Antagonist Expository Text Structures Stanzas 1st person point of view Entertain Rhyme Scheme Metaphor Inform Procedural text 2nd person point of view Narrative Text Expository text Explain Dialogue Personification Expository Text Features Idiom Genres 3rd person omniscient Hyperbole Alliteration Sensory Language Simile Persuade 3rd person limited Antagonist Opinions Antagonist Expository Text Structures Stanzas 1st person point of view Entertain Rhyme Scheme Metaphor Inform Procedural text 2nd person point of view Narrative Text Expository text Explain Dialogue Personification Expository Text Features Idiom Genres 3rd person omniscient Hyperbole Alliteration Sensory Language Simile Persuade 3rd person limited Antagonist Opinions
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Antagonist
Expository Text Structures
Stanzas
1st person point of view
Entertain
Rhyme Scheme
Metaphor
Inform
Procedural text
2nd person point of view
Narrative Text
Expository text
Explain
Dialogue
Personification
Expository Text Features
Idiom
Genres
3rd person omniscient
Hyperbole
Alliteration
Sensory Language
Simile
Persuade
3rd person limited
Antagonist
Opinions