classical conditioning extinction learned helpless- ness uncondi- tioned response fixed interval schedule stimulus generalization reflex negative reinforce- ment spontan- eous recovery observatio- al learning operant conditioning fixed ratio schedule partial reinforce- ment conditioned response shaping conditioned stimulus variable interval schedule stimulus discrimina- tion positive reinforce- ment Learning secondary reinforcer variable ratio schedule cognitive map continuous reinforce- ment classical conditioning extinction learned helpless- ness uncondi- tioned response fixed interval schedule stimulus generalization reflex negative reinforce- ment spontan- eous recovery observatio- al learning operant conditioning fixed ratio schedule partial reinforce- ment conditioned response shaping conditioned stimulus variable interval schedule stimulus discrimina- tion positive reinforce- ment Learning secondary reinforcer variable ratio schedule cognitive map continuous reinforce- ment
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
classical conditioning
extinction
learned
helpless-
ness
uncondi-tioned
response
fixed
interval
schedule
stimulus generalization
reflex
negative
reinforce-ment
spontan-eous
recovery
observatio-al learning
operant conditioning
fixed
ratio
schedule
partial
reinforce-
ment
conditioned response
shaping
conditioned stimulus
variable
interval
schedule
stimulus
discrimina-tion
positive
reinforce-ment
Learning
secondary
reinforcer
variable
ratio
schedule
cognitive
map
continuous
reinforce-ment