Tenebrism1-PointLinearPerspectiveAbstractAtmos-phericPerspectiveMono-chromaticKineticMotionNon-objectiveImpliedLineImpliedMotionHighKeyArtworkChiara-scuroRadialBalanceSubversiveTextureContourLineTimeImpliedOpticalColorStoppedTimeConceptualUnityLowKeyArtworkStipplingAchromaticCross-ContourLineHierarchicalScaleScaleShallowSpaceImpliedShape2-PointLinearPerspectiveAsymmetricalBalanceProportionTenebrism1-PointLinearPerspectiveAbstractAtmos-phericPerspectiveMono-chromaticKineticMotionNon-objectiveImpliedLineImpliedMotionHighKeyArtworkChiara-scuroRadialBalanceSubversiveTextureContourLineTimeImpliedOpticalColorStoppedTimeConceptualUnityLowKeyArtworkStipplingAchromaticCross-ContourLineHierarchicalScaleScaleShallowSpaceImpliedShape2-PointLinearPerspectiveAsymmetricalBalanceProportion

Visual Elements/Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Tenebrism
  2. 1-Point Linear Perspective
  3. Abstract
  4. Atmos-pheric Perspective
  5. Mono-chromatic
  6. Kinetic Motion
  7. Non-objective
  8. Implied Line
  9. Implied Motion
  10. High Key Artwork
  11. Chiara-scuro
  12. Radial Balance
  13. Subversive Texture
  14. Contour Line
  15. Time Implied
  16. Optical Color
  17. Stopped Time
  18. Conceptual Unity
  19. Low Key Artwork
  20. Stippling
  21. Achromatic
  22. Cross-Contour Line
  23. Hierarchical Scale
  24. Scale
  25. Shallow Space
  26. Implied Shape
  27. 2-Point Linear Perspective
  28. Asymmetrical Balance
  29. Proportion