ImpliedShapeMono-chromaticTenebrismChiara-scuroConceptualUnity2-PointLinearPerspectiveRadialBalanceHighKeyArtworkScaleStipplingAbstractTimeImpliedKineticMotionOpticalColorImpliedLineImpliedMotionStoppedTimeShallowSpaceSubversiveTextureAsymmetricalBalanceContourLineAchromaticCross-ContourLineNon-objectiveProportionHierarchicalScale1-PointLinearPerspectiveAtmos-phericPerspectiveLowKeyArtworkImpliedShapeMono-chromaticTenebrismChiara-scuroConceptualUnity2-PointLinearPerspectiveRadialBalanceHighKeyArtworkScaleStipplingAbstractTimeImpliedKineticMotionOpticalColorImpliedLineImpliedMotionStoppedTimeShallowSpaceSubversiveTextureAsymmetricalBalanceContourLineAchromaticCross-ContourLineNon-objectiveProportionHierarchicalScale1-PointLinearPerspectiveAtmos-phericPerspectiveLowKeyArtwork

Visual Elements/Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Implied Shape
  2. Mono-chromatic
  3. Tenebrism
  4. Chiara-scuro
  5. Conceptual Unity
  6. 2-Point Linear Perspective
  7. Radial Balance
  8. High Key Artwork
  9. Scale
  10. Stippling
  11. Abstract
  12. Time Implied
  13. Kinetic Motion
  14. Optical Color
  15. Implied Line
  16. Implied Motion
  17. Stopped Time
  18. Shallow Space
  19. Subversive Texture
  20. Asymmetrical Balance
  21. Contour Line
  22. Achromatic
  23. Cross-Contour Line
  24. Non-objective
  25. Proportion
  26. Hierarchical Scale
  27. 1-Point Linear Perspective
  28. Atmos-pheric Perspective
  29. Low Key Artwork