2 -8-14 -14-13 -44 0 212 0 6-4 0 -2-6 115 -516 -136 6-40 -10-72 16AB2X172 51 -34 -1(0,-2)Yes,they areinverses10 -5-3 -18(5, 4)5 1 37 3 5-4 -1 112 00 9172 -97 -64 -240 -1048 8-113 3-6 99 6 1511 1416125-2 13 -1(-3,-7)NotDefined10 -1618 -65 92 -8-14 -14-13 -44 0 212 0 6-4 0 -2-6 115 -516 -136 6-40 -10-72 16AB2X172 51 -34 -1(0,-2)Yes,they areinverses10 -5-3 -18(5, 4)5 1 37 3 5-4 -1 112 00 9172 -97 -64 -240 -1048 8-113 3-6 99 6 1511 1416125-2 13 -1(-3,-7)NotDefined10 -1618 -65 9

Chapter 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 2 -8 -14 -14 -13 -4
  2. 4 0 2 12 0 6 -4 0 -2
  3. -6 11 5 -5 16 -1
  4. 36 6 -40 -10 -72 16
  5. AB 2X1
  6. 7
  7. 2 5 1 -3 4 -1
  8. (0, -2)
  9. Yes, they are inverses
  10. 10 -5 -3 -18
  11. (5, 4)
  12. 5 1 3 7 3 5 -4 -1 1
  13. 12 0 0 9
  14. 17
  15. 2 -9 7 -6
  16. 4 -2 40 -10 48 8
  17. -1
  18. 13 3 -6 9
  19. 9 6 15 11 14 16
  20. 125
  21. -2 1 3 -1
  22. (-3, -7)
  23. Not Defined
  24. 10 -16 18 -6 5 9