Immersion"Gamesare fun"Sutton-Smith"Females"Nostalgia"HardcoreGamers"Feeling&AffectEthicsofgamesPlaybourGamificationViolencein videogamesMoralityWolfensteinHUIZINGA!Monstrousness(+1 if inregards tofemininity)Playtesting"Gamesareinteractive"EconomicsNarratologyvs.Ludology#GamerGateProceduralityCailloisUsinggames intheclassroomPokemonImmersion"Gamesare fun"Sutton-Smith"Females"Nostalgia"HardcoreGamers"Feeling&AffectEthicsofgamesPlaybourGamificationViolencein videogamesMoralityWolfensteinHUIZINGA!Monstrousness(+1 if inregards tofemininity)Playtesting"Gamesareinteractive"EconomicsNarratologyvs.Ludology#GamerGateProceduralityCailloisUsinggames intheclassroomPokemon

GAME STUDIES CONFERENCE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Immersion
  2. "Games are fun"
  3. Sutton-Smith
  4. "Females"
  5. Nostalgia
  6. "Hardcore Gamers"
  7. Feeling & Affect
  8. Ethics of games
  9. Playbour
  10. Gamification
  11. Violence in video games
  12. Morality
  13. Wolfenstein
  14. HUIZINGA!
  15. Monstrousness (+1 if in regards to femininity)
  16. Playtesting
  17. "Games are interactive"
  18. Economics
  19. Narratology vs. Ludology
  20. #GamerGate
  21. Procedurality
  22. Caillois
  23. Using games in the classroom
  24. Pokemon