Postmodernism Empathy Caillois Table- top games "Geeks" #GamerGate Pokemon Serious games Playtesting Ethics of games "Hardcore Gamers" Morality Identity Feeling & Affect Procedurality Sutton- Smith Narratology vs. Ludology "Games are fun" "Games are interactive" Immersion "Females" Economics Nostalgia Violence in video games Wolfenstein HUIZINGA! Postcolonialism Using games in the classroom Gamification Someone in the room is cited. Militarism Postmodernism Empathy Caillois Table- top games "Geeks" #GamerGate Pokemon Serious games Playtesting Ethics of games "Hardcore Gamers" Morality Identity Feeling & Affect Procedurality Sutton- Smith Narratology vs. Ludology "Games are fun" "Games are interactive" Immersion "Females" Economics Nostalgia Violence in video games Wolfenstein HUIZINGA! Postcolonialism Using games in the classroom Gamification Someone in the room is cited. Militarism
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Postmodernism
Empathy
Caillois
Table-top games
"Geeks"
#GamerGate
Pokemon
Serious games
Playtesting
Ethics of games
"Hardcore Gamers"
Morality
Identity
Feeling & Affect
Procedurality
Sutton-Smith
Narratology vs. Ludology
"Games are fun"
"Games are interactive"
Immersion
"Females"
Economics
Nostalgia
Violence in video games
Wolfenstein
HUIZINGA!
Postcolonialism
Using games in the classroom
Gamification
Someone in the room is cited.
Militarism