Strong early game Three hit passive At least 1 slow unless champ is ADC Shield or damage reduction % Max HP damage Can be blind picked safely Mobility Built-in sustain Long range poke Invisibility Knock-up or knock back Overloaded kit Insane late-game scaling Multiple viable builds Good waveclear Can be played in multiple roles Strong in SoloQ, broken in comp True damage Deceptively tanky Hard CC skillshot with massive hitbox Extra passive on an already- strong active ability Cooldown reduction / reset mechanic Un- balanced new mechanic More invisibility Strong early game Three hit passive At least 1 slow unless champ is ADC Shield or damage reduction % Max HP damage Can be blind picked safely Mobility Built-in sustain Long range poke Invisibility Knock-up or knock back Overloaded kit Insane late-game scaling Multiple viable builds Good waveclear Can be played in multiple roles Strong in SoloQ, broken in comp True damage Deceptively tanky Hard CC skillshot with massive hitbox Extra passive on an already- strong active ability Cooldown reduction / reset mechanic Un- balanced new mechanic More invisibility
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Strong early game
Three hit passive
At least 1 slow unless champ is ADC
Shield or damage reduction
% Max HP damage
Can be blind picked safely
Mobility
Built-in sustain
Long range poke
Invisibility
Knock-up or knock back
Overloaded kit
Insane late-game scaling
Multiple viable builds
Good waveclear
Can be played in multiple roles
Strong in SoloQ, broken in comp
True damage
Deceptively tanky
Hard CC skillshot with massive hitbox
Extra passive on an already-strong active ability
Cooldown reduction / reset mechanic
Un-balanced new mechanic
More invisibility