Using games in the classroom "Games are interactive" Serious games Feeling & Affect Sutton- Smith Violence in video games Morality Caillois Nostalgia Pokemon #GamerGate Postcolonialism Procedurality Identity HUIZINGA! Empathy Ethics of games "Hardcore Gamers" Someone in the room is cited. Economics "Games are fun" Table- top games Wolfenstein Gamification Narratology vs. Ludology "Geeks" Militarism "Females" Playtesting Immersion Postmodernism Using games in the classroom "Games are interactive" Serious games Feeling & Affect Sutton- Smith Violence in video games Morality Caillois Nostalgia Pokemon #GamerGate Postcolonialism Procedurality Identity HUIZINGA! Empathy Ethics of games "Hardcore Gamers" Someone in the room is cited. Economics "Games are fun" Table- top games Wolfenstein Gamification Narratology vs. Ludology "Geeks" Militarism "Females" Playtesting Immersion Postmodernism
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Using games in the classroom
"Games are interactive"
Serious games
Feeling & Affect
Sutton-Smith
Violence in video games
Morality
Caillois
Nostalgia
Pokemon
#GamerGate
Postcolonialism
Procedurality
Identity
HUIZINGA!
Empathy
Ethics of games
"Hardcore Gamers"
Someone in the room is cited.
Economics
"Games are fun"
Table-top games
Wolfenstein
Gamification
Narratology vs. Ludology
"Geeks"
Militarism
"Females"
Playtesting
Immersion
Postmodernism