ViolenceCaringGesturePromptIndividualCrisisManagementPlanReactiveAggressionTriggeringEventAgitationRecoveryPhaseEnvironmentalSettingConditionsPhysicalInterventionsEmotionalCompetencePersonalSettingConditionsActiveListeningProximityBaselineConflictCycleSettingConditionsSelf-RegulationProactiveAggressionRedirection&DistractionCrisisEmotionalFirst AidCo-RegulationPre-CrisisStateDirectiveStatementManagingTheEnvironmentTimeAwayStressModel OfCrisisHurdleHelpViolenceCaringGesturePromptIndividualCrisisManagementPlanReactiveAggressionTriggeringEventAgitationRecoveryPhaseEnvironmentalSettingConditionsPhysicalInterventionsEmotionalCompetencePersonalSettingConditionsActiveListeningProximityBaselineConflictCycleSettingConditionsSelf-RegulationProactiveAggressionRedirection&DistractionCrisisEmotionalFirst AidCo-RegulationPre-CrisisStateDirectiveStatementManagingTheEnvironmentTimeAwayStressModel OfCrisisHurdleHelp

TCI Bingo! - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Violence
  2. Caring Gesture
  3. Prompt
  4. Individual Crisis Management Plan
  5. Reactive Aggression
  6. Triggering Event
  7. Agitation
  8. Recovery Phase
  9. Environmental Setting Conditions
  10. Physical Interventions
  11. Emotional Competence
  12. Personal Setting Conditions
  13. Active Listening
  14. Proximity
  15. Baseline
  16. Conflict Cycle
  17. Setting Conditions
  18. Self-Regulation
  19. Proactive Aggression
  20. Redirection & Distraction
  21. Crisis
  22. Emotional First Aid
  23. Co-Regulation
  24. Pre-Crisis State
  25. Directive Statement
  26. Managing The Environment
  27. Time Away
  28. Stress Model Of Crisis
  29. Hurdle Help