Can beblindpickedsafelyStrong inSoloQ,broken incompKnock-upor knockbackCooldownreduction /resetmechanicMoreinvisibilityThreehitpassiveTruedamageMobilityGoodwaveclearOverloadedkitExtra passiveon analready-strong activeabilityShield ordamagereductionInvisibilityAt least 1slow unlesschamp isADCDeceptivelytankyInsanelate-gamescalingCan beplayed inmultiplerolesUn-balancednewmechanicStrongearlygameMultipleviablebuilds% MaxHPdamageLongrangepokeHard CCskillshot withmassivehitboxBuilt-insustainCan beblindpickedsafelyStrong inSoloQ,broken incompKnock-upor knockbackCooldownreduction /resetmechanicMoreinvisibilityThreehitpassiveTruedamageMobilityGoodwaveclearOverloadedkitExtra passiveon analready-strong activeabilityShield ordamagereductionInvisibilityAt least 1slow unlesschamp isADCDeceptivelytankyInsanelate-gamescalingCan beplayed inmultiplerolesUn-balancednewmechanicStrongearlygameMultipleviablebuilds% MaxHPdamageLongrangepokeHard CCskillshot withmassivehitboxBuilt-insustain

RiOt BaLaNcE tEaM BiNgO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Can be blind picked safely
  2. Strong in SoloQ, broken in comp
  3. Knock-up or knock back
  4. Cooldown reduction / reset mechanic
  5. More invisibility
  6. Three hit passive
  7. True damage
  8. Mobility
  9. Good waveclear
  10. Overloaded kit
  11. Extra passive on an already-strong active ability
  12. Shield or damage reduction
  13. Invisibility
  14. At least 1 slow unless champ is ADC
  15. Deceptively tanky
  16. Insane late-game scaling
  17. Can be played in multiple roles
  18. Un-balanced new mechanic
  19. Strong early game
  20. Multiple viable builds
  21. % Max HP damage
  22. Long range poke
  23. Hard CC skillshot with massive hitbox
  24. Built-in sustain