RarefractionTransversewaveSeismicWaveWavelengthReflectionWaveSpeed =wavelengthx frequencyCompressionalWaveInterferenceWaveSoundWavesDiffractionAmplitudeFrictionMediumCrestConstructiveInterferenceDestructiveInterferenceForceStandingWavesResonanceFrequencyWaterWavesTroughStandingWaveRarefractionTransversewaveSeismicWaveWavelengthReflectionWaveSpeed =wavelengthx frequencyCompressionalWaveInterferenceWaveSoundWavesDiffractionAmplitudeFrictionMediumCrestConstructiveInterferenceDestructiveInterferenceForceStandingWavesResonanceFrequencyWaterWavesTroughStandingWave

The Nature of Waves - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rarefraction
  2. Transverse wave
  3. Seismic Wave
  4. Wavelength
  5. Reflection
  6. Wave Speed = wavelength x frequency
  7. Compressional Wave
  8. Interference
  9. Wave
  10. Sound Waves
  11. Diffraction
  12. Amplitude
  13. Friction
  14. Medium
  15. Crest
  16. Constructive Interference
  17. Destructive Interference
  18. Force
  19. Standing Waves
  20. Resonance
  21. Frequency
  22. Water Waves
  23. Trough
  24. Standing Wave