Chiara-scuroRadialBalanceImpliedLineImpliedMotionLowKeyArtworkNon-objectiveImpliedShapeConceptualUnityCross-ContourLineTenebrismScaleKineticMotionOpticalColorProportionContourLineStippling2-PointLinearPerspectiveAchromaticAtmos-phericPerspectiveSubversiveTextureStoppedTimeMono-chromaticHighKeyArtworkAsymmetricalBalanceTimeImplied1-PointLinearPerspectiveHierarchicalScaleAbstractShallowSpaceChiara-scuroRadialBalanceImpliedLineImpliedMotionLowKeyArtworkNon-objectiveImpliedShapeConceptualUnityCross-ContourLineTenebrismScaleKineticMotionOpticalColorProportionContourLineStippling2-PointLinearPerspectiveAchromaticAtmos-phericPerspectiveSubversiveTextureStoppedTimeMono-chromaticHighKeyArtworkAsymmetricalBalanceTimeImplied1-PointLinearPerspectiveHierarchicalScaleAbstractShallowSpace

Visual Elements/Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
  1. Chiara-scuro
  2. Radial Balance
  3. Implied Line
  4. Implied Motion
  5. Low Key Artwork
  6. Non-objective
  7. Implied Shape
  8. Conceptual Unity
  9. Cross-Contour Line
  10. Tenebrism
  11. Scale
  12. Kinetic Motion
  13. Optical Color
  14. Proportion
  15. Contour Line
  16. Stippling
  17. 2-Point Linear Perspective
  18. Achromatic
  19. Atmos-pheric Perspective
  20. Subversive Texture
  21. Stopped Time
  22. Mono-chromatic
  23. High Key Artwork
  24. Asymmetrical Balance
  25. Time Implied
  26. 1-Point Linear Perspective
  27. Hierarchical Scale
  28. Abstract
  29. Shallow Space