HarmMagnitudeof ChangeFramingtheNeedSafetyNeedsBurdenofProofInherencyBiasNeedLove andBelongingNeedsAbrahamMaslowLanguagePersuasionHierarchyof needsSelf-actualizationIUPUIEsteemNeedsPlan"CarefreeCommutes"PracticalityPhysiolog-ical NeedsSpeechNightZacharyReynoldsSignifi-canceTargetAudienceHarmMagnitudeof ChangeFramingtheNeedSafetyNeedsBurdenofProofInherencyBiasNeedLove andBelongingNeedsAbrahamMaslowLanguagePersuasionHierarchyof needsSelf-actualizationIUPUIEsteemNeedsPlan"CarefreeCommutes"PracticalityPhysiolog-ical NeedsSpeechNightZacharyReynoldsSignifi-canceTargetAudience

3.10 Language and Persuasion - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
B
3
I
4
N
5
N
6
O
7
G
8
N
9
G
10
N
11
O
12
B
13
G
14
O
15
I
16
I
17
O
18
O
19
I
20
G
21
G
22
B
23
B
24
B
  1. I-Harm
  2. B-Magnitude of Change
  3. I-Framing the Need
  4. N-Safety Needs
  5. N-Burden of Proof
  6. O-Inherency
  7. G-Bias
  8. N-Need
  9. G-Love and Belonging Needs
  10. N-Abraham Maslow
  11. O-Language
  12. B-Persuasion
  13. G-Hierarchy of needs
  14. O-Self-actualization
  15. I-IUPUI
  16. I-Esteem Needs
  17. O-Plan
  18. O-"Carefree Commutes"
  19. I-Practicality
  20. G-Physiolog-ical Needs
  21. G-Speech Night
  22. B-Zachary Reynolds
  23. B-Signifi-cance
  24. B-Target Audience