RelevantGenYCulturalBackgroundInterpersonalMulti-TaskAuditoryLifeexperiencesKnowledgeClinicalPerformanceIdentifyingstrengthsandweaknessesObservationTechnicalCompetenceReadinessNon-VerbalMemoryCompetencyChecklistHandsonActivitiesGenZQuietBabyBoomersKnowledgeand skillsTechnologyImmediateand directApplicationGoalOrientedGenXVisualAdvanceStressWordAssociationWorkat ownpaceTactile/KinestheticRelevantGenYCulturalBackgroundInterpersonalMulti-TaskAuditoryLifeexperiencesKnowledgeClinicalPerformanceIdentifyingstrengthsandweaknessesObservationTechnicalCompetenceReadinessNon-VerbalMemoryCompetencyChecklistHandsonActivitiesGenZQuietBabyBoomersKnowledgeand skillsTechnologyImmediateand directApplicationGoalOrientedGenXVisualAdvanceStressWordAssociationWorkat ownpaceTactile/Kinesthetic

PRECEPTOR and LEARNING - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
G
3
N
4
O
5
G
6
I
7
B
8
O
9
O
10
I
11
O
12
B
13
N
14
N
15
O
16
I
17
G
18
N
19
G
20
O
21
G
22
B
23
B
24
G
25
I
26
N
27
N
28
I
29
B
30
I
  1. B-Relevant
  2. G-Gen Y
  3. N-Cultural Background
  4. O-Interpersonal
  5. G-Multi-Task
  6. I-Auditory
  7. B-Life experiences Knowledge
  8. O-Clinical Performance
  9. O-Identifying strengths and weaknesses
  10. I-Observation
  11. O-Technical Competence
  12. B-Readiness
  13. N-Non-Verbal
  14. N-Memory
  15. O-Competency Checklist
  16. I-Hands on Activities
  17. G-Gen Z
  18. N-Quiet
  19. G-Baby Boomers
  20. O-Knowledge and skills
  21. G-Technology
  22. B-Immediate and direct Application
  23. B-Goal Oriented
  24. G-Gen X
  25. I-Visual
  26. N-Advance
  27. N-Stress
  28. I-Word Association
  29. B-Work at own pace
  30. I-Tactile/ Kinesthetic