Charactervs.CharacterConclusionIndirectCharacterizationMoodInternalConflictTimeSettingPoint ofViewThirdPersonIntroductionPlaceDirectCharacterizationFallingActionCharacterCharacterizationSecondPersonRisingActionExternalConflictAntagonistSocialConditionsPlotCharactervs.SocietyProtagonistFirstPersonThirdPersonOmniscientCharactervs.NatureCharactervs. SelfThirdPersonLimitedWeatherConditionsCharactervs.CharacterConclusionIndirectCharacterizationMoodInternalConflictTimeSettingPoint ofViewThirdPersonIntroductionPlaceDirectCharacterizationFallingActionCharacterCharacterizationSecondPersonRisingActionExternalConflictAntagonistSocialConditionsPlotCharactervs.SocietyProtagonistFirstPersonThirdPersonOmniscientCharactervs.NatureCharactervs. SelfThirdPersonLimitedWeatherConditions

Elements of a Story: Part 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Character vs. Character
  2. Conclusion
  3. Indirect Characterization
  4. Mood
  5. Internal Conflict
  6. Time
  7. Setting
  8. Point of View
  9. Third Person
  10. Introduction
  11. Place
  12. Direct Characterization
  13. Falling Action
  14. Character
  15. Characterization
  16. Second Person
  17. Rising Action
  18. External Conflict
  19. Antagonist
  20. Social Conditions
  21. Plot
  22. Character vs. Society
  23. Protagonist
  24. First Person
  25. Third Person Omniscient
  26. Character vs. Nature
  27. Character vs. Self
  28. Third Person Limited
  29. Weather Conditions