Self-actualizationLanguageSpeechNightBurdenofProofAbrahamMaslowBiasInherencySignifi-canceTargetAudienceZacharyReynoldsHarmEsteemNeedsSafetyNeedsPracticalityIUPUILove andBelongingNeedsPlan"CarefreeCommutes"Magnitudeof ChangeHierarchyof needsPhysiolog-ical NeedsNeedPersuasionFramingtheNeedSelf-actualizationLanguageSpeechNightBurdenofProofAbrahamMaslowBiasInherencySignifi-canceTargetAudienceZacharyReynoldsHarmEsteemNeedsSafetyNeedsPracticalityIUPUILove andBelongingNeedsPlan"CarefreeCommutes"Magnitudeof ChangeHierarchyof needsPhysiolog-ical NeedsNeedPersuasionFramingtheNeed

3.10 Language and Persuasion - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
O
3
G
4
N
5
N
6
G
7
O
8
B
9
B
10
B
11
I
12
I
13
N
14
I
15
I
16
G
17
O
18
O
19
B
20
G
21
G
22
N
23
B
24
I
  1. O-Self-actualization
  2. O-Language
  3. G-Speech Night
  4. N-Burden of Proof
  5. N-Abraham Maslow
  6. G-Bias
  7. O-Inherency
  8. B-Signifi-cance
  9. B-Target Audience
  10. B-Zachary Reynolds
  11. I-Harm
  12. I-Esteem Needs
  13. N-Safety Needs
  14. I-Practicality
  15. I-IUPUI
  16. G-Love and Belonging Needs
  17. O-Plan
  18. O-"Carefree Commutes"
  19. B-Magnitude of Change
  20. G-Hierarchy of needs
  21. G-Physiolog-ical Needs
  22. N-Need
  23. B-Persuasion
  24. I-Framing the Need