Militarism Morality Nostalgia Wolfenstein Postmodernism Postcolonialism Serious games "Geeks" "Games are interactive" Violence in video games HUIZINGA! "Females" Caillois Gamification Feeling & Affect "Games are fun" Procedurality Playtesting Identity Ethics of games Table- top games Narratology vs. Ludology Immersion #GamerGate Sutton- Smith Someone in the room is cited. Using games in the classroom Pokemon Economics "Hardcore Gamers" Empathy Militarism Morality Nostalgia Wolfenstein Postmodernism Postcolonialism Serious games "Geeks" "Games are interactive" Violence in video games HUIZINGA! "Females" Caillois Gamification Feeling & Affect "Games are fun" Procedurality Playtesting Identity Ethics of games Table- top games Narratology vs. Ludology Immersion #GamerGate Sutton- Smith Someone in the room is cited. Using games in the classroom Pokemon Economics "Hardcore Gamers" Empathy
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Militarism
Morality
Nostalgia
Wolfenstein
Postmodernism
Postcolonialism
Serious games
"Geeks"
"Games are interactive"
Violence in video games
HUIZINGA!
"Females"
Caillois
Gamification
Feeling & Affect
"Games are fun"
Procedurality
Playtesting
Identity
Ethics of games
Table-top games
Narratology vs. Ludology
Immersion
#GamerGate
Sutton-Smith
Someone in the room is cited.
Using games in the classroom
Pokemon
Economics
"Hardcore Gamers"
Empathy