Listento thespeakerAboutfivesecondsKeep itclean &quietFindsomethingnondisruptive"Keep allfour onthe floor"Couragecard"What didI miss?"crateEveryoneparticipatesTappingyourpencilRaiseyourhandNo morethan 1missingassignmentCourageViolationStart onthe starterquestionVikingTimeCourageViolationCANVASLikeninjas. Ormarsh-mallowsCouragecardListenwithouttalkingGreenEnd yourconver-sationAskpermission;only duringfree timeNo morethan 1tardyQuietdown &wavebackListento thespeakerAboutfivesecondsKeep itclean &quietFindsomethingnondisruptive"Keep allfour onthe floor"Couragecard"What didI miss?"crateEveryoneparticipatesTappingyourpencilRaiseyourhandNo morethan 1missingassignmentCourageViolationStart onthe starterquestionVikingTimeCourageViolationCANVASLikeninjas. Ormarsh-mallowsCouragecardListenwithouttalkingGreenEnd yourconver-sationAskpermission;only duringfree timeNo morethan 1tardyQuietdown &waveback

Classroom Rules & Procedures - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Listen to the speaker
  2. About five seconds
  3. Keep it clean & quiet
  4. Find something non disruptive
  5. "Keep all four on the floor"
  6. Courage card
  7. "What did I miss?" crate
  8. Everyone participates
  9. Tapping your pencil
  10. Raise your hand
  11. No more than 1 missing assignment
  12. Courage Violation
  13. Start on the starter question
  14. Viking Time
  15. Courage Violation
  16. CANVAS
  17. Like ninjas. Or marsh-mallows
  18. Courage card
  19. Listen without talking
  20. Green
  21. End your conver-sation
  22. Ask permission; only during free time
  23. No more than 1 tardy
  24. Quiet down & wave back