BiasInherencyPhysiolog-ical NeedsEsteemNeedsIUPUIFramingtheNeedHarmPersuasionBurdenofProofSelf-actualizationSafetyNeedsPracticalityPlanZacharyReynoldsSignifi-canceAbrahamMaslowMagnitudeof ChangeLove andBelongingNeedsSpeechNightHierarchyof needs"CarefreeCommutes"NeedLanguageTargetAudienceBiasInherencyPhysiolog-ical NeedsEsteemNeedsIUPUIFramingtheNeedHarmPersuasionBurdenofProofSelf-actualizationSafetyNeedsPracticalityPlanZacharyReynoldsSignifi-canceAbrahamMaslowMagnitudeof ChangeLove andBelongingNeedsSpeechNightHierarchyof needs"CarefreeCommutes"NeedLanguageTargetAudience

3.10 Language and Persuasion - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
G
4
I
5
I
6
I
7
I
8
B
9
N
10
O
11
N
12
I
13
O
14
B
15
B
16
N
17
B
18
G
19
G
20
G
21
O
22
N
23
O
24
B
  1. G-Bias
  2. O-Inherency
  3. G-Physiolog-ical Needs
  4. I-Esteem Needs
  5. I-IUPUI
  6. I-Framing the Need
  7. I-Harm
  8. B-Persuasion
  9. N-Burden of Proof
  10. O-Self-actualization
  11. N-Safety Needs
  12. I-Practicality
  13. O-Plan
  14. B-Zachary Reynolds
  15. B-Signifi-cance
  16. N-Abraham Maslow
  17. B-Magnitude of Change
  18. G-Love and Belonging Needs
  19. G-Speech Night
  20. G-Hierarchy of needs
  21. O-"Carefree Commutes"
  22. N-Need
  23. O-Language
  24. B-Target Audience