Charactervs.CharacterSocialConditionsSecondPersonWeatherConditionsIndirectCharacterizationCharactervs.SocietyPlaceThirdPersonInternalConflictConclusionTimeAntagonistExternalConflictCharacterizationThirdPersonOmniscientCharactervs.NatureIntroductionRisingActionFallingActionMoodThirdPersonLimitedProtagonistCharactervs. SelfPlotSettingFirstPersonPoint ofViewCharacterDirectCharacterizationCharactervs.CharacterSocialConditionsSecondPersonWeatherConditionsIndirectCharacterizationCharactervs.SocietyPlaceThirdPersonInternalConflictConclusionTimeAntagonistExternalConflictCharacterizationThirdPersonOmniscientCharactervs.NatureIntroductionRisingActionFallingActionMoodThirdPersonLimitedProtagonistCharactervs. SelfPlotSettingFirstPersonPoint ofViewCharacterDirectCharacterization

Elements of a Story: Part 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Character vs. Character
  2. Social Conditions
  3. Second Person
  4. Weather Conditions
  5. Indirect Characterization
  6. Character vs. Society
  7. Place
  8. Third Person
  9. Internal Conflict
  10. Conclusion
  11. Time
  12. Antagonist
  13. External Conflict
  14. Characterization
  15. Third Person Omniscient
  16. Character vs. Nature
  17. Introduction
  18. Rising Action
  19. Falling Action
  20. Mood
  21. Third Person Limited
  22. Protagonist
  23. Character vs. Self
  24. Plot
  25. Setting
  26. First Person
  27. Point of View
  28. Character
  29. Direct Characterization