Opinions Entertain Simile Dialogue Antagonist Rhyme Scheme 1st person point of view Persuade Genres Expository Text Structures Personification 3rd person limited Antagonist Expository text Narrative Text 3rd person omniscient Metaphor 2nd person point of view Expository Text Features Explain Alliteration Sensory Language Stanzas Idiom Procedural text Inform Hyperbole Opinions Entertain Simile Dialogue Antagonist Rhyme Scheme 1st person point of view Persuade Genres Expository Text Structures Personification 3rd person limited Antagonist Expository text Narrative Text 3rd person omniscient Metaphor 2nd person point of view Expository Text Features Explain Alliteration Sensory Language Stanzas Idiom Procedural text Inform Hyperbole
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Opinions
Entertain
Simile
Dialogue
Antagonist
Rhyme Scheme
1st person point of view
Persuade
Genres
Expository Text Structures
Personification
3rd person limited
Antagonist
Expository text
Narrative Text
3rd person omniscient
Metaphor
2nd person point of view
Expository Text Features
Explain
Alliteration
Sensory Language
Stanzas
Idiom
Procedural text
Inform
Hyperbole