Charactervs.CharacterTimeAntagonistDirectCharacterizationSettingPlaceCharacterRisingActionThirdPersonLimitedIntroductionSecondPersonFirstPersonSocialConditionsThirdPersonOmniscientExternalConflictCharactervs.NatureCharactervs.SocietyCharacterizationThirdPersonCharactervs. SelfFallingActionConclusionPlotPoint ofViewProtagonistIndirectCharacterizationInternalConflictMoodWeatherConditionsCharactervs.CharacterTimeAntagonistDirectCharacterizationSettingPlaceCharacterRisingActionThirdPersonLimitedIntroductionSecondPersonFirstPersonSocialConditionsThirdPersonOmniscientExternalConflictCharactervs.NatureCharactervs.SocietyCharacterizationThirdPersonCharactervs. SelfFallingActionConclusionPlotPoint ofViewProtagonistIndirectCharacterizationInternalConflictMoodWeatherConditions

Elements of a Story: Part 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Character vs. Character
  2. Time
  3. Antagonist
  4. Direct Characterization
  5. Setting
  6. Place
  7. Character
  8. Rising Action
  9. Third Person Limited
  10. Introduction
  11. Second Person
  12. First Person
  13. Social Conditions
  14. Third Person Omniscient
  15. External Conflict
  16. Character vs. Nature
  17. Character vs. Society
  18. Characterization
  19. Third Person
  20. Character vs. Self
  21. Falling Action
  22. Conclusion
  23. Plot
  24. Point of View
  25. Protagonist
  26. Indirect Characterization
  27. Internal Conflict
  28. Mood
  29. Weather Conditions