JPEGAppletsInteractiveLiveScriptevent-drivenMusicalInstrumentDigitalInterface(MIDI)MovingPicturesExpertsGroup(MPEG)AIFFAudioVideoInterleave(AVI)EPSdiskcacheAcitveXlossycompressionlosslesscompressionobject-orientedprogramming(OOP)DynamicJavaMPEG-1AudioLayer3(MP3)cascadingstylesheets(CSS)CodecGIFAUGeolocationObjectJPEGAppletsInteractiveLiveScriptevent-drivenMusicalInstrumentDigitalInterface(MIDI)MovingPicturesExpertsGroup(MPEG)AIFFAudioVideoInterleave(AVI)EPSdiskcacheAcitveXlossycompressionlosslesscompressionobject-orientedprogramming(OOP)DynamicJavaMPEG-1AudioLayer3(MP3)cascadingstylesheets(CSS)CodecGIFAUGeolocationObject

IBA Lesson 5-1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. JPEG
  2. Applets
  3. Interactive
  4. LiveScript
  5. event-driven
  6. Musical Instrument Digital Interface (MIDI)
  7. Moving Pictures Experts Group (MPEG)
  8. AIFF
  9. Audio Video Interleave (AVI)
  10. EPS
  11. disk cache
  12. AcitveX
  13. lossy compression
  14. lossless compression
  15. object-oriented programming (OOP)
  16. Dynamic
  17. Java
  18. MPEG-1 Audio Layer3 (MP3)
  19. cascading style sheets (CSS)
  20. Codec
  21. GIF
  22. AU
  23. Geolocation
  24. Object