Architecture- buildingsdesigned forthat spaceTitle/creditsceneVisualemotions –emotionsshown in bodylanguageExaggeratedproportions – partof something thatis way larger thanit should be.Change inmood -SOUNDRhymingwordsSadeyesTexturecreatedwith linesAngryface orbodylanguageEvillaugh/grinSymbolic use ofcolor – a colorused to suggesta certain mood,emotion, orother meaning.Simile - a figure ofspeech comparingtwo unlike thingsusing the words“like” or “as”. “Theircheeks are likeroses”Onomatopoeia – aword created froma sound that ismade – “cuckoo”,“Splat”, “meow”Change inmood -VISUALSMaincharacterlooksconflictedMetaphor – a figureof speech comparingtwo unlike things*does not use “like”or “as”* Ex: “Theircheeks are roses”Someonesaves thedayFree!Situationthat couldneverhappenLandscapethat showsdepthHappyface orbodylanguageForeshadowing:clues or hintsaboutsomething thatwill happenFabric/wrinklesmovingLines toshow howsomethingis movingArchitecture- buildingsdesigned forthat spaceTitle/creditsceneVisualemotions –emotionsshown in bodylanguageExaggeratedproportions – partof something thatis way larger thanit should be.Change inmood -SOUNDRhymingwordsSadeyesTexturecreatedwith linesAngryface orbodylanguageEvillaugh/grinSymbolic use ofcolor – a colorused to suggesta certain mood,emotion, orother meaning.Simile - a figure ofspeech comparingtwo unlike thingsusing the words“like” or “as”. “Theircheeks are likeroses”Onomatopoeia – aword created froma sound that ismade – “cuckoo”,“Splat”, “meow”Change inmood -VISUALSMaincharacterlooksconflictedMetaphor – a figureof speech comparingtwo unlike things*does not use “like”or “as”* Ex: “Theircheeks are roses”Someonesaves thedayFree!Situationthat couldneverhappenLandscapethat showsdepthHappyface orbodylanguageForeshadowing:clues or hintsaboutsomething thatwill happenFabric/wrinklesmovingLines toshow howsomethingis moving

Animation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Architecture - buildings designed for that space
  2. Title/credit scene
  3. Visual emotions – emotions shown in body language
  4. Exaggerated proportions – part of something that is way larger than it should be.
  5. Change in mood - SOUND
  6. Rhyming words
  7. Sad eyes
  8. Texture created with lines
  9. Angry face or body language
  10. Evil laugh/grin
  11. Symbolic use of color – a color used to suggest a certain mood, emotion, or other meaning.
  12. Simile - a figure of speech comparing two unlike things using the words “like” or “as”. “Their cheeks are like roses”
  13. Onomatopoeia – a word created from a sound that is made – “cuckoo”, “Splat”, “meow”
  14. Change in mood - VISUALS
  15. Main character looks conflicted
  16. Metaphor – a figure of speech comparing two unlike things *does not use “like” or “as”* Ex: “Their cheeks are roses”
  17. Someone saves the day
  18. Free!
  19. Situation that could never happen
  20. Landscape that shows depth
  21. Happy face or body language
  22. Foreshadowing: clues or hints about something that will happen
  23. Fabric/wrinkles moving
  24. Lines to show how something is moving