Usinggames intheclassroom"Gamesareinteractive"SeriousgamesFeeling&AffectSutton-SmithViolencein videogamesMoralityCailloisNostalgiaPokemon#GamerGatePostcolonialismProceduralityIdentityHUIZINGA!EmpathyEthicsofgames"HardcoreGamers"Someonein theroom iscited.Economics"Gamesare fun"Table-topgamesWolfensteinGamificationNarratologyvs.Ludology"Geeks"Militarism"Females"PlaytestingImmersionPostmodernismUsinggames intheclassroom"Gamesareinteractive"SeriousgamesFeeling&AffectSutton-SmithViolencein videogamesMoralityCailloisNostalgiaPokemon#GamerGatePostcolonialismProceduralityIdentityHUIZINGA!EmpathyEthicsofgames"HardcoreGamers"Someonein theroom iscited.Economics"Gamesare fun"Table-topgamesWolfensteinGamificationNarratologyvs.Ludology"Geeks"Militarism"Females"PlaytestingImmersionPostmodernism

GAME STUDIES CONFERENCE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Using games in the classroom
  2. "Games are interactive"
  3. Serious games
  4. Feeling & Affect
  5. Sutton-Smith
  6. Violence in video games
  7. Morality
  8. Caillois
  9. Nostalgia
  10. Pokemon
  11. #GamerGate
  12. Postcolonialism
  13. Procedurality
  14. Identity
  15. HUIZINGA!
  16. Empathy
  17. Ethics of games
  18. "Hardcore Gamers"
  19. Someone in the room is cited.
  20. Economics
  21. "Games are fun"
  22. Table-top games
  23. Wolfenstein
  24. Gamification
  25. Narratology vs. Ludology
  26. "Geeks"
  27. Militarism
  28. "Females"
  29. Playtesting
  30. Immersion
  31. Postmodernism