RhymingwordsSituationthat couldneverhappenHappyface orbodylanguage Someonesaves thedayLines toshow howsomethingis movingSadeyesChange inmood -SOUNDArchitecture- buildingsdesigned forthat spaceAngryface orbodylanguageExaggeratedproportions – partof something thatis way larger thanit should be.Free!Foreshadowing:clues or hintsaboutsomething thatwill happenFabric/wrinklesmovingEvillaugh/grinLandscapethat showsdepthVisualemotions –emotionsshown in bodylanguageSimile - a figure ofspeech comparingtwo unlike thingsusing the words“like” or “as”. “Theircheeks are likeroses”Texturecreatedwith linesMaincharacterlooksconflictedChange inmood -VISUALSOnomatopoeia – aword created froma sound that ismade – “cuckoo”,“Splat”, “meow”Metaphor – a figureof speech comparingtwo unlike things*does not use “like”or “as”* Ex: “Theircheeks are roses”Title/creditsceneSymbolic use ofcolor – a colorused to suggesta certain mood,emotion, orother meaning.RhymingwordsSituationthat couldneverhappenHappyface orbodylanguageSomeonesaves thedayLines toshow howsomethingis movingSadeyesChange inmood -SOUNDArchitecture- buildingsdesigned forthat spaceAngryface orbodylanguageExaggeratedproportions – partof something thatis way larger thanit should be.Free!Foreshadowing:clues or hintsaboutsomething thatwill happenFabric/wrinklesmovingEvillaugh/grinLandscapethat showsdepthVisualemotions –emotionsshown in bodylanguageSimile - a figure ofspeech comparingtwo unlike thingsusing the words“like” or “as”. “Theircheeks are likeroses”Texturecreatedwith linesMaincharacterlooksconflictedChange inmood -VISUALSOnomatopoeia – aword created froma sound that ismade – “cuckoo”,“Splat”, “meow”Metaphor – a figureof speech comparingtwo unlike things*does not use “like”or “as”* Ex: “Theircheeks are roses”Title/creditsceneSymbolic use ofcolor – a colorused to suggesta certain mood,emotion, orother meaning.

Animation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rhyming words
  2. Situation that could never happen
  3. Happy face or body language
  4. Someone saves the day
  5. Lines to show how something is moving
  6. Sad eyes
  7. Change in mood - SOUND
  8. Architecture - buildings designed for that space
  9. Angry face or body language
  10. Exaggerated proportions – part of something that is way larger than it should be.
  11. Free!
  12. Foreshadowing: clues or hints about something that will happen
  13. Fabric/wrinkles moving
  14. Evil laugh/grin
  15. Landscape that shows depth
  16. Visual emotions – emotions shown in body language
  17. Simile - a figure of speech comparing two unlike things using the words “like” or “as”. “Their cheeks are like roses”
  18. Texture created with lines
  19. Main character looks conflicted
  20. Change in mood - VISUALS
  21. Onomatopoeia – a word created from a sound that is made – “cuckoo”, “Splat”, “meow”
  22. Metaphor – a figure of speech comparing two unlike things *does not use “like” or “as”* Ex: “Their cheeks are roses”
  23. Title/credit scene
  24. Symbolic use of color – a color used to suggest a certain mood, emotion, or other meaning.