ConceptualUnityImpliedShapeImpliedLine1-PointLinearPerspectiveOpticalColorContourLineAbstractSubversiveTextureTimeImpliedTenebrismHierarchicalScaleStoppedTimeLowKeyArtworkAsymmetricalBalanceImpliedMotionHighKeyArtworkCross-ContourLineRadialBalanceProportionMono-chromaticShallowSpaceAchromaticKineticMotionStipplingAtmos-phericPerspectiveNon-objectiveChiara-scuro2-PointLinearPerspectiveScaleConceptualUnityImpliedShapeImpliedLine1-PointLinearPerspectiveOpticalColorContourLineAbstractSubversiveTextureTimeImpliedTenebrismHierarchicalScaleStoppedTimeLowKeyArtworkAsymmetricalBalanceImpliedMotionHighKeyArtworkCross-ContourLineRadialBalanceProportionMono-chromaticShallowSpaceAchromaticKineticMotionStipplingAtmos-phericPerspectiveNon-objectiveChiara-scuro2-PointLinearPerspectiveScale

Visual Elements/Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Conceptual Unity
  2. Implied Shape
  3. Implied Line
  4. 1-Point Linear Perspective
  5. Optical Color
  6. Contour Line
  7. Abstract
  8. Subversive Texture
  9. Time Implied
  10. Tenebrism
  11. Hierarchical Scale
  12. Stopped Time
  13. Low Key Artwork
  14. Asymmetrical Balance
  15. Implied Motion
  16. High Key Artwork
  17. Cross-Contour Line
  18. Radial Balance
  19. Proportion
  20. Mono-chromatic
  21. Shallow Space
  22. Achromatic
  23. Kinetic Motion
  24. Stippling
  25. Atmos-pheric Perspective
  26. Non-objective
  27. Chiara-scuro
  28. 2-Point Linear Perspective
  29. Scale