Falling Action Theme Setting External Conflict Tone Exposition Antagonist Denotation Plot Resolution Inciting Incident 3rd Person Omniscient Protagonist 2nd Person Direct Characterization Dialogue 3rd Person Connotation Conflict/Complication Internal Conflict 3rd Person Limited Mood Rising Action Indirect Characterization Climax Character Trait 3rd Person 1st Person Point of View Falling Action Theme Setting External Conflict Tone Exposition Antagonist Denotation Plot Resolution Inciting Incident 3rd Person Omniscient Protagonist 2nd Person Direct Characterization Dialogue 3rd Person Connotation Conflict/Complication Internal Conflict 3rd Person Limited Mood Rising Action Indirect Characterization Climax Character Trait 3rd Person 1st Person Point of View
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Falling Action
Theme
Setting
External Conflict
Tone
Exposition
Antagonist
Denotation
Plot
Resolution
Inciting Incident
3rd Person Omniscient
Protagonist
2nd Person
Direct Characterization
Dialogue
3rd Person
Connotation
Conflict/Complication
Internal Conflict
3rd Person Limited
Mood
Rising Action
Indirect Characterization
Climax
Character Trait
3rd Person
1st Person
Point of View