WIPMuraGembaWalkStandardWorkFutureStateSpaghettiDiagramQualityControlPokaYokeCycleTimeSafetyStockWasteRootCauseJust InTimeTransportBottleneckCycleTimeOverProductionRACIKanbanMuriDefectsChangeAgentHoshinValueStreamScrapWaitingPullProductionMotionInventoryParetoGanttChartFishBoneDiagramSixSigmaOJTKaizenTaktTimeKPIOverProcessingMuda5WhyVisualControlsRightFirstTimeValued-AddedProcessMapWIPMuraGembaWalkStandardWorkFutureStateSpaghettiDiagramQualityControlPokaYokeCycleTimeSafetyStockWasteRootCauseJust InTimeTransportBottleneckCycleTimeOverProductionRACIKanbanMuriDefectsChangeAgentHoshinValueStreamScrapWaitingPullProductionMotionInventoryParetoGanttChartFishBoneDiagramSixSigmaOJTKaizenTaktTimeKPIOverProcessingMuda5WhyVisualControlsRightFirstTimeValued-AddedProcessMap

Baxter Lean Academy Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. WIP
  2. Mura
  3. Gemba Walk
  4. Standard Work
  5. Future State
  6. Spaghetti Diagram
  7. Quality Control
  8. Poka Yoke
  9. Cycle Time
  10. Safety Stock
  11. Waste
  12. Root Cause
  13. Just In Time
  14. Transport
  15. Bottleneck
  16. Cycle Time
  17. Over Production
  18. RACI
  19. Kanban
  20. Muri
  21. Defects
  22. Change Agent
  23. Hoshin
  24. Value Stream
  25. Scrap
  26. Waiting
  27. Pull Production
  28. Motion
  29. Inventory
  30. Pareto
  31. Gantt Chart
  32. Fish Bone Diagram
  33. Six Sigma
  34. OJT
  35. Kaizen
  36. Takt Time
  37. KPI
  38. Over Processing
  39. Muda
  40. 5 Why
  41. Visual Controls
  42. Right First Time
  43. Valued-Added
  44. Process Map