PersuasionInherencyAbrahamMaslowMagnitudeof ChangeBurdenofProofIUPUILanguageSelf-actualizationSignifi-canceTargetAudiencePracticalityFramingtheNeedPhysiolog-ical NeedsPlanSafetyNeedsBiasSpeechNightZacharyReynoldsLove andBelongingNeedsEsteemNeeds"CarefreeCommutes"HarmNeedHierarchyof needsPersuasionInherencyAbrahamMaslowMagnitudeof ChangeBurdenofProofIUPUILanguageSelf-actualizationSignifi-canceTargetAudiencePracticalityFramingtheNeedPhysiolog-ical NeedsPlanSafetyNeedsBiasSpeechNightZacharyReynoldsLove andBelongingNeedsEsteemNeeds"CarefreeCommutes"HarmNeedHierarchyof needs

3.10 Language and Persuasion - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
N
4
B
5
N
6
I
7
O
8
O
9
B
10
B
11
I
12
I
13
G
14
O
15
N
16
G
17
G
18
B
19
G
20
I
21
O
22
I
23
N
24
G
  1. B-Persuasion
  2. O-Inherency
  3. N-Abraham Maslow
  4. B-Magnitude of Change
  5. N-Burden of Proof
  6. I-IUPUI
  7. O-Language
  8. O-Self-actualization
  9. B-Signifi-cance
  10. B-Target Audience
  11. I-Practicality
  12. I-Framing the Need
  13. G-Physiolog-ical Needs
  14. O-Plan
  15. N-Safety Needs
  16. G-Bias
  17. G-Speech Night
  18. B-Zachary Reynolds
  19. G-Love and Belonging Needs
  20. I-Esteem Needs
  21. O-"Carefree Commutes"
  22. I-Harm
  23. N-Need
  24. G-Hierarchy of needs