DiffractionReflectionSoundWavesForceStandingWavesTroughWaveFrictionWavelengthFrequencyWaterWavesCrestSeismicWaveStandingWaveConstructiveInterferenceResonanceInterferenceCompressionalWaveTransversewaveAmplitudeWaveSpeed =wavelengthx frequencyDestructiveInterferenceRarefractionMediumDiffractionReflectionSoundWavesForceStandingWavesTroughWaveFrictionWavelengthFrequencyWaterWavesCrestSeismicWaveStandingWaveConstructiveInterferenceResonanceInterferenceCompressionalWaveTransversewaveAmplitudeWaveSpeed =wavelengthx frequencyDestructiveInterferenceRarefractionMedium

The Nature of Waves - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Diffraction
  2. Reflection
  3. Sound Waves
  4. Force
  5. Standing Waves
  6. Trough
  7. Wave
  8. Friction
  9. Wavelength
  10. Frequency
  11. Water Waves
  12. Crest
  13. Seismic Wave
  14. Standing Wave
  15. Constructive Interference
  16. Resonance
  17. Interference
  18. Compressional Wave
  19. Transverse wave
  20. Amplitude
  21. Wave Speed = wavelength x frequency
  22. Destructive Interference
  23. Rarefraction
  24. Medium