conditioned response shaping learned helpless- ness conditioned stimulus extinction reflex continuous reinforce- ment cognitive map Learning positive reinforce- ment operant conditioning spontan- eous recovery secondary reinforcer partial reinforce- ment variable interval schedule uncondi- tioned response negative reinforce- ment fixed ratio schedule classical conditioning stimulus discrimina- tion observatio- al learning stimulus generalization variable ratio schedule fixed interval schedule conditioned response shaping learned helpless- ness conditioned stimulus extinction reflex continuous reinforce- ment cognitive map Learning positive reinforce- ment operant conditioning spontan- eous recovery secondary reinforcer partial reinforce- ment variable interval schedule uncondi- tioned response negative reinforce- ment fixed ratio schedule classical conditioning stimulus discrimina- tion observatio- al learning stimulus generalization variable ratio schedule fixed interval schedule
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
conditioned response
shaping
learned
helpless-
ness
conditioned stimulus
extinction
reflex
continuous
reinforce-ment
cognitive
map
Learning
positive
reinforce-ment
operant conditioning
spontan-eous
recovery
secondary
reinforcer
partial
reinforce-
ment
variable
interval
schedule
uncondi-tioned
response
negative
reinforce-ment
fixed
ratio
schedule
classical conditioning
stimulus
discrimina-tion
observatio-al learning
stimulus generalization
variable
ratio
schedule
fixed
interval
schedule