ForceInterferenceConstructiveInterferenceTroughStandingWaveDestructiveInterferenceRarefractionTransversewaveWaveReflectionStandingWavesResonanceAmplitudeCompressionalWaveCrestSoundWavesWaterWavesDiffractionSeismicWaveWaveSpeed =wavelengthx frequencyFrictionFrequencyMediumWavelengthForceInterferenceConstructiveInterferenceTroughStandingWaveDestructiveInterferenceRarefractionTransversewaveWaveReflectionStandingWavesResonanceAmplitudeCompressionalWaveCrestSoundWavesWaterWavesDiffractionSeismicWaveWaveSpeed =wavelengthx frequencyFrictionFrequencyMediumWavelength

The Nature of Waves - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Force
  2. Interference
  3. Constructive Interference
  4. Trough
  5. Standing Wave
  6. Destructive Interference
  7. Rarefraction
  8. Transverse wave
  9. Wave
  10. Reflection
  11. Standing Waves
  12. Resonance
  13. Amplitude
  14. Compressional Wave
  15. Crest
  16. Sound Waves
  17. Water Waves
  18. Diffraction
  19. Seismic Wave
  20. Wave Speed = wavelength x frequency
  21. Friction
  22. Frequency
  23. Medium
  24. Wavelength