TimePlaceCharacterSecondPersonWeatherConditionsThirdPersonOmniscientExternalConflictRisingActionIntroductionPlotAntagonistInternalConflictProtagonistCharactervs.SocietyCharacterizationMoodThirdPersonLimitedPoint ofViewFirstPersonIndirectCharacterizationCharactervs. SelfThirdPersonDirectCharacterizationSettingCharactervs.CharacterCharactervs.NatureSocialConditionsConclusionFallingActionTimePlaceCharacterSecondPersonWeatherConditionsThirdPersonOmniscientExternalConflictRisingActionIntroductionPlotAntagonistInternalConflictProtagonistCharactervs.SocietyCharacterizationMoodThirdPersonLimitedPoint ofViewFirstPersonIndirectCharacterizationCharactervs. SelfThirdPersonDirectCharacterizationSettingCharactervs.CharacterCharactervs.NatureSocialConditionsConclusionFallingAction

Elements of a Story: Part 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Time
  2. Place
  3. Character
  4. Second Person
  5. Weather Conditions
  6. Third Person Omniscient
  7. External Conflict
  8. Rising Action
  9. Introduction
  10. Plot
  11. Antagonist
  12. Internal Conflict
  13. Protagonist
  14. Character vs. Society
  15. Characterization
  16. Mood
  17. Third Person Limited
  18. Point of View
  19. First Person
  20. Indirect Characterization
  21. Character vs. Self
  22. Third Person
  23. Direct Characterization
  24. Setting
  25. Character vs. Character
  26. Character vs. Nature
  27. Social Conditions
  28. Conclusion
  29. Falling Action