TroughCompressionalWaveInterferenceMediumCrestSoundWavesFrictionStandingWaveForceReflectionConstructiveInterferenceSeismicWaveWaveAmplitudeDiffractionWaterWavesResonanceWaveSpeed =wavelengthx frequencyTransversewaveFrequencyWavelengthDestructiveInterferenceStandingWavesRarefractionTroughCompressionalWaveInterferenceMediumCrestSoundWavesFrictionStandingWaveForceReflectionConstructiveInterferenceSeismicWaveWaveAmplitudeDiffractionWaterWavesResonanceWaveSpeed =wavelengthx frequencyTransversewaveFrequencyWavelengthDestructiveInterferenceStandingWavesRarefraction

The Nature of Waves - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Trough
  2. Compressional Wave
  3. Interference
  4. Medium
  5. Crest
  6. Sound Waves
  7. Friction
  8. Standing Wave
  9. Force
  10. Reflection
  11. Constructive Interference
  12. Seismic Wave
  13. Wave
  14. Amplitude
  15. Diffraction
  16. Water Waves
  17. Resonance
  18. Wave Speed = wavelength x frequency
  19. Transverse wave
  20. Frequency
  21. Wavelength
  22. Destructive Interference
  23. Standing Waves
  24. Rarefraction