"Geeks"Usinggames intheclassroomMilitarismNarratologyvs.LudologyProceduralityViolencein videogamesSeriousgamesPlaytestingPokemonGamificationEmpathySomeonein theroom iscited.WolfensteinEthicsofgamesMorality"Gamesareinteractive""Females"NostalgiaHUIZINGA!IdentityCailloisEconomicsPostcolonialismPostmodernismImmersionFeeling&AffectTable-topgames"HardcoreGamers"#GamerGateSutton-Smith"Gamesare fun""Geeks"Usinggames intheclassroomMilitarismNarratologyvs.LudologyProceduralityViolencein videogamesSeriousgamesPlaytestingPokemonGamificationEmpathySomeonein theroom iscited.WolfensteinEthicsofgamesMorality"Gamesareinteractive""Females"NostalgiaHUIZINGA!IdentityCailloisEconomicsPostcolonialismPostmodernismImmersionFeeling&AffectTable-topgames"HardcoreGamers"#GamerGateSutton-Smith"Gamesare fun"

GAME STUDIES CONFERENCE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "Geeks"
  2. Using games in the classroom
  3. Militarism
  4. Narratology vs. Ludology
  5. Procedurality
  6. Violence in video games
  7. Serious games
  8. Playtesting
  9. Pokemon
  10. Gamification
  11. Empathy
  12. Someone in the room is cited.
  13. Wolfenstein
  14. Ethics of games
  15. Morality
  16. "Games are interactive"
  17. "Females"
  18. Nostalgia
  19. HUIZINGA!
  20. Identity
  21. Caillois
  22. Economics
  23. Postcolonialism
  24. Postmodernism
  25. Immersion
  26. Feeling & Affect
  27. Table-top games
  28. "Hardcore Gamers"
  29. #GamerGate
  30. Sutton-Smith
  31. "Games are fun"