Table-topgames"Gamesareinteractive"EconomicsUsinggames intheclassroom"HardcoreGamers"Someonein theroom iscited.GamificationIdentityImmersionViolencein videogames"Females"Feeling&AffectWolfensteinEmpathy"Gamesare fun"HUIZINGA!MoralityCailloisProceduralityNostalgiaNarratologyvs.Ludology#GamerGateEthicsofgamesSeriousgames"Geeks"PostcolonialismPlaytestingPokemonPostmodernismSutton-SmithMilitarismTable-topgames"Gamesareinteractive"EconomicsUsinggames intheclassroom"HardcoreGamers"Someonein theroom iscited.GamificationIdentityImmersionViolencein videogames"Females"Feeling&AffectWolfensteinEmpathy"Gamesare fun"HUIZINGA!MoralityCailloisProceduralityNostalgiaNarratologyvs.Ludology#GamerGateEthicsofgamesSeriousgames"Geeks"PostcolonialismPlaytestingPokemonPostmodernismSutton-SmithMilitarism

GAME STUDIES CONFERENCE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Table-top games
  2. "Games are interactive"
  3. Economics
  4. Using games in the classroom
  5. "Hardcore Gamers"
  6. Someone in the room is cited.
  7. Gamification
  8. Identity
  9. Immersion
  10. Violence in video games
  11. "Females"
  12. Feeling & Affect
  13. Wolfenstein
  14. Empathy
  15. "Games are fun"
  16. HUIZINGA!
  17. Morality
  18. Caillois
  19. Procedurality
  20. Nostalgia
  21. Narratology vs. Ludology
  22. #GamerGate
  23. Ethics of games
  24. Serious games
  25. "Geeks"
  26. Postcolonialism
  27. Playtesting
  28. Pokemon
  29. Postmodernism
  30. Sutton-Smith
  31. Militarism