HistoricalFictionSimileCaughtBeingGoodERFairnessTenFrameCUBEStrategyFREESPOT!CommutativePropertyCloseReadingNextDoorRespectYourselfIdiomOpinionWritingRecorderRhythmHistoricalFictionSimileCaughtBeingGoodERFairnessTenFrameCUBEStrategyFREESPOT!CommutativePropertyCloseReadingNextDoorRespectYourselfIdiomOpinionWritingRecorderRhythm

Learning at Hahntown! - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
B
3
I
4
B
5
N
6
I
7
I
8
B
9
G
10
N
11
G
12
G
13
N
14
N
15
G
16
B
  1. I-Historical Fiction
  2. B-Simile
  3. I-Caught Being Good
  4. B-ER
  5. N-Fairness
  6. I-Ten Frame
  7. I-CUBE Strategy
  8. B-FREE SPOT!
  9. G-Commutative Property
  10. N-Close Reading
  11. G-Next Door
  12. G-Respect Yourself
  13. N-Idiom
  14. N-Opinion Writing
  15. G-Recorder
  16. B-Rhythm