PlotPlaceFallingActionAntagonistConclusionWeatherConditionsIntroductionTimeSettingCharactervs.SocietyCharactervs. SelfCharactervs.CharacterSocialConditionsIndirectCharacterizationFirstPersonThirdPersonInternalConflictThirdPersonOmniscientMoodThirdPersonLimitedExternalConflictProtagonistRisingActionPoint ofViewSecondPersonCharactervs.NatureCharacterCharacterizationDirectCharacterizationPlotPlaceFallingActionAntagonistConclusionWeatherConditionsIntroductionTimeSettingCharactervs.SocietyCharactervs. SelfCharactervs.CharacterSocialConditionsIndirectCharacterizationFirstPersonThirdPersonInternalConflictThirdPersonOmniscientMoodThirdPersonLimitedExternalConflictProtagonistRisingActionPoint ofViewSecondPersonCharactervs.NatureCharacterCharacterizationDirectCharacterization

Elements of a Story: Part 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Plot
  2. Place
  3. Falling Action
  4. Antagonist
  5. Conclusion
  6. Weather Conditions
  7. Introduction
  8. Time
  9. Setting
  10. Character vs. Society
  11. Character vs. Self
  12. Character vs. Character
  13. Social Conditions
  14. Indirect Characterization
  15. First Person
  16. Third Person
  17. Internal Conflict
  18. Third Person Omniscient
  19. Mood
  20. Third Person Limited
  21. External Conflict
  22. Protagonist
  23. Rising Action
  24. Point of View
  25. Second Person
  26. Character vs. Nature
  27. Character
  28. Characterization
  29. Direct Characterization