extinction variable interval schedule classical conditioning continuous reinforce- ment partial reinforce- ment observatio- al learning variable ratio schedule conditioned stimulus shaping fixed ratio schedule spontan- eous recovery reflex conditioned response stimulus discrimina- tion fixed interval schedule cognitive map negative reinforce- ment secondary reinforcer positive reinforce- ment operant conditioning stimulus generalization uncondi- tioned response learned helpless- ness Learning extinction variable interval schedule classical conditioning continuous reinforce- ment partial reinforce- ment observatio- al learning variable ratio schedule conditioned stimulus shaping fixed ratio schedule spontan- eous recovery reflex conditioned response stimulus discrimina- tion fixed interval schedule cognitive map negative reinforce- ment secondary reinforcer positive reinforce- ment operant conditioning stimulus generalization uncondi- tioned response learned helpless- ness Learning
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
extinction
variable
interval
schedule
classical conditioning
continuous
reinforce-ment
partial
reinforce-
ment
observatio-al learning
variable
ratio
schedule
conditioned stimulus
shaping
fixed
ratio
schedule
spontan-eous
recovery
reflex
conditioned response
stimulus
discrimina-tion
fixed
interval
schedule
cognitive
map
negative
reinforce-ment
secondary
reinforcer
positive
reinforce-ment
operant conditioning
stimulus generalization
uncondi-tioned
response
learned
helpless-
ness
Learning