Foreshadowing:clues or hintsaboutsomething thatwill happenSymbolic use ofcolor – a colorused to suggesta certain mood,emotion, orother meaning.Change inmood -SOUNDLines toshow howsomethingis movingEvillaugh/grinTitle/creditsceneVisualemotions –emotionsshown in bodylanguageAngryface orbodylanguageRhymingwordsMetaphor – a figureof speech comparingtwo unlike things*does not use “like”or “as”* Ex: “Theircheeks are roses”Simile - a figure ofspeech comparingtwo unlike thingsusing the words“like” or “as”. “Theircheeks are likeroses”Architecture- buildingsdesigned forthat spaceSadeyesExaggeratedproportions – partof something thatis way larger thanit should be.Change inmood -VISUALSSituationthat couldneverhappenSomeonesaves thedayOnomatopoeia – aword created froma sound that ismade – “cuckoo”,“Splat”, “meow”Happyface orbodylanguageLandscapethat showsdepthTexturecreatedwith linesFree!MaincharacterlooksconflictedFabric/wrinklesmovingForeshadowing:clues or hintsaboutsomething thatwill happenSymbolic use ofcolor – a colorused to suggesta certain mood,emotion, orother meaning.Change inmood -SOUNDLines toshow howsomethingis movingEvillaugh/grinTitle/creditsceneVisualemotions –emotionsshown in bodylanguageAngryface orbodylanguageRhymingwordsMetaphor – a figureof speech comparingtwo unlike things*does not use “like”or “as”* Ex: “Theircheeks are roses”Simile - a figure ofspeech comparingtwo unlike thingsusing the words“like” or “as”. “Theircheeks are likeroses”Architecture- buildingsdesigned forthat spaceSadeyesExaggeratedproportions – partof something thatis way larger thanit should be.Change inmood -VISUALSSituationthat couldneverhappenSomeonesaves thedayOnomatopoeia – aword created froma sound that ismade – “cuckoo”,“Splat”, “meow”Happyface orbodylanguageLandscapethat showsdepthTexturecreatedwith linesFree!MaincharacterlooksconflictedFabric/wrinklesmoving

Animation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Foreshadowing: clues or hints about something that will happen
  2. Symbolic use of color – a color used to suggest a certain mood, emotion, or other meaning.
  3. Change in mood - SOUND
  4. Lines to show how something is moving
  5. Evil laugh/grin
  6. Title/credit scene
  7. Visual emotions – emotions shown in body language
  8. Angry face or body language
  9. Rhyming words
  10. Metaphor – a figure of speech comparing two unlike things *does not use “like” or “as”* Ex: “Their cheeks are roses”
  11. Simile - a figure of speech comparing two unlike things using the words “like” or “as”. “Their cheeks are like roses”
  12. Architecture - buildings designed for that space
  13. Sad eyes
  14. Exaggerated proportions – part of something that is way larger than it should be.
  15. Change in mood - VISUALS
  16. Situation that could never happen
  17. Someone saves the day
  18. Onomatopoeia – a word created from a sound that is made – “cuckoo”, “Splat”, “meow”
  19. Happy face or body language
  20. Landscape that shows depth
  21. Texture created with lines
  22. Free!
  23. Main character looks conflicted
  24. Fabric/wrinkles moving