "Gag on a gnat"
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I don't argue with Neil
"That's a clue"
"Plan your work, work your plan"
"That's a portal."
"I have to check on that"
Pricing Service
"SYSUR, SYPUR, SYCUR..."
"Yeah, but... "
Free!
Uses props to make a basic point
"No. Yes..."
"Gather all the blacks"
"Eric, you still wearing that same shirt"
SISM
"If you can logic it"
"TireHub"
"Schlumberger"
"Best Practice"
Jeff would know
"Gag on a gnat"