observatio- al learning partial reinforce- ment classical conditioning fixed ratio schedule spontan- eous recovery conditioned response continuous reinforce- ment stimulus generalization fixed interval schedule reflex secondary reinforcer operant conditioning uncondi- tioned response Learning negative reinforce- ment positive reinforce- ment cognitive map variable interval schedule conditioned stimulus shaping stimulus discrimina- tion extinction learned helpless- ness variable ratio schedule observatio- al learning partial reinforce- ment classical conditioning fixed ratio schedule spontan- eous recovery conditioned response continuous reinforce- ment stimulus generalization fixed interval schedule reflex secondary reinforcer operant conditioning uncondi- tioned response Learning negative reinforce- ment positive reinforce- ment cognitive map variable interval schedule conditioned stimulus shaping stimulus discrimina- tion extinction learned helpless- ness variable ratio schedule
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
observatio-al learning
partial
reinforce-
ment
classical conditioning
fixed
ratio
schedule
spontan-eous
recovery
conditioned response
continuous
reinforce-ment
stimulus generalization
fixed
interval
schedule
reflex
secondary
reinforcer
operant conditioning
uncondi-tioned
response
Learning
negative
reinforce-ment
positive
reinforce-ment
cognitive
map
variable
interval
schedule
conditioned stimulus
shaping
stimulus
discrimina-tion
extinction
learned
helpless-
ness
variable
ratio
schedule