SettingConditionsCaringGestureConflictCycleEmotionalCompetencePromptEmotionalFirst AidRecoveryPhaseSelf-RegulationIndividualCrisisManagementPlanTriggeringEventPhysicalInterventionsPersonalSettingConditionsTimeAwayDirectiveStatementBaselineHurdleHelpProximityAgitationViolenceManagingTheEnvironmentCrisisProactiveAggressionEnvironmentalSettingConditionsStressModel OfCrisisActiveListeningReactiveAggressionCo-RegulationPre-CrisisStateRedirection&DistractionSettingConditionsCaringGestureConflictCycleEmotionalCompetencePromptEmotionalFirst AidRecoveryPhaseSelf-RegulationIndividualCrisisManagementPlanTriggeringEventPhysicalInterventionsPersonalSettingConditionsTimeAwayDirectiveStatementBaselineHurdleHelpProximityAgitationViolenceManagingTheEnvironmentCrisisProactiveAggressionEnvironmentalSettingConditionsStressModel OfCrisisActiveListeningReactiveAggressionCo-RegulationPre-CrisisStateRedirection&Distraction

TCI Bingo! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Setting Conditions
  2. Caring Gesture
  3. Conflict Cycle
  4. Emotional Competence
  5. Prompt
  6. Emotional First Aid
  7. Recovery Phase
  8. Self-Regulation
  9. Individual Crisis Management Plan
  10. Triggering Event
  11. Physical Interventions
  12. Personal Setting Conditions
  13. Time Away
  14. Directive Statement
  15. Baseline
  16. Hurdle Help
  17. Proximity
  18. Agitation
  19. Violence
  20. Managing The Environment
  21. Crisis
  22. Proactive Aggression
  23. Environmental Setting Conditions
  24. Stress Model Of Crisis
  25. Active Listening
  26. Reactive Aggression
  27. Co-Regulation
  28. Pre-Crisis State
  29. Redirection & Distraction