Seean OwlSee a Deer(take a photoof it if youcan, forproof)Find a placewhere ice ison the creekSee aRobinFindGunnar’sphone thathe lost in thewoodsTouch aPine (keepa needlefor proof)Find an animaltrack in thesnow (take aphoto of it if youcan, for proof)Find aninsect (take aphoto of it ifyou can, forproof)Make asmallsnowmansomewhereFind a leafthat is stillgreenTouch aMountainAlder (keep aleaf for proof)Go visit thebig swirl poolby theentrance tocampusSee aMagpieSee anOtterTouch aQuakingAspen (keepa leaf forproof)Make ateepeeout ofsticksTouch aBlackCottonwood(keep a leaffor proof)Visit afriend’s plotand get atour of itSee aSquirrelActually seea fish (take aphoto of it ifyou can, forproof)See anAmericanDipperFind adeep poolin thecreekTouch aWillow(keep a leaffor proof)Go visitthe damsite by myclassroomSeean OwlSee a Deer(take a photoof it if youcan, forproof)Find a placewhere ice ison the creekSee aRobinFindGunnar’sphone thathe lost in thewoodsTouch aPine (keepa needlefor proof)Find an animaltrack in thesnow (take aphoto of it if youcan, for proof)Find aninsect (take aphoto of it ifyou can, forproof)Make asmallsnowmansomewhereFind a leafthat is stillgreenTouch aMountainAlder (keep aleaf for proof)Go visit thebig swirl poolby theentrance tocampusSee aMagpieSee anOtterTouch aQuakingAspen (keepa leaf forproof)Make ateepeeout ofsticksTouch aBlackCottonwood(keep a leaffor proof)Visit afriend’s plotand get atour of itSee aSquirrelActually seea fish (take aphoto of it ifyou can, forproof)See anAmericanDipperFind adeep poolin thecreekTouch aWillow(keep a leaffor proof)Go visitthe damsite by myclassroom

Bio Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. See an Owl
  2. See a Deer (take a photo of it if you can, for proof)
  3. Find a place where ice is on the creek
  4. See a Robin
  5. Find Gunnar’s phone that he lost in the woods
  6. Touch a Pine (keep a needle for proof)
  7. Find an animal track in the snow (take a photo of it if you can, for proof)
  8. Find an insect (take a photo of it if you can, for proof)
  9. Make a small snowman somewhere
  10. Find a leaf that is still green
  11. Touch a Mountain Alder (keep a leaf for proof)
  12. Go visit the big swirl pool by the entrance to campus
  13. See a Magpie
  14. See an Otter
  15. Touch a Quaking Aspen (keep a leaf for proof)
  16. Make a teepee out of sticks
  17. Touch a Black Cottonwood (keep a leaf for proof)
  18. Visit a friend’s plot and get a tour of it
  19. See a Squirrel
  20. Actually see a fish (take a photo of it if you can, for proof)
  21. See an American Dipper
  22. Find a deep pool in the creek
  23. Touch a Willow (keep a leaf for proof)
  24. Go visit the dam site by my classroom