Antagonist Antagonist Expository Text Structures Personification Hyperbole 3rd person limited Expository text Narrative Text Procedural text 1st person point of view Metaphor Persuade Sensory Language Alliteration Idiom Simile Opinions 2nd person point of view Inform Rhyme Scheme Entertain Explain Genres Expository Text Features Dialogue 3rd person omniscient Stanzas Antagonist Antagonist Expository Text Structures Personification Hyperbole 3rd person limited Expository text Narrative Text Procedural text 1st person point of view Metaphor Persuade Sensory Language Alliteration Idiom Simile Opinions 2nd person point of view Inform Rhyme Scheme Entertain Explain Genres Expository Text Features Dialogue 3rd person omniscient Stanzas
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Antagonist
Antagonist
Expository Text Structures
Personification
Hyperbole
3rd person limited
Expository text
Narrative Text
Procedural text
1st person point of view
Metaphor
Persuade
Sensory Language
Alliteration
Idiom
Simile
Opinions
2nd person point of view
Inform
Rhyme Scheme
Entertain
Explain
Genres
Expository Text Features
Dialogue
3rd person omniscient
Stanzas