Hierarchyof needsFramingtheNeedSafetyNeedsBurdenofProofBiasHarm"CarefreeCommutes"Love andBelongingNeedsSelf-actualizationInherencyZacharyReynoldsAbrahamMaslowSpeechNightNeedLanguageEsteemNeedsMagnitudeof ChangePersuasionPracticalityPlanIUPUITargetAudiencePhysiolog-ical NeedsSignifi-canceHierarchyof needsFramingtheNeedSafetyNeedsBurdenofProofBiasHarm"CarefreeCommutes"Love andBelongingNeedsSelf-actualizationInherencyZacharyReynoldsAbrahamMaslowSpeechNightNeedLanguageEsteemNeedsMagnitudeof ChangePersuasionPracticalityPlanIUPUITargetAudiencePhysiolog-ical NeedsSignifi-cance

3.10 Language and Persuasion - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
N
4
N
5
G
6
I
7
O
8
G
9
O
10
O
11
B
12
N
13
G
14
N
15
O
16
I
17
B
18
B
19
I
20
O
21
I
22
B
23
G
24
B
  1. G-Hierarchy of needs
  2. I-Framing the Need
  3. N-Safety Needs
  4. N-Burden of Proof
  5. G-Bias
  6. I-Harm
  7. O-"Carefree Commutes"
  8. G-Love and Belonging Needs
  9. O-Self-actualization
  10. O-Inherency
  11. B-Zachary Reynolds
  12. N-Abraham Maslow
  13. G-Speech Night
  14. N-Need
  15. O-Language
  16. I-Esteem Needs
  17. B-Magnitude of Change
  18. B-Persuasion
  19. I-Practicality
  20. O-Plan
  21. I-IUPUI
  22. B-Target Audience
  23. G-Physiolog-ical Needs
  24. B-Signifi-cance