EconomicsPokemon"Females""Gamesareinteractive"Feeling&Affect#GamerGatePlaybourPlaytestingMoralityEthicsofgamesWolfensteinUsinggames intheclassroomCaillois"HardcoreGamers"Narratologyvs.LudologyImmersionSutton-SmithViolencein videogamesHUIZINGA!Procedurality"Gamesare fun"NostalgiaGamificationMonstrousness(+1 if inregards tofemininity)EconomicsPokemon"Females""Gamesareinteractive"Feeling&Affect#GamerGatePlaybourPlaytestingMoralityEthicsofgamesWolfensteinUsinggames intheclassroomCaillois"HardcoreGamers"Narratologyvs.LudologyImmersionSutton-SmithViolencein videogamesHUIZINGA!Procedurality"Gamesare fun"NostalgiaGamificationMonstrousness(+1 if inregards tofemininity)

GAME STUDIES CONFERENCE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Economics
  2. Pokemon
  3. "Females"
  4. "Games are interactive"
  5. Feeling & Affect
  6. #GamerGate
  7. Playbour
  8. Playtesting
  9. Morality
  10. Ethics of games
  11. Wolfenstein
  12. Using games in the classroom
  13. Caillois
  14. "Hardcore Gamers"
  15. Narratology vs. Ludology
  16. Immersion
  17. Sutton-Smith
  18. Violence in video games
  19. HUIZINGA!
  20. Procedurality
  21. "Games are fun"
  22. Nostalgia
  23. Gamification
  24. Monstrousness (+1 if in regards to femininity)