RarefractionReflectionCrestMediumStandingWaveCompressionalWaveFrequencyForceStandingWavesSeismicWaveWaterWavesFrictionWavelengthDiffractionDestructiveInterferenceTransversewaveResonanceSoundWavesAmplitudeInterferenceWaveTroughConstructiveInterferenceWaveSpeed =wavelengthx frequencyRarefractionReflectionCrestMediumStandingWaveCompressionalWaveFrequencyForceStandingWavesSeismicWaveWaterWavesFrictionWavelengthDiffractionDestructiveInterferenceTransversewaveResonanceSoundWavesAmplitudeInterferenceWaveTroughConstructiveInterferenceWaveSpeed =wavelengthx frequency

The Nature of Waves - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rarefraction
  2. Reflection
  3. Crest
  4. Medium
  5. Standing Wave
  6. Compressional Wave
  7. Frequency
  8. Force
  9. Standing Waves
  10. Seismic Wave
  11. Water Waves
  12. Friction
  13. Wavelength
  14. Diffraction
  15. Destructive Interference
  16. Transverse wave
  17. Resonance
  18. Sound Waves
  19. Amplitude
  20. Interference
  21. Wave
  22. Trough
  23. Constructive Interference
  24. Wave Speed = wavelength x frequency