ThirdPersonWeatherConditionsFirstPersonInternalConflictIndirectCharacterizationIntroductionSettingCharactervs.NatureCharacterCharactervs. SelfExternalConflictThirdPersonLimitedAntagonistCharacterizationConclusionMoodRisingActionProtagonistCharactervs.SocietyPoint ofViewPlotCharactervs.CharacterDirectCharacterizationFallingActionSocialConditionsPlaceSecondPersonTimeThirdPersonOmniscientThirdPersonWeatherConditionsFirstPersonInternalConflictIndirectCharacterizationIntroductionSettingCharactervs.NatureCharacterCharactervs. SelfExternalConflictThirdPersonLimitedAntagonistCharacterizationConclusionMoodRisingActionProtagonistCharactervs.SocietyPoint ofViewPlotCharactervs.CharacterDirectCharacterizationFallingActionSocialConditionsPlaceSecondPersonTimeThirdPersonOmniscient

Elements of a Story: Part 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Third Person
  2. Weather Conditions
  3. First Person
  4. Internal Conflict
  5. Indirect Characterization
  6. Introduction
  7. Setting
  8. Character vs. Nature
  9. Character
  10. Character vs. Self
  11. External Conflict
  12. Third Person Limited
  13. Antagonist
  14. Characterization
  15. Conclusion
  16. Mood
  17. Rising Action
  18. Protagonist
  19. Character vs. Society
  20. Point of View
  21. Plot
  22. Character vs. Character
  23. Direct Characterization
  24. Falling Action
  25. Social Conditions
  26. Place
  27. Second Person
  28. Time
  29. Third Person Omniscient