Using games in the classroom Sutton- Smith Feeling & Affect Gamification "Games are interactive" Empathy "Geeks" Serious games Postmodernism Ethics of games HUIZINGA! Identity Table- top games #GamerGate Postcolonialism Someone in the room is cited. Immersion Militarism Procedurality Economics Morality "Hardcore Gamers" Narratology vs. Ludology Violence in video games Nostalgia "Games are fun" Wolfenstein Pokemon "Females" Playtesting Caillois Using games in the classroom Sutton- Smith Feeling & Affect Gamification "Games are interactive" Empathy "Geeks" Serious games Postmodernism Ethics of games HUIZINGA! Identity Table- top games #GamerGate Postcolonialism Someone in the room is cited. Immersion Militarism Procedurality Economics Morality "Hardcore Gamers" Narratology vs. Ludology Violence in video games Nostalgia "Games are fun" Wolfenstein Pokemon "Females" Playtesting Caillois
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Using games in the classroom
Sutton-Smith
Feeling & Affect
Gamification
"Games are interactive"
Empathy
"Geeks"
Serious games
Postmodernism
Ethics of games
HUIZINGA!
Identity
Table-top games
#GamerGate
Postcolonialism
Someone in the room is cited.
Immersion
Militarism
Procedurality
Economics
Morality
"Hardcore Gamers"
Narratology vs. Ludology
Violence in video games
Nostalgia
"Games are fun"
Wolfenstein
Pokemon
"Females"
Playtesting
Caillois