Table-topgamesPokemonGamificationCailloisNostalgiaPlaytestingEthicsofgamesSomeonein theroom iscited.MoralityUsinggames intheclassroomSutton-SmithSeriousgamesPostmodernismWolfensteinMilitarism"HardcoreGamers"Narratologyvs.LudologyFeeling&AffectHUIZINGA!#GamerGatePostcolonialism"Gamesare fun"ProceduralityIdentity"Gamesareinteractive"EmpathyImmersionEconomics"Geeks""Females"Violencein videogamesTable-topgamesPokemonGamificationCailloisNostalgiaPlaytestingEthicsofgamesSomeonein theroom iscited.MoralityUsinggames intheclassroomSutton-SmithSeriousgamesPostmodernismWolfensteinMilitarism"HardcoreGamers"Narratologyvs.LudologyFeeling&AffectHUIZINGA!#GamerGatePostcolonialism"Gamesare fun"ProceduralityIdentity"Gamesareinteractive"EmpathyImmersionEconomics"Geeks""Females"Violencein videogames

GAME STUDIES CONFERENCE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Table-top games
  2. Pokemon
  3. Gamification
  4. Caillois
  5. Nostalgia
  6. Playtesting
  7. Ethics of games
  8. Someone in the room is cited.
  9. Morality
  10. Using games in the classroom
  11. Sutton-Smith
  12. Serious games
  13. Postmodernism
  14. Wolfenstein
  15. Militarism
  16. "Hardcore Gamers"
  17. Narratology vs. Ludology
  18. Feeling & Affect
  19. HUIZINGA!
  20. #GamerGate
  21. Postcolonialism
  22. "Games are fun"
  23. Procedurality
  24. Identity
  25. "Games are interactive"
  26. Empathy
  27. Immersion
  28. Economics
  29. "Geeks"
  30. "Females"
  31. Violence in video games