LowKeyArtworkMono-chromaticStoppedTimeKineticMotionHierarchicalScaleContourLineTenebrismImpliedShapeHighKeyArtworkImpliedMotionImpliedLineScaleNon-objectiveRadialBalanceAchromaticAtmos-phericPerspectiveProportionTimeImpliedAsymmetricalBalanceSubversiveTextureStippling2-PointLinearPerspectiveShallowSpaceCross-ContourLineOpticalColorAbstractChiara-scuroConceptualUnity1-PointLinearPerspectiveLowKeyArtworkMono-chromaticStoppedTimeKineticMotionHierarchicalScaleContourLineTenebrismImpliedShapeHighKeyArtworkImpliedMotionImpliedLineScaleNon-objectiveRadialBalanceAchromaticAtmos-phericPerspectiveProportionTimeImpliedAsymmetricalBalanceSubversiveTextureStippling2-PointLinearPerspectiveShallowSpaceCross-ContourLineOpticalColorAbstractChiara-scuroConceptualUnity1-PointLinearPerspective

Visual Elements/Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Low Key Artwork
  2. Mono-chromatic
  3. Stopped Time
  4. Kinetic Motion
  5. Hierarchical Scale
  6. Contour Line
  7. Tenebrism
  8. Implied Shape
  9. High Key Artwork
  10. Implied Motion
  11. Implied Line
  12. Scale
  13. Non-objective
  14. Radial Balance
  15. Achromatic
  16. Atmos-pheric Perspective
  17. Proportion
  18. Time Implied
  19. Asymmetrical Balance
  20. Subversive Texture
  21. Stippling
  22. 2-Point Linear Perspective
  23. Shallow Space
  24. Cross-Contour Line
  25. Optical Color
  26. Abstract
  27. Chiara-scuro
  28. Conceptual Unity
  29. 1-Point Linear Perspective