Identity Table- top games Postcolonialism Morality "Games are interactive" "Games are fun" Ethics of games Pokemon Sutton- Smith Procedurality "Hardcore Gamers" "Females" Postmodernism Wolfenstein Immersion Serious games Militarism #GamerGate HUIZINGA! "Geeks" Empathy Someone in the room is cited. Feeling & Affect Playtesting Economics Caillois Violence in video games Narratology vs. Ludology Nostalgia Gamification Using games in the classroom Identity Table- top games Postcolonialism Morality "Games are interactive" "Games are fun" Ethics of games Pokemon Sutton- Smith Procedurality "Hardcore Gamers" "Females" Postmodernism Wolfenstein Immersion Serious games Militarism #GamerGate HUIZINGA! "Geeks" Empathy Someone in the room is cited. Feeling & Affect Playtesting Economics Caillois Violence in video games Narratology vs. Ludology Nostalgia Gamification Using games in the classroom
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Identity
Table-top games
Postcolonialism
Morality
"Games are interactive"
"Games are fun"
Ethics of games
Pokemon
Sutton-Smith
Procedurality
"Hardcore Gamers"
"Females"
Postmodernism
Wolfenstein
Immersion
Serious games
Militarism
#GamerGate
HUIZINGA!
"Geeks"
Empathy
Someone in the room is cited.
Feeling & Affect
Playtesting
Economics
Caillois
Violence in video games
Narratology vs. Ludology
Nostalgia
Gamification
Using games in the classroom