reflex continuous reinforce- ment fixed ratio schedule variable ratio schedule operant conditioning secondary reinforcer observatio- al learning partial reinforce- ment negative reinforce- ment Learning stimulus generalization spontan- eous recovery uncondi- tioned response classical conditioning conditioned response extinction variable interval schedule cognitive map fixed interval schedule positive reinforce- ment stimulus discrimina- tion shaping learned helpless- ness conditioned stimulus reflex continuous reinforce- ment fixed ratio schedule variable ratio schedule operant conditioning secondary reinforcer observatio- al learning partial reinforce- ment negative reinforce- ment Learning stimulus generalization spontan- eous recovery uncondi- tioned response classical conditioning conditioned response extinction variable interval schedule cognitive map fixed interval schedule positive reinforce- ment stimulus discrimina- tion shaping learned helpless- ness conditioned stimulus
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
reflex
continuous
reinforce-ment
fixed
ratio
schedule
variable
ratio
schedule
operant conditioning
secondary
reinforcer
observatio-al learning
partial
reinforce-
ment
negative
reinforce-ment
Learning
stimulus generalization
spontan-eous
recovery
uncondi-tioned
response
classical conditioning
conditioned response
extinction
variable
interval
schedule
cognitive
map
fixed
interval
schedule
positive
reinforce-ment
stimulus
discrimina-tion
shaping
learned
helpless-
ness
conditioned stimulus