Narrative Text Antagonist Opinions Personification Expository text Hyperbole 3rd person omniscient Sensory Language Expository Text Features Expository Text Structures Persuade Rhyme Scheme Simile Stanzas Genres Procedural text Metaphor Antagonist Idiom 1st person point of view Explain 2nd person point of view Alliteration Entertain 3rd person limited Inform Dialogue Narrative Text Antagonist Opinions Personification Expository text Hyperbole 3rd person omniscient Sensory Language Expository Text Features Expository Text Structures Persuade Rhyme Scheme Simile Stanzas Genres Procedural text Metaphor Antagonist Idiom 1st person point of view Explain 2nd person point of view Alliteration Entertain 3rd person limited Inform Dialogue
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Narrative Text
Antagonist
Opinions
Personification
Expository text
Hyperbole
3rd person omniscient
Sensory Language
Expository Text Features
Expository Text Structures
Persuade
Rhyme Scheme
Simile
Stanzas
Genres
Procedural text
Metaphor
Antagonist
Idiom
1st person point of view
Explain
2nd person point of view
Alliteration
Entertain
3rd person limited
Inform
Dialogue