Happyface orbodylanguageLandscapethat showsdepth Symbolic use ofcolor – a colorused to suggesta certain mood,emotion, orother meaning.Simile - a figure ofspeech comparingtwo unlike thingsusing the words“like” or “as”. “Theircheeks are likeroses”Situationthat couldneverhappenOnomatopoeia – aword created froma sound that ismade – “cuckoo”,“Splat”, “meow”Evillaugh/grinSomeonesaves thedayLines toshow howsomethingis movingMaincharacterlooksconflictedArchitecture- buildingsdesigned forthat spaceRhymingwordsFabric/wrinklesmovingForeshadowing:clues or hintsaboutsomething thatwill happenVisualemotions –emotionsshown in bodylanguageAngryface orbodylanguageExaggeratedproportions – partof something thatis way larger thanit should be.Title/creditsceneMetaphor – a figureof speech comparingtwo unlike things*does not use “like”or “as”* Ex: “Theircheeks are roses”Change inmood -VISUALSTexturecreatedwith linesFree!Change inmood -SOUNDSadeyesHappyface orbodylanguageLandscapethat showsdepthSymbolic use ofcolor – a colorused to suggesta certain mood,emotion, orother meaning.Simile - a figure ofspeech comparingtwo unlike thingsusing the words“like” or “as”. “Theircheeks are likeroses”Situationthat couldneverhappenOnomatopoeia – aword created froma sound that ismade – “cuckoo”,“Splat”, “meow”Evillaugh/grinSomeonesaves thedayLines toshow howsomethingis movingMaincharacterlooksconflictedArchitecture- buildingsdesigned forthat spaceRhymingwordsFabric/wrinklesmovingForeshadowing:clues or hintsaboutsomething thatwill happenVisualemotions –emotionsshown in bodylanguageAngryface orbodylanguageExaggeratedproportions – partof something thatis way larger thanit should be.Title/creditsceneMetaphor – a figureof speech comparingtwo unlike things*does not use “like”or “as”* Ex: “Theircheeks are roses”Change inmood -VISUALSTexturecreatedwith linesFree!Change inmood -SOUNDSadeyes

Animation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Happy face or body language
  2. Landscape that shows depth
  3. Symbolic use of color – a color used to suggest a certain mood, emotion, or other meaning.
  4. Simile - a figure of speech comparing two unlike things using the words “like” or “as”. “Their cheeks are like roses”
  5. Situation that could never happen
  6. Onomatopoeia – a word created from a sound that is made – “cuckoo”, “Splat”, “meow”
  7. Evil laugh/grin
  8. Someone saves the day
  9. Lines to show how something is moving
  10. Main character looks conflicted
  11. Architecture - buildings designed for that space
  12. Rhyming words
  13. Fabric/wrinkles moving
  14. Foreshadowing: clues or hints about something that will happen
  15. Visual emotions – emotions shown in body language
  16. Angry face or body language
  17. Exaggerated proportions – part of something that is way larger than it should be.
  18. Title/credit scene
  19. Metaphor – a figure of speech comparing two unlike things *does not use “like” or “as”* Ex: “Their cheeks are roses”
  20. Change in mood - VISUALS
  21. Texture created with lines
  22. Free!
  23. Change in mood - SOUND
  24. Sad eyes