DragWeightBelowAirfoilMomentResultantForceAirfoilWestStallAngleofAttackLiftChordLineCenterofGravity30NLeadingEdgeAspectRatioTrailingEdgeEquilibriumresult in fightat samealtitudeStaticEquilibriumThrustBernoulli'sPrincipleAboveAirfoilNewtonsThird Lawof MotionVectorQuantityCamberDragWeightBelowAirfoilMomentResultantForceAirfoilWestStallAngleofAttackLiftChordLineCenterofGravity30NLeadingEdgeAspectRatioTrailingEdgeEquilibriumresult in fightat samealtitudeStaticEquilibriumThrustBernoulli'sPrincipleAboveAirfoilNewtonsThird Lawof MotionVectorQuantityCamber

Physic of Flight Unit Test: Center of Gravity/Forces of Flight/Airfoil Design 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Drag
  2. Weight
  3. Below Airfoil
  4. Moment
  5. Resultant Force
  6. Airfoil
  7. West
  8. Stall
  9. Angle of Attack
  10. Lift
  11. Chord Line
  12. Center of Gravity
  13. 30N
  14. Leading Edge
  15. Aspect Ratio
  16. Trailing Edge
  17. Equilibrium result in fight at same altitude
  18. Static Equilibrium
  19. Thrust
  20. Bernoulli's Principle
  21. Above Airfoil
  22. Newtons Third Law of Motion
  23. Vector Quantity
  24. Camber