AllusionAnecdotesOxymoronOnomatopoeiaSymbolismEpigraphsQuotationsSimileLiteraryElements/DevicesBiographyProblem&SolutionAphorismAutobiographyChronological/SequentialOrderImageryDiaryAuthor’sPurposeTextStructureTextFeatureIronyPersonalEssay/NarativeDescriptionPersonificationFactsMainIdeaMemoirHyperboleThemeTransition/SignalwordsFigurativeLanguageSupportingDetailsLiteraryNon-FictionCauseandEffectAlliterationMetaphorCompare&ContrastAllusionAnecdotesOxymoronOnomatopoeiaSymbolismEpigraphsQuotationsSimileLiteraryElements/DevicesBiographyProblem&SolutionAphorismAutobiographyChronological/SequentialOrderImageryDiaryAuthor’sPurposeTextStructureTextFeatureIronyPersonalEssay/NarativeDescriptionPersonificationFactsMainIdeaMemoirHyperboleThemeTransition/SignalwordsFigurativeLanguageSupportingDetailsLiteraryNon-FictionCauseandEffectAlliterationMetaphorCompare&Contrast

Literary Non-Fiction - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Allusion
  2. Anecdotes
  3. Oxymoron
  4. Onomatopoeia
  5. Symbolism
  6. Epigraphs
  7. Quotations
  8. Simile
  9. Literary Elements/Devices
  10. Biography
  11. Problem & Solution
  12. Aphorism
  13. Autobiography
  14. Chronological/Sequential Order
  15. Imagery
  16. Diary
  17. Author’s Purpose
  18. Text Structure
  19. Text Feature
  20. Irony
  21. Personal Essay/ Narative
  22. Description
  23. Personification
  24. Facts
  25. Main Idea
  26. Memoir
  27. Hyperbole
  28. Theme
  29. Transition/ Signal words
  30. Figurative Language
  31. Supporting Details
  32. Literary Non-Fiction
  33. Cause and Effect
  34. Alliteration
  35. Metaphor
  36. Compare & Contrast