WavelengthTroughConstructiveInterferenceFrictionFrequencyResonanceForceStandingWaveSeismicWaveWaveAmplitudeDestructiveInterferenceCompressionalWaveStandingWavesInterferenceRarefractionTransversewaveCrestSoundWavesWaterWavesMediumDiffractionReflectionWaveSpeed =wavelengthx frequencyWavelengthTroughConstructiveInterferenceFrictionFrequencyResonanceForceStandingWaveSeismicWaveWaveAmplitudeDestructiveInterferenceCompressionalWaveStandingWavesInterferenceRarefractionTransversewaveCrestSoundWavesWaterWavesMediumDiffractionReflectionWaveSpeed =wavelengthx frequency

The Nature of Waves - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Wavelength
  2. Trough
  3. Constructive Interference
  4. Friction
  5. Frequency
  6. Resonance
  7. Force
  8. Standing Wave
  9. Seismic Wave
  10. Wave
  11. Amplitude
  12. Destructive Interference
  13. Compressional Wave
  14. Standing Waves
  15. Interference
  16. Rarefraction
  17. Transverse wave
  18. Crest
  19. Sound Waves
  20. Water Waves
  21. Medium
  22. Diffraction
  23. Reflection
  24. Wave Speed = wavelength x frequency