36 6-40 -10-72 16Yes,they areinverses2 51 -34 -1NotDefined5 1 37 3 5-4 -1 1(-3,-7)-2 13 -1AB2X112 00 9(5, 4)174 -240 -1048 89 6 1511 141610 -1618 -65 92 -8-14 -14-13 -4-17-6 115 -516 -1(0,-2)1254 0 212 0 6-4 0 -210 -5-3 -1813 3-6 92 -97 -636 6-40 -10-72 16Yes,they areinverses2 51 -34 -1NotDefined5 1 37 3 5-4 -1 1(-3,-7)-2 13 -1AB2X112 00 9(5, 4)174 -240 -1048 89 6 1511 141610 -1618 -65 92 -8-14 -14-13 -4-17-6 115 -516 -1(0,-2)1254 0 212 0 6-4 0 -210 -5-3 -1813 3-6 92 -97 -6

Chapter 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 36 6 -40 -10 -72 16
  2. Yes, they are inverses
  3. 2 5 1 -3 4 -1
  4. Not Defined
  5. 5 1 3 7 3 5 -4 -1 1
  6. (-3, -7)
  7. -2 1 3 -1
  8. AB 2X1
  9. 12 0 0 9
  10. (5, 4)
  11. 17
  12. 4 -2 40 -10 48 8
  13. 9 6 15 11 14 16
  14. 10 -16 18 -6 5 9
  15. 2 -8 -14 -14 -13 -4
  16. -1
  17. 7
  18. -6 11 5 -5 16 -1
  19. (0, -2)
  20. 125
  21. 4 0 2 12 0 6 -4 0 -2
  22. 10 -5 -3 -18
  23. 13 3 -6 9
  24. 2 -9 7 -6