TargetAudienceLove andBelongingNeedsSpeechNightZacharyReynoldsFramingtheNeedNeedPersuasionMagnitudeof ChangeBurdenofProofSelfactualizationSignificanceEsteemNeedsHarmLanguageIUPUIInherency"CarefreeCommutes"BiasHierarchyof needsPhysiologicalNeedsSafetyNeedsPlanAbrahamMaslowPracticalityTargetAudienceLove andBelongingNeedsSpeechNightZacharyReynoldsFramingtheNeedNeedPersuasionMagnitudeof ChangeBurdenofProofSelfactualizationSignificanceEsteemNeedsHarmLanguageIUPUIInherency"CarefreeCommutes"BiasHierarchyof needsPhysiologicalNeedsSafetyNeedsPlanAbrahamMaslowPracticality

3.10 Language and Persuasion - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
G
3
G
4
B
5
I
6
N
7
B
8
B
9
N
10
O
11
B
12
I
13
I
14
O
15
I
16
O
17
O
18
G
19
G
20
G
21
N
22
O
23
N
24
I
  1. B-Target Audience
  2. G-Love and Belonging Needs
  3. G-Speech Night
  4. B-Zachary Reynolds
  5. I-Framing the Need
  6. N-Need
  7. B-Persuasion
  8. B-Magnitude of Change
  9. N-Burden of Proof
  10. O-Self actualization
  11. B-Significance
  12. I-Esteem Needs
  13. I-Harm
  14. O-Language
  15. I-IUPUI
  16. O-Inherency
  17. O-"Carefree Commutes"
  18. G-Bias
  19. G-Hierarchy of needs
  20. G-Physiological Needs
  21. N-Safety Needs
  22. O-Plan
  23. N-Abraham Maslow
  24. I-Practicality