AB2X136 6-40 -10-72 162 -8-14 -14-13 -42 51 -34 -14 -240 -1048 8Yes,they areinverses13 3-6 9(5, 4)17(0,-2)-6 115 -516 -1(-3,-7)5 1 37 3 5-4 -1 1-2 13 -1-110 -5-3 -1812 00 94 0 212 0 6-4 0 -2710 -1618 -65 92 -97 -69 6 1511 1416NotDefined125AB2X136 6-40 -10-72 162 -8-14 -14-13 -42 51 -34 -14 -240 -1048 8Yes,they areinverses13 3-6 9(5, 4)17(0,-2)-6 115 -516 -1(-3,-7)5 1 37 3 5-4 -1 1-2 13 -1-110 -5-3 -1812 00 94 0 212 0 6-4 0 -2710 -1618 -65 92 -97 -69 6 1511 1416NotDefined125

Chapter 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. AB 2X1
  2. 36 6 -40 -10 -72 16
  3. 2 -8 -14 -14 -13 -4
  4. 2 5 1 -3 4 -1
  5. 4 -2 40 -10 48 8
  6. Yes, they are inverses
  7. 13 3 -6 9
  8. (5, 4)
  9. 17
  10. (0, -2)
  11. -6 11 5 -5 16 -1
  12. (-3, -7)
  13. 5 1 3 7 3 5 -4 -1 1
  14. -2 1 3 -1
  15. -1
  16. 10 -5 -3 -18
  17. 12 0 0 9
  18. 4 0 2 12 0 6 -4 0 -2
  19. 7
  20. 10 -16 18 -6 5 9
  21. 2 -9 7 -6
  22. 9 6 15 11 14 16
  23. Not Defined
  24. 125