SoundWavesWavelengthReflectionTroughFrequencyCompressionalWaveCrestMediumForceFrictionAmplitudeWaveSpeed =wavelengthx frequencyStandingWaveWaterWavesWaveDiffractionStandingWavesTransversewaveRarefractionSeismicWaveResonanceConstructiveInterferenceInterferenceDestructiveInterferenceSoundWavesWavelengthReflectionTroughFrequencyCompressionalWaveCrestMediumForceFrictionAmplitudeWaveSpeed =wavelengthx frequencyStandingWaveWaterWavesWaveDiffractionStandingWavesTransversewaveRarefractionSeismicWaveResonanceConstructiveInterferenceInterferenceDestructiveInterference

The Nature of Waves - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Sound Waves
  2. Wavelength
  3. Reflection
  4. Trough
  5. Frequency
  6. Compressional Wave
  7. Crest
  8. Medium
  9. Force
  10. Friction
  11. Amplitude
  12. Wave Speed = wavelength x frequency
  13. Standing Wave
  14. Water Waves
  15. Wave
  16. Diffraction
  17. Standing Waves
  18. Transverse wave
  19. Rarefraction
  20. Seismic Wave
  21. Resonance
  22. Constructive Interference
  23. Interference
  24. Destructive Interference