Narrative Text Entertain Simile 3rd person omniscient Sensory Language Antagonist Alliteration Antagonist Expository Text Structures Explain 3rd person limited Hyperbole Dialogue Persuade 1st person point of view Expository Text Features Stanzas Inform Metaphor Personification Opinions Rhyme Scheme 2nd person point of view Genres Idiom Procedural text Expository text Narrative Text Entertain Simile 3rd person omniscient Sensory Language Antagonist Alliteration Antagonist Expository Text Structures Explain 3rd person limited Hyperbole Dialogue Persuade 1st person point of view Expository Text Features Stanzas Inform Metaphor Personification Opinions Rhyme Scheme 2nd person point of view Genres Idiom Procedural text Expository text
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Narrative Text
Entertain
Simile
3rd person omniscient
Sensory Language
Antagonist
Alliteration
Antagonist
Expository Text Structures
Explain
3rd person limited
Hyperbole
Dialogue
Persuade
1st person point of view
Expository Text Features
Stanzas
Inform
Metaphor
Personification
Opinions
Rhyme Scheme
2nd person point of view
Genres
Idiom
Procedural text
Expository text