conditioned stimulus learned helpless- ness continuous reinforce- ment observatio- al learning conditioned response variable interval schedule cognitive map stimulus generalization fixed ratio schedule shaping secondary reinforcer positive reinforce- ment uncondi- tioned response stimulus discrimina- tion spontan- eous recovery operant conditioning fixed interval schedule reflex negative reinforce- ment Learning extinction variable ratio schedule classical conditioning partial reinforce- ment conditioned stimulus learned helpless- ness continuous reinforce- ment observatio- al learning conditioned response variable interval schedule cognitive map stimulus generalization fixed ratio schedule shaping secondary reinforcer positive reinforce- ment uncondi- tioned response stimulus discrimina- tion spontan- eous recovery operant conditioning fixed interval schedule reflex negative reinforce- ment Learning extinction variable ratio schedule classical conditioning partial reinforce- ment
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
conditioned stimulus
learned
helpless-
ness
continuous
reinforce-ment
observatio-al learning
conditioned response
variable
interval
schedule
cognitive
map
stimulus generalization
fixed
ratio
schedule
shaping
secondary
reinforcer
positive
reinforce-ment
uncondi-tioned
response
stimulus
discrimina-tion
spontan-eous
recovery
operant conditioning
fixed
interval
schedule
reflex
negative
reinforce-ment
Learning
extinction
variable
ratio
schedule
classical conditioning
partial
reinforce-
ment