TransversewaveDiffractionDestructiveInterferenceFrequencyCrestWaterWavesConstructiveInterferenceAmplitudeForceCompressionalWaveStandingWavesFrictionReflectionSoundWavesWaveSpeed =wavelengthx frequencyTroughSeismicWaveStandingWaveWavelengthInterferenceMediumWaveResonanceRarefractionTransversewaveDiffractionDestructiveInterferenceFrequencyCrestWaterWavesConstructiveInterferenceAmplitudeForceCompressionalWaveStandingWavesFrictionReflectionSoundWavesWaveSpeed =wavelengthx frequencyTroughSeismicWaveStandingWaveWavelengthInterferenceMediumWaveResonanceRarefraction

The Nature of Waves - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Transverse wave
  2. Diffraction
  3. Destructive Interference
  4. Frequency
  5. Crest
  6. Water Waves
  7. Constructive Interference
  8. Amplitude
  9. Force
  10. Compressional Wave
  11. Standing Waves
  12. Friction
  13. Reflection
  14. Sound Waves
  15. Wave Speed = wavelength x frequency
  16. Trough
  17. Seismic Wave
  18. Standing Wave
  19. Wavelength
  20. Interference
  21. Medium
  22. Wave
  23. Resonance
  24. Rarefraction