WeightEquilibriumresult in fightat samealtitudeCamberThrustVectorQuantityStaticEquilibriumLiftAngleofAttackDragAirfoilAboveAirfoil30NResultantForceWestChordLineNewtonsThird Lawof MotionStallMomentTrailingEdgeBelowAirfoilCenterofGravityBernoulli'sPrincipleLeadingEdgeAspectRatioWeightEquilibriumresult in fightat samealtitudeCamberThrustVectorQuantityStaticEquilibriumLiftAngleofAttackDragAirfoilAboveAirfoil30NResultantForceWestChordLineNewtonsThird Lawof MotionStallMomentTrailingEdgeBelowAirfoilCenterofGravityBernoulli'sPrincipleLeadingEdgeAspectRatio

Physic of Flight Unit Test: Center of Gravity/Forces of Flight/Airfoil Design 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Weight
  2. Equilibrium result in fight at same altitude
  3. Camber
  4. Thrust
  5. Vector Quantity
  6. Static Equilibrium
  7. Lift
  8. Angle of Attack
  9. Drag
  10. Airfoil
  11. Above Airfoil
  12. 30N
  13. Resultant Force
  14. West
  15. Chord Line
  16. Newtons Third Law of Motion
  17. Stall
  18. Moment
  19. Trailing Edge
  20. Below Airfoil
  21. Center of Gravity
  22. Bernoulli's Principle
  23. Leading Edge
  24. Aspect Ratio