Personification Antagonist Simile Entertain Genres 2nd person point of view Narrative Text Procedural text 3rd person limited Idiom Expository Text Features Opinions Antagonist Inform Sensory Language Stanzas Expository text Hyperbole 3rd person omniscient Rhyme Scheme Explain Persuade Metaphor Dialogue Expository Text Structures Alliteration 1st person point of view Personification Antagonist Simile Entertain Genres 2nd person point of view Narrative Text Procedural text 3rd person limited Idiom Expository Text Features Opinions Antagonist Inform Sensory Language Stanzas Expository text Hyperbole 3rd person omniscient Rhyme Scheme Explain Persuade Metaphor Dialogue Expository Text Structures Alliteration 1st person point of view
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Personification
Antagonist
Simile
Entertain
Genres
2nd person point of view
Narrative Text
Procedural text
3rd person limited
Idiom
Expository Text Features
Opinions
Antagonist
Inform
Sensory Language
Stanzas
Expository text
Hyperbole
3rd person omniscient
Rhyme Scheme
Explain
Persuade
Metaphor
Dialogue
Expository Text Structures
Alliteration
1st person point of view