CourageViolationLikeninjas. Ormarsh-mallowsNo morethan 1missingassignmentNo morethan 1tardyStart onthe starterquestionListento thespeakerCANVASVikingTimeAboutfivesecondsQuietdown &wavebackCouragecardListenwithouttalking"What didI miss?"crateKeep itclean &quietCouragecardAskpermission;only duringfree time"Keep allfour onthe floor"CourageViolationFindsomethingnondisruptiveEnd yourconver-sationGreenRaiseyourhandEveryoneparticipatesTappingyourpencilCourageViolationLikeninjas. Ormarsh-mallowsNo morethan 1missingassignmentNo morethan 1tardyStart onthe starterquestionListento thespeakerCANVASVikingTimeAboutfivesecondsQuietdown &wavebackCouragecardListenwithouttalking"What didI miss?"crateKeep itclean &quietCouragecardAskpermission;only duringfree time"Keep allfour onthe floor"CourageViolationFindsomethingnondisruptiveEnd yourconver-sationGreenRaiseyourhandEveryoneparticipatesTappingyourpencil

Classroom Rules & Procedures - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Courage Violation
  2. Like ninjas. Or marsh-mallows
  3. No more than 1 missing assignment
  4. No more than 1 tardy
  5. Start on the starter question
  6. Listen to the speaker
  7. CANVAS
  8. Viking Time
  9. About five seconds
  10. Quiet down & wave back
  11. Courage card
  12. Listen without talking
  13. "What did I miss?" crate
  14. Keep it clean & quiet
  15. Courage card
  16. Ask permission; only during free time
  17. "Keep all four on the floor"
  18. Courage Violation
  19. Find something non disruptive
  20. End your conver-sation
  21. Green
  22. Raise your hand
  23. Everyone participates
  24. Tapping your pencil