Chiara-scuroHierarchicalScaleNon-objectiveHighKeyArtworkConceptualUnityImpliedLineSubversiveTextureAsymmetricalBalanceStipplingRadialBalanceShallowSpaceLowKeyArtworkCross-ContourLineAchromaticScaleImpliedShapeKineticMotionProportionContourLineTenebrism1-PointLinearPerspectiveTimeImpliedOpticalColorImpliedMotionAbstract2-PointLinearPerspectiveMono-chromaticStoppedTimeAtmos-phericPerspectiveChiara-scuroHierarchicalScaleNon-objectiveHighKeyArtworkConceptualUnityImpliedLineSubversiveTextureAsymmetricalBalanceStipplingRadialBalanceShallowSpaceLowKeyArtworkCross-ContourLineAchromaticScaleImpliedShapeKineticMotionProportionContourLineTenebrism1-PointLinearPerspectiveTimeImpliedOpticalColorImpliedMotionAbstract2-PointLinearPerspectiveMono-chromaticStoppedTimeAtmos-phericPerspective

Visual Elements/Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Chiara-scuro
  2. Hierarchical Scale
  3. Non-objective
  4. High Key Artwork
  5. Conceptual Unity
  6. Implied Line
  7. Subversive Texture
  8. Asymmetrical Balance
  9. Stippling
  10. Radial Balance
  11. Shallow Space
  12. Low Key Artwork
  13. Cross-Contour Line
  14. Achromatic
  15. Scale
  16. Implied Shape
  17. Kinetic Motion
  18. Proportion
  19. Contour Line
  20. Tenebrism
  21. 1-Point Linear Perspective
  22. Time Implied
  23. Optical Color
  24. Implied Motion
  25. Abstract
  26. 2-Point Linear Perspective
  27. Mono-chromatic
  28. Stopped Time
  29. Atmos-pheric Perspective