MobilityStrongearlygameMultipleviablebuildsExtra passiveon analready-strong activeabilityCan beblindpickedsafelyGoodwaveclear% MaxHPdamageKnock-upor knockbackLongrangepokeHard CCskillshot withmassivehitboxDeceptivelytankyStrong inSoloQ,broken incompUn-balancednewmechanicShield ordamagereductionMoreinvisibilityTruedamageInsanelate-gamescalingBuilt-insustainCan beplayed inmultiplerolesThreehitpassiveOverloadedkitAt least 1slow unlesschamp isADCInvisibilityCooldownreduction /resetmechanicMobilityStrongearlygameMultipleviablebuildsExtra passiveon analready-strong activeabilityCan beblindpickedsafelyGoodwaveclear% MaxHPdamageKnock-upor knockbackLongrangepokeHard CCskillshot withmassivehitboxDeceptivelytankyStrong inSoloQ,broken incompUn-balancednewmechanicShield ordamagereductionMoreinvisibilityTruedamageInsanelate-gamescalingBuilt-insustainCan beplayed inmultiplerolesThreehitpassiveOverloadedkitAt least 1slow unlesschamp isADCInvisibilityCooldownreduction /resetmechanic

RiOt BaLaNcE tEaM BiNgO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mobility
  2. Strong early game
  3. Multiple viable builds
  4. Extra passive on an already-strong active ability
  5. Can be blind picked safely
  6. Good waveclear
  7. % Max HP damage
  8. Knock-up or knock back
  9. Long range poke
  10. Hard CC skillshot with massive hitbox
  11. Deceptively tanky
  12. Strong in SoloQ, broken in comp
  13. Un-balanced new mechanic
  14. Shield or damage reduction
  15. More invisibility
  16. True damage
  17. Insane late-game scaling
  18. Built-in sustain
  19. Can be played in multiple roles
  20. Three hit passive
  21. Overloaded kit
  22. At least 1 slow unless champ is ADC
  23. Invisibility
  24. Cooldown reduction / reset mechanic