ViolenceProximityRecoveryPhaseCaringGestureTriggeringEventManagingTheEnvironmentProactiveAggressionBaselineSettingConditionsStressModel OfCrisisActiveListeningConflictCycleDirectiveStatementPersonalSettingConditionsPromptAgitationCo-RegulationTimeAwayEmotionalCompetenceReactiveAggressionHurdleHelpCrisisEnvironmentalSettingConditionsIndividualCrisisManagementPlanRedirection&DistractionPhysicalInterventionsPre-CrisisStateSelf-RegulationEmotionalFirst AidViolenceProximityRecoveryPhaseCaringGestureTriggeringEventManagingTheEnvironmentProactiveAggressionBaselineSettingConditionsStressModel OfCrisisActiveListeningConflictCycleDirectiveStatementPersonalSettingConditionsPromptAgitationCo-RegulationTimeAwayEmotionalCompetenceReactiveAggressionHurdleHelpCrisisEnvironmentalSettingConditionsIndividualCrisisManagementPlanRedirection&DistractionPhysicalInterventionsPre-CrisisStateSelf-RegulationEmotionalFirst Aid

TCI Bingo! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Violence
  2. Proximity
  3. Recovery Phase
  4. Caring Gesture
  5. Triggering Event
  6. Managing The Environment
  7. Proactive Aggression
  8. Baseline
  9. Setting Conditions
  10. Stress Model Of Crisis
  11. Active Listening
  12. Conflict Cycle
  13. Directive Statement
  14. Personal Setting Conditions
  15. Prompt
  16. Agitation
  17. Co-Regulation
  18. Time Away
  19. Emotional Competence
  20. Reactive Aggression
  21. Hurdle Help
  22. Crisis
  23. Environmental Setting Conditions
  24. Individual Crisis Management Plan
  25. Redirection & Distraction
  26. Physical Interventions
  27. Pre-Crisis State
  28. Self-Regulation
  29. Emotional First Aid