Motif Allegory Tone Allusion Figurative Language Simile Point of View (1st) Plot Theme Analogy Direct Characterization Personification Situational Irony Mood Dialogue Point of view (3rd omniscient) Verbal Irony Dramatic Irony Point of View (3rd Limited) Oxymoron Symbol Paradox Flashback Hyperbole Metaphor Diction Indirect Characterization Narrator Imagery Motif Allegory Tone Allusion Figurative Language Simile Point of View (1st) Plot Theme Analogy Direct Characterization Personification Situational Irony Mood Dialogue Point of view (3rd omniscient) Verbal Irony Dramatic Irony Point of View (3rd Limited) Oxymoron Symbol Paradox Flashback Hyperbole Metaphor Diction Indirect Characterization Narrator Imagery
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Motif
Allegory
Tone
Allusion
Figurative Language
Simile
Point of View (1st)
Plot
Theme
Analogy
Direct Characterization
Personification
Situational Irony
Mood
Dialogue
Point of view (3rd omniscient)
Verbal Irony
Dramatic Irony
Point of View (3rd Limited)
Oxymoron
Symbol
Paradox
Flashback
Hyperbole
Metaphor
Diction
Indirect Characterization
Narrator
Imagery