Can be blind picked safely Strong in SoloQ, broken in comp Knock-up or knock back Cooldown reduction / reset mechanic More invisibility Three hit passive True damage Mobility Good waveclear Overloaded kit Extra passive on an already- strong active ability Shield or damage reduction Invisibility At least 1 slow unless champ is ADC Deceptively tanky Insane late-game scaling Can be played in multiple roles Un- balanced new mechanic Strong early game Multiple viable builds % Max HP damage Long range poke Hard CC skillshot with massive hitbox Built-in sustain Can be blind picked safely Strong in SoloQ, broken in comp Knock-up or knock back Cooldown reduction / reset mechanic More invisibility Three hit passive True damage Mobility Good waveclear Overloaded kit Extra passive on an already- strong active ability Shield or damage reduction Invisibility At least 1 slow unless champ is ADC Deceptively tanky Insane late-game scaling Can be played in multiple roles Un- balanced new mechanic Strong early game Multiple viable builds % Max HP damage Long range poke Hard CC skillshot with massive hitbox Built-in sustain
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Can be blind picked safely
Strong in SoloQ, broken in comp
Knock-up or knock back
Cooldown reduction / reset mechanic
More invisibility
Three hit passive
True damage
Mobility
Good waveclear
Overloaded kit
Extra passive on an already-strong active ability
Shield or damage reduction
Invisibility
At least 1 slow unless champ is ADC
Deceptively tanky
Insane late-game scaling
Can be played in multiple roles
Un-balanced new mechanic
Strong early game
Multiple viable builds
% Max HP damage
Long range poke
Hard CC skillshot with massive hitbox
Built-in sustain