GeolocationGIFAIFFInteractiveAcitveXCodecLiveScriptObjectDynamiclossycompressionAUdiskcacheobject-orientedprogramming(OOP)MusicalInstrumentDigitalInterface(MIDI)JavaJPEGMovingPicturesExpertsGroup(MPEG)event-drivenMPEG-1AudioLayer3(MP3)EPSAudioVideoInterleave(AVI)losslesscompressionAppletscascadingstylesheets(CSS)GeolocationGIFAIFFInteractiveAcitveXCodecLiveScriptObjectDynamiclossycompressionAUdiskcacheobject-orientedprogramming(OOP)MusicalInstrumentDigitalInterface(MIDI)JavaJPEGMovingPicturesExpertsGroup(MPEG)event-drivenMPEG-1AudioLayer3(MP3)EPSAudioVideoInterleave(AVI)losslesscompressionAppletscascadingstylesheets(CSS)

IBA Lesson 5-1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Geolocation
  2. GIF
  3. AIFF
  4. Interactive
  5. AcitveX
  6. Codec
  7. LiveScript
  8. Object
  9. Dynamic
  10. lossy compression
  11. AU
  12. disk cache
  13. object-oriented programming (OOP)
  14. Musical Instrument Digital Interface (MIDI)
  15. Java
  16. JPEG
  17. Moving Pictures Experts Group (MPEG)
  18. event-driven
  19. MPEG-1 Audio Layer3 (MP3)
  20. EPS
  21. Audio Video Interleave (AVI)
  22. lossless compression
  23. Applets
  24. cascading style sheets (CSS)