Procedural text 3rd person limited 2nd person point of view Personification 3rd person omniscient Antagonist Rhyme Scheme Metaphor Genres Hyperbole Idiom Explain 1st person point of view Opinions Inform Expository Text Features Simile Sensory Language Expository Text Structures Persuade Narrative Text Alliteration Antagonist Expository text Dialogue Stanzas Entertain Procedural text 3rd person limited 2nd person point of view Personification 3rd person omniscient Antagonist Rhyme Scheme Metaphor Genres Hyperbole Idiom Explain 1st person point of view Opinions Inform Expository Text Features Simile Sensory Language Expository Text Structures Persuade Narrative Text Alliteration Antagonist Expository text Dialogue Stanzas Entertain
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Procedural text
3rd person limited
2nd person point of view
Personification
3rd person omniscient
Antagonist
Rhyme Scheme
Metaphor
Genres
Hyperbole
Idiom
Explain
1st person point of view
Opinions
Inform
Expository Text Features
Simile
Sensory Language
Expository Text Structures
Persuade
Narrative Text
Alliteration
Antagonist
Expository text
Dialogue
Stanzas
Entertain