MediumConstructiveInterferenceRarefractionCompressionalWaveWaveSpeed =wavelengthx frequencyStandingWaveFrictionAmplitudeResonanceCrestTransversewaveStandingWavesSeismicWaveDestructiveInterferenceReflectionDiffractionInterferenceWaterWavesSoundWavesTroughWavelengthWaveFrequencyForceMediumConstructiveInterferenceRarefractionCompressionalWaveWaveSpeed =wavelengthx frequencyStandingWaveFrictionAmplitudeResonanceCrestTransversewaveStandingWavesSeismicWaveDestructiveInterferenceReflectionDiffractionInterferenceWaterWavesSoundWavesTroughWavelengthWaveFrequencyForce

The Nature of Waves - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Medium
  2. Constructive Interference
  3. Rarefraction
  4. Compressional Wave
  5. Wave Speed = wavelength x frequency
  6. Standing Wave
  7. Friction
  8. Amplitude
  9. Resonance
  10. Crest
  11. Transverse wave
  12. Standing Waves
  13. Seismic Wave
  14. Destructive Interference
  15. Reflection
  16. Diffraction
  17. Interference
  18. Water Waves
  19. Sound Waves
  20. Trough
  21. Wavelength
  22. Wave
  23. Frequency
  24. Force