(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
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Rhyming words
Situation that could never happen
Happy face or body language
Someone saves the day
Lines to show how something is moving
Sad eyes
Change in mood - SOUND
Architecture - buildings designed for that space
Angry face or body language
Exaggerated proportions – part of something that is way larger than it should be.
Free!
Foreshadowing:
clues or hints about something that will happen
Fabric/wrinkles moving
Evil laugh/grin
Landscape that shows depth
Visual emotions – emotions shown in body language
Simile - a figure of speech comparing two unlike things using the words “like” or “as”. “Their cheeks are like roses”
Texture created with lines
Main character looks conflicted
Change in mood - VISUALS
Onomatopoeia – a word created from a sound that is made – “cuckoo”, “Splat”, “meow”
Metaphor – a figure of speech comparing two unlike things *does not use “like” or “as”* Ex: “Their cheeks are roses”
Title/credit scene
Symbolic use of color – a color used to suggest a certain mood, emotion, or other meaning.