WaveSpeed =wavelengthx frequencyWaterWavesFrequencySoundWavesTransversewaveResonanceDiffractionForceMediumConstructiveInterferenceWavelengthCrestRarefractionStandingWaveAmplitudeDestructiveInterferenceCompressionalWaveWaveTroughSeismicWaveInterferenceStandingWavesReflectionFrictionWaveSpeed =wavelengthx frequencyWaterWavesFrequencySoundWavesTransversewaveResonanceDiffractionForceMediumConstructiveInterferenceWavelengthCrestRarefractionStandingWaveAmplitudeDestructiveInterferenceCompressionalWaveWaveTroughSeismicWaveInterferenceStandingWavesReflectionFriction

The Nature of Waves - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Wave Speed = wavelength x frequency
  2. Water Waves
  3. Frequency
  4. Sound Waves
  5. Transverse wave
  6. Resonance
  7. Diffraction
  8. Force
  9. Medium
  10. Constructive Interference
  11. Wavelength
  12. Crest
  13. Rarefraction
  14. Standing Wave
  15. Amplitude
  16. Destructive Interference
  17. Compressional Wave
  18. Wave
  19. Trough
  20. Seismic Wave
  21. Interference
  22. Standing Waves
  23. Reflection
  24. Friction