TargetAudienceSpeechNightPracticalityNeedHierarchyof needsSafetyNeedsMagnitudeof ChangeHarmLove andBelongingNeedsPersuasionSelfactualizationEsteemNeedsPhysiologicalNeedsInherencySignificance"CarefreeCommutes"AbrahamMaslowFramingtheNeedLanguageBiasIUPUIBurdenofProofPlanZacharyReynoldsTargetAudienceSpeechNightPracticalityNeedHierarchyof needsSafetyNeedsMagnitudeof ChangeHarmLove andBelongingNeedsPersuasionSelfactualizationEsteemNeedsPhysiologicalNeedsInherencySignificance"CarefreeCommutes"AbrahamMaslowFramingtheNeedLanguageBiasIUPUIBurdenofProofPlanZacharyReynolds

3.10 Language and Persuasion - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
G
3
I
4
N
5
G
6
N
7
B
8
I
9
G
10
B
11
O
12
I
13
G
14
O
15
B
16
O
17
N
18
I
19
O
20
G
21
I
22
N
23
O
24
B
  1. B-Target Audience
  2. G-Speech Night
  3. I-Practicality
  4. N-Need
  5. G-Hierarchy of needs
  6. N-Safety Needs
  7. B-Magnitude of Change
  8. I-Harm
  9. G-Love and Belonging Needs
  10. B-Persuasion
  11. O-Self actualization
  12. I-Esteem Needs
  13. G-Physiological Needs
  14. O-Inherency
  15. B-Significance
  16. O-"Carefree Commutes"
  17. N-Abraham Maslow
  18. I-Framing the Need
  19. O-Language
  20. G-Bias
  21. I-IUPUI
  22. N-Burden of Proof
  23. O-Plan
  24. B-Zachary Reynolds