Flashback Personification Plot Figurative Language Mood Narrator Allegory Allusion Dramatic Irony Verbal Irony Simile Imagery Theme Hyperbole Paradox Point of View (3rd Limited) Oxymoron Situational Irony Metaphor Symbol Analogy Motif Dialogue Tone Indirect Characterization Diction Point of View (1st) Direct Characterization Point of view (3rd omniscient) Flashback Personification Plot Figurative Language Mood Narrator Allegory Allusion Dramatic Irony Verbal Irony Simile Imagery Theme Hyperbole Paradox Point of View (3rd Limited) Oxymoron Situational Irony Metaphor Symbol Analogy Motif Dialogue Tone Indirect Characterization Diction Point of View (1st) Direct Characterization Point of view (3rd omniscient)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Flashback
Personification
Plot
Figurative Language
Mood
Narrator
Allegory
Allusion
Dramatic Irony
Verbal Irony
Simile
Imagery
Theme
Hyperbole
Paradox
Point of View (3rd Limited)
Oxymoron
Situational Irony
Metaphor
Symbol
Analogy
Motif
Dialogue
Tone
Indirect Characterization
Diction
Point of View (1st)
Direct Characterization
Point of view (3rd omniscient)