Charactervs. SelfConclusionSettingAntagonistCharacterizationMoodCharactervs.CharacterIndirectCharacterizationRisingActionCharacterThirdPersonOmniscientPoint ofViewPlotFirstPersonThirdPersonLimitedSecondPersonExternalConflictInternalConflictCharactervs.NatureIntroductionCharactervs.SocietyProtagonistDirectCharacterizationFallingActionThirdPersonWeatherConditionsTimePlaceSocialConditionsCharactervs. SelfConclusionSettingAntagonistCharacterizationMoodCharactervs.CharacterIndirectCharacterizationRisingActionCharacterThirdPersonOmniscientPoint ofViewPlotFirstPersonThirdPersonLimitedSecondPersonExternalConflictInternalConflictCharactervs.NatureIntroductionCharactervs.SocietyProtagonistDirectCharacterizationFallingActionThirdPersonWeatherConditionsTimePlaceSocialConditions

Elements of a Story: Part 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Character vs. Self
  2. Conclusion
  3. Setting
  4. Antagonist
  5. Characterization
  6. Mood
  7. Character vs. Character
  8. Indirect Characterization
  9. Rising Action
  10. Character
  11. Third Person Omniscient
  12. Point of View
  13. Plot
  14. First Person
  15. Third Person Limited
  16. Second Person
  17. External Conflict
  18. Internal Conflict
  19. Character vs. Nature
  20. Introduction
  21. Character vs. Society
  22. Protagonist
  23. Direct Characterization
  24. Falling Action
  25. Third Person
  26. Weather Conditions
  27. Time
  28. Place
  29. Social Conditions