CharacterizationTimeFirstPersonExternalConflictConclusionInternalConflictPlotCharactervs. SelfSocialConditionsPlaceThirdPersonOmniscientCharactervs.CharacterProtagonistIntroductionWeatherConditionsPoint ofViewAntagonistThirdPersonSecondPersonSettingCharacterThirdPersonLimitedFallingActionRisingActionIndirectCharacterizationMoodCharactervs.NatureCharactervs.SocietyDirectCharacterizationCharacterizationTimeFirstPersonExternalConflictConclusionInternalConflictPlotCharactervs. SelfSocialConditionsPlaceThirdPersonOmniscientCharactervs.CharacterProtagonistIntroductionWeatherConditionsPoint ofViewAntagonistThirdPersonSecondPersonSettingCharacterThirdPersonLimitedFallingActionRisingActionIndirectCharacterizationMoodCharactervs.NatureCharactervs.SocietyDirectCharacterization

Elements of a Story: Part 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Characterization
  2. Time
  3. First Person
  4. External Conflict
  5. Conclusion
  6. Internal Conflict
  7. Plot
  8. Character vs. Self
  9. Social Conditions
  10. Place
  11. Third Person Omniscient
  12. Character vs. Character
  13. Protagonist
  14. Introduction
  15. Weather Conditions
  16. Point of View
  17. Antagonist
  18. Third Person
  19. Second Person
  20. Setting
  21. Character
  22. Third Person Limited
  23. Falling Action
  24. Rising Action
  25. Indirect Characterization
  26. Mood
  27. Character vs. Nature
  28. Character vs. Society
  29. Direct Characterization