Love andBelongingNeedsTargetAudienceMagnitudeof ChangeBiasAbrahamMaslowPersuasionPlanZacharyReynoldsHarmIUPUIBurdenofProofHierarchyof needsLanguageSpeechNightSignifi-canceNeedEsteemNeedsPracticalitySelf-actualizationPhysiolog-ical NeedsFramingtheNeedInherency"CarefreeCommutes"SafetyNeedsLove andBelongingNeedsTargetAudienceMagnitudeof ChangeBiasAbrahamMaslowPersuasionPlanZacharyReynoldsHarmIUPUIBurdenofProofHierarchyof needsLanguageSpeechNightSignifi-canceNeedEsteemNeedsPracticalitySelf-actualizationPhysiolog-ical NeedsFramingtheNeedInherency"CarefreeCommutes"SafetyNeeds

3.10 Language and Persuasion - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
B
4
G
5
N
6
B
7
O
8
B
9
I
10
I
11
N
12
G
13
O
14
G
15
B
16
N
17
I
18
I
19
O
20
G
21
I
22
O
23
O
24
N
  1. G-Love and Belonging Needs
  2. B-Target Audience
  3. B-Magnitude of Change
  4. G-Bias
  5. N-Abraham Maslow
  6. B-Persuasion
  7. O-Plan
  8. B-Zachary Reynolds
  9. I-Harm
  10. I-IUPUI
  11. N-Burden of Proof
  12. G-Hierarchy of needs
  13. O-Language
  14. G-Speech Night
  15. B-Signifi-cance
  16. N-Need
  17. I-Esteem Needs
  18. I-Practicality
  19. O-Self-actualization
  20. G-Physiolog-ical Needs
  21. I-Framing the Need
  22. O-Inherency
  23. O-"Carefree Commutes"
  24. N-Safety Needs