IntroductionSecondPersonMoodIndirectCharacterizationConclusionCharactervs.CharacterAntagonistFirstPersonSocialConditionsPoint ofViewThirdPersonLimitedExternalConflictProtagonistPlotCharacterizationCharactervs.NatureCharactervs. SelfWeatherConditionsCharacterFallingActionCharactervs.SocietyThirdPersonOmniscientSettingTimeRisingActionDirectCharacterizationInternalConflictPlaceThirdPersonIntroductionSecondPersonMoodIndirectCharacterizationConclusionCharactervs.CharacterAntagonistFirstPersonSocialConditionsPoint ofViewThirdPersonLimitedExternalConflictProtagonistPlotCharacterizationCharactervs.NatureCharactervs. SelfWeatherConditionsCharacterFallingActionCharactervs.SocietyThirdPersonOmniscientSettingTimeRisingActionDirectCharacterizationInternalConflictPlaceThirdPerson

Elements of a Story: Part 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Introduction
  2. Second Person
  3. Mood
  4. Indirect Characterization
  5. Conclusion
  6. Character vs. Character
  7. Antagonist
  8. First Person
  9. Social Conditions
  10. Point of View
  11. Third Person Limited
  12. External Conflict
  13. Protagonist
  14. Plot
  15. Characterization
  16. Character vs. Nature
  17. Character vs. Self
  18. Weather Conditions
  19. Character
  20. Falling Action
  21. Character vs. Society
  22. Third Person Omniscient
  23. Setting
  24. Time
  25. Rising Action
  26. Direct Characterization
  27. Internal Conflict
  28. Place
  29. Third Person