Charactervs. SelfIndirectCharacterizationCharactervs.SocietyThirdPersonLimitedConclusionSecondPersonRisingActionProtagonistInternalConflictThirdPersonDirectCharacterizationTimeMoodExternalConflictIntroductionPlotFallingActionPlaceCharacterizationThirdPersonOmniscientCharacterSocialConditionsSettingCharactervs.CharacterFirstPersonWeatherConditionsCharactervs.NatureAntagonistPoint ofViewCharactervs. SelfIndirectCharacterizationCharactervs.SocietyThirdPersonLimitedConclusionSecondPersonRisingActionProtagonistInternalConflictThirdPersonDirectCharacterizationTimeMoodExternalConflictIntroductionPlotFallingActionPlaceCharacterizationThirdPersonOmniscientCharacterSocialConditionsSettingCharactervs.CharacterFirstPersonWeatherConditionsCharactervs.NatureAntagonistPoint ofView

Elements of a Story: Part 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Character vs. Self
  2. Indirect Characterization
  3. Character vs. Society
  4. Third Person Limited
  5. Conclusion
  6. Second Person
  7. Rising Action
  8. Protagonist
  9. Internal Conflict
  10. Third Person
  11. Direct Characterization
  12. Time
  13. Mood
  14. External Conflict
  15. Introduction
  16. Plot
  17. Falling Action
  18. Place
  19. Characterization
  20. Third Person Omniscient
  21. Character
  22. Social Conditions
  23. Setting
  24. Character vs. Character
  25. First Person
  26. Weather Conditions
  27. Character vs. Nature
  28. Antagonist
  29. Point of View