3rd person limited Personification Antagonist Alliteration Expository Text Structures Simile Procedural text Persuade Metaphor Expository Text Features Hyperbole Explain Narrative Text Dialogue Entertain Sensory Language Idiom 2nd person point of view 3rd person omniscient Genres 1st person point of view Inform Expository text Opinions Stanzas Rhyme Scheme Antagonist 3rd person limited Personification Antagonist Alliteration Expository Text Structures Simile Procedural text Persuade Metaphor Expository Text Features Hyperbole Explain Narrative Text Dialogue Entertain Sensory Language Idiom 2nd person point of view 3rd person omniscient Genres 1st person point of view Inform Expository text Opinions Stanzas Rhyme Scheme Antagonist
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
3rd person limited
Personification
Antagonist
Alliteration
Expository Text Structures
Simile
Procedural text
Persuade
Metaphor
Expository Text Features
Hyperbole
Explain
Narrative Text
Dialogue
Entertain
Sensory Language
Idiom
2nd person point of view
3rd person omniscient
Genres
1st person point of view
Inform
Expository text
Opinions
Stanzas
Rhyme Scheme
Antagonist