MemoryTactile/KinestheticTechnicalCompetenceAuditoryVisualInterpersonalMulti-TaskHandsonActivitiesClinicalPerformanceObservationImmediateand directApplicationRelevantWorkat ownpaceAdvanceKnowledgeand skillsGoalOrientedLifeexperiencesKnowledgeCompetencyChecklistGenYReadinessTechnologyBabyBoomersWordAssociationStressGenZCulturalBackgroundIdentifyingstrengthsandweaknessesQuietGenXNon-VerbalMemoryTactile/KinestheticTechnicalCompetenceAuditoryVisualInterpersonalMulti-TaskHandsonActivitiesClinicalPerformanceObservationImmediateand directApplicationRelevantWorkat ownpaceAdvanceKnowledgeand skillsGoalOrientedLifeexperiencesKnowledgeCompetencyChecklistGenYReadinessTechnologyBabyBoomersWordAssociationStressGenZCulturalBackgroundIdentifyingstrengthsandweaknessesQuietGenXNon-Verbal

PRECEPTOR and LEARNING - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
I
3
O
4
I
5
I
6
O
7
G
8
I
9
O
10
I
11
B
12
B
13
B
14
N
15
O
16
B
17
B
18
O
19
G
20
B
21
G
22
G
23
I
24
N
25
G
26
N
27
O
28
N
29
G
30
N
  1. N-Memory
  2. I-Tactile/ Kinesthetic
  3. O-Technical Competence
  4. I-Auditory
  5. I-Visual
  6. O-Interpersonal
  7. G-Multi-Task
  8. I-Hands on Activities
  9. O-Clinical Performance
  10. I-Observation
  11. B-Immediate and direct Application
  12. B-Relevant
  13. B-Work at own pace
  14. N-Advance
  15. O-Knowledge and skills
  16. B-Goal Oriented
  17. B-Life experiences Knowledge
  18. O-Competency Checklist
  19. G-Gen Y
  20. B-Readiness
  21. G-Technology
  22. G-Baby Boomers
  23. I-Word Association
  24. N-Stress
  25. G-Gen Z
  26. N-Cultural Background
  27. O-Identifying strengths and weaknesses
  28. N-Quiet
  29. G-Gen X
  30. N-Non-Verbal