positive reinforce- ment fixed interval schedule continuous reinforce- ment observatio- al learning fixed ratio schedule cognitive map shaping reflex extinction negative reinforce- ment partial reinforce- ment Learning spontan- eous recovery secondary reinforcer conditioned response classical conditioning operant conditioning variable interval schedule stimulus generalization uncondi- tioned response conditioned stimulus variable ratio schedule stimulus discrimina- tion learned helpless- ness positive reinforce- ment fixed interval schedule continuous reinforce- ment observatio- al learning fixed ratio schedule cognitive map shaping reflex extinction negative reinforce- ment partial reinforce- ment Learning spontan- eous recovery secondary reinforcer conditioned response classical conditioning operant conditioning variable interval schedule stimulus generalization uncondi- tioned response conditioned stimulus variable ratio schedule stimulus discrimina- tion learned helpless- ness
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
positive
reinforce-ment
fixed
interval
schedule
continuous
reinforce-ment
observatio-al learning
fixed
ratio
schedule
cognitive
map
shaping
reflex
extinction
negative
reinforce-ment
partial
reinforce-
ment
Learning
spontan-eous
recovery
secondary
reinforcer
conditioned response
classical conditioning
operant conditioning
variable
interval
schedule
stimulus generalization
uncondi-tioned
response
conditioned stimulus
variable
ratio
schedule
stimulus
discrimina-tion
learned
helpless-
ness