AchromaticImpliedLineNon-objectiveMono-chromaticImpliedMotionChiara-scuroOpticalColorProportionKineticMotionHierarchicalScale1-PointLinearPerspectiveRadialBalanceSubversiveTextureShallowSpaceLowKeyArtworkCross-ContourLineStoppedTimeTenebrismScaleImpliedShapeAsymmetricalBalance2-PointLinearPerspectiveAbstractAtmos-phericPerspectiveConceptualUnityTimeImpliedStipplingContourLineHighKeyArtworkAchromaticImpliedLineNon-objectiveMono-chromaticImpliedMotionChiara-scuroOpticalColorProportionKineticMotionHierarchicalScale1-PointLinearPerspectiveRadialBalanceSubversiveTextureShallowSpaceLowKeyArtworkCross-ContourLineStoppedTimeTenebrismScaleImpliedShapeAsymmetricalBalance2-PointLinearPerspectiveAbstractAtmos-phericPerspectiveConceptualUnityTimeImpliedStipplingContourLineHighKeyArtwork

Visual Elements/Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Achromatic
  2. Implied Line
  3. Non-objective
  4. Mono-chromatic
  5. Implied Motion
  6. Chiara-scuro
  7. Optical Color
  8. Proportion
  9. Kinetic Motion
  10. Hierarchical Scale
  11. 1-Point Linear Perspective
  12. Radial Balance
  13. Subversive Texture
  14. Shallow Space
  15. Low Key Artwork
  16. Cross-Contour Line
  17. Stopped Time
  18. Tenebrism
  19. Scale
  20. Implied Shape
  21. Asymmetrical Balance
  22. 2-Point Linear Perspective
  23. Abstract
  24. Atmos-pheric Perspective
  25. Conceptual Unity
  26. Time Implied
  27. Stippling
  28. Contour Line
  29. High Key Artwork