No morethan 1tardyEnd yourconversa-tionCouragecardGreenListento thespeakerTappingyourpencilRaiseyourhandNo morethan 1late/missingassignmentKeep itclean &quietLikeninjas. Ormarsh-mallowsListenwithouttalkingVikingTimeStart onthe starterquestionCourageViolation"Keep allfour onthe floor"CANVASFindsomethingnondisruptive todoCourageViolationAskpermission;only duringfree timeCourageCardEveryoneparticipates"What didI miss"crate?Quietdown &wavebackAboutfivesecondsNo morethan 1tardyEnd yourconversa-tionCouragecardGreenListento thespeakerTappingyourpencilRaiseyourhandNo morethan 1late/missingassignmentKeep itclean &quietLikeninjas. Ormarsh-mallowsListenwithouttalkingVikingTimeStart onthe starterquestionCourageViolation"Keep allfour onthe floor"CANVASFindsomethingnondisruptive todoCourageViolationAskpermission;only duringfree timeCourageCardEveryoneparticipates"What didI miss"crate?Quietdown &wavebackAboutfiveseconds

Classroom Rules & Procedures - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. No more than 1 tardy
  2. End your conversa-tion
  3. Courage card
  4. Green
  5. Listen to the speaker
  6. Tapping your pencil
  7. Raise your hand
  8. No more than 1 late/missing assignment
  9. Keep it clean & quiet
  10. Like ninjas. Or marsh-mallows
  11. Listen without talking
  12. Viking Time
  13. Start on the starter question
  14. Courage Violation
  15. "Keep all four on the floor"
  16. CANVAS
  17. Find something non disruptive to do
  18. Courage Violation
  19. Ask permission; only during free time
  20. Courage Card
  21. Everyone participates
  22. "What did I miss" crate?
  23. Quiet down & wave back
  24. About five seconds