Two peopleseeing thesame roomdifferentlyI think thatghost ishelpingus!First sceneenters theplace, lastscene leavesitAbandonedhouseStockassetswith ablack tintYanfly'sEventChasePlayerBig imagefills thescreen for ajumpscare"Myflashlightisn'tworking."One-time useitems are keyitems thatnever go away"We canfinally gohome."SilentHill plot"it's not reallySCARY, butlike it'ssuspenseful""We haveuntilmidnight"Nomusic"Let'ssplitup!"Lady whomysteriouslydisappearedHey Devan!...Devan?Where'sDevan?Multipleendings thatcontradicteach otherResidentEvilpuzzlesDevanwas aghost allalongNocombatWindsoundeffectindoorsI'm lookingfor a coder tohelp with myhorror gameFind thekey thatopens thiscabinetTwo peopleseeing thesame roomdifferentlyI think thatghost ishelpingus!First sceneenters theplace, lastscene leavesitAbandonedhouseStockassetswith ablack tintYanfly'sEventChasePlayerBig imagefills thescreen for ajumpscare"Myflashlightisn'tworking."One-time useitems are keyitems thatnever go away"We canfinally gohome."SilentHill plot"it's not reallySCARY, butlike it'ssuspenseful""We haveuntilmidnight"Nomusic"Let'ssplitup!"Lady whomysteriouslydisappearedHey Devan!...Devan?Where'sDevan?Multipleendings thatcontradicteach otherResidentEvilpuzzlesDevanwas aghost allalongNocombatWindsoundeffectindoorsI'm lookingfor a coder tohelp with myhorror gameFind thekey thatopens thiscabinet

RPG Maker Horror Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Two people seeing the same room differently
  2. I think that ghost is helping us!
  3. First scene enters the place, last scene leaves it
  4. Abandoned house
  5. Stock assets with a black tint
  6. Yanfly's Event Chase Player
  7. Big image fills the screen for a jumpscare
  8. "My flashlight isn't working."
  9. One-time use items are key items that never go away
  10. "We can finally go home."
  11. Silent Hill plot
  12. "it's not really SCARY, but like it's suspenseful"
  13. "We have until midnight"
  14. No music
  15. "Let's split up!"
  16. Lady who mysteriously disappeared
  17. Hey Devan! ...Devan? Where's Devan?
  18. Multiple endings that contradict each other
  19. Resident Evil puzzles
  20. Devan was a ghost all along
  21. No combat
  22. Wind sound effect indoors
  23. I'm looking for a coder to help with my horror game
  24. Find the key that opens this cabinet