WaveSpeed =wavelengthx frequencyConstructiveInterferenceDestructiveInterferenceWavelengthStandingWaveInterferenceForceMediumWaveFrictionCrestSoundWavesStandingWavesTransversewaveRarefractionTroughFrequencyAmplitudeCompressionalWaveDiffractionReflectionResonanceWaterWavesSeismicWaveWaveSpeed =wavelengthx frequencyConstructiveInterferenceDestructiveInterferenceWavelengthStandingWaveInterferenceForceMediumWaveFrictionCrestSoundWavesStandingWavesTransversewaveRarefractionTroughFrequencyAmplitudeCompressionalWaveDiffractionReflectionResonanceWaterWavesSeismicWave

The Nature of Waves - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Wave Speed = wavelength x frequency
  2. Constructive Interference
  3. Destructive Interference
  4. Wavelength
  5. Standing Wave
  6. Interference
  7. Force
  8. Medium
  9. Wave
  10. Friction
  11. Crest
  12. Sound Waves
  13. Standing Waves
  14. Transverse wave
  15. Rarefraction
  16. Trough
  17. Frequency
  18. Amplitude
  19. Compressional Wave
  20. Diffraction
  21. Reflection
  22. Resonance
  23. Water Waves
  24. Seismic Wave