SecondPersonThirdPersonOmniscientExternalConflictDirectCharacterizationWeatherConditionsPoint ofViewAntagonistTimeCharacterizationCharactervs. SelfThirdPersonRisingActionCharactervs.NaturePlotFallingActionPlaceConclusionCharacterIntroductionInternalConflictThirdPersonLimitedCharactervs.SocietySettingCharactervs.CharacterFirstPersonMoodSocialConditionsIndirectCharacterizationProtagonistSecondPersonThirdPersonOmniscientExternalConflictDirectCharacterizationWeatherConditionsPoint ofViewAntagonistTimeCharacterizationCharactervs. SelfThirdPersonRisingActionCharactervs.NaturePlotFallingActionPlaceConclusionCharacterIntroductionInternalConflictThirdPersonLimitedCharactervs.SocietySettingCharactervs.CharacterFirstPersonMoodSocialConditionsIndirectCharacterizationProtagonist

Elements of a Story: Part 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Second Person
  2. Third Person Omniscient
  3. External Conflict
  4. Direct Characterization
  5. Weather Conditions
  6. Point of View
  7. Antagonist
  8. Time
  9. Characterization
  10. Character vs. Self
  11. Third Person
  12. Rising Action
  13. Character vs. Nature
  14. Plot
  15. Falling Action
  16. Place
  17. Conclusion
  18. Character
  19. Introduction
  20. Internal Conflict
  21. Third Person Limited
  22. Character vs. Society
  23. Setting
  24. Character vs. Character
  25. First Person
  26. Mood
  27. Social Conditions
  28. Indirect Characterization
  29. Protagonist