Mobility Strong early game Multiple viable builds Extra passive on an already- strong active ability Can be blind picked safely Good waveclear % Max HP damage Knock-up or knock back Long range poke Hard CC skillshot with massive hitbox Deceptively tanky Strong in SoloQ, broken in comp Un- balanced new mechanic Shield or damage reduction More invisibility True damage Insane late-game scaling Built-in sustain Can be played in multiple roles Three hit passive Overloaded kit At least 1 slow unless champ is ADC Invisibility Cooldown reduction / reset mechanic Mobility Strong early game Multiple viable builds Extra passive on an already- strong active ability Can be blind picked safely Good waveclear % Max HP damage Knock-up or knock back Long range poke Hard CC skillshot with massive hitbox Deceptively tanky Strong in SoloQ, broken in comp Un- balanced new mechanic Shield or damage reduction More invisibility True damage Insane late-game scaling Built-in sustain Can be played in multiple roles Three hit passive Overloaded kit At least 1 slow unless champ is ADC Invisibility Cooldown reduction / reset mechanic
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Mobility
Strong early game
Multiple viable builds
Extra passive on an already-strong active ability
Can be blind picked safely
Good waveclear
% Max HP damage
Knock-up or knock back
Long range poke
Hard CC skillshot with massive hitbox
Deceptively tanky
Strong in SoloQ, broken in comp
Un-balanced new mechanic
Shield or damage reduction
More invisibility
True damage
Insane late-game scaling
Built-in sustain
Can be played in multiple roles
Three hit passive
Overloaded kit
At least 1 slow unless champ is ADC
Invisibility
Cooldown reduction / reset mechanic