KPIHoshinTransportKaizenSixSigmaFutureStateOverProcessingMuraDefectsCycleTimeBottleneckWaitingValued-AddedPokaYokeGanttChartProcessMapMudaFishBoneDiagramSafetyStockValueStreamScrapStandardWorkQualityControlKanbanRootCauseWIPParetoMuriRACIInventory5WhyOverProductionSpaghettiDiagramWasteChangeAgentCycleTimeMotionPullProductionGembaWalkJust InTimeOJTRightFirstTimeTaktTimeVisualControlsKPIHoshinTransportKaizenSixSigmaFutureStateOverProcessingMuraDefectsCycleTimeBottleneckWaitingValued-AddedPokaYokeGanttChartProcessMapMudaFishBoneDiagramSafetyStockValueStreamScrapStandardWorkQualityControlKanbanRootCauseWIPParetoMuriRACIInventory5WhyOverProductionSpaghettiDiagramWasteChangeAgentCycleTimeMotionPullProductionGembaWalkJust InTimeOJTRightFirstTimeTaktTimeVisualControls

Baxter Lean Academy Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. KPI
  2. Hoshin
  3. Transport
  4. Kaizen
  5. Six Sigma
  6. Future State
  7. Over Processing
  8. Mura
  9. Defects
  10. Cycle Time
  11. Bottleneck
  12. Waiting
  13. Valued-Added
  14. Poka Yoke
  15. Gantt Chart
  16. Process Map
  17. Muda
  18. Fish Bone Diagram
  19. Safety Stock
  20. Value Stream
  21. Scrap
  22. Standard Work
  23. Quality Control
  24. Kanban
  25. Root Cause
  26. WIP
  27. Pareto
  28. Muri
  29. RACI
  30. Inventory
  31. 5 Why
  32. Over Production
  33. Spaghetti Diagram
  34. Waste
  35. Change Agent
  36. Cycle Time
  37. Motion
  38. Pull Production
  39. Gemba Walk
  40. Just In Time
  41. OJT
  42. Right First Time
  43. Takt Time
  44. Visual Controls