Free coins at the end Skippable Orbs (not trap) Good trigger usage Beatable "Impossible level" Good Level Bad level design Secret way Good color trigger usage Nothing at all Difficult layout 1 block jumps at normal speed Layout Painfully hard level Bad text usage Good dual gameplay Floating pads/spi kes Long Level 3 free coins Copied Level Blankish Auto Dissapointing beat drop Really long portal spam Decorated level Correct block design Free coins at the end Skippable Orbs (not trap) Good trigger usage Beatable "Impossible level" Good Level Bad level design Secret way Good color trigger usage Nothing at all Difficult layout 1 block jumps at normal speed Layout Painfully hard level Bad text usage Good dual gameplay Floating pads/spi kes Long Level 3 free coins Copied Level Blankish Auto Dissapointing beat drop Really long portal spam Decorated level Correct block design
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Free coins at the end
Skippable Orbs (not trap)
Good trigger usage
Beatable "Impossible level"
Good Level
Bad level design
Secret way
Good color trigger usage
Nothing at all
Difficult layout
1 block jumps at normal speed
Layout
Painfully hard level
Bad text usage
Good dual gameplay
Floating pads/spi
kes
Long Level
3 free coins
Copied Level
Blankish
Auto
Dissapointing beat drop
Really long portal spam
Decorated level
Correct block design