StrongearlygameThreehitpassiveAt least 1slow unlesschamp isADCShield ordamagereduction% MaxHPdamageCan beblindpickedsafelyMobilityBuilt-insustainLongrangepokeInvisibilityKnock-upor knockbackOverloadedkitInsanelate-gamescalingMultipleviablebuildsGoodwaveclearCan beplayed inmultiplerolesStrong inSoloQ,broken incompTruedamageDeceptivelytankyHard CCskillshot withmassivehitboxExtra passiveon analready-strong activeabilityCooldownreduction /resetmechanicUn-balancednewmechanicMoreinvisibilityStrongearlygameThreehitpassiveAt least 1slow unlesschamp isADCShield ordamagereduction% MaxHPdamageCan beblindpickedsafelyMobilityBuilt-insustainLongrangepokeInvisibilityKnock-upor knockbackOverloadedkitInsanelate-gamescalingMultipleviablebuildsGoodwaveclearCan beplayed inmultiplerolesStrong inSoloQ,broken incompTruedamageDeceptivelytankyHard CCskillshot withmassivehitboxExtra passiveon analready-strong activeabilityCooldownreduction /resetmechanicUn-balancednewmechanicMoreinvisibility

RiOt BaLaNcE tEaM BiNgO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Strong early game
  2. Three hit passive
  3. At least 1 slow unless champ is ADC
  4. Shield or damage reduction
  5. % Max HP damage
  6. Can be blind picked safely
  7. Mobility
  8. Built-in sustain
  9. Long range poke
  10. Invisibility
  11. Knock-up or knock back
  12. Overloaded kit
  13. Insane late-game scaling
  14. Multiple viable builds
  15. Good waveclear
  16. Can be played in multiple roles
  17. Strong in SoloQ, broken in comp
  18. True damage
  19. Deceptively tanky
  20. Hard CC skillshot with massive hitbox
  21. Extra passive on an already-strong active ability
  22. Cooldown reduction / reset mechanic
  23. Un-balanced new mechanic
  24. More invisibility