MoreinvisibilityUn-balancednewmechanicHard CCskillshot withmassivehitboxAt least 1slow unlesschamp isADCDeceptivelytankyInsanelate-gamescalingGoodwaveclearCan beblindpickedsafelyExtra passiveon analready-strong activeabilityMultipleviablebuildsStrongearlygame% MaxHPdamageCooldownreduction /resetmechanicBuilt-insustainCan beplayed inmultiplerolesInvisibilityKnock-upor knockbackLongrangepokeOverloadedkitStrong inSoloQ,broken incompShield ordamagereductionThreehitpassiveMobilityTruedamageMoreinvisibilityUn-balancednewmechanicHard CCskillshot withmassivehitboxAt least 1slow unlesschamp isADCDeceptivelytankyInsanelate-gamescalingGoodwaveclearCan beblindpickedsafelyExtra passiveon analready-strong activeabilityMultipleviablebuildsStrongearlygame% MaxHPdamageCooldownreduction /resetmechanicBuilt-insustainCan beplayed inmultiplerolesInvisibilityKnock-upor knockbackLongrangepokeOverloadedkitStrong inSoloQ,broken incompShield ordamagereductionThreehitpassiveMobilityTruedamage

RiOt BaLaNcE tEaM BiNgO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. More invisibility
  2. Un-balanced new mechanic
  3. Hard CC skillshot with massive hitbox
  4. At least 1 slow unless champ is ADC
  5. Deceptively tanky
  6. Insane late-game scaling
  7. Good waveclear
  8. Can be blind picked safely
  9. Extra passive on an already-strong active ability
  10. Multiple viable builds
  11. Strong early game
  12. % Max HP damage
  13. Cooldown reduction / reset mechanic
  14. Built-in sustain
  15. Can be played in multiple roles
  16. Invisibility
  17. Knock-up or knock back
  18. Long range poke
  19. Overloaded kit
  20. Strong in SoloQ, broken in comp
  21. Shield or damage reduction
  22. Three hit passive
  23. Mobility
  24. True damage