MediumWaveSpeed =wavelengthx frequencyStandingWavesInterferenceSoundWavesSeismicWaveWaveCompressionalWaveWaterWavesRarefractionTransversewaveForceAmplitudeCrestDestructiveInterferenceTroughConstructiveInterferenceResonanceFrictionFrequencyDiffractionWavelengthStandingWaveReflectionMediumWaveSpeed =wavelengthx frequencyStandingWavesInterferenceSoundWavesSeismicWaveWaveCompressionalWaveWaterWavesRarefractionTransversewaveForceAmplitudeCrestDestructiveInterferenceTroughConstructiveInterferenceResonanceFrictionFrequencyDiffractionWavelengthStandingWaveReflection

The Nature of Waves - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Medium
  2. Wave Speed = wavelength x frequency
  3. Standing Waves
  4. Interference
  5. Sound Waves
  6. Seismic Wave
  7. Wave
  8. Compressional Wave
  9. Water Waves
  10. Rarefraction
  11. Transverse wave
  12. Force
  13. Amplitude
  14. Crest
  15. Destructive Interference
  16. Trough
  17. Constructive Interference
  18. Resonance
  19. Friction
  20. Frequency
  21. Diffraction
  22. Wavelength
  23. Standing Wave
  24. Reflection