uncondi- tioned response classical conditioning continuous reinforce- ment negative reinforce- ment variable interval schedule Learning positive reinforce- ment fixed ratio schedule partial reinforce- ment secondary reinforcer spontan- eous recovery shaping conditioned stimulus reflex extinction variable ratio schedule operant conditioning stimulus discrimina- tion cognitive map conditioned response stimulus generalization observatio- al learning fixed interval schedule learned helpless- ness uncondi- tioned response classical conditioning continuous reinforce- ment negative reinforce- ment variable interval schedule Learning positive reinforce- ment fixed ratio schedule partial reinforce- ment secondary reinforcer spontan- eous recovery shaping conditioned stimulus reflex extinction variable ratio schedule operant conditioning stimulus discrimina- tion cognitive map conditioned response stimulus generalization observatio- al learning fixed interval schedule learned helpless- ness
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
uncondi-tioned
response
classical conditioning
continuous
reinforce-ment
negative
reinforce-ment
variable
interval
schedule
Learning
positive
reinforce-ment
fixed
ratio
schedule
partial
reinforce-
ment
secondary
reinforcer
spontan-eous
recovery
shaping
conditioned stimulus
reflex
extinction
variable
ratio
schedule
operant conditioning
stimulus
discrimina-tion
cognitive
map
conditioned response
stimulus generalization
observatio-al learning
fixed
interval
schedule
learned
helpless-
ness