Knowledgeand skillsGenZTechnologyMemoryImmediateand directApplicationQuietGoalOrientedTactile/KinestheticGenYVisualClinicalPerformanceAuditoryInterpersonalStressRelevantGenXTechnicalCompetenceMulti-TaskCompetencyChecklistBabyBoomersNon-VerbalLifeexperiencesKnowledgeWordAssociationReadinessHandsonActivitiesCulturalBackgroundAdvanceIdentifyingstrengthsandweaknessesWorkat ownpaceObservationKnowledgeand skillsGenZTechnologyMemoryImmediateand directApplicationQuietGoalOrientedTactile/KinestheticGenYVisualClinicalPerformanceAuditoryInterpersonalStressRelevantGenXTechnicalCompetenceMulti-TaskCompetencyChecklistBabyBoomersNon-VerbalLifeexperiencesKnowledgeWordAssociationReadinessHandsonActivitiesCulturalBackgroundAdvanceIdentifyingstrengthsandweaknessesWorkat ownpaceObservation

PRECEPTOR and LEARNING - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
G
3
G
4
N
5
B
6
N
7
B
8
I
9
G
10
I
11
O
12
I
13
O
14
N
15
B
16
G
17
O
18
G
19
O
20
G
21
N
22
B
23
I
24
B
25
I
26
N
27
N
28
O
29
B
30
I
  1. O-Knowledge and skills
  2. G-Gen Z
  3. G-Technology
  4. N-Memory
  5. B-Immediate and direct Application
  6. N-Quiet
  7. B-Goal Oriented
  8. I-Tactile/ Kinesthetic
  9. G-Gen Y
  10. I-Visual
  11. O-Clinical Performance
  12. I-Auditory
  13. O-Interpersonal
  14. N-Stress
  15. B-Relevant
  16. G-Gen X
  17. O-Technical Competence
  18. G-Multi-Task
  19. O-Competency Checklist
  20. G-Baby Boomers
  21. N-Non-Verbal
  22. B-Life experiences Knowledge
  23. I-Word Association
  24. B-Readiness
  25. I-Hands on Activities
  26. N-Cultural Background
  27. N-Advance
  28. O-Identifying strengths and weaknesses
  29. B-Work at own pace
  30. I-Observation