AmplitudeInterferenceTroughForceWaveSpeed =wavelengthx frequencyWaveStandingWavesStandingWaveConstructiveInterferenceWavelengthReflectionDestructiveInterferenceDiffractionRarefractionResonanceCrestWaterWavesSeismicWaveFrequencySoundWavesTransversewaveCompressionalWaveMediumFrictionAmplitudeInterferenceTroughForceWaveSpeed =wavelengthx frequencyWaveStandingWavesStandingWaveConstructiveInterferenceWavelengthReflectionDestructiveInterferenceDiffractionRarefractionResonanceCrestWaterWavesSeismicWaveFrequencySoundWavesTransversewaveCompressionalWaveMediumFriction

The Nature of Waves - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Amplitude
  2. Interference
  3. Trough
  4. Force
  5. Wave Speed = wavelength x frequency
  6. Wave
  7. Standing Waves
  8. Standing Wave
  9. Constructive Interference
  10. Wavelength
  11. Reflection
  12. Destructive Interference
  13. Diffraction
  14. Rarefraction
  15. Resonance
  16. Crest
  17. Water Waves
  18. Seismic Wave
  19. Frequency
  20. Sound Waves
  21. Transverse wave
  22. Compressional Wave
  23. Medium
  24. Friction