"We canfinally gohome."One-time useitems are keyitems thatnever go awayI'm lookingfor a coder tohelp with myhorror gameI think thatghost ishelpingus!Yanfly'sEventChasePlayerLady whomysteriouslydisappearedNomusic"Myflashlightisn'tworking."Stockassetswith ablack tintBig imagefills thescreen for ajumpscareSilentHill plotTwo peopleseeing thesame roomdifferently"We haveuntilmidnight"Multipleendings thatcontradicteach other"it's not reallySCARY, butlike it'ssuspenseful"Hey Devan!...Devan?Where'sDevan?NocombatDevanwas aghost allalong"Let'ssplitup!"WindsoundeffectindoorsFirst sceneenters theplace, lastscene leavesitAbandonedhouseFind thekey thatopens thiscabinetResidentEvilpuzzles"We canfinally gohome."One-time useitems are keyitems thatnever go awayI'm lookingfor a coder tohelp with myhorror gameI think thatghost ishelpingus!Yanfly'sEventChasePlayerLady whomysteriouslydisappearedNomusic"Myflashlightisn'tworking."Stockassetswith ablack tintBig imagefills thescreen for ajumpscareSilentHill plotTwo peopleseeing thesame roomdifferently"We haveuntilmidnight"Multipleendings thatcontradicteach other"it's not reallySCARY, butlike it'ssuspenseful"Hey Devan!...Devan?Where'sDevan?NocombatDevanwas aghost allalong"Let'ssplitup!"WindsoundeffectindoorsFirst sceneenters theplace, lastscene leavesitAbandonedhouseFind thekey thatopens thiscabinetResidentEvilpuzzles

RPG Maker Horror Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. "We can finally go home."
  2. One-time use items are key items that never go away
  3. I'm looking for a coder to help with my horror game
  4. I think that ghost is helping us!
  5. Yanfly's Event Chase Player
  6. Lady who mysteriously disappeared
  7. No music
  8. "My flashlight isn't working."
  9. Stock assets with a black tint
  10. Big image fills the screen for a jumpscare
  11. Silent Hill plot
  12. Two people seeing the same room differently
  13. "We have until midnight"
  14. Multiple endings that contradict each other
  15. "it's not really SCARY, but like it's suspenseful"
  16. Hey Devan! ...Devan? Where's Devan?
  17. No combat
  18. Devan was a ghost all along
  19. "Let's split up!"
  20. Wind sound effect indoors
  21. First scene enters the place, last scene leaves it
  22. Abandoned house
  23. Find the key that opens this cabinet
  24. Resident Evil puzzles