PlanSafetyNeedsPhysiologicalNeedsSignificanceAbrahamMaslowZacharyReynoldsPersuasionIUPUISelfactualizationHierarchyof needsPracticalityMagnitudeof ChangeSpeechNightEsteemNeedsHarmLanguageBias"CarefreeCommutes"NeedBurdenofProofTargetAudienceLove andBelongingNeedsFramingtheNeedInherencyPlanSafetyNeedsPhysiologicalNeedsSignificanceAbrahamMaslowZacharyReynoldsPersuasionIUPUISelfactualizationHierarchyof needsPracticalityMagnitudeof ChangeSpeechNightEsteemNeedsHarmLanguageBias"CarefreeCommutes"NeedBurdenofProofTargetAudienceLove andBelongingNeedsFramingtheNeedInherency

3.10 Language and Persuasion - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
N
3
G
4
B
5
N
6
B
7
B
8
I
9
O
10
G
11
I
12
B
13
G
14
I
15
I
16
O
17
G
18
O
19
N
20
N
21
B
22
G
23
I
24
O
  1. O-Plan
  2. N-Safety Needs
  3. G-Physiological Needs
  4. B-Significance
  5. N-Abraham Maslow
  6. B-Zachary Reynolds
  7. B-Persuasion
  8. I-IUPUI
  9. O-Self actualization
  10. G-Hierarchy of needs
  11. I-Practicality
  12. B-Magnitude of Change
  13. G-Speech Night
  14. I-Esteem Needs
  15. I-Harm
  16. O-Language
  17. G-Bias
  18. O-"Carefree Commutes"
  19. N-Need
  20. N-Burden of Proof
  21. B-Target Audience
  22. G-Love and Belonging Needs
  23. I-Framing the Need
  24. O-Inherency