PlanHierarchyof needsBurdenofProof"CarefreeCommutes"NeedPracticalityPersuasionSignifi-canceSafetyNeedsMagnitudeof ChangeSpeechNightHarmBiasEsteemNeedsFramingtheNeedIUPUILanguagePhysiolog-ical NeedsZacharyReynoldsLove andBelongingNeedsInherencyAbrahamMaslowSelf-actualizationTargetAudiencePlanHierarchyof needsBurdenofProof"CarefreeCommutes"NeedPracticalityPersuasionSignifi-canceSafetyNeedsMagnitudeof ChangeSpeechNightHarmBiasEsteemNeedsFramingtheNeedIUPUILanguagePhysiolog-ical NeedsZacharyReynoldsLove andBelongingNeedsInherencyAbrahamMaslowSelf-actualizationTargetAudience

3.10 Language and Persuasion - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
G
3
N
4
O
5
N
6
I
7
B
8
B
9
N
10
B
11
G
12
I
13
G
14
I
15
I
16
I
17
O
18
G
19
B
20
G
21
O
22
N
23
O
24
B
  1. O-Plan
  2. G-Hierarchy of needs
  3. N-Burden of Proof
  4. O-"Carefree Commutes"
  5. N-Need
  6. I-Practicality
  7. B-Persuasion
  8. B-Signifi-cance
  9. N-Safety Needs
  10. B-Magnitude of Change
  11. G-Speech Night
  12. I-Harm
  13. G-Bias
  14. I-Esteem Needs
  15. I-Framing the Need
  16. I-IUPUI
  17. O-Language
  18. G-Physiolog-ical Needs
  19. B-Zachary Reynolds
  20. G-Love and Belonging Needs
  21. O-Inherency
  22. N-Abraham Maslow
  23. O-Self-actualization
  24. B-Target Audience