ThirdPersonOmniscientConclusionSocialConditionsProtagonistSettingCharacterThirdPersonLimitedDirectCharacterizationFallingActionTimeIndirectCharacterizationCharacterizationWeatherConditionsCharactervs.SocietyCharactervs. SelfCharactervs.CharacterIntroductionPlotFirstPersonInternalConflictCharactervs.NatureAntagonistSecondPersonPoint ofViewRisingActionExternalConflictThirdPersonMoodPlaceThirdPersonOmniscientConclusionSocialConditionsProtagonistSettingCharacterThirdPersonLimitedDirectCharacterizationFallingActionTimeIndirectCharacterizationCharacterizationWeatherConditionsCharactervs.SocietyCharactervs. SelfCharactervs.CharacterIntroductionPlotFirstPersonInternalConflictCharactervs.NatureAntagonistSecondPersonPoint ofViewRisingActionExternalConflictThirdPersonMoodPlace

Elements of a Story: Part 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Third Person Omniscient
  2. Conclusion
  3. Social Conditions
  4. Protagonist
  5. Setting
  6. Character
  7. Third Person Limited
  8. Direct Characterization
  9. Falling Action
  10. Time
  11. Indirect Characterization
  12. Characterization
  13. Weather Conditions
  14. Character vs. Society
  15. Character vs. Self
  16. Character vs. Character
  17. Introduction
  18. Plot
  19. First Person
  20. Internal Conflict
  21. Character vs. Nature
  22. Antagonist
  23. Second Person
  24. Point of View
  25. Rising Action
  26. External Conflict
  27. Third Person
  28. Mood
  29. Place