Charactervs.NatureIndirectCharacterizationThirdPersonOmniscientSocialConditionsSettingInternalConflictPoint ofViewWeatherConditionsFirstPersonCharactervs. SelfCharacterThirdPersonDirectCharacterizationCharacterizationPlaceProtagonistCharactervs.SocietyRisingActionIntroductionThirdPersonLimitedCharactervs.CharacterSecondPersonExternalConflictMoodFallingActionConclusionPlotAntagonistTimeCharactervs.NatureIndirectCharacterizationThirdPersonOmniscientSocialConditionsSettingInternalConflictPoint ofViewWeatherConditionsFirstPersonCharactervs. SelfCharacterThirdPersonDirectCharacterizationCharacterizationPlaceProtagonistCharactervs.SocietyRisingActionIntroductionThirdPersonLimitedCharactervs.CharacterSecondPersonExternalConflictMoodFallingActionConclusionPlotAntagonistTime

Elements of a Story: Part 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Character vs. Nature
  2. Indirect Characterization
  3. Third Person Omniscient
  4. Social Conditions
  5. Setting
  6. Internal Conflict
  7. Point of View
  8. Weather Conditions
  9. First Person
  10. Character vs. Self
  11. Character
  12. Third Person
  13. Direct Characterization
  14. Characterization
  15. Place
  16. Protagonist
  17. Character vs. Society
  18. Rising Action
  19. Introduction
  20. Third Person Limited
  21. Character vs. Character
  22. Second Person
  23. External Conflict
  24. Mood
  25. Falling Action
  26. Conclusion
  27. Plot
  28. Antagonist
  29. Time