BiasBurdenofProofInherencyHarmFramingtheNeedLove andBelongingNeedsSignifi-canceNeedPhysiolog-ical NeedsPracticalityZacharyReynoldsPlanMagnitudeof ChangeAbrahamMaslowSpeechNightHierarchyof needsTargetAudienceEsteemNeedsPersuasionLanguageSelf-actualization"CarefreeCommutes"IUPUISafetyNeedsBiasBurdenofProofInherencyHarmFramingtheNeedLove andBelongingNeedsSignifi-canceNeedPhysiolog-ical NeedsPracticalityZacharyReynoldsPlanMagnitudeof ChangeAbrahamMaslowSpeechNightHierarchyof needsTargetAudienceEsteemNeedsPersuasionLanguageSelf-actualization"CarefreeCommutes"IUPUISafetyNeeds

3.10 Language and Persuasion - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
N
3
O
4
I
5
I
6
G
7
B
8
N
9
G
10
I
11
B
12
O
13
B
14
N
15
G
16
G
17
B
18
I
19
B
20
O
21
O
22
O
23
I
24
N
  1. G-Bias
  2. N-Burden of Proof
  3. O-Inherency
  4. I-Harm
  5. I-Framing the Need
  6. G-Love and Belonging Needs
  7. B-Signifi-cance
  8. N-Need
  9. G-Physiolog-ical Needs
  10. I-Practicality
  11. B-Zachary Reynolds
  12. O-Plan
  13. B-Magnitude of Change
  14. N-Abraham Maslow
  15. G-Speech Night
  16. G-Hierarchy of needs
  17. B-Target Audience
  18. I-Esteem Needs
  19. B-Persuasion
  20. O-Language
  21. O-Self-actualization
  22. O-"Carefree Commutes"
  23. I-IUPUI
  24. N-Safety Needs