MilitarismMoralityNostalgiaWolfensteinPostmodernismPostcolonialismSeriousgames"Geeks""Gamesareinteractive"Violencein videogamesHUIZINGA!"Females"CailloisGamificationFeeling&Affect"Gamesare fun"ProceduralityPlaytestingIdentityEthicsofgamesTable-topgamesNarratologyvs.LudologyImmersion#GamerGateSutton-SmithSomeonein theroom iscited.Usinggames intheclassroomPokemonEconomics"HardcoreGamers"EmpathyMilitarismMoralityNostalgiaWolfensteinPostmodernismPostcolonialismSeriousgames"Geeks""Gamesareinteractive"Violencein videogamesHUIZINGA!"Females"CailloisGamificationFeeling&Affect"Gamesare fun"ProceduralityPlaytestingIdentityEthicsofgamesTable-topgamesNarratologyvs.LudologyImmersion#GamerGateSutton-SmithSomeonein theroom iscited.Usinggames intheclassroomPokemonEconomics"HardcoreGamers"Empathy

GAME STUDIES CONFERENCE BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Militarism
  2. Morality
  3. Nostalgia
  4. Wolfenstein
  5. Postmodernism
  6. Postcolonialism
  7. Serious games
  8. "Geeks"
  9. "Games are interactive"
  10. Violence in video games
  11. HUIZINGA!
  12. "Females"
  13. Caillois
  14. Gamification
  15. Feeling & Affect
  16. "Games are fun"
  17. Procedurality
  18. Playtesting
  19. Identity
  20. Ethics of games
  21. Table-top games
  22. Narratology vs. Ludology
  23. Immersion
  24. #GamerGate
  25. Sutton-Smith
  26. Someone in the room is cited.
  27. Using games in the classroom
  28. Pokemon
  29. Economics
  30. "Hardcore Gamers"
  31. Empathy