Characterization Theme Respond Making Connections Expository (Inform) Fiend Narrate Gist Statement Condemned Strategy Informational Text Persuade Predict Myth Close Reading Narrator Astonishing Main Idea Annotate Remorse Summary Construct Examine Descriptive (Explain) Genre Preview Pattered Visualize Inference Despair Innocence Text Dependent Questions Ask Questions Author's Purpose Nobleman Characterization Theme Respond Making Connections Expository (Inform) Fiend Narrate Gist Statement Condemned Strategy Informational Text Persuade Predict Myth Close Reading Narrator Astonishing Main Idea Annotate Remorse Summary Construct Examine Descriptive (Explain) Genre Preview Pattered Visualize Inference Despair Innocence Text Dependent Questions Ask Questions Author's Purpose Nobleman
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Characterization
Theme
Respond
Making Connections
Expository (Inform)
Fiend
Narrate
Gist Statement
Condemned
Strategy
Informational Text
Persuade
Predict
Myth
Close Reading
Narrator
Astonishing
Main Idea
Annotate
Remorse
Summary
Construct
Examine
Descriptive (Explain)
Genre
Preview
Pattered
Visualize
Inference
Despair
Innocence
Text Dependent Questions
Ask Questions
Author's Purpose
Nobleman