CharacterCharactervs.NatureCharactervs. SelfPoint ofViewSettingDirectCharacterizationInternalConflictFirstPersonPlaceSocialConditionsCharactervs.SocietySecondPersonMoodPlotExternalConflictRisingActionIndirectCharacterizationIntroductionAntagonistWeatherConditionsCharacterizationThirdPersonLimitedFallingActionCharactervs.CharacterProtagonistThirdPersonThirdPersonOmniscientConclusionTimeCharacterCharactervs.NatureCharactervs. SelfPoint ofViewSettingDirectCharacterizationInternalConflictFirstPersonPlaceSocialConditionsCharactervs.SocietySecondPersonMoodPlotExternalConflictRisingActionIndirectCharacterizationIntroductionAntagonistWeatherConditionsCharacterizationThirdPersonLimitedFallingActionCharactervs.CharacterProtagonistThirdPersonThirdPersonOmniscientConclusionTime

Elements of a Story: Part 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Character
  2. Character vs. Nature
  3. Character vs. Self
  4. Point of View
  5. Setting
  6. Direct Characterization
  7. Internal Conflict
  8. First Person
  9. Place
  10. Social Conditions
  11. Character vs. Society
  12. Second Person
  13. Mood
  14. Plot
  15. External Conflict
  16. Rising Action
  17. Indirect Characterization
  18. Introduction
  19. Antagonist
  20. Weather Conditions
  21. Characterization
  22. Third Person Limited
  23. Falling Action
  24. Character vs. Character
  25. Protagonist
  26. Third Person
  27. Third Person Omniscient
  28. Conclusion
  29. Time