Oxymoron Analogy Figurative Language Personification Point of View (1st) Direct Characterization Theme Simile Situational Irony Dialogue Mood Motif Dramatic Irony Diction Allegory Tone Narrator Metaphor Paradox Point of View (3rd Limited) Hyperbole Plot Flashback Point of view (3rd omniscient) Allusion Imagery Verbal Irony Indirect Characterization Symbol Oxymoron Analogy Figurative Language Personification Point of View (1st) Direct Characterization Theme Simile Situational Irony Dialogue Mood Motif Dramatic Irony Diction Allegory Tone Narrator Metaphor Paradox Point of View (3rd Limited) Hyperbole Plot Flashback Point of view (3rd omniscient) Allusion Imagery Verbal Irony Indirect Characterization Symbol
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Oxymoron
Analogy
Figurative Language
Personification
Point of View (1st)
Direct Characterization
Theme
Simile
Situational Irony
Dialogue
Mood
Motif
Dramatic Irony
Diction
Allegory
Tone
Narrator
Metaphor
Paradox
Point of View (3rd Limited)
Hyperbole
Plot
Flashback
Point of view (3rd omniscient)
Allusion
Imagery
Verbal Irony
Indirect Characterization
Symbol