Learning spontan- eous recovery uncondi- tioned response negative reinforce- ment fixed ratio schedule fixed interval schedule continuous reinforce- ment reflex stimulus generalization cognitive map conditioned response secondary reinforcer extinction observatio- al learning positive reinforce- ment learned helpless- ness shaping operant conditioning variable ratio schedule stimulus discrimina- tion variable interval schedule classical conditioning conditioned stimulus partial reinforce- ment Learning spontan- eous recovery uncondi- tioned response negative reinforce- ment fixed ratio schedule fixed interval schedule continuous reinforce- ment reflex stimulus generalization cognitive map conditioned response secondary reinforcer extinction observatio- al learning positive reinforce- ment learned helpless- ness shaping operant conditioning variable ratio schedule stimulus discrimina- tion variable interval schedule classical conditioning conditioned stimulus partial reinforce- ment
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Learning
spontan-eous
recovery
uncondi-tioned
response
negative
reinforce-ment
fixed
ratio
schedule
fixed
interval
schedule
continuous
reinforce-ment
reflex
stimulus generalization
cognitive
map
conditioned response
secondary
reinforcer
extinction
observatio-al learning
positive
reinforce-ment
learned
helpless-
ness
shaping
operant conditioning
variable
ratio
schedule
stimulus
discrimina-tion
variable
interval
schedule
classical conditioning
conditioned stimulus
partial
reinforce-
ment