7(0,-2)13 3-6 9NotDefined10 -1618 -65 99 6 1511 1416AB2X12 51 -34 -117-1-2 13 -1(-3,-7)12 00 92 -97 -64 -240 -1048 8Yes,they areinverses2 -8-14 -14-13 -41255 1 37 3 5-4 -1 1-6 115 -516 -14 0 212 0 6-4 0 -210 -5-3 -18(5, 4)36 6-40 -10-72 167(0,-2)13 3-6 9NotDefined10 -1618 -65 99 6 1511 1416AB2X12 51 -34 -117-1-2 13 -1(-3,-7)12 00 92 -97 -64 -240 -1048 8Yes,they areinverses2 -8-14 -14-13 -41255 1 37 3 5-4 -1 1-6 115 -516 -14 0 212 0 6-4 0 -210 -5-3 -18(5, 4)36 6-40 -10-72 16

Chapter 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 7
  2. (0, -2)
  3. 13 3 -6 9
  4. Not Defined
  5. 10 -16 18 -6 5 9
  6. 9 6 15 11 14 16
  7. AB 2X1
  8. 2 5 1 -3 4 -1
  9. 17
  10. -1
  11. -2 1 3 -1
  12. (-3, -7)
  13. 12 0 0 9
  14. 2 -9 7 -6
  15. 4 -2 40 -10 48 8
  16. Yes, they are inverses
  17. 2 -8 -14 -14 -13 -4
  18. 125
  19. 5 1 3 7 3 5 -4 -1 1
  20. -6 11 5 -5 16 -1
  21. 4 0 2 12 0 6 -4 0 -2
  22. 10 -5 -3 -18
  23. (5, 4)
  24. 36 6 -40 -10 -72 16