FirstPersonDirectCharacterizationPlaceSettingCharacterPlotSecondPersonExternalConflictAntagonistCharacterizationInternalConflictIntroductionPoint ofViewWeatherConditionsSocialConditionsFallingActionProtagonistThirdPersonOmniscientTimeRisingActionCharactervs.SocietyThirdPersonLimitedConclusionCharactervs.CharacterCharactervs.NatureIndirectCharacterizationCharactervs. SelfThirdPersonMoodFirstPersonDirectCharacterizationPlaceSettingCharacterPlotSecondPersonExternalConflictAntagonistCharacterizationInternalConflictIntroductionPoint ofViewWeatherConditionsSocialConditionsFallingActionProtagonistThirdPersonOmniscientTimeRisingActionCharactervs.SocietyThirdPersonLimitedConclusionCharactervs.CharacterCharactervs.NatureIndirectCharacterizationCharactervs. SelfThirdPersonMood

Elements of a Story: Part 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. First Person
  2. Direct Characterization
  3. Place
  4. Setting
  5. Character
  6. Plot
  7. Second Person
  8. External Conflict
  9. Antagonist
  10. Characterization
  11. Internal Conflict
  12. Introduction
  13. Point of View
  14. Weather Conditions
  15. Social Conditions
  16. Falling Action
  17. Protagonist
  18. Third Person Omniscient
  19. Time
  20. Rising Action
  21. Character vs. Society
  22. Third Person Limited
  23. Conclusion
  24. Character vs. Character
  25. Character vs. Nature
  26. Indirect Characterization
  27. Character vs. Self
  28. Third Person
  29. Mood