GamificationViolencein videogames"Gamesareinteractive""Females""HardcoreGamers""Gamesare fun"EthicsofgamesHUIZINGA!Sutton-SmithEconomicsNarratologyvs.LudologyNostalgiaFeeling&AffectWolfenstein#GamerGateCailloisPlaybourPlaytestingMoralityMonstrousness(+1 if inregards tofemininity)ImmersionPokemonProceduralityUsinggames intheclassroomGamificationViolencein videogames"Gamesareinteractive""Females""HardcoreGamers""Gamesare fun"EthicsofgamesHUIZINGA!Sutton-SmithEconomicsNarratologyvs.LudologyNostalgiaFeeling&AffectWolfenstein#GamerGateCailloisPlaybourPlaytestingMoralityMonstrousness(+1 if inregards tofemininity)ImmersionPokemonProceduralityUsinggames intheclassroom

GAME STUDIES CONFERENCE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gamification
  2. Violence in video games
  3. "Games are interactive"
  4. "Females"
  5. "Hardcore Gamers"
  6. "Games are fun"
  7. Ethics of games
  8. HUIZINGA!
  9. Sutton-Smith
  10. Economics
  11. Narratology vs. Ludology
  12. Nostalgia
  13. Feeling & Affect
  14. Wolfenstein
  15. #GamerGate
  16. Caillois
  17. Playbour
  18. Playtesting
  19. Morality
  20. Monstrousness (+1 if in regards to femininity)
  21. Immersion
  22. Pokemon
  23. Procedurality
  24. Using games in the classroom