(0,-2)-2 13 -110 -5-3 -1813 3-6 9-6 115 -516 -112 00 910 -1618 -65 92 -8-14 -14-13 -4-12 51 -34 -1(-3,-7)36 6-40 -10-72 16(5, 4)1255 1 37 3 5-4 -1 19 6 1511 141617NotDefined74 -240 -1048 8Yes,they areinversesAB2X12 -97 -64 0 212 0 6-4 0 -2(0,-2)-2 13 -110 -5-3 -1813 3-6 9-6 115 -516 -112 00 910 -1618 -65 92 -8-14 -14-13 -4-12 51 -34 -1(-3,-7)36 6-40 -10-72 16(5, 4)1255 1 37 3 5-4 -1 19 6 1511 141617NotDefined74 -240 -1048 8Yes,they areinversesAB2X12 -97 -64 0 212 0 6-4 0 -2

Chapter 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. (0, -2)
  2. -2 1 3 -1
  3. 10 -5 -3 -18
  4. 13 3 -6 9
  5. -6 11 5 -5 16 -1
  6. 12 0 0 9
  7. 10 -16 18 -6 5 9
  8. 2 -8 -14 -14 -13 -4
  9. -1
  10. 2 5 1 -3 4 -1
  11. (-3, -7)
  12. 36 6 -40 -10 -72 16
  13. (5, 4)
  14. 125
  15. 5 1 3 7 3 5 -4 -1 1
  16. 9 6 15 11 14 16
  17. 17
  18. Not Defined
  19. 7
  20. 4 -2 40 -10 48 8
  21. Yes, they are inverses
  22. AB 2X1
  23. 2 -9 7 -6
  24. 4 0 2 12 0 6 -4 0 -2