Diction Analogy Allegory Point of View (1st) Mood Verbal Irony Flashback Indirect Characterization Plot Motif Direct Characterization Personification Imagery Situational Irony Figurative Language Hyperbole Narrator Simile Metaphor Point of View (3rd Limited) Symbol Theme Tone Point of view (3rd omniscient) Oxymoron Allusion Dramatic Irony Paradox Dialogue Diction Analogy Allegory Point of View (1st) Mood Verbal Irony Flashback Indirect Characterization Plot Motif Direct Characterization Personification Imagery Situational Irony Figurative Language Hyperbole Narrator Simile Metaphor Point of View (3rd Limited) Symbol Theme Tone Point of view (3rd omniscient) Oxymoron Allusion Dramatic Irony Paradox Dialogue
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Diction
Analogy
Allegory
Point of View (1st)
Mood
Verbal Irony
Flashback
Indirect Characterization
Plot
Motif
Direct Characterization
Personification
Imagery
Situational Irony
Figurative Language
Hyperbole
Narrator
Simile
Metaphor
Point of View (3rd Limited)
Symbol
Theme
Tone
Point of view (3rd omniscient)
Oxymoron
Allusion
Dramatic Irony
Paradox
Dialogue