Dial locklast digitskippingEgoist: resets thelocks/puzzles sothey can feel thegratification ofopening itthemselvesPlayerbreakssomethingPlayerasks toleave theroomPlayertakes anapPlayer ripssomethingout of ateammates’handsPlayersearches forclues in theexact sameplace multipletimesLinguist: identifiescoded schemesneeding to bedeciphered andknows how to do itPlayer walksaround with itemrandomly in theirhand that othersdon’t know aboutDecisionparalysis:players areinactive for fearof making thewrong decisionPlayerdeclaresthemselvesthe “leader”Playerplays withdecorationsas toysPlayer asks for toomanyhints/explanations(3 or more)Player isrunningaroundPlayersgo down arabbit holeCalling outwhat’s neededbased on thelocks, “We’relooking for thefollowing…”MVP: insists ondoing everything,opening eachlock, and handingall the cluesPlayercorrectlyinputs acorrect lockcomboJester: goofs off,makes light of thesituation ratherthan helpingteammates, playsa jokePlayer wantseveryone tobe aware thathe/she is colorblindPlayer hastheir armscrossed for anextendedperiod of timePlayerunintentionallyscratches theirheadDemolitions expert:takes everythingapart thinking they’rehelping when reallythey’re just makingmore workPlayer isunknowinglysitting on aclueDTM:complicating apuzzle beyondwhat it wasintended to bePlayerworking on apuzzle thathas alreadybeen solvedPlayer islistening tomusic/ontheir phoneAplayercursesCheerleader:overly supportiveof teammateswhile offering littlehelp themselvesPlayersargue witheachotherDial locklast digitskippingEgoist: resets thelocks/puzzles sothey can feel thegratification ofopening itthemselvesPlayerbreakssomethingPlayerasks toleave theroomPlayertakes anapPlayer ripssomethingout of ateammates’handsPlayersearches forclues in theexact sameplace multipletimesLinguist: identifiescoded schemesneeding to bedeciphered andknows how to do itPlayer walksaround with itemrandomly in theirhand that othersdon’t know aboutDecisionparalysis:players areinactive for fearof making thewrong decisionPlayerdeclaresthemselvesthe “leader”Playerplays withdecorationsas toysPlayer asks for toomanyhints/explanations(3 or more)Player isrunningaroundPlayersgo down arabbit holeCalling outwhat’s neededbased on thelocks, “We’relooking for thefollowing…”MVP: insists ondoing everything,opening eachlock, and handingall the cluesPlayercorrectlyinputs acorrect lockcomboJester: goofs off,makes light of thesituation ratherthan helpingteammates, playsa jokePlayer wantseveryone tobe aware thathe/she is colorblindPlayer hastheir armscrossed for anextendedperiod of timePlayerunintentionallyscratches theirheadDemolitions expert:takes everythingapart thinking they’rehelping when reallythey’re just makingmore workPlayer isunknowinglysitting on aclueDTM:complicating apuzzle beyondwhat it wasintended to bePlayerworking on apuzzle thathas alreadybeen solvedPlayer islistening tomusic/ontheir phoneAplayercursesCheerleader:overly supportiveof teammateswhile offering littlehelp themselvesPlayersargue witheachother

Escape Room Psychology BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Dial lock last digit skipping
  2. Egoist: resets the locks/puzzles so they can feel the gratification of opening it themselves
  3. Player breaks something
  4. Player asks to leave the room
  5. Player takes a nap
  6. Player rips something out of a teammates’ hands
  7. Player searches for clues in the exact same place multiple times
  8. Linguist: identifies coded schemes needing to be deciphered and knows how to do it
  9. Player walks around with item randomly in their hand that others don’t know about
  10. Decision paralysis: players are inactive for fear of making the wrong decision
  11. Player declares themselves the “leader”
  12. Player plays with decorations as toys
  13. Player asks for too many hints/explanations (3 or more)
  14. Player is running around
  15. Players go down a rabbit hole
  16. Calling out what’s needed based on the locks, “We’re looking for the following…”
  17. MVP: insists on doing everything, opening each lock, and handing all the clues
  18. Player correctly inputs a correct lock combo
  19. Jester: goofs off, makes light of the situation rather than helping teammates, plays a joke
  20. Player wants everyone to be aware that he/she is color blind
  21. Player has their arms crossed for an extended period of time
  22. Player unintentionally scratches their head
  23. Demolitions expert: takes everything apart thinking they’re helping when really they’re just making more work
  24. Player is unknowingly sitting on a clue
  25. DTM: complicating a puzzle beyond what it was intended to be
  26. Player working on a puzzle that has already been solved
  27. Player is listening to music/on their phone
  28. A player curses
  29. Cheerleader: overly supportive of teammates while offering little help themselves
  30. Players argue with each other