NeedMagnitudeof ChangeLanguagePlanZacharyReynoldsIUPUITargetAudienceSafetyNeedsHierarchyof needsBiasEsteemNeedsLove andBelongingNeeds"CarefreeCommutes"Physiolog-ical NeedsPersuasionSpeechNightHarmInherencyPracticalityBurdenofProofAbrahamMaslowSelf-actualizationFramingtheNeedSignifi-canceNeedMagnitudeof ChangeLanguagePlanZacharyReynoldsIUPUITargetAudienceSafetyNeedsHierarchyof needsBiasEsteemNeedsLove andBelongingNeeds"CarefreeCommutes"Physiolog-ical NeedsPersuasionSpeechNightHarmInherencyPracticalityBurdenofProofAbrahamMaslowSelf-actualizationFramingtheNeedSignifi-cance

3.10 Language and Persuasion - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
B
3
O
4
O
5
B
6
I
7
B
8
N
9
G
10
G
11
I
12
G
13
O
14
G
15
B
16
G
17
I
18
O
19
I
20
N
21
N
22
O
23
I
24
B
  1. N-Need
  2. B-Magnitude of Change
  3. O-Language
  4. O-Plan
  5. B-Zachary Reynolds
  6. I-IUPUI
  7. B-Target Audience
  8. N-Safety Needs
  9. G-Hierarchy of needs
  10. G-Bias
  11. I-Esteem Needs
  12. G-Love and Belonging Needs
  13. O-"Carefree Commutes"
  14. G-Physiolog-ical Needs
  15. B-Persuasion
  16. G-Speech Night
  17. I-Harm
  18. O-Inherency
  19. I-Practicality
  20. N-Burden of Proof
  21. N-Abraham Maslow
  22. O-Self-actualization
  23. I-Framing the Need
  24. B-Signifi-cance