HierarchicalScaleOpticalColorScaleLowKeyArtwork2-PointLinearPerspectiveCross-ContourLineTenebrismMono-chromaticHighKeyArtworkRadialBalanceStipplingConceptualUnity1-PointLinearPerspectiveShallowSpaceSubversiveTextureProportionImpliedMotionChiara-scuroTimeImpliedAbstractAtmos-phericPerspectiveNon-objectiveImpliedShapeImpliedLineAchromaticStoppedTimeContourLineKineticMotionAsymmetricalBalanceHierarchicalScaleOpticalColorScaleLowKeyArtwork2-PointLinearPerspectiveCross-ContourLineTenebrismMono-chromaticHighKeyArtworkRadialBalanceStipplingConceptualUnity1-PointLinearPerspectiveShallowSpaceSubversiveTextureProportionImpliedMotionChiara-scuroTimeImpliedAbstractAtmos-phericPerspectiveNon-objectiveImpliedShapeImpliedLineAchromaticStoppedTimeContourLineKineticMotionAsymmetricalBalance

Visual Elements/Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hierarchical Scale
  2. Optical Color
  3. Scale
  4. Low Key Artwork
  5. 2-Point Linear Perspective
  6. Cross-Contour Line
  7. Tenebrism
  8. Mono-chromatic
  9. High Key Artwork
  10. Radial Balance
  11. Stippling
  12. Conceptual Unity
  13. 1-Point Linear Perspective
  14. Shallow Space
  15. Subversive Texture
  16. Proportion
  17. Implied Motion
  18. Chiara-scuro
  19. Time Implied
  20. Abstract
  21. Atmos-pheric Perspective
  22. Non-objective
  23. Implied Shape
  24. Implied Line
  25. Achromatic
  26. Stopped Time
  27. Contour Line
  28. Kinetic Motion
  29. Asymmetrical Balance