IUPUIPhysiologicalNeedsAbrahamMaslowBurdenofProofZacharyReynolds"CarefreeCommutes"BiasPlanSelfactualizationTargetAudienceHierarchyof needsPersuasionSignificanceLanguageMagnitudeof ChangeLove andBelongingNeedsEsteemNeedsFramingtheNeedPracticalityInherencySpeechNightNeedSafetyNeedsHarmIUPUIPhysiologicalNeedsAbrahamMaslowBurdenofProofZacharyReynolds"CarefreeCommutes"BiasPlanSelfactualizationTargetAudienceHierarchyof needsPersuasionSignificanceLanguageMagnitudeof ChangeLove andBelongingNeedsEsteemNeedsFramingtheNeedPracticalityInherencySpeechNightNeedSafetyNeedsHarm

3.10 Language and Persuasion - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
N
4
N
5
B
6
O
7
G
8
O
9
O
10
B
11
G
12
B
13
B
14
O
15
B
16
G
17
I
18
I
19
I
20
O
21
G
22
N
23
N
24
I
  1. I-IUPUI
  2. G-Physiological Needs
  3. N-Abraham Maslow
  4. N-Burden of Proof
  5. B-Zachary Reynolds
  6. O-"Carefree Commutes"
  7. G-Bias
  8. O-Plan
  9. O-Self actualization
  10. B-Target Audience
  11. G-Hierarchy of needs
  12. B-Persuasion
  13. B-Significance
  14. O-Language
  15. B-Magnitude of Change
  16. G-Love and Belonging Needs
  17. I-Esteem Needs
  18. I-Framing the Need
  19. I-Practicality
  20. O-Inherency
  21. G-Speech Night
  22. N-Need
  23. N-Safety Needs
  24. I-Harm