AbrahamMaslowHarmBurdenofProofLove andBelongingNeedsBiasPracticalitySafetyNeedsNeedTargetAudienceHierarchyof needsIUPUIFramingtheNeedPlan"CarefreeCommutes"SpeechNightLanguageZacharyReynoldsPersuasionMagnitudeof ChangeSelfactualizationEsteemNeedsSignificanceInherencyPhysiologicalNeedsAbrahamMaslowHarmBurdenofProofLove andBelongingNeedsBiasPracticalitySafetyNeedsNeedTargetAudienceHierarchyof needsIUPUIFramingtheNeedPlan"CarefreeCommutes"SpeechNightLanguageZacharyReynoldsPersuasionMagnitudeof ChangeSelfactualizationEsteemNeedsSignificanceInherencyPhysiologicalNeeds

3.10 Language and Persuasion - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
I
3
N
4
G
5
G
6
I
7
N
8
N
9
B
10
G
11
I
12
I
13
O
14
O
15
G
16
O
17
B
18
B
19
B
20
O
21
I
22
B
23
O
24
G
  1. N-Abraham Maslow
  2. I-Harm
  3. N-Burden of Proof
  4. G-Love and Belonging Needs
  5. G-Bias
  6. I-Practicality
  7. N-Safety Needs
  8. N-Need
  9. B-Target Audience
  10. G-Hierarchy of needs
  11. I-IUPUI
  12. I-Framing the Need
  13. O-Plan
  14. O-"Carefree Commutes"
  15. G-Speech Night
  16. O-Language
  17. B-Zachary Reynolds
  18. B-Persuasion
  19. B-Magnitude of Change
  20. O-Self actualization
  21. I-Esteem Needs
  22. B-Significance
  23. O-Inherency
  24. G-Physiological Needs