InherencyHierarchyof needsSpeechNightLanguageHarmSelfactualizationEsteemNeedsBiasPracticalitySafetyNeedsSignificanceZacharyReynoldsPlanAbrahamMaslowNeedTargetAudienceMagnitudeof ChangePhysiologicalNeedsBurdenofProofIUPUIPersuasion"CarefreeCommutes"Love andBelongingNeedsFramingtheNeedInherencyHierarchyof needsSpeechNightLanguageHarmSelfactualizationEsteemNeedsBiasPracticalitySafetyNeedsSignificanceZacharyReynoldsPlanAbrahamMaslowNeedTargetAudienceMagnitudeof ChangePhysiologicalNeedsBurdenofProofIUPUIPersuasion"CarefreeCommutes"Love andBelongingNeedsFramingtheNeed

3.10 Language and Persuasion - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
G
3
G
4
O
5
I
6
O
7
I
8
G
9
I
10
N
11
B
12
B
13
O
14
N
15
N
16
B
17
B
18
G
19
N
20
I
21
B
22
O
23
G
24
I
  1. O-Inherency
  2. G-Hierarchy of needs
  3. G-Speech Night
  4. O-Language
  5. I-Harm
  6. O-Self actualization
  7. I-Esteem Needs
  8. G-Bias
  9. I-Practicality
  10. N-Safety Needs
  11. B-Significance
  12. B-Zachary Reynolds
  13. O-Plan
  14. N-Abraham Maslow
  15. N-Need
  16. B-Target Audience
  17. B-Magnitude of Change
  18. G-Physiological Needs
  19. N-Burden of Proof
  20. I-IUPUI
  21. B-Persuasion
  22. O-"Carefree Commutes"
  23. G-Love and Belonging Needs
  24. I-Framing the Need