TargetAudienceInherencyPhysiolog-ical NeedsBiasBurdenofProofSpeechNightIUPUI"CarefreeCommutes"Self-actualizationPlanMagnitudeof ChangeZacharyReynoldsPersuasionSignifi-canceLove andBelongingNeedsLanguageHierarchyof needsHarmNeedFramingtheNeedAbrahamMaslowEsteemNeedsSafetyNeedsPracticalityTargetAudienceInherencyPhysiolog-ical NeedsBiasBurdenofProofSpeechNightIUPUI"CarefreeCommutes"Self-actualizationPlanMagnitudeof ChangeZacharyReynoldsPersuasionSignifi-canceLove andBelongingNeedsLanguageHierarchyof needsHarmNeedFramingtheNeedAbrahamMaslowEsteemNeedsSafetyNeedsPracticality

3.10 Language and Persuasion - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
O
3
G
4
G
5
N
6
G
7
I
8
O
9
O
10
O
11
B
12
B
13
B
14
B
15
G
16
O
17
G
18
I
19
N
20
I
21
N
22
I
23
N
24
I
  1. B-Target Audience
  2. O-Inherency
  3. G-Physiolog-ical Needs
  4. G-Bias
  5. N-Burden of Proof
  6. G-Speech Night
  7. I-IUPUI
  8. O-"Carefree Commutes"
  9. O-Self-actualization
  10. O-Plan
  11. B-Magnitude of Change
  12. B-Zachary Reynolds
  13. B-Persuasion
  14. B-Signifi-cance
  15. G-Love and Belonging Needs
  16. O-Language
  17. G-Hierarchy of needs
  18. I-Harm
  19. N-Need
  20. I-Framing the Need
  21. N-Abraham Maslow
  22. I-Esteem Needs
  23. N-Safety Needs
  24. I-Practicality