AUevent-drivenObjectLiveScriptMusicalInstrumentDigitalInterface(MIDI)lossycompressionAIFFlosslesscompressionDynamiccascadingstylesheets(CSS)object-orientedprogramming(OOP)AppletsAcitveXGeolocationInteractiveCodecGIFJPEGMPEG-1AudioLayer3(MP3)JavaAudioVideoInterleave(AVI)EPSdiskcacheMovingPicturesExpertsGroup(MPEG)AUevent-drivenObjectLiveScriptMusicalInstrumentDigitalInterface(MIDI)lossycompressionAIFFlosslesscompressionDynamiccascadingstylesheets(CSS)object-orientedprogramming(OOP)AppletsAcitveXGeolocationInteractiveCodecGIFJPEGMPEG-1AudioLayer3(MP3)JavaAudioVideoInterleave(AVI)EPSdiskcacheMovingPicturesExpertsGroup(MPEG)

IBA Lesson 5-1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. AU
  2. event-driven
  3. Object
  4. LiveScript
  5. Musical Instrument Digital Interface (MIDI)
  6. lossy compression
  7. AIFF
  8. lossless compression
  9. Dynamic
  10. cascading style sheets (CSS)
  11. object-oriented programming (OOP)
  12. Applets
  13. AcitveX
  14. Geolocation
  15. Interactive
  16. Codec
  17. GIF
  18. JPEG
  19. MPEG-1 Audio Layer3 (MP3)
  20. Java
  21. Audio Video Interleave (AVI)
  22. EPS
  23. disk cache
  24. Moving Pictures Experts Group (MPEG)