RecorderNextDoorSimileTenFrameRespectYourselfCaughtBeingGoodFREESPOT!FairnessIdiomOpinionWritingRhythmCommutativePropertyCloseReadingERHistoricalFictionCUBEStrategyRecorderNextDoorSimileTenFrameRespectYourselfCaughtBeingGoodFREESPOT!FairnessIdiomOpinionWritingRhythmCommutativePropertyCloseReadingERHistoricalFictionCUBEStrategy

Learning at Hahntown! - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
G
3
B
4
I
5
G
6
I
7
B
8
N
9
N
10
N
11
B
12
G
13
N
14
B
15
I
16
I
  1. G-Recorder
  2. G-Next Door
  3. B-Simile
  4. I-Ten Frame
  5. G-Respect Yourself
  6. I-Caught Being Good
  7. B-FREE SPOT!
  8. N-Fairness
  9. N-Idiom
  10. N-Opinion Writing
  11. B-Rhythm
  12. G-Commutative Property
  13. N-Close Reading
  14. B-ER
  15. I-Historical Fiction
  16. I-CUBE Strategy