RarefractionWaveInterferenceWaveSpeed =wavelengthx frequencyAmplitudeMediumDestructiveInterferenceDiffractionStandingWaveSoundWavesResonanceCrestWavelengthTransversewaveFrequencyWaterWavesTroughSeismicWaveFrictionStandingWavesReflectionConstructiveInterferenceForceCompressionalWaveRarefractionWaveInterferenceWaveSpeed =wavelengthx frequencyAmplitudeMediumDestructiveInterferenceDiffractionStandingWaveSoundWavesResonanceCrestWavelengthTransversewaveFrequencyWaterWavesTroughSeismicWaveFrictionStandingWavesReflectionConstructiveInterferenceForceCompressionalWave

The Nature of Waves - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rarefraction
  2. Wave
  3. Interference
  4. Wave Speed = wavelength x frequency
  5. Amplitude
  6. Medium
  7. Destructive Interference
  8. Diffraction
  9. Standing Wave
  10. Sound Waves
  11. Resonance
  12. Crest
  13. Wavelength
  14. Transverse wave
  15. Frequency
  16. Water Waves
  17. Trough
  18. Seismic Wave
  19. Friction
  20. Standing Waves
  21. Reflection
  22. Constructive Interference
  23. Force
  24. Compressional Wave