Feeling & Affect HUIZINGA! Gamification Someone in the room is cited. Postmodernism Identity Using games in the classroom Postcolonialism "Games are fun" Serious games Ethics of games "Games are interactive" Wolfenstein Nostalgia Pokemon #GamerGate Procedurality Playtesting Economics "Hardcore Gamers" Caillois Morality Immersion Sutton- Smith Narratology vs. Ludology "Geeks" "Females" Empathy Violence in video games Militarism Table- top games Feeling & Affect HUIZINGA! Gamification Someone in the room is cited. Postmodernism Identity Using games in the classroom Postcolonialism "Games are fun" Serious games Ethics of games "Games are interactive" Wolfenstein Nostalgia Pokemon #GamerGate Procedurality Playtesting Economics "Hardcore Gamers" Caillois Morality Immersion Sutton- Smith Narratology vs. Ludology "Geeks" "Females" Empathy Violence in video games Militarism Table- top games
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Feeling & Affect
HUIZINGA!
Gamification
Someone in the room is cited.
Postmodernism
Identity
Using games in the classroom
Postcolonialism
"Games are fun"
Serious games
Ethics of games
"Games are interactive"
Wolfenstein
Nostalgia
Pokemon
#GamerGate
Procedurality
Playtesting
Economics
"Hardcore Gamers"
Caillois
Morality
Immersion
Sutton-Smith
Narratology vs. Ludology
"Geeks"
"Females"
Empathy
Violence in video games
Militarism
Table-top games