PostmodernismEmpathyCailloisTable-topgames"Geeks"#GamerGatePokemonSeriousgamesPlaytestingEthicsofgames"HardcoreGamers"MoralityIdentityFeeling&AffectProceduralitySutton-SmithNarratologyvs.Ludology"Gamesare fun""Gamesareinteractive"Immersion"Females"EconomicsNostalgiaViolencein videogamesWolfensteinHUIZINGA!PostcolonialismUsinggames intheclassroomGamificationSomeonein theroom iscited.MilitarismPostmodernismEmpathyCailloisTable-topgames"Geeks"#GamerGatePokemonSeriousgamesPlaytestingEthicsofgames"HardcoreGamers"MoralityIdentityFeeling&AffectProceduralitySutton-SmithNarratologyvs.Ludology"Gamesare fun""Gamesareinteractive"Immersion"Females"EconomicsNostalgiaViolencein videogamesWolfensteinHUIZINGA!PostcolonialismUsinggames intheclassroomGamificationSomeonein theroom iscited.Militarism

GAME STUDIES CONFERENCE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Postmodernism
  2. Empathy
  3. Caillois
  4. Table-top games
  5. "Geeks"
  6. #GamerGate
  7. Pokemon
  8. Serious games
  9. Playtesting
  10. Ethics of games
  11. "Hardcore Gamers"
  12. Morality
  13. Identity
  14. Feeling & Affect
  15. Procedurality
  16. Sutton-Smith
  17. Narratology vs. Ludology
  18. "Games are fun"
  19. "Games are interactive"
  20. Immersion
  21. "Females"
  22. Economics
  23. Nostalgia
  24. Violence in video games
  25. Wolfenstein
  26. HUIZINGA!
  27. Postcolonialism
  28. Using games in the classroom
  29. Gamification
  30. Someone in the room is cited.
  31. Militarism