Dialogue 1st person point of view Narrative Text Simile Metaphor Entertain Antagonist Opinions Antagonist Sensory Language Procedural text Expository text Explain Rhyme Scheme Alliteration Idiom 3rd person omniscient Inform Expository Text Features Persuade Genres Expository Text Structures 3rd person limited Hyperbole Stanzas Personification 2nd person point of view Dialogue 1st person point of view Narrative Text Simile Metaphor Entertain Antagonist Opinions Antagonist Sensory Language Procedural text Expository text Explain Rhyme Scheme Alliteration Idiom 3rd person omniscient Inform Expository Text Features Persuade Genres Expository Text Structures 3rd person limited Hyperbole Stanzas Personification 2nd person point of view
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dialogue
1st person point of view
Narrative Text
Simile
Metaphor
Entertain
Antagonist
Opinions
Antagonist
Sensory Language
Procedural text
Expository text
Explain
Rhyme Scheme
Alliteration
Idiom
3rd person omniscient
Inform
Expository Text Features
Persuade
Genres
Expository Text Structures
3rd person limited
Hyperbole
Stanzas
Personification
2nd person point of view