ImpliedLineOpticalColorRadialBalanceTenebrismMono-chromaticShallowSpaceChiara-scuroCross-ContourLineLowKeyArtwork1-PointLinearPerspectiveProportionContourLineHierarchicalScale2-PointLinearPerspectiveConceptualUnitySubversiveTextureStoppedTimeImpliedShapeImpliedMotionTimeImpliedHighKeyArtworkKineticMotionAbstractAtmos-phericPerspectiveAchromaticNon-objectiveStipplingScaleAsymmetricalBalanceImpliedLineOpticalColorRadialBalanceTenebrismMono-chromaticShallowSpaceChiara-scuroCross-ContourLineLowKeyArtwork1-PointLinearPerspectiveProportionContourLineHierarchicalScale2-PointLinearPerspectiveConceptualUnitySubversiveTextureStoppedTimeImpliedShapeImpliedMotionTimeImpliedHighKeyArtworkKineticMotionAbstractAtmos-phericPerspectiveAchromaticNon-objectiveStipplingScaleAsymmetricalBalance

Visual Elements/Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Implied Line
  2. Optical Color
  3. Radial Balance
  4. Tenebrism
  5. Mono-chromatic
  6. Shallow Space
  7. Chiara-scuro
  8. Cross-Contour Line
  9. Low Key Artwork
  10. 1-Point Linear Perspective
  11. Proportion
  12. Contour Line
  13. Hierarchical Scale
  14. 2-Point Linear Perspective
  15. Conceptual Unity
  16. Subversive Texture
  17. Stopped Time
  18. Implied Shape
  19. Implied Motion
  20. Time Implied
  21. High Key Artwork
  22. Kinetic Motion
  23. Abstract
  24. Atmos-pheric Perspective
  25. Achromatic
  26. Non-objective
  27. Stippling
  28. Scale
  29. Asymmetrical Balance