Narrative Text Metaphor Stanzas Inform Explain Opinions Dialogue Alliteration Persuade Simile Rhyme Scheme 1st person point of view Expository text Expository Text Features 3rd person omniscient Sensory Language Personification Genres 3rd person limited Hyperbole Antagonist Expository Text Structures Antagonist Procedural text 2nd person point of view Entertain Idiom Narrative Text Metaphor Stanzas Inform Explain Opinions Dialogue Alliteration Persuade Simile Rhyme Scheme 1st person point of view Expository text Expository Text Features 3rd person omniscient Sensory Language Personification Genres 3rd person limited Hyperbole Antagonist Expository Text Structures Antagonist Procedural text 2nd person point of view Entertain Idiom
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Narrative Text
Metaphor
Stanzas
Inform
Explain
Opinions
Dialogue
Alliteration
Persuade
Simile
Rhyme Scheme
1st person point of view
Expository text
Expository Text Features
3rd person omniscient
Sensory Language
Personification
Genres
3rd person limited
Hyperbole
Antagonist
Expository Text Structures
Antagonist
Procedural text
2nd person point of view
Entertain
Idiom