Oxymoron Direct Characterization Dialogue Indirect Characterization Point of view (3rd omniscient) Diction Allegory Symbol Dramatic Irony Hyperbole Flashback Analogy Point of View (1st) Figurative Language Allusion Tone Situational Irony Point of View (3rd Limited) Mood Verbal Irony Metaphor Imagery Plot Simile Personification Motif Narrator Paradox Theme Oxymoron Direct Characterization Dialogue Indirect Characterization Point of view (3rd omniscient) Diction Allegory Symbol Dramatic Irony Hyperbole Flashback Analogy Point of View (1st) Figurative Language Allusion Tone Situational Irony Point of View (3rd Limited) Mood Verbal Irony Metaphor Imagery Plot Simile Personification Motif Narrator Paradox Theme
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Oxymoron
Direct Characterization
Dialogue
Indirect Characterization
Point of view (3rd omniscient)
Diction
Allegory
Symbol
Dramatic Irony
Hyperbole
Flashback
Analogy
Point of View (1st)
Figurative Language
Allusion
Tone
Situational Irony
Point of View (3rd Limited)
Mood
Verbal Irony
Metaphor
Imagery
Plot
Simile
Personification
Motif
Narrator
Paradox
Theme