2nd Person Indirect Characterization Antagonist Setting 3rd Person Mood 3rd Person Exposition 3rd Person Limited Point of View Falling Action Dialogue Rising Action Theme Internal Conflict Character Trait Conflict/Complication 3rd Person Omniscient 1st Person External Conflict Tone Resolution Plot Protagonist Direct Characterization Denotation Inciting Incident Connotation Climax 2nd Person Indirect Characterization Antagonist Setting 3rd Person Mood 3rd Person Exposition 3rd Person Limited Point of View Falling Action Dialogue Rising Action Theme Internal Conflict Character Trait Conflict/Complication 3rd Person Omniscient 1st Person External Conflict Tone Resolution Plot Protagonist Direct Characterization Denotation Inciting Incident Connotation Climax
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
2nd Person
Indirect Characterization
Antagonist
Setting
3rd Person
Mood
3rd Person
Exposition
3rd Person Limited
Point of View
Falling Action
Dialogue
Rising Action
Theme
Internal Conflict
Character Trait
Conflict/Complication
3rd Person Omniscient
1st Person
External Conflict
Tone
Resolution
Plot
Protagonist
Direct Characterization
Denotation
Inciting Incident
Connotation
Climax