BiasPracticalityFramingtheNeedBurdenofProofNeedInherencyLanguagePlanEsteemNeedsTargetAudienceSpeechNight"CarefreeCommutes"Signifi-canceSelf-actualizationHierarchyof needsPersuasionSafetyNeedsIUPUIHarmMagnitudeof ChangePhysiolog-ical NeedsLove andBelongingNeedsAbrahamMaslowZacharyReynoldsBiasPracticalityFramingtheNeedBurdenofProofNeedInherencyLanguagePlanEsteemNeedsTargetAudienceSpeechNight"CarefreeCommutes"Signifi-canceSelf-actualizationHierarchyof needsPersuasionSafetyNeedsIUPUIHarmMagnitudeof ChangePhysiolog-ical NeedsLove andBelongingNeedsAbrahamMaslowZacharyReynolds

3.10 Language and Persuasion - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
I
4
N
5
N
6
O
7
O
8
O
9
I
10
B
11
G
12
O
13
B
14
O
15
G
16
B
17
N
18
I
19
I
20
B
21
G
22
G
23
N
24
B
  1. G-Bias
  2. I-Practicality
  3. I-Framing the Need
  4. N-Burden of Proof
  5. N-Need
  6. O-Inherency
  7. O-Language
  8. O-Plan
  9. I-Esteem Needs
  10. B-Target Audience
  11. G-Speech Night
  12. O-"Carefree Commutes"
  13. B-Signifi-cance
  14. O-Self-actualization
  15. G-Hierarchy of needs
  16. B-Persuasion
  17. N-Safety Needs
  18. I-IUPUI
  19. I-Harm
  20. B-Magnitude of Change
  21. G-Physiolog-ical Needs
  22. G-Love and Belonging Needs
  23. N-Abraham Maslow
  24. B-Zachary Reynolds