FramingtheNeedPracticalitySafetyNeedsSignificancePhysiologicalNeedsAbrahamMaslowMagnitudeof ChangeSelfactualizationPersuasionHierarchyof needs"CarefreeCommutes"Love andBelongingNeedsBurdenofProofHarmTargetAudiencePlanLanguageNeedZacharyReynoldsEsteemNeedsInherencySpeechNightBiasIUPUIFramingtheNeedPracticalitySafetyNeedsSignificancePhysiologicalNeedsAbrahamMaslowMagnitudeof ChangeSelfactualizationPersuasionHierarchyof needs"CarefreeCommutes"Love andBelongingNeedsBurdenofProofHarmTargetAudiencePlanLanguageNeedZacharyReynoldsEsteemNeedsInherencySpeechNightBiasIUPUI

3.10 Language and Persuasion - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
I
3
N
4
B
5
G
6
N
7
B
8
O
9
B
10
G
11
O
12
G
13
N
14
I
15
B
16
O
17
O
18
N
19
B
20
I
21
O
22
G
23
G
24
I
  1. I-Framing the Need
  2. I-Practicality
  3. N-Safety Needs
  4. B-Significance
  5. G-Physiological Needs
  6. N-Abraham Maslow
  7. B-Magnitude of Change
  8. O-Self actualization
  9. B-Persuasion
  10. G-Hierarchy of needs
  11. O-"Carefree Commutes"
  12. G-Love and Belonging Needs
  13. N-Burden of Proof
  14. I-Harm
  15. B-Target Audience
  16. O-Plan
  17. O-Language
  18. N-Need
  19. B-Zachary Reynolds
  20. I-Esteem Needs
  21. O-Inherency
  22. G-Speech Night
  23. G-Bias
  24. I-IUPUI