Magnitudeof ChangeBiasSpeechNightInherencyBurdenofProofAbrahamMaslowTargetAudienceEsteemNeedsPracticalityHarmSelf-actualization"CarefreeCommutes"LanguagePhysiolog-ical NeedsPlanIUPUISafetyNeedsFramingtheNeedHierarchyof needsSignifi-cancePersuasionLove andBelongingNeedsNeedZacharyReynoldsMagnitudeof ChangeBiasSpeechNightInherencyBurdenofProofAbrahamMaslowTargetAudienceEsteemNeedsPracticalityHarmSelf-actualization"CarefreeCommutes"LanguagePhysiolog-ical NeedsPlanIUPUISafetyNeedsFramingtheNeedHierarchyof needsSignifi-cancePersuasionLove andBelongingNeedsNeedZacharyReynolds

3.10 Language and Persuasion - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
G
3
G
4
O
5
N
6
N
7
B
8
I
9
I
10
I
11
O
12
O
13
O
14
G
15
O
16
I
17
N
18
I
19
G
20
B
21
B
22
G
23
N
24
B
  1. B-Magnitude of Change
  2. G-Bias
  3. G-Speech Night
  4. O-Inherency
  5. N-Burden of Proof
  6. N-Abraham Maslow
  7. B-Target Audience
  8. I-Esteem Needs
  9. I-Practicality
  10. I-Harm
  11. O-Self-actualization
  12. O-"Carefree Commutes"
  13. O-Language
  14. G-Physiolog-ical Needs
  15. O-Plan
  16. I-IUPUI
  17. N-Safety Needs
  18. I-Framing the Need
  19. G-Hierarchy of needs
  20. B-Signifi-cance
  21. B-Persuasion
  22. G-Love and Belonging Needs
  23. N-Need
  24. B-Zachary Reynolds