RisingActionFallingActionConclusionCharactervs. SelfMoodExternalConflictFirstPersonIntroductionThirdPersonLimitedProtagonistCharacterizationTimeSecondPersonPlotDirectCharacterizationPlaceWeatherConditionsCharactervs.SocietySocialConditionsCharacterThirdPersonOmniscientSettingCharactervs.NatureIndirectCharacterizationInternalConflictPoint ofViewThirdPersonCharactervs.CharacterAntagonistRisingActionFallingActionConclusionCharactervs. SelfMoodExternalConflictFirstPersonIntroductionThirdPersonLimitedProtagonistCharacterizationTimeSecondPersonPlotDirectCharacterizationPlaceWeatherConditionsCharactervs.SocietySocialConditionsCharacterThirdPersonOmniscientSettingCharactervs.NatureIndirectCharacterizationInternalConflictPoint ofViewThirdPersonCharactervs.CharacterAntagonist

Elements of a Story: Part 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rising Action
  2. Falling Action
  3. Conclusion
  4. Character vs. Self
  5. Mood
  6. External Conflict
  7. First Person
  8. Introduction
  9. Third Person Limited
  10. Protagonist
  11. Characterization
  12. Time
  13. Second Person
  14. Plot
  15. Direct Characterization
  16. Place
  17. Weather Conditions
  18. Character vs. Society
  19. Social Conditions
  20. Character
  21. Third Person Omniscient
  22. Setting
  23. Character vs. Nature
  24. Indirect Characterization
  25. Internal Conflict
  26. Point of View
  27. Third Person
  28. Character vs. Character
  29. Antagonist