HighKeyArtworkKineticMotionImpliedLineTenebrismImpliedMotionScaleMono-chromaticAchromaticRadialBalanceConceptualUnitySubversiveTexture2-PointLinearPerspectiveStipplingChiara-scuroCross-ContourLineImpliedShapeProportionTimeImpliedShallowSpaceHierarchicalScaleAsymmetricalBalance1-PointLinearPerspectiveNon-objectiveOpticalColorAbstractStoppedTimeAtmos-phericPerspectiveLowKeyArtworkContourLineHighKeyArtworkKineticMotionImpliedLineTenebrismImpliedMotionScaleMono-chromaticAchromaticRadialBalanceConceptualUnitySubversiveTexture2-PointLinearPerspectiveStipplingChiara-scuroCross-ContourLineImpliedShapeProportionTimeImpliedShallowSpaceHierarchicalScaleAsymmetricalBalance1-PointLinearPerspectiveNon-objectiveOpticalColorAbstractStoppedTimeAtmos-phericPerspectiveLowKeyArtworkContourLine

Visual Elements/Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. High Key Artwork
  2. Kinetic Motion
  3. Implied Line
  4. Tenebrism
  5. Implied Motion
  6. Scale
  7. Mono-chromatic
  8. Achromatic
  9. Radial Balance
  10. Conceptual Unity
  11. Subversive Texture
  12. 2-Point Linear Perspective
  13. Stippling
  14. Chiara-scuro
  15. Cross-Contour Line
  16. Implied Shape
  17. Proportion
  18. Time Implied
  19. Shallow Space
  20. Hierarchical Scale
  21. Asymmetrical Balance
  22. 1-Point Linear Perspective
  23. Non-objective
  24. Optical Color
  25. Abstract
  26. Stopped Time
  27. Atmos-pheric Perspective
  28. Low Key Artwork
  29. Contour Line