WeatherConditionsFallingActionPlaceSocialConditionsSecondPersonInternalConflictIntroductionCharactervs.NatureCharacterThirdPersonRisingActionDirectCharacterizationIndirectCharacterizationAntagonistCharacterizationSettingPlotThirdPersonOmniscientPoint ofViewTimeCharactervs.SocietyMoodConclusionCharactervs. SelfFirstPersonThirdPersonLimitedCharactervs.CharacterExternalConflictProtagonistWeatherConditionsFallingActionPlaceSocialConditionsSecondPersonInternalConflictIntroductionCharactervs.NatureCharacterThirdPersonRisingActionDirectCharacterizationIndirectCharacterizationAntagonistCharacterizationSettingPlotThirdPersonOmniscientPoint ofViewTimeCharactervs.SocietyMoodConclusionCharactervs. SelfFirstPersonThirdPersonLimitedCharactervs.CharacterExternalConflictProtagonist

Elements of a Story: Part 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Weather Conditions
  2. Falling Action
  3. Place
  4. Social Conditions
  5. Second Person
  6. Internal Conflict
  7. Introduction
  8. Character vs. Nature
  9. Character
  10. Third Person
  11. Rising Action
  12. Direct Characterization
  13. Indirect Characterization
  14. Antagonist
  15. Characterization
  16. Setting
  17. Plot
  18. Third Person Omniscient
  19. Point of View
  20. Time
  21. Character vs. Society
  22. Mood
  23. Conclusion
  24. Character vs. Self
  25. First Person
  26. Third Person Limited
  27. Character vs. Character
  28. External Conflict
  29. Protagonist