LeadingEdgeChordLineBernoulli'sPrincipleNewtonsThird Lawof MotionVectorQuantityAboveAirfoilLiftBelowAirfoilAirfoilWeight30NTrailingEdgeMomentCenterofGravityAngleofAttackThrustStaticEquilibriumCamberResultantForceAspectRatioStallWestEquilibriumresult in fightat samealtitudeDragLeadingEdgeChordLineBernoulli'sPrincipleNewtonsThird Lawof MotionVectorQuantityAboveAirfoilLiftBelowAirfoilAirfoilWeight30NTrailingEdgeMomentCenterofGravityAngleofAttackThrustStaticEquilibriumCamberResultantForceAspectRatioStallWestEquilibriumresult in fightat samealtitudeDrag

Physic of Flight Unit Test: Center of Gravity/Forces of Flight/Airfoil Design 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Leading Edge
  2. Chord Line
  3. Bernoulli's Principle
  4. Newtons Third Law of Motion
  5. Vector Quantity
  6. Above Airfoil
  7. Lift
  8. Below Airfoil
  9. Airfoil
  10. Weight
  11. 30N
  12. Trailing Edge
  13. Moment
  14. Center of Gravity
  15. Angle of Attack
  16. Thrust
  17. Static Equilibrium
  18. Camber
  19. Resultant Force
  20. Aspect Ratio
  21. Stall
  22. West
  23. Equilibrium result in fight at same altitude
  24. Drag