EsteemNeedsSafetyNeedsIUPUIMagnitudeof ChangeSpeechNightZacharyReynoldsPlanPersuasionSignifi-canceSelf-actualizationPhysiolog-ical NeedsBurdenofProofTargetAudienceHierarchyof needsLanguageNeed"CarefreeCommutes"InherencyHarmAbrahamMaslowLove andBelongingNeedsPracticalityBiasFramingtheNeedEsteemNeedsSafetyNeedsIUPUIMagnitudeof ChangeSpeechNightZacharyReynoldsPlanPersuasionSignifi-canceSelf-actualizationPhysiolog-ical NeedsBurdenofProofTargetAudienceHierarchyof needsLanguageNeed"CarefreeCommutes"InherencyHarmAbrahamMaslowLove andBelongingNeedsPracticalityBiasFramingtheNeed

3.10 Language and Persuasion - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
N
3
I
4
B
5
G
6
B
7
O
8
B
9
B
10
O
11
G
12
N
13
B
14
G
15
O
16
N
17
O
18
O
19
I
20
N
21
G
22
I
23
G
24
I
  1. I-Esteem Needs
  2. N-Safety Needs
  3. I-IUPUI
  4. B-Magnitude of Change
  5. G-Speech Night
  6. B-Zachary Reynolds
  7. O-Plan
  8. B-Persuasion
  9. B-Signifi-cance
  10. O-Self-actualization
  11. G-Physiolog-ical Needs
  12. N-Burden of Proof
  13. B-Target Audience
  14. G-Hierarchy of needs
  15. O-Language
  16. N-Need
  17. O-"Carefree Commutes"
  18. O-Inherency
  19. I-Harm
  20. N-Abraham Maslow
  21. G-Love and Belonging Needs
  22. I-Practicality
  23. G-Bias
  24. I-Framing the Need