LongrangepokeStrong inSoloQ,broken incompCan beplayed inmultiplerolesUn-balancednewmechanicInvisibilityGoodwaveclearAt least 1slow unlesschamp isADCDeceptivelytankyMultipleviablebuildsMobilityThreehitpassiveHard CCskillshot withmassivehitboxCooldownreduction /resetmechanicStrongearlygameTruedamageOverloadedkitExtra passiveon analready-strong activeabilityKnock-upor knockbackMoreinvisibilityCan beblindpickedsafelyShield ordamagereductionInsanelate-gamescaling% MaxHPdamageBuilt-insustainLongrangepokeStrong inSoloQ,broken incompCan beplayed inmultiplerolesUn-balancednewmechanicInvisibilityGoodwaveclearAt least 1slow unlesschamp isADCDeceptivelytankyMultipleviablebuildsMobilityThreehitpassiveHard CCskillshot withmassivehitboxCooldownreduction /resetmechanicStrongearlygameTruedamageOverloadedkitExtra passiveon analready-strong activeabilityKnock-upor knockbackMoreinvisibilityCan beblindpickedsafelyShield ordamagereductionInsanelate-gamescaling% MaxHPdamageBuilt-insustain

RiOt BaLaNcE tEaM BiNgO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Long range poke
  2. Strong in SoloQ, broken in comp
  3. Can be played in multiple roles
  4. Un-balanced new mechanic
  5. Invisibility
  6. Good waveclear
  7. At least 1 slow unless champ is ADC
  8. Deceptively tanky
  9. Multiple viable builds
  10. Mobility
  11. Three hit passive
  12. Hard CC skillshot with massive hitbox
  13. Cooldown reduction / reset mechanic
  14. Strong early game
  15. True damage
  16. Overloaded kit
  17. Extra passive on an already-strong active ability
  18. Knock-up or knock back
  19. More invisibility
  20. Can be blind picked safely
  21. Shield or damage reduction
  22. Insane late-game scaling
  23. % Max HP damage
  24. Built-in sustain