2nd person point of view Expository text Sensory Language Opinions Inform Antagonist Explain Antagonist Procedural text Dialogue Rhyme Scheme Alliteration Entertain 1st person point of view Narrative Text Simile Metaphor 3rd person limited Expository Text Structures Expository Text Features Genres Idiom Stanzas 3rd person omniscient Personification Hyperbole Persuade 2nd person point of view Expository text Sensory Language Opinions Inform Antagonist Explain Antagonist Procedural text Dialogue Rhyme Scheme Alliteration Entertain 1st person point of view Narrative Text Simile Metaphor 3rd person limited Expository Text Structures Expository Text Features Genres Idiom Stanzas 3rd person omniscient Personification Hyperbole Persuade
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
2nd person point of view
Expository text
Sensory Language
Opinions
Inform
Antagonist
Explain
Antagonist
Procedural text
Dialogue
Rhyme Scheme
Alliteration
Entertain
1st person point of view
Narrative Text
Simile
Metaphor
3rd person limited
Expository Text Structures
Expository Text Features
Genres
Idiom
Stanzas
3rd person omniscient
Personification
Hyperbole
Persuade