CharacterThirdPersonLimitedFallingActionIndirectCharacterizationSettingCharactervs.SocietyCharactervs.CharacterProtagonistCharactervs.NatureDirectCharacterizationSecondPersonCharacterizationTimeSocialConditionsWeatherConditionsInternalConflictRisingActionCharactervs. SelfConclusionExternalConflictMoodFirstPersonPlaceAntagonistPlotThirdPersonOmniscientThirdPersonIntroductionPoint ofViewCharacterThirdPersonLimitedFallingActionIndirectCharacterizationSettingCharactervs.SocietyCharactervs.CharacterProtagonistCharactervs.NatureDirectCharacterizationSecondPersonCharacterizationTimeSocialConditionsWeatherConditionsInternalConflictRisingActionCharactervs. SelfConclusionExternalConflictMoodFirstPersonPlaceAntagonistPlotThirdPersonOmniscientThirdPersonIntroductionPoint ofView

Elements of a Story: Part 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Character
  2. Third Person Limited
  3. Falling Action
  4. Indirect Characterization
  5. Setting
  6. Character vs. Society
  7. Character vs. Character
  8. Protagonist
  9. Character vs. Nature
  10. Direct Characterization
  11. Second Person
  12. Characterization
  13. Time
  14. Social Conditions
  15. Weather Conditions
  16. Internal Conflict
  17. Rising Action
  18. Character vs. Self
  19. Conclusion
  20. External Conflict
  21. Mood
  22. First Person
  23. Place
  24. Antagonist
  25. Plot
  26. Third Person Omniscient
  27. Third Person
  28. Introduction
  29. Point of View