B aug 1 A aug 6 Bb F# Key of A (D) G dim 6 Key of C (G) D aug 4 Key of D (G) Key of Gb (B) C# Melodic A&C Key of C# (C#) Minor Key of B (E) Key of F# (C#) dim 3 aug7 dim 2 B Cb aug 2 Key of Bb (F) Ab Key of B (B) Key of Ab (Ab) dim 4 P5 m3 E Gb M6 Perfect Unison Whole Step F m6 Harmonic A&C P4 dim 5 aug 8 Key of E (B) M7 M3 Octave C aug 3 Key of C (C) aug 5 Eb E I, IV, V Key of C (F) Key of G (G) m7 Root, 3rd, 5th B aug 1 A aug 6 Bb F# Key of A (D) G dim 6 Key of C (G) D aug 4 Key of D (G) Key of Gb (B) C# Melodic A&C Key of C# (C#) Minor Key of B (E) Key of F# (C#) dim 3 aug7 dim 2 B Cb aug 2 Key of Bb (F) Ab Key of B (B) Key of Ab (Ab) dim 4 P5 m3 E Gb M6 Perfect Unison Whole Step F m6 Harmonic A&C P4 dim 5 aug 8 Key of E (B) M7 M3 Octave C aug 3 Key of C (C) aug 5 Eb E I, IV, V Key of C (F) Key of G (G) m7 Root, 3rd, 5th
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-B
C-aug 1
S-A
M-aug 6
U-Bb
I-F#
S-Key of A (D)
M-G
I-dim 6
M-Key of C (G)
M-D
I-aug 4
U-Key of D (G)
S-Key of Gb (B)
M-C#
U-Melodic A&C
I-Key of C# (C#)
I-Minor
C-Key of B (E)
M-Key of F# (C#)
U-dim 3
C-aug7
U-dim 2
I-B
S-Cb
I-aug 2
I-Key of Bb (F)
M-Ab
U-Key of B (B)
U-Key of Ab (Ab)
M-dim 4
M-P5
M-m3
S-E
U-Gb
U-M6
U-Perfect Unison
U-Whole Step
C-F
S-m6
M-Harmonic A&C
C-P4
C-dim 5
M-aug 8
C-Key of E (B)
C-M7
I-M3
U-Octave
C-C
C-aug 3
S-Key of C (C)
S-aug 5
S-Eb
C-E
I-I, IV, V
C-Key of C (F)
I-Key of G (G)
S-m7
S-Root, 3rd, 5th