IdentityTable-topgamesPostcolonialismMorality"Gamesareinteractive""Gamesare fun"EthicsofgamesPokemonSutton-SmithProcedurality"HardcoreGamers""Females"PostmodernismWolfensteinImmersionSeriousgamesMilitarism#GamerGateHUIZINGA!"Geeks"EmpathySomeonein theroom iscited.Feeling&AffectPlaytestingEconomicsCailloisViolencein videogamesNarratologyvs.LudologyNostalgiaGamificationUsinggames intheclassroomIdentityTable-topgamesPostcolonialismMorality"Gamesareinteractive""Gamesare fun"EthicsofgamesPokemonSutton-SmithProcedurality"HardcoreGamers""Females"PostmodernismWolfensteinImmersionSeriousgamesMilitarism#GamerGateHUIZINGA!"Geeks"EmpathySomeonein theroom iscited.Feeling&AffectPlaytestingEconomicsCailloisViolencein videogamesNarratologyvs.LudologyNostalgiaGamificationUsinggames intheclassroom

GAME STUDIES CONFERENCE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Identity
  2. Table-top games
  3. Postcolonialism
  4. Morality
  5. "Games are interactive"
  6. "Games are fun"
  7. Ethics of games
  8. Pokemon
  9. Sutton-Smith
  10. Procedurality
  11. "Hardcore Gamers"
  12. "Females"
  13. Postmodernism
  14. Wolfenstein
  15. Immersion
  16. Serious games
  17. Militarism
  18. #GamerGate
  19. HUIZINGA!
  20. "Geeks"
  21. Empathy
  22. Someone in the room is cited.
  23. Feeling & Affect
  24. Playtesting
  25. Economics
  26. Caillois
  27. Violence in video games
  28. Narratology vs. Ludology
  29. Nostalgia
  30. Gamification
  31. Using games in the classroom