Dialogue Direct Characterization Point of View (1st) Figurative Language Verbal Irony Personification Indirect Characterization Hyperbole Imagery Plot Diction Allusion Theme Situational Irony Tone Point of view (3rd omniscient) Simile Narrator Oxymoron Point of View (3rd Limited) Mood Analogy Dramatic Irony Allegory Motif Metaphor Flashback Symbol Paradox Dialogue Direct Characterization Point of View (1st) Figurative Language Verbal Irony Personification Indirect Characterization Hyperbole Imagery Plot Diction Allusion Theme Situational Irony Tone Point of view (3rd omniscient) Simile Narrator Oxymoron Point of View (3rd Limited) Mood Analogy Dramatic Irony Allegory Motif Metaphor Flashback Symbol Paradox
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dialogue
Direct Characterization
Point of View (1st)
Figurative Language
Verbal Irony
Personification
Indirect Characterization
Hyperbole
Imagery
Plot
Diction
Allusion
Theme
Situational Irony
Tone
Point of view (3rd omniscient)
Simile
Narrator
Oxymoron
Point of View (3rd Limited)
Mood
Analogy
Dramatic Irony
Allegory
Motif
Metaphor
Flashback
Symbol
Paradox