I think thatghost ishelpingus!"Let'ssplitup!"Multipleendings thatcontradicteach otherFirst sceneenters theplace, lastscene leavesit"Myflashlightisn'tworking."One-time useitems are keyitems thatnever go awayTwo peopleseeing thesame roomdifferentlyAbandonedhouseHey Devan!...Devan?Where'sDevan?Nocombat"We canfinally gohome."Find thekey thatopens thiscabinetWindsoundeffectindoorsLady whomysteriouslydisappearedYanfly'sEventChasePlayerDevanwas aghost allalongSilentHill plotBig imagefills thescreen for ajumpscareNomusicStockassetswith ablack tint"We haveuntilmidnight"ResidentEvilpuzzlesI'm lookingfor a coder tohelp with myhorror game"it's not reallySCARY, butlike it'ssuspenseful"I think thatghost ishelpingus!"Let'ssplitup!"Multipleendings thatcontradicteach otherFirst sceneenters theplace, lastscene leavesit"Myflashlightisn'tworking."One-time useitems are keyitems thatnever go awayTwo peopleseeing thesame roomdifferentlyAbandonedhouseHey Devan!...Devan?Where'sDevan?Nocombat"We canfinally gohome."Find thekey thatopens thiscabinetWindsoundeffectindoorsLady whomysteriouslydisappearedYanfly'sEventChasePlayerDevanwas aghost allalongSilentHill plotBig imagefills thescreen for ajumpscareNomusicStockassetswith ablack tint"We haveuntilmidnight"ResidentEvilpuzzlesI'm lookingfor a coder tohelp with myhorror game"it's not reallySCARY, butlike it'ssuspenseful"

RPG Maker Horror Game Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. I think that ghost is helping us!
  2. "Let's split up!"
  3. Multiple endings that contradict each other
  4. First scene enters the place, last scene leaves it
  5. "My flashlight isn't working."
  6. One-time use items are key items that never go away
  7. Two people seeing the same room differently
  8. Abandoned house
  9. Hey Devan! ...Devan? Where's Devan?
  10. No combat
  11. "We can finally go home."
  12. Find the key that opens this cabinet
  13. Wind sound effect indoors
  14. Lady who mysteriously disappeared
  15. Yanfly's Event Chase Player
  16. Devan was a ghost all along
  17. Silent Hill plot
  18. Big image fills the screen for a jumpscare
  19. No music
  20. Stock assets with a black tint
  21. "We have until midnight"
  22. Resident Evil puzzles
  23. I'm looking for a coder to help with my horror game
  24. "it's not really SCARY, but like it's suspenseful"