Mono-chromaticAtmos-phericPerspectiveImpliedMotionNon-objectiveAsymmetricalBalanceKineticMotionConceptualUnityHierarchicalScaleLowKeyArtwork1-PointLinearPerspectiveTenebrismImpliedShapeAchromaticShallowSpaceAbstractSubversiveTextureStoppedTimeImpliedLineProportionContourLineTimeImpliedStipplingChiara-scuro2-PointLinearPerspectiveScaleRadialBalanceOpticalColorCross-ContourLineHighKeyArtworkMono-chromaticAtmos-phericPerspectiveImpliedMotionNon-objectiveAsymmetricalBalanceKineticMotionConceptualUnityHierarchicalScaleLowKeyArtwork1-PointLinearPerspectiveTenebrismImpliedShapeAchromaticShallowSpaceAbstractSubversiveTextureStoppedTimeImpliedLineProportionContourLineTimeImpliedStipplingChiara-scuro2-PointLinearPerspectiveScaleRadialBalanceOpticalColorCross-ContourLineHighKeyArtwork

Visual Elements/Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mono-chromatic
  2. Atmos-pheric Perspective
  3. Implied Motion
  4. Non-objective
  5. Asymmetrical Balance
  6. Kinetic Motion
  7. Conceptual Unity
  8. Hierarchical Scale
  9. Low Key Artwork
  10. 1-Point Linear Perspective
  11. Tenebrism
  12. Implied Shape
  13. Achromatic
  14. Shallow Space
  15. Abstract
  16. Subversive Texture
  17. Stopped Time
  18. Implied Line
  19. Proportion
  20. Contour Line
  21. Time Implied
  22. Stippling
  23. Chiara-scuro
  24. 2-Point Linear Perspective
  25. Scale
  26. Radial Balance
  27. Optical Color
  28. Cross-Contour Line
  29. High Key Artwork