IndirectCharacterizationPlaceConclusionSecondPersonCharacterCharactervs.CharacterThirdPersonLimitedFirstPersonDirectCharacterizationCharactervs.SocietyMoodProtagonistPoint ofViewSocialConditionsWeatherConditionsExternalConflictCharacterizationTimeCharactervs.NatureCharactervs. SelfThirdPersonOmniscientSettingAntagonistPlotInternalConflictThirdPersonIntroductionFallingActionRisingActionIndirectCharacterizationPlaceConclusionSecondPersonCharacterCharactervs.CharacterThirdPersonLimitedFirstPersonDirectCharacterizationCharactervs.SocietyMoodProtagonistPoint ofViewSocialConditionsWeatherConditionsExternalConflictCharacterizationTimeCharactervs.NatureCharactervs. SelfThirdPersonOmniscientSettingAntagonistPlotInternalConflictThirdPersonIntroductionFallingActionRisingAction

Elements of a Story: Part 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Indirect Characterization
  2. Place
  3. Conclusion
  4. Second Person
  5. Character
  6. Character vs. Character
  7. Third Person Limited
  8. First Person
  9. Direct Characterization
  10. Character vs. Society
  11. Mood
  12. Protagonist
  13. Point of View
  14. Social Conditions
  15. Weather Conditions
  16. External Conflict
  17. Characterization
  18. Time
  19. Character vs. Nature
  20. Character vs. Self
  21. Third Person Omniscient
  22. Setting
  23. Antagonist
  24. Plot
  25. Internal Conflict
  26. Third Person
  27. Introduction
  28. Falling Action
  29. Rising Action