Narrative Text Alliteration Sensory Language Stanzas 2nd person point of view Inform Antagonist Genres 3rd person limited Idiom Expository Text Structures Entertain Opinions Metaphor Hyperbole Dialogue Persuade Procedural text 3rd person omniscient Simile Expository Text Features Antagonist 1st person point of view Personification Expository text Rhyme Scheme Explain Narrative Text Alliteration Sensory Language Stanzas 2nd person point of view Inform Antagonist Genres 3rd person limited Idiom Expository Text Structures Entertain Opinions Metaphor Hyperbole Dialogue Persuade Procedural text 3rd person omniscient Simile Expository Text Features Antagonist 1st person point of view Personification Expository text Rhyme Scheme Explain
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Narrative Text
Alliteration
Sensory Language
Stanzas
2nd person point of view
Inform
Antagonist
Genres
3rd person limited
Idiom
Expository Text Structures
Entertain
Opinions
Metaphor
Hyperbole
Dialogue
Persuade
Procedural text
3rd person omniscient
Simile
Expository Text Features
Antagonist
1st person point of view
Personification
Expository text
Rhyme Scheme
Explain