Flashback Mood Indirect Characterization Situational Irony Symbol Motif Metaphor Theme Dramatic Irony Paradox Point of View (3rd Limited) Simile Oxymoron Narrator Direct Characterization Point of view (3rd omniscient) Verbal Irony Allegory Figurative Language Tone Dialogue Analogy Personification Hyperbole Imagery Point of View (1st) Allusion Diction Plot Flashback Mood Indirect Characterization Situational Irony Symbol Motif Metaphor Theme Dramatic Irony Paradox Point of View (3rd Limited) Simile Oxymoron Narrator Direct Characterization Point of view (3rd omniscient) Verbal Irony Allegory Figurative Language Tone Dialogue Analogy Personification Hyperbole Imagery Point of View (1st) Allusion Diction Plot
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Flashback
Mood
Indirect Characterization
Situational Irony
Symbol
Motif
Metaphor
Theme
Dramatic Irony
Paradox
Point of View (3rd Limited)
Simile
Oxymoron
Narrator
Direct Characterization
Point of view (3rd omniscient)
Verbal Irony
Allegory
Figurative Language
Tone
Dialogue
Analogy
Personification
Hyperbole
Imagery
Point of View (1st)
Allusion
Diction
Plot