Italics toshow thewords haveemotion orimportanceonomatopoeiaHumorRealisticFiction: Actionthat makesmom seemrealSensoryDetailSuspenseTransitionWordFudge'suniquedialogue thatshows he is atoddlerDialogueRealisticFiction: Actionthat makesFudge seemrealThe Point ofView thisstory is toldfrom_________CharacterFeelingsRealisticFiction: Actionthat makesPeter seemrealItalics toshow thewords haveemotion orimportanceHookMeaningfulDialogueCharacterThoughtsFigurativeLanguageDescribesthesettingCharacterThoughts...specialpunctuationfor effectShowNot TellShownot tellHumorItalics toshow thewords haveemotion orimportanceonomatopoeiaHumorRealisticFiction: Actionthat makesmom seemrealSensoryDetailSuspenseTransitionWordFudge'suniquedialogue thatshows he is atoddlerDialogueRealisticFiction: Actionthat makesFudge seemrealThe Point ofView thisstory is toldfrom_________CharacterFeelingsRealisticFiction: Actionthat makesPeter seemrealItalics toshow thewords haveemotion orimportanceHookMeaningfulDialogueCharacterThoughtsFigurativeLanguageDescribesthesettingCharacterThoughts...specialpunctuationfor effectShowNot TellShownot tellHumor

Tales of a Fourth Grade Nothing - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Italics to show the words have emotion or importance
  2. onomatopoeia
  3. Humor
  4. Realistic Fiction: Action that makes mom seem real
  5. Sensory Detail
  6. Suspense
  7. Transition Word
  8. Fudge's unique dialogue that shows he is a toddler
  9. Dialogue
  10. Realistic Fiction: Action that makes Fudge seem real
  11. The Point of View this story is told from _________
  12. Character Feelings
  13. Realistic Fiction: Action that makes Peter seem real
  14. Italics to show the words have emotion or importance
  15. Hook
  16. Meaningful Dialogue
  17. Character Thoughts
  18. Figurative Language
  19. Describes the setting
  20. Character Thoughts
  21. ... special punctuation for effect
  22. Show Not Tell
  23. Show not tell
  24. Humor