Usinggames intheclassroomSutton-SmithFeeling&AffectGamification"Gamesareinteractive"Empathy"Geeks"SeriousgamesPostmodernismEthicsofgamesHUIZINGA!IdentityTable-topgames#GamerGatePostcolonialismSomeonein theroom iscited.ImmersionMilitarismProceduralityEconomicsMorality"HardcoreGamers"Narratologyvs.LudologyViolencein videogamesNostalgia"Gamesare fun"WolfensteinPokemon"Females"PlaytestingCailloisUsinggames intheclassroomSutton-SmithFeeling&AffectGamification"Gamesareinteractive"Empathy"Geeks"SeriousgamesPostmodernismEthicsofgamesHUIZINGA!IdentityTable-topgames#GamerGatePostcolonialismSomeonein theroom iscited.ImmersionMilitarismProceduralityEconomicsMorality"HardcoreGamers"Narratologyvs.LudologyViolencein videogamesNostalgia"Gamesare fun"WolfensteinPokemon"Females"PlaytestingCaillois

GAME STUDIES CONFERENCE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Using games in the classroom
  2. Sutton-Smith
  3. Feeling & Affect
  4. Gamification
  5. "Games are interactive"
  6. Empathy
  7. "Geeks"
  8. Serious games
  9. Postmodernism
  10. Ethics of games
  11. HUIZINGA!
  12. Identity
  13. Table-top games
  14. #GamerGate
  15. Postcolonialism
  16. Someone in the room is cited.
  17. Immersion
  18. Militarism
  19. Procedurality
  20. Economics
  21. Morality
  22. "Hardcore Gamers"
  23. Narratology vs. Ludology
  24. Violence in video games
  25. Nostalgia
  26. "Games are fun"
  27. Wolfenstein
  28. Pokemon
  29. "Females"
  30. Playtesting
  31. Caillois