Charactervs.SocietyPoint ofViewIndirectCharacterizationMoodProtagonistSocialConditionsCharactervs.CharacterPlaceConclusionCharactervs. SelfCharacterExternalConflictFirstPersonWeatherConditionsSettingThirdPersonLimitedDirectCharacterizationIntroductionCharactervs.NatureCharacterizationSecondPersonTimeThirdPersonPlotAntagonistInternalConflictFallingActionRisingActionThirdPersonOmniscientCharactervs.SocietyPoint ofViewIndirectCharacterizationMoodProtagonistSocialConditionsCharactervs.CharacterPlaceConclusionCharactervs. SelfCharacterExternalConflictFirstPersonWeatherConditionsSettingThirdPersonLimitedDirectCharacterizationIntroductionCharactervs.NatureCharacterizationSecondPersonTimeThirdPersonPlotAntagonistInternalConflictFallingActionRisingActionThirdPersonOmniscient

Elements of a Story: Part 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Character vs. Society
  2. Point of View
  3. Indirect Characterization
  4. Mood
  5. Protagonist
  6. Social Conditions
  7. Character vs. Character
  8. Place
  9. Conclusion
  10. Character vs. Self
  11. Character
  12. External Conflict
  13. First Person
  14. Weather Conditions
  15. Setting
  16. Third Person Limited
  17. Direct Characterization
  18. Introduction
  19. Character vs. Nature
  20. Characterization
  21. Second Person
  22. Time
  23. Third Person
  24. Plot
  25. Antagonist
  26. Internal Conflict
  27. Falling Action
  28. Rising Action
  29. Third Person Omniscient