ForceAmplitudeRarefractionFrequencyWaveCompressionalWaveStandingWaveResonanceFrictionReflectionDestructiveInterferenceConstructiveInterferenceInterferenceWavelengthWaterWavesTransversewaveSoundWavesCrestMediumSeismicWaveStandingWavesTroughWaveSpeed =wavelengthx frequencyDiffractionForceAmplitudeRarefractionFrequencyWaveCompressionalWaveStandingWaveResonanceFrictionReflectionDestructiveInterferenceConstructiveInterferenceInterferenceWavelengthWaterWavesTransversewaveSoundWavesCrestMediumSeismicWaveStandingWavesTroughWaveSpeed =wavelengthx frequencyDiffraction

The Nature of Waves - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Force
  2. Amplitude
  3. Rarefraction
  4. Frequency
  5. Wave
  6. Compressional Wave
  7. Standing Wave
  8. Resonance
  9. Friction
  10. Reflection
  11. Destructive Interference
  12. Constructive Interference
  13. Interference
  14. Wavelength
  15. Water Waves
  16. Transverse wave
  17. Sound Waves
  18. Crest
  19. Medium
  20. Seismic Wave
  21. Standing Waves
  22. Trough
  23. Wave Speed = wavelength x frequency
  24. Diffraction