StipplingTenebrismConceptualUnityTimeImpliedScaleMono-chromaticHierarchicalScale1-PointLinearPerspectiveHighKeyArtworkAbstractLowKeyArtwork2-PointLinearPerspectiveCross-ContourLineContourLineOpticalColorAchromaticSubversiveTextureNon-objectiveRadialBalanceAsymmetricalBalanceKineticMotionAtmos-phericPerspectiveImpliedShapeImpliedLineShallowSpaceChiara-scuroImpliedMotionProportionStoppedTimeStipplingTenebrismConceptualUnityTimeImpliedScaleMono-chromaticHierarchicalScale1-PointLinearPerspectiveHighKeyArtworkAbstractLowKeyArtwork2-PointLinearPerspectiveCross-ContourLineContourLineOpticalColorAchromaticSubversiveTextureNon-objectiveRadialBalanceAsymmetricalBalanceKineticMotionAtmos-phericPerspectiveImpliedShapeImpliedLineShallowSpaceChiara-scuroImpliedMotionProportionStoppedTime

Visual Elements/Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Stippling
  2. Tenebrism
  3. Conceptual Unity
  4. Time Implied
  5. Scale
  6. Mono-chromatic
  7. Hierarchical Scale
  8. 1-Point Linear Perspective
  9. High Key Artwork
  10. Abstract
  11. Low Key Artwork
  12. 2-Point Linear Perspective
  13. Cross-Contour Line
  14. Contour Line
  15. Optical Color
  16. Achromatic
  17. Subversive Texture
  18. Non-objective
  19. Radial Balance
  20. Asymmetrical Balance
  21. Kinetic Motion
  22. Atmos-pheric Perspective
  23. Implied Shape
  24. Implied Line
  25. Shallow Space
  26. Chiara-scuro
  27. Implied Motion
  28. Proportion
  29. Stopped Time