CailloisPlaytesting"Gamesareinteractive"Usinggames intheclassroomPlaybourEconomics"Females"Violencein videogamesPokemon"Gamesare fun"GamificationMoralityEthicsofgamesFeeling&AffectHUIZINGA!Immersion#GamerGateMonstrousness(+1 if inregards tofemininity)"HardcoreGamers"ProceduralitySutton-SmithNarratologyvs.LudologyNostalgiaWolfensteinCailloisPlaytesting"Gamesareinteractive"Usinggames intheclassroomPlaybourEconomics"Females"Violencein videogamesPokemon"Gamesare fun"GamificationMoralityEthicsofgamesFeeling&AffectHUIZINGA!Immersion#GamerGateMonstrousness(+1 if inregards tofemininity)"HardcoreGamers"ProceduralitySutton-SmithNarratologyvs.LudologyNostalgiaWolfenstein

GAME STUDIES CONFERENCE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Caillois
  2. Playtesting
  3. "Games are interactive"
  4. Using games in the classroom
  5. Playbour
  6. Economics
  7. "Females"
  8. Violence in video games
  9. Pokemon
  10. "Games are fun"
  11. Gamification
  12. Morality
  13. Ethics of games
  14. Feeling & Affect
  15. HUIZINGA!
  16. Immersion
  17. #GamerGate
  18. Monstrousness (+1 if in regards to femininity)
  19. "Hardcore Gamers"
  20. Procedurality
  21. Sutton-Smith
  22. Narratology vs. Ludology
  23. Nostalgia
  24. Wolfenstein