Online & OffLine DataDrivenGroupsAuthenticStudentChoice ofResourcesImmediateFeedbackExitTicketsHighCognitiveDemandDynamicGroupingGrowthMindsetStudentOwner-shipof data &LearningClassGoalsFounda-tionalContentPLCDataReviewFlexiblePaceStudentReflectionTeacherCollabor-ationMasteryDrivenIntegratedDigitalContentFormativeassessmentsFormativeBench-marksDeliveryofInstructionVariesDifferen-tiated Perfor-mance TasksStudent/TeacherDataReviewAdaptiveContentDataWallsCustom-izablecontentand toolsOnline & OffLine DataDrivenGroupsAuthenticStudentChoice ofResourcesImmediateFeedbackExitTicketsHighCognitiveDemandDynamicGroupingGrowthMindsetStudentOwner-shipof data &LearningClassGoalsFounda-tionalContentPLCDataReviewFlexiblePaceStudentReflectionTeacherCollabor-ationMasteryDrivenIntegratedDigitalContentFormativeassessmentsFormativeBench-marksDeliveryofInstructionVariesDifferen-tiated Perfor-mance TasksStudent/TeacherDataReviewAdaptiveContentDataWallsCustom-izablecontentand tools

Core Four Elements of Personalized Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Online & Off Line Data Driven Groups
  2. AuthenticStudent Choice of Resources
  3. Immediate Feedback
  4. Exit Tickets
  5. High Cognitive Demand
  6. Dynamic Grouping
  7. Growth Mindset
  8. Student Owner-ship of data & Learning
  9. Class Goals
  10. Founda-tional Content
  11. PLC Data Review
  12. Flexible Pace
  13. Student Reflection
  14. Teacher Collabor-ation
  15. Mastery Driven
  16. Integrated Digital Content
  17. Formative assessments
  18. Formative Bench-marks
  19. Delivery of Instruction Varies
  20. Differen-tiated Perfor-mance Tasks
  21. Student/ Teacher Data Review
  22. Adaptive Content
  23. Data Walls
  24. Custom-izable content and tools