IndirectCharacterizationThirdPersonOmniscientCharactervs.SocietyCharactervs. SelfSettingExternalConflictProtagonistCharactervs.NatureFirstPersonCharacterizationPlaceSecondPersonInternalConflictMoodSocialConditionsThirdPersonLimitedThirdPersonConclusionDirectCharacterizationPlotIntroductionAntagonistRisingActionPoint ofViewWeatherConditionsCharacterTimeCharactervs.CharacterFallingActionIndirectCharacterizationThirdPersonOmniscientCharactervs.SocietyCharactervs. SelfSettingExternalConflictProtagonistCharactervs.NatureFirstPersonCharacterizationPlaceSecondPersonInternalConflictMoodSocialConditionsThirdPersonLimitedThirdPersonConclusionDirectCharacterizationPlotIntroductionAntagonistRisingActionPoint ofViewWeatherConditionsCharacterTimeCharactervs.CharacterFallingAction

Elements of a Story: Part 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Indirect Characterization
  2. Third Person Omniscient
  3. Character vs. Society
  4. Character vs. Self
  5. Setting
  6. External Conflict
  7. Protagonist
  8. Character vs. Nature
  9. First Person
  10. Characterization
  11. Place
  12. Second Person
  13. Internal Conflict
  14. Mood
  15. Social Conditions
  16. Third Person Limited
  17. Third Person
  18. Conclusion
  19. Direct Characterization
  20. Plot
  21. Introduction
  22. Antagonist
  23. Rising Action
  24. Point of View
  25. Weather Conditions
  26. Character
  27. Time
  28. Character vs. Character
  29. Falling Action