Feeling&AffectHUIZINGA!GamificationSomeonein theroom iscited.PostmodernismIdentityUsinggames intheclassroomPostcolonialism"Gamesare fun"SeriousgamesEthicsofgames"Gamesareinteractive"WolfensteinNostalgiaPokemon#GamerGateProceduralityPlaytestingEconomics"HardcoreGamers"CailloisMoralityImmersionSutton-SmithNarratologyvs.Ludology"Geeks""Females"EmpathyViolencein videogamesMilitarismTable-topgamesFeeling&AffectHUIZINGA!GamificationSomeonein theroom iscited.PostmodernismIdentityUsinggames intheclassroomPostcolonialism"Gamesare fun"SeriousgamesEthicsofgames"Gamesareinteractive"WolfensteinNostalgiaPokemon#GamerGateProceduralityPlaytestingEconomics"HardcoreGamers"CailloisMoralityImmersionSutton-SmithNarratologyvs.Ludology"Geeks""Females"EmpathyViolencein videogamesMilitarismTable-topgames

GAME STUDIES CONFERENCE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Feeling & Affect
  2. HUIZINGA!
  3. Gamification
  4. Someone in the room is cited.
  5. Postmodernism
  6. Identity
  7. Using games in the classroom
  8. Postcolonialism
  9. "Games are fun"
  10. Serious games
  11. Ethics of games
  12. "Games are interactive"
  13. Wolfenstein
  14. Nostalgia
  15. Pokemon
  16. #GamerGate
  17. Procedurality
  18. Playtesting
  19. Economics
  20. "Hardcore Gamers"
  21. Caillois
  22. Morality
  23. Immersion
  24. Sutton-Smith
  25. Narratology vs. Ludology
  26. "Geeks"
  27. "Females"
  28. Empathy
  29. Violence in video games
  30. Militarism
  31. Table-top games