Knowledgeand skillsClinicalPerformanceVisualQuietRelevantBabyBoomersHandsonActivitiesTechnologyReadinessNon-VerbalGenZGenYTechnicalCompetenceStressIdentifyingstrengthsandweaknessesInterpersonalAuditoryMemoryWordAssociationAdvanceLifeexperiencesKnowledgeCulturalBackgroundGenXObservationGoalOrientedTactile/KinestheticMulti-TaskWorkat ownpaceImmediateand directApplicationCompetencyChecklistKnowledgeand skillsClinicalPerformanceVisualQuietRelevantBabyBoomersHandsonActivitiesTechnologyReadinessNon-VerbalGenZGenYTechnicalCompetenceStressIdentifyingstrengthsandweaknessesInterpersonalAuditoryMemoryWordAssociationAdvanceLifeexperiencesKnowledgeCulturalBackgroundGenXObservationGoalOrientedTactile/KinestheticMulti-TaskWorkat ownpaceImmediateand directApplicationCompetencyChecklist

PRECEPTOR and LEARNING - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
O
3
I
4
N
5
B
6
G
7
I
8
G
9
B
10
N
11
G
12
G
13
O
14
N
15
O
16
O
17
I
18
N
19
I
20
N
21
B
22
N
23
G
24
I
25
B
26
I
27
G
28
B
29
B
30
O
  1. O-Knowledge and skills
  2. O-Clinical Performance
  3. I-Visual
  4. N-Quiet
  5. B-Relevant
  6. G-Baby Boomers
  7. I-Hands on Activities
  8. G-Technology
  9. B-Readiness
  10. N-Non-Verbal
  11. G-Gen Z
  12. G-Gen Y
  13. O-Technical Competence
  14. N-Stress
  15. O-Identifying strengths and weaknesses
  16. O-Interpersonal
  17. I-Auditory
  18. N-Memory
  19. I-Word Association
  20. N-Advance
  21. B-Life experiences Knowledge
  22. N-Cultural Background
  23. G-Gen X
  24. I-Observation
  25. B-Goal Oriented
  26. I-Tactile/ Kinesthetic
  27. G-Multi-Task
  28. B-Work at own pace
  29. B-Immediate and direct Application
  30. O-Competency Checklist