WaveSpeed=Wavelengthx FrequencFrequencySoundWavesRadioWavesAmplitudeInterferenceVibrationStandingWavesReflectionTroughDestructiveInterferenceCalculationWaveSpeedResonanceEchoesStandingWavesConstructiveInterferenceDiffractionFrictionRarefractionTransverseWaveWaterWavesCrestThe LawofReflectionMediumWaveSpeed=Wavelengthx FrequencFrequencySoundWavesRadioWavesAmplitudeInterferenceVibrationStandingWavesReflectionTroughDestructiveInterferenceCalculationWaveSpeedResonanceEchoesStandingWavesConstructiveInterferenceDiffractionFrictionRarefractionTransverseWaveWaterWavesCrestThe LawofReflectionMedium

The Nature of Waves - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Wave Speed= Wavelength x Frequenc
  2. Frequency
  3. Sound Waves
  4. Radio Waves
  5. Amplitude
  6. Interference
  7. Vibration
  8. Standing Waves
  9. Reflection
  10. Trough
  11. Destructive Interference
  12. Calculation Wave Speed
  13. Resonance
  14. Echoes
  15. Standing Waves
  16. Constructive Interference
  17. Diffraction
  18. Friction
  19. Rarefraction
  20. Transverse Wave
  21. Water Waves
  22. Crest
  23. The Law of Reflection
  24. Medium