swamps solvent brine earth smog percolates ground- water freshwater Dead Sea soil moisture liquid freshwater oceans hydrologic cycle Great Salt Lake water table adiabatic cooling trans- piration thermal pollution sea ice residence time fog photo- chemical smog magnesium sulfate salinity ice bergs river flow surface runoff at- mosphere cloud conden- sation nuclei lakes salt water sodium chloride salt firn calving solute distillation hydro- sphere surface freshwater precip- itation ice shelves glaciers water pollution conden- sation swamps solvent brine earth smog percolates ground- water freshwater Dead Sea soil moisture liquid freshwater oceans hydrologic cycle Great Salt Lake water table adiabatic cooling trans- piration thermal pollution sea ice residence time fog photo- chemical smog magnesium sulfate salinity ice bergs river flow surface runoff at- mosphere cloud conden- sation nuclei lakes salt water sodium chloride salt firn calving solute distillation hydro- sphere surface freshwater precip- itation ice shelves glaciers water pollution conden- sation
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
N-swamps
O-solvent
G-brine
B-earth
B-smog
I-percolates
B-ground-water
O-freshwater
I-Dead Sea
O-soil
moisture
G-liquid
freshwater
I-oceans
G-hydrologic
cycle
N-Great Salt
Lake
B-water table
G-adiabatic
cooling
N-trans-piration
O-thermal
pollution
O-sea ice
G-residence
time
I-fog
N-photo-chemical
smog
O-magnesium
sulfate
I-salinity
G-ice bergs
I-river flow
B-surface
runoff
B-at-mosphere
O-cloud
conden-
sation
nuclei
I-lakes
N-salt
water
O-sodium
chloride
B-salt
B-firn
N-calving
G-solute
N-distillation
I-hydro-sphere
N-surface
freshwater
O-precip-itation
I-ice shelves
B-glaciers
G-water
pollution
G-conden-sation