AsymmetricalBalanceSubversiveTextureRadialBalance1-PointLinearPerspectiveProportionScaleLowKeyArtworkTenebrismAtmos-phericPerspectiveOpticalColor2-PointLinearPerspectiveContourLineCross-ContourLineHighKeyArtworkHierarchicalScaleAbstractImpliedMotionAchromaticKineticMotionTimeImpliedConceptualUnityImpliedShapeChiara-scuroStipplingShallowSpaceNon-objectiveStoppedTimeImpliedLineMono-chromaticAsymmetricalBalanceSubversiveTextureRadialBalance1-PointLinearPerspectiveProportionScaleLowKeyArtworkTenebrismAtmos-phericPerspectiveOpticalColor2-PointLinearPerspectiveContourLineCross-ContourLineHighKeyArtworkHierarchicalScaleAbstractImpliedMotionAchromaticKineticMotionTimeImpliedConceptualUnityImpliedShapeChiara-scuroStipplingShallowSpaceNon-objectiveStoppedTimeImpliedLineMono-chromatic

Visual Elements/Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Asymmetrical Balance
  2. Subversive Texture
  3. Radial Balance
  4. 1-Point Linear Perspective
  5. Proportion
  6. Scale
  7. Low Key Artwork
  8. Tenebrism
  9. Atmos-pheric Perspective
  10. Optical Color
  11. 2-Point Linear Perspective
  12. Contour Line
  13. Cross-Contour Line
  14. High Key Artwork
  15. Hierarchical Scale
  16. Abstract
  17. Implied Motion
  18. Achromatic
  19. Kinetic Motion
  20. Time Implied
  21. Conceptual Unity
  22. Implied Shape
  23. Chiara-scuro
  24. Stippling
  25. Shallow Space
  26. Non-objective
  27. Stopped Time
  28. Implied Line
  29. Mono-chromatic