Visit afriend’s plotand get atour of itSee aMagpieTouch aMountainAlder (keep aleaf for proof)FindGunnar’sphone thathe lost in thewoodsFind a leafthat is stillgreenFind adeep poolin thecreekTouch aQuakingAspen (keepa leaf forproof)Find a placewhere ice ison the creekSee a Deer(take a photoof it if youcan, forproof)See aRobinFind aninsect (take aphoto of it ifyou can, forproof)Make asmallsnowmansomewhereFind an animaltrack in thesnow (take aphoto of it if youcan, for proof)Go visitthe damsite by myclassroomSee anOtterActually seea fish (take aphoto of it ifyou can, forproof)See anAmericanDipperTouch aBlackCottonwood(keep a leaffor proof)Touch aPine (keepa needlefor proof)Seean OwlSee aSquirrelGo visit thebig swirl poolby theentrance tocampusMake ateepeeout ofsticksTouch aWillow(keep a leaffor proof)Visit afriend’s plotand get atour of itSee aMagpieTouch aMountainAlder (keep aleaf for proof)FindGunnar’sphone thathe lost in thewoodsFind a leafthat is stillgreenFind adeep poolin thecreekTouch aQuakingAspen (keepa leaf forproof)Find a placewhere ice ison the creekSee a Deer(take a photoof it if youcan, forproof)See aRobinFind aninsect (take aphoto of it ifyou can, forproof)Make asmallsnowmansomewhereFind an animaltrack in thesnow (take aphoto of it if youcan, for proof)Go visitthe damsite by myclassroomSee anOtterActually seea fish (take aphoto of it ifyou can, forproof)See anAmericanDipperTouch aBlackCottonwood(keep a leaffor proof)Touch aPine (keepa needlefor proof)Seean OwlSee aSquirrelGo visit thebig swirl poolby theentrance tocampusMake ateepeeout ofsticksTouch aWillow(keep a leaffor proof)

Bio Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Visit a friend’s plot and get a tour of it
  2. See a Magpie
  3. Touch a Mountain Alder (keep a leaf for proof)
  4. Find Gunnar’s phone that he lost in the woods
  5. Find a leaf that is still green
  6. Find a deep pool in the creek
  7. Touch a Quaking Aspen (keep a leaf for proof)
  8. Find a place where ice is on the creek
  9. See a Deer (take a photo of it if you can, for proof)
  10. See a Robin
  11. Find an insect (take a photo of it if you can, for proof)
  12. Make a small snowman somewhere
  13. Find an animal track in the snow (take a photo of it if you can, for proof)
  14. Go visit the dam site by my classroom
  15. See an Otter
  16. Actually see a fish (take a photo of it if you can, for proof)
  17. See an American Dipper
  18. Touch a Black Cottonwood (keep a leaf for proof)
  19. Touch a Pine (keep a needle for proof)
  20. See an Owl
  21. See a Squirrel
  22. Go visit the big swirl pool by the entrance to campus
  23. Make a teepee out of sticks
  24. Touch a Willow (keep a leaf for proof)