TimeImpliedAbstractImpliedLine1-PointLinearPerspectiveImpliedShapeShallowSpaceAtmos-phericPerspectiveNon-objectiveRadialBalanceCross-ContourLineStoppedTimeProportionHighKeyArtworkContourLineTenebrismMono-chromaticHierarchicalScaleSubversiveTextureScaleImpliedMotionStipplingAchromaticOpticalColorConceptualUnity2-PointLinearPerspectiveLowKeyArtworkChiara-scuroKineticMotionAsymmetricalBalanceTimeImpliedAbstractImpliedLine1-PointLinearPerspectiveImpliedShapeShallowSpaceAtmos-phericPerspectiveNon-objectiveRadialBalanceCross-ContourLineStoppedTimeProportionHighKeyArtworkContourLineTenebrismMono-chromaticHierarchicalScaleSubversiveTextureScaleImpliedMotionStipplingAchromaticOpticalColorConceptualUnity2-PointLinearPerspectiveLowKeyArtworkChiara-scuroKineticMotionAsymmetricalBalance

Visual Elements/Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Time Implied
  2. Abstract
  3. Implied Line
  4. 1-Point Linear Perspective
  5. Implied Shape
  6. Shallow Space
  7. Atmos-pheric Perspective
  8. Non-objective
  9. Radial Balance
  10. Cross-Contour Line
  11. Stopped Time
  12. Proportion
  13. High Key Artwork
  14. Contour Line
  15. Tenebrism
  16. Mono-chromatic
  17. Hierarchical Scale
  18. Subversive Texture
  19. Scale
  20. Implied Motion
  21. Stippling
  22. Achromatic
  23. Optical Color
  24. Conceptual Unity
  25. 2-Point Linear Perspective
  26. Low Key Artwork
  27. Chiara-scuro
  28. Kinetic Motion
  29. Asymmetrical Balance