ImpliedShapeHighKeyArtworkConceptualUnityChiara-scuroScaleStoppedTimeContourLine2-PointLinearPerspectiveStipplingTenebrismShallowSpaceMono-chromaticTimeImpliedSubversiveTextureKineticMotion1-PointLinearPerspectiveHierarchicalScaleAchromaticImpliedLineAsymmetricalBalanceLowKeyArtworkOpticalColorRadialBalanceProportionImpliedMotionAbstractNon-objectiveAtmos-phericPerspectiveCross-ContourLineImpliedShapeHighKeyArtworkConceptualUnityChiara-scuroScaleStoppedTimeContourLine2-PointLinearPerspectiveStipplingTenebrismShallowSpaceMono-chromaticTimeImpliedSubversiveTextureKineticMotion1-PointLinearPerspectiveHierarchicalScaleAchromaticImpliedLineAsymmetricalBalanceLowKeyArtworkOpticalColorRadialBalanceProportionImpliedMotionAbstractNon-objectiveAtmos-phericPerspectiveCross-ContourLine

Visual Elements/Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Implied Shape
  2. High Key Artwork
  3. Conceptual Unity
  4. Chiara-scuro
  5. Scale
  6. Stopped Time
  7. Contour Line
  8. 2-Point Linear Perspective
  9. Stippling
  10. Tenebrism
  11. Shallow Space
  12. Mono-chromatic
  13. Time Implied
  14. Subversive Texture
  15. Kinetic Motion
  16. 1-Point Linear Perspective
  17. Hierarchical Scale
  18. Achromatic
  19. Implied Line
  20. Asymmetrical Balance
  21. Low Key Artwork
  22. Optical Color
  23. Radial Balance
  24. Proportion
  25. Implied Motion
  26. Abstract
  27. Non-objective
  28. Atmos-pheric Perspective
  29. Cross-Contour Line