CANVASStart onthe starterquestionLikeninjas. Ormarsh-mallowsCourageViolation"Keep allfour onthe floor"EveryoneparticipatesListento thespeakerFindsomethingnondisruptiveTappingyourpencilCouragecardRaiseyourhandNo morethan 1missingassignment"What didI miss?"crateEnd yourconver-sationQuietdown &wavebackCouragecardKeep itclean &quietGreenNo morethan 1tardyAskpermission;only duringfree timeAboutfivesecondsVikingTimeListenwithouttalkingCourageViolationCANVASStart onthe starterquestionLikeninjas. Ormarsh-mallowsCourageViolation"Keep allfour onthe floor"EveryoneparticipatesListento thespeakerFindsomethingnondisruptiveTappingyourpencilCouragecardRaiseyourhandNo morethan 1missingassignment"What didI miss?"crateEnd yourconver-sationQuietdown &wavebackCouragecardKeep itclean &quietGreenNo morethan 1tardyAskpermission;only duringfree timeAboutfivesecondsVikingTimeListenwithouttalkingCourageViolation

Classroom Rules & Procedures - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. CANVAS
  2. Start on the starter question
  3. Like ninjas. Or marsh-mallows
  4. Courage Violation
  5. "Keep all four on the floor"
  6. Everyone participates
  7. Listen to the speaker
  8. Find something non disruptive
  9. Tapping your pencil
  10. Courage card
  11. Raise your hand
  12. No more than 1 missing assignment
  13. "What did I miss?" crate
  14. End your conver-sation
  15. Quiet down & wave back
  16. Courage card
  17. Keep it clean & quiet
  18. Green
  19. No more than 1 tardy
  20. Ask permission; only during free time
  21. About five seconds
  22. Viking Time
  23. Listen without talking
  24. Courage Violation