NeedTargetAudienceIUPUIBurdenofProofHarmSpeechNightSelf-actualizationLanguageMagnitudeof ChangeSafetyNeedsZacharyReynoldsSignifi-cancePhysiolog-ical NeedsBiasLove andBelongingNeedsPersuasionHierarchyof needsAbrahamMaslow"CarefreeCommutes"InherencyPracticalityPlanFramingtheNeedEsteemNeedsNeedTargetAudienceIUPUIBurdenofProofHarmSpeechNightSelf-actualizationLanguageMagnitudeof ChangeSafetyNeedsZacharyReynoldsSignifi-cancePhysiolog-ical NeedsBiasLove andBelongingNeedsPersuasionHierarchyof needsAbrahamMaslow"CarefreeCommutes"InherencyPracticalityPlanFramingtheNeedEsteemNeeds

3.10 Language and Persuasion - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
B
3
I
4
N
5
I
6
G
7
O
8
O
9
B
10
N
11
B
12
B
13
G
14
G
15
G
16
B
17
G
18
N
19
O
20
O
21
I
22
O
23
I
24
I
  1. N-Need
  2. B-Target Audience
  3. I-IUPUI
  4. N-Burden of Proof
  5. I-Harm
  6. G-Speech Night
  7. O-Self-actualization
  8. O-Language
  9. B-Magnitude of Change
  10. N-Safety Needs
  11. B-Zachary Reynolds
  12. B-Signifi-cance
  13. G-Physiolog-ical Needs
  14. G-Bias
  15. G-Love and Belonging Needs
  16. B-Persuasion
  17. G-Hierarchy of needs
  18. N-Abraham Maslow
  19. O-"Carefree Commutes"
  20. O-Inherency
  21. I-Practicality
  22. O-Plan
  23. I-Framing the Need
  24. I-Esteem Needs