Simile Idiom Genres Rhyme Scheme Sensory Language Stanzas Procedural text 3rd person omniscient Personification Alliteration Metaphor Expository Text Features 2nd person point of view 1st person point of view Hyperbole Persuade Dialogue Expository Text Structures Opinions Antagonist Explain Expository text Inform 3rd person limited Entertain Narrative Text Antagonist Simile Idiom Genres Rhyme Scheme Sensory Language Stanzas Procedural text 3rd person omniscient Personification Alliteration Metaphor Expository Text Features 2nd person point of view 1st person point of view Hyperbole Persuade Dialogue Expository Text Structures Opinions Antagonist Explain Expository text Inform 3rd person limited Entertain Narrative Text Antagonist
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Simile
Idiom
Genres
Rhyme Scheme
Sensory Language
Stanzas
Procedural text
3rd person omniscient
Personification
Alliteration
Metaphor
Expository Text Features
2nd person point of view
1st person point of view
Hyperbole
Persuade
Dialogue
Expository Text Structures
Opinions
Antagonist
Explain
Expository text
Inform
3rd person limited
Entertain
Narrative Text
Antagonist