Remembername ofNpc withouthelpNearlyDie 5hpor lessConvinceNpc thatyou arerelatedSuccessfulCharisma orintimidationcheckCritFailBelt outrandomsong afterkillComeback fromthe deadRolling withAdvantageandmissingSkillcritfailShowup ontimeSkillcriticalFindLootSpeak onlyin charactervoice whilein gameSaveally npcor pcSpellCritSpend500gCritmeleePartymemberstarts fightout of nowhereDoMaxDmgSuccessfulDnD punCompletecombat whereally dies andyou take nodmgBefriendNpcRolling withdisadvantageand hittingWin fightwithouttakingdmgRemembername ofNpc withouthelpNearlyDie 5hpor lessConvinceNpc thatyou arerelatedSuccessfulCharisma orintimidationcheckCritFailBelt outrandomsong afterkillComeback fromthe deadRolling withAdvantageandmissingSkillcritfailShowup ontimeSkillcriticalFindLootSpeak onlyin charactervoice whilein gameSaveally npcor pcSpellCritSpend500gCritmeleePartymemberstarts fightout of nowhereDoMaxDmgSuccessfulDnD punCompletecombat whereally dies andyou take nodmgBefriendNpcRolling withdisadvantageand hittingWin fightwithouttakingdmg

D&D 5e - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Remember name of Npc without help
  2. Nearly Die 5hp or less
  3. Convince Npc that you are related
  4. Successful Charisma or intimidation check
  5. Crit Fail
  6. Belt out random song after kill
  7. Come back from the dead
  8. Rolling with Advantage and missing
  9. Skill critfail
  10. Show up on time
  11. Skill critical
  12. Find Loot
  13. Speak only in character voice while in game
  14. Save ally npc or pc
  15. Spell Crit
  16. Spend 500g
  17. Crit melee
  18. Party member starts fight out of no where
  19. Do Max Dmg
  20. Successful DnD pun
  21. Complete combat where ally dies and you take no dmg
  22. Befriend Npc
  23. Rolling with disadvantage and hitting
  24. Win fight without taking dmg