First sceneenters theplace, lastscene leavesitBig imagefills thescreen for ajumpscareNocombatLady whomysteriouslydisappearedFind thekey thatopens thiscabinet"We haveuntilmidnight"Two peopleseeing thesame roomdifferentlyDevanwas aghost allalong"Myflashlightisn'tworking."SilentHill plotI think thatghost ishelpingus!I'm lookingfor a coder tohelp with myhorror game"We canfinally gohome."One-time useitems are keyitems thatnever go awayYanfly'sEventChasePlayerMultipleendings thatcontradicteach otherStockassetswith ablack tintAbandonedhouseResidentEvilpuzzlesWindsoundeffectindoors"Let'ssplitup!"Hey Devan!...Devan?Where'sDevan?"it's not reallySCARY, butlike it'ssuspenseful"NomusicFirst sceneenters theplace, lastscene leavesitBig imagefills thescreen for ajumpscareNocombatLady whomysteriouslydisappearedFind thekey thatopens thiscabinet"We haveuntilmidnight"Two peopleseeing thesame roomdifferentlyDevanwas aghost allalong"Myflashlightisn'tworking."SilentHill plotI think thatghost ishelpingus!I'm lookingfor a coder tohelp with myhorror game"We canfinally gohome."One-time useitems are keyitems thatnever go awayYanfly'sEventChasePlayerMultipleendings thatcontradicteach otherStockassetswith ablack tintAbandonedhouseResidentEvilpuzzlesWindsoundeffectindoors"Let'ssplitup!"Hey Devan!...Devan?Where'sDevan?"it's not reallySCARY, butlike it'ssuspenseful"Nomusic

RPG Maker Horror Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. First scene enters the place, last scene leaves it
  2. Big image fills the screen for a jumpscare
  3. No combat
  4. Lady who mysteriously disappeared
  5. Find the key that opens this cabinet
  6. "We have until midnight"
  7. Two people seeing the same room differently
  8. Devan was a ghost all along
  9. "My flashlight isn't working."
  10. Silent Hill plot
  11. I think that ghost is helping us!
  12. I'm looking for a coder to help with my horror game
  13. "We can finally go home."
  14. One-time use items are key items that never go away
  15. Yanfly's Event Chase Player
  16. Multiple endings that contradict each other
  17. Stock assets with a black tint
  18. Abandoned house
  19. Resident Evil puzzles
  20. Wind sound effect indoors
  21. "Let's split up!"
  22. Hey Devan! ...Devan? Where's Devan?
  23. "it's not really SCARY, but like it's suspenseful"
  24. No music