NeedFramingtheNeedLove andBelongingNeedsSignifi-canceSafetyNeedsZacharyReynoldsMagnitudeof ChangeEsteemNeedsSelf-actualizationPhysiolog-ical NeedsTargetAudiencePlanAbrahamMaslowHierarchyof needsPracticalityIUPUI"CarefreeCommutes"PersuasionBiasLanguageSpeechNightInherencyBurdenofProofHarmNeedFramingtheNeedLove andBelongingNeedsSignifi-canceSafetyNeedsZacharyReynoldsMagnitudeof ChangeEsteemNeedsSelf-actualizationPhysiolog-ical NeedsTargetAudiencePlanAbrahamMaslowHierarchyof needsPracticalityIUPUI"CarefreeCommutes"PersuasionBiasLanguageSpeechNightInherencyBurdenofProofHarm

3.10 Language and Persuasion - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
I
3
G
4
B
5
N
6
B
7
B
8
I
9
O
10
G
11
B
12
O
13
N
14
G
15
I
16
I
17
O
18
B
19
G
20
O
21
G
22
O
23
N
24
I
  1. N-Need
  2. I-Framing the Need
  3. G-Love and Belonging Needs
  4. B-Signifi-cance
  5. N-Safety Needs
  6. B-Zachary Reynolds
  7. B-Magnitude of Change
  8. I-Esteem Needs
  9. O-Self-actualization
  10. G-Physiolog-ical Needs
  11. B-Target Audience
  12. O-Plan
  13. N-Abraham Maslow
  14. G-Hierarchy of needs
  15. I-Practicality
  16. I-IUPUI
  17. O-"Carefree Commutes"
  18. B-Persuasion
  19. G-Bias
  20. O-Language
  21. G-Speech Night
  22. O-Inherency
  23. N-Burden of Proof
  24. I-Harm