DragAboveAirfoilLiftCamberWestThrustVectorQuantityLeadingEdgeStallMomentResultantForceAngleofAttackAirfoil30NBelowAirfoilBernoulli'sPrincipleTrailingEdgeWeightEquilibriumresult in fightat samealtitudeAspectRatioCenterofGravityNewtonsThird Lawof MotionStaticEquilibriumChordLineDragAboveAirfoilLiftCamberWestThrustVectorQuantityLeadingEdgeStallMomentResultantForceAngleofAttackAirfoil30NBelowAirfoilBernoulli'sPrincipleTrailingEdgeWeightEquilibriumresult in fightat samealtitudeAspectRatioCenterofGravityNewtonsThird Lawof MotionStaticEquilibriumChordLine

Physic of Flight Unit Test: Center of Gravity/Forces of Flight/Airfoil Design 1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Drag
  2. Above Airfoil
  3. Lift
  4. Camber
  5. West
  6. Thrust
  7. Vector Quantity
  8. Leading Edge
  9. Stall
  10. Moment
  11. Resultant Force
  12. Angle of Attack
  13. Airfoil
  14. 30N
  15. Below Airfoil
  16. Bernoulli's Principle
  17. Trailing Edge
  18. Weight
  19. Equilibrium result in fight at same altitude
  20. Aspect Ratio
  21. Center of Gravity
  22. Newtons Third Law of Motion
  23. Static Equilibrium
  24. Chord Line