SubversiveTextureAsymmetricalBalanceMono-chromaticStipplingImpliedLine1-PointLinearPerspectiveImpliedMotionHierarchicalScaleProportionTenebrismKineticMotionTimeImpliedAchromaticStoppedTimeScaleAbstractShallowSpaceRadialBalanceLowKeyArtworkHighKeyArtworkCross-ContourLineAtmos-phericPerspectiveContourLine2-PointLinearPerspectiveConceptualUnityOpticalColorImpliedShapeNon-objectiveChiara-scuroSubversiveTextureAsymmetricalBalanceMono-chromaticStipplingImpliedLine1-PointLinearPerspectiveImpliedMotionHierarchicalScaleProportionTenebrismKineticMotionTimeImpliedAchromaticStoppedTimeScaleAbstractShallowSpaceRadialBalanceLowKeyArtworkHighKeyArtworkCross-ContourLineAtmos-phericPerspectiveContourLine2-PointLinearPerspectiveConceptualUnityOpticalColorImpliedShapeNon-objectiveChiara-scuro

Visual Elements/Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Subversive Texture
  2. Asymmetrical Balance
  3. Mono-chromatic
  4. Stippling
  5. Implied Line
  6. 1-Point Linear Perspective
  7. Implied Motion
  8. Hierarchical Scale
  9. Proportion
  10. Tenebrism
  11. Kinetic Motion
  12. Time Implied
  13. Achromatic
  14. Stopped Time
  15. Scale
  16. Abstract
  17. Shallow Space
  18. Radial Balance
  19. Low Key Artwork
  20. High Key Artwork
  21. Cross-Contour Line
  22. Atmos-pheric Perspective
  23. Contour Line
  24. 2-Point Linear Perspective
  25. Conceptual Unity
  26. Optical Color
  27. Implied Shape
  28. Non-objective
  29. Chiara-scuro