NocombatResidentEvilpuzzles"Let'ssplitup!"Stockassetswith ablack tintBig imagefills thescreen for ajumpscareDevanwas aghost allalongFirst sceneenters theplace, lastscene leavesit"it's not reallySCARY, butlike it'ssuspenseful"NomusicLady whomysteriouslydisappearedMultipleendings thatcontradicteach otherTwo peopleseeing thesame roomdifferentlyAbandonedhouseI'm lookingfor a coder tohelp with myhorror gameI think thatghost ishelpingus!Find thekey thatopens thiscabinet"We canfinally gohome."Hey Devan!...Devan?Where'sDevan?"We haveuntilmidnight"Yanfly'sEventChasePlayerOne-time useitems are keyitems thatnever go awaySilentHill plot"Myflashlightisn'tworking."WindsoundeffectindoorsNocombatResidentEvilpuzzles"Let'ssplitup!"Stockassetswith ablack tintBig imagefills thescreen for ajumpscareDevanwas aghost allalongFirst sceneenters theplace, lastscene leavesit"it's not reallySCARY, butlike it'ssuspenseful"NomusicLady whomysteriouslydisappearedMultipleendings thatcontradicteach otherTwo peopleseeing thesame roomdifferentlyAbandonedhouseI'm lookingfor a coder tohelp with myhorror gameI think thatghost ishelpingus!Find thekey thatopens thiscabinet"We canfinally gohome."Hey Devan!...Devan?Where'sDevan?"We haveuntilmidnight"Yanfly'sEventChasePlayerOne-time useitems are keyitems thatnever go awaySilentHill plot"Myflashlightisn'tworking."Windsoundeffectindoors

RPG Maker Horror Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. No combat
  2. Resident Evil puzzles
  3. "Let's split up!"
  4. Stock assets with a black tint
  5. Big image fills the screen for a jumpscare
  6. Devan was a ghost all along
  7. First scene enters the place, last scene leaves it
  8. "it's not really SCARY, but like it's suspenseful"
  9. No music
  10. Lady who mysteriously disappeared
  11. Multiple endings that contradict each other
  12. Two people seeing the same room differently
  13. Abandoned house
  14. I'm looking for a coder to help with my horror game
  15. I think that ghost is helping us!
  16. Find the key that opens this cabinet
  17. "We can finally go home."
  18. Hey Devan! ...Devan? Where's Devan?
  19. "We have until midnight"
  20. Yanfly's Event Chase Player
  21. One-time use items are key items that never go away
  22. Silent Hill plot
  23. "My flashlight isn't working."
  24. Wind sound effect indoors