12 00 9AB2X1177(0,-2)5 1 37 3 5-4 -1 1-2 13 -1(-3,-7)10 -1618 -65 99 6 1511 14162 -97 -636 6-40 -10-72 16-6 115 -516 -1125Yes,they areinversesNotDefined-14 0 212 0 6-4 0 -213 3-6 92 -8-14 -14-13 -4(5, 4)4 -240 -1048 810 -5-3 -182 51 -34 -112 00 9AB2X1177(0,-2)5 1 37 3 5-4 -1 1-2 13 -1(-3,-7)10 -1618 -65 99 6 1511 14162 -97 -636 6-40 -10-72 16-6 115 -516 -1125Yes,they areinversesNotDefined-14 0 212 0 6-4 0 -213 3-6 92 -8-14 -14-13 -4(5, 4)4 -240 -1048 810 -5-3 -182 51 -34 -1

Chapter 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 12 0 0 9
  2. AB 2X1
  3. 17
  4. 7
  5. (0, -2)
  6. 5 1 3 7 3 5 -4 -1 1
  7. -2 1 3 -1
  8. (-3, -7)
  9. 10 -16 18 -6 5 9
  10. 9 6 15 11 14 16
  11. 2 -9 7 -6
  12. 36 6 -40 -10 -72 16
  13. -6 11 5 -5 16 -1
  14. 125
  15. Yes, they are inverses
  16. Not Defined
  17. -1
  18. 4 0 2 12 0 6 -4 0 -2
  19. 13 3 -6 9
  20. 2 -8 -14 -14 -13 -4
  21. (5, 4)
  22. 4 -2 40 -10 48 8
  23. 10 -5 -3 -18
  24. 2 5 1 -3 4 -1