HarmSignificanceSafetyNeedsFramingtheNeed"CarefreeCommutes"TargetAudienceLove andBelongingNeedsPhysiologicalNeedsAbrahamMaslowNeedSpeechNightBurdenofProofBiasLanguageIUPUISelfactualizationInherencyEsteemNeedsPlanHierarchyof needsZacharyReynoldsPersuasionPracticalityMagnitudeof ChangeHarmSignificanceSafetyNeedsFramingtheNeed"CarefreeCommutes"TargetAudienceLove andBelongingNeedsPhysiologicalNeedsAbrahamMaslowNeedSpeechNightBurdenofProofBiasLanguageIUPUISelfactualizationInherencyEsteemNeedsPlanHierarchyof needsZacharyReynoldsPersuasionPracticalityMagnitudeof Change

3.10 Language and Persuasion - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
B
3
N
4
I
5
O
6
B
7
G
8
G
9
N
10
N
11
G
12
N
13
G
14
O
15
I
16
O
17
O
18
I
19
O
20
G
21
B
22
B
23
I
24
B
  1. I-Harm
  2. B-Significance
  3. N-Safety Needs
  4. I-Framing the Need
  5. O-"Carefree Commutes"
  6. B-Target Audience
  7. G-Love and Belonging Needs
  8. G-Physiological Needs
  9. N-Abraham Maslow
  10. N-Need
  11. G-Speech Night
  12. N-Burden of Proof
  13. G-Bias
  14. O-Language
  15. I-IUPUI
  16. O-Self actualization
  17. O-Inherency
  18. I-Esteem Needs
  19. O-Plan
  20. G-Hierarchy of needs
  21. B-Zachary Reynolds
  22. B-Persuasion
  23. I-Practicality
  24. B-Magnitude of Change