MotionValued-AddedPullProductionBottleneckWasteKaizenPokaYokeSafetyStockScrapOverProcessingCycleTimeQualityControlTransportHoshinChangeAgent5WhyMuraRACIWIPOJTKanbanFishBoneDiagramSixSigmaTaktTimeWaitingVisualControlsRootCauseGanttChartDefectsStandardWorkSpaghettiDiagramMuriProcessMapValueStreamFutureStateParetoJust InTimeOverProductionGembaWalkCycleTimeInventoryMudaRightFirstTimeKPIMotionValued-AddedPullProductionBottleneckWasteKaizenPokaYokeSafetyStockScrapOverProcessingCycleTimeQualityControlTransportHoshinChangeAgent5WhyMuraRACIWIPOJTKanbanFishBoneDiagramSixSigmaTaktTimeWaitingVisualControlsRootCauseGanttChartDefectsStandardWorkSpaghettiDiagramMuriProcessMapValueStreamFutureStateParetoJust InTimeOverProductionGembaWalkCycleTimeInventoryMudaRightFirstTimeKPI

Baxter Lean Academy Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Motion
  2. Valued-Added
  3. Pull Production
  4. Bottleneck
  5. Waste
  6. Kaizen
  7. Poka Yoke
  8. Safety Stock
  9. Scrap
  10. Over Processing
  11. Cycle Time
  12. Quality Control
  13. Transport
  14. Hoshin
  15. Change Agent
  16. 5 Why
  17. Mura
  18. RACI
  19. WIP
  20. OJT
  21. Kanban
  22. Fish Bone Diagram
  23. Six Sigma
  24. Takt Time
  25. Waiting
  26. Visual Controls
  27. Root Cause
  28. Gantt Chart
  29. Defects
  30. Standard Work
  31. Spaghetti Diagram
  32. Muri
  33. Process Map
  34. Value Stream
  35. Future State
  36. Pareto
  37. Just In Time
  38. Over Production
  39. Gemba Walk
  40. Cycle Time
  41. Inventory
  42. Muda
  43. Right First Time
  44. KPI