BiasPracticalityMagnitudeof ChangeTargetAudienceSpeechNightHierarchyof needsBurdenofProofLanguageAbrahamMaslowIUPUISafetyNeedsNeedInherencySelf-actualizationSignifi-canceHarmFramingtheNeed"CarefreeCommutes"PersuasionPlanLove andBelongingNeedsZacharyReynoldsEsteemNeedsPhysiolog-ical NeedsBiasPracticalityMagnitudeof ChangeTargetAudienceSpeechNightHierarchyof needsBurdenofProofLanguageAbrahamMaslowIUPUISafetyNeedsNeedInherencySelf-actualizationSignifi-canceHarmFramingtheNeed"CarefreeCommutes"PersuasionPlanLove andBelongingNeedsZacharyReynoldsEsteemNeedsPhysiolog-ical Needs

3.10 Language and Persuasion - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
B
4
B
5
G
6
G
7
N
8
O
9
N
10
I
11
N
12
N
13
O
14
O
15
B
16
I
17
I
18
O
19
B
20
O
21
G
22
B
23
I
24
G
  1. G-Bias
  2. I-Practicality
  3. B-Magnitude of Change
  4. B-Target Audience
  5. G-Speech Night
  6. G-Hierarchy of needs
  7. N-Burden of Proof
  8. O-Language
  9. N-Abraham Maslow
  10. I-IUPUI
  11. N-Safety Needs
  12. N-Need
  13. O-Inherency
  14. O-Self-actualization
  15. B-Signifi-cance
  16. I-Harm
  17. I-Framing the Need
  18. O-"Carefree Commutes"
  19. B-Persuasion
  20. O-Plan
  21. G-Love and Belonging Needs
  22. B-Zachary Reynolds
  23. I-Esteem Needs
  24. G-Physiolog-ical Needs