CommutativePropertyHistoricalFictionSimileOpinionWritingFairnessRhythmERCloseReadingIdiomFREESPOT!CaughtBeingGoodRecorderNextDoorCUBEStrategyRespectYourselfTenFrameCommutativePropertyHistoricalFictionSimileOpinionWritingFairnessRhythmERCloseReadingIdiomFREESPOT!CaughtBeingGoodRecorderNextDoorCUBEStrategyRespectYourselfTenFrame

Learning at Hahntown! - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
B
4
N
5
N
6
B
7
B
8
N
9
N
10
B
11
I
12
G
13
G
14
I
15
G
16
I
  1. G-Commutative Property
  2. I-Historical Fiction
  3. B-Simile
  4. N-Opinion Writing
  5. N-Fairness
  6. B-Rhythm
  7. B-ER
  8. N-Close Reading
  9. N-Idiom
  10. B-FREE SPOT!
  11. I-Caught Being Good
  12. G-Recorder
  13. G-Next Door
  14. I-CUBE Strategy
  15. G-Respect Yourself
  16. I-Ten Frame