losslesscompressionGIFobject-orientedprogramming(OOP)MPEG-1AudioLayer3(MP3)Interactivediskcachelossycompressioncascadingstylesheets(CSS)ObjectAcitveXMovingPicturesExpertsGroup(MPEG)JavaLiveScriptGeolocationDynamicEPSAppletsAIFFevent-drivenJPEGAUAudioVideoInterleave(AVI)MusicalInstrumentDigitalInterface(MIDI)CodeclosslesscompressionGIFobject-orientedprogramming(OOP)MPEG-1AudioLayer3(MP3)Interactivediskcachelossycompressioncascadingstylesheets(CSS)ObjectAcitveXMovingPicturesExpertsGroup(MPEG)JavaLiveScriptGeolocationDynamicEPSAppletsAIFFevent-drivenJPEGAUAudioVideoInterleave(AVI)MusicalInstrumentDigitalInterface(MIDI)Codec

IBA Lesson 5-1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. lossless compression
  2. GIF
  3. object-oriented programming (OOP)
  4. MPEG-1 Audio Layer3 (MP3)
  5. Interactive
  6. disk cache
  7. lossy compression
  8. cascading style sheets (CSS)
  9. Object
  10. AcitveX
  11. Moving Pictures Experts Group (MPEG)
  12. Java
  13. LiveScript
  14. Geolocation
  15. Dynamic
  16. EPS
  17. Applets
  18. AIFF
  19. event-driven
  20. JPEG
  21. AU
  22. Audio Video Interleave (AVI)
  23. Musical Instrument Digital Interface (MIDI)
  24. Codec