Evillaugh/grinTexturecreatedwith linesHappyface orbodylanguageTitle/creditscene MaincharacterlooksconflictedChange inmood -VISUALSVisualemotions –emotionsshown in bodylanguageRhymingwordsFree!SadeyesSymbolic use ofcolor – a colorused to suggesta certain mood,emotion, orother meaning.Situationthat couldneverhappenArchitecture- buildingsdesigned forthat spaceMetaphor – a figureof speech comparingtwo unlike things*does not use “like”or “as”* Ex: “Theircheeks are roses”Exaggeratedproportions – partof something thatis way larger thanit should be.Angryface orbodylanguageOnomatopoeia – aword created froma sound that ismade – “cuckoo”,“Splat”, “meow”Simile - a figure ofspeech comparingtwo unlike thingsusing the words“like” or “as”. “Theircheeks are likeroses”Foreshadowing:clues or hintsaboutsomething thatwill happenChange inmood -SOUNDLines toshow howsomethingis movingSomeonesaves thedayFabric/wrinklesmovingLandscapethat showsdepthEvillaugh/grinTexturecreatedwith linesHappyface orbodylanguageTitle/creditsceneMaincharacterlooksconflictedChange inmood -VISUALSVisualemotions –emotionsshown in bodylanguageRhymingwordsFree!SadeyesSymbolic use ofcolor – a colorused to suggesta certain mood,emotion, orother meaning.Situationthat couldneverhappenArchitecture- buildingsdesigned forthat spaceMetaphor – a figureof speech comparingtwo unlike things*does not use “like”or “as”* Ex: “Theircheeks are roses”Exaggeratedproportions – partof something thatis way larger thanit should be.Angryface orbodylanguageOnomatopoeia – aword created froma sound that ismade – “cuckoo”,“Splat”, “meow”Simile - a figure ofspeech comparingtwo unlike thingsusing the words“like” or “as”. “Theircheeks are likeroses”Foreshadowing:clues or hintsaboutsomething thatwill happenChange inmood -SOUNDLines toshow howsomethingis movingSomeonesaves thedayFabric/wrinklesmovingLandscapethat showsdepth

Animation Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Evil laugh/grin
  2. Texture created with lines
  3. Happy face or body language
  4. Title/credit scene
  5. Main character looks conflicted
  6. Change in mood - VISUALS
  7. Visual emotions – emotions shown in body language
  8. Rhyming words
  9. Free!
  10. Sad eyes
  11. Symbolic use of color – a color used to suggest a certain mood, emotion, or other meaning.
  12. Situation that could never happen
  13. Architecture - buildings designed for that space
  14. Metaphor – a figure of speech comparing two unlike things *does not use “like” or “as”* Ex: “Their cheeks are roses”
  15. Exaggerated proportions – part of something that is way larger than it should be.
  16. Angry face or body language
  17. Onomatopoeia – a word created from a sound that is made – “cuckoo”, “Splat”, “meow”
  18. Simile - a figure of speech comparing two unlike things using the words “like” or “as”. “Their cheeks are like roses”
  19. Foreshadowing: clues or hints about something that will happen
  20. Change in mood - SOUND
  21. Lines to show how something is moving
  22. Someone saves the day
  23. Fabric/wrinkles moving
  24. Landscape that shows depth