Landscapethat showsdepthSituationthat couldneverhappenTitle/creditsceneFree! Change inmood -SOUNDFabric/wrinklesmovingSomeonesaves thedayLines toshow howsomethingis movingAngryface orbodylanguageChange inmood -VISUALSRhymingwordsMaincharacterlooksconflictedSymbolic use ofcolor – a colorused to suggesta certain mood,emotion, orother meaning.Visualemotions –emotionsshown in bodylanguageExaggeratedproportions – partof something thatis way larger thanit should be.SadeyesTexturecreatedwith linesHappyface orbodylanguageArchitecture- buildingsdesigned forthat spaceMetaphor – a figureof speech comparingtwo unlike things*does not use “like”or “as”* Ex: “Theircheeks are roses”Simile - a figure ofspeech comparingtwo unlike thingsusing the words“like” or “as”. “Theircheeks are likeroses”Evillaugh/grinOnomatopoeia – aword created froma sound that ismade – “cuckoo”,“Splat”, “meow”Foreshadowing:clues or hintsaboutsomething thatwill happenLandscapethat showsdepthSituationthat couldneverhappenTitle/creditsceneFree!Change inmood -SOUNDFabric/wrinklesmovingSomeonesaves thedayLines toshow howsomethingis movingAngryface orbodylanguageChange inmood -VISUALSRhymingwordsMaincharacterlooksconflictedSymbolic use ofcolor – a colorused to suggesta certain mood,emotion, orother meaning.Visualemotions –emotionsshown in bodylanguageExaggeratedproportions – partof something thatis way larger thanit should be.SadeyesTexturecreatedwith linesHappyface orbodylanguageArchitecture- buildingsdesigned forthat spaceMetaphor – a figureof speech comparingtwo unlike things*does not use “like”or “as”* Ex: “Theircheeks are roses”Simile - a figure ofspeech comparingtwo unlike thingsusing the words“like” or “as”. “Theircheeks are likeroses”Evillaugh/grinOnomatopoeia – aword created froma sound that ismade – “cuckoo”,“Splat”, “meow”Foreshadowing:clues or hintsaboutsomething thatwill happen

Animation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Landscape that shows depth
  2. Situation that could never happen
  3. Title/credit scene
  4. Free!
  5. Change in mood - SOUND
  6. Fabric/wrinkles moving
  7. Someone saves the day
  8. Lines to show how something is moving
  9. Angry face or body language
  10. Change in mood - VISUALS
  11. Rhyming words
  12. Main character looks conflicted
  13. Symbolic use of color – a color used to suggest a certain mood, emotion, or other meaning.
  14. Visual emotions – emotions shown in body language
  15. Exaggerated proportions – part of something that is way larger than it should be.
  16. Sad eyes
  17. Texture created with lines
  18. Happy face or body language
  19. Architecture - buildings designed for that space
  20. Metaphor – a figure of speech comparing two unlike things *does not use “like” or “as”* Ex: “Their cheeks are roses”
  21. Simile - a figure of speech comparing two unlike things using the words “like” or “as”. “Their cheeks are like roses”
  22. Evil laugh/grin
  23. Onomatopoeia – a word created from a sound that is made – “cuckoo”, “Splat”, “meow”
  24. Foreshadowing: clues or hints about something that will happen