PersuasionBiasPracticalityBurdenofProofHierarchyof needsPhysiologicalNeedsMagnitudeof ChangeSelfactualizationFramingtheNeedSafetyNeedsAbrahamMaslowLanguageIUPUILove andBelongingNeedsNeedZacharyReynolds"CarefreeCommutes"SignificanceSpeechNightEsteemNeedsHarmPlanTargetAudienceInherencyPersuasionBiasPracticalityBurdenofProofHierarchyof needsPhysiologicalNeedsMagnitudeof ChangeSelfactualizationFramingtheNeedSafetyNeedsAbrahamMaslowLanguageIUPUILove andBelongingNeedsNeedZacharyReynolds"CarefreeCommutes"SignificanceSpeechNightEsteemNeedsHarmPlanTargetAudienceInherency

3.10 Language and Persuasion - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
G
3
I
4
N
5
G
6
G
7
B
8
O
9
I
10
N
11
N
12
O
13
I
14
G
15
N
16
B
17
O
18
B
19
G
20
I
21
I
22
O
23
B
24
O
  1. B-Persuasion
  2. G-Bias
  3. I-Practicality
  4. N-Burden of Proof
  5. G-Hierarchy of needs
  6. G-Physiological Needs
  7. B-Magnitude of Change
  8. O-Self actualization
  9. I-Framing the Need
  10. N-Safety Needs
  11. N-Abraham Maslow
  12. O-Language
  13. I-IUPUI
  14. G-Love and Belonging Needs
  15. N-Need
  16. B-Zachary Reynolds
  17. O-"Carefree Commutes"
  18. B-Significance
  19. G-Speech Night
  20. I-Esteem Needs
  21. I-Harm
  22. O-Plan
  23. B-Target Audience
  24. O-Inherency