3 MindFactors3Conditionsthat SupportChangeTookHighRoadTookLowRoadLeft"work"at workEliminatedLeadershipBlind SpotFlexedAwarenessMuscleBacksideof EnergyMapHomewardBoundIdentifiedMagicMomentUnlockedLeadershipLockBrushedTeethBrought"work"HomeHumanityFactoryFrontsideof EnergyMapWent outof yourway tohelpHeldtheDoor3 S's ofFeedback"Fix-It"ApproachWentback tocorrect asituationSmiled atSomeoneIgnoredMagicMomentDoofus-edSomeoneQuestionsthatTriggerthe Mind3 MindFactors3Conditionsthat SupportChangeTookHighRoadTookLowRoadLeft"work"at workEliminatedLeadershipBlind SpotFlexedAwarenessMuscleBacksideof EnergyMapHomewardBoundIdentifiedMagicMomentUnlockedLeadershipLockBrushedTeethBrought"work"HomeHumanityFactoryFrontsideof EnergyMapWent outof yourway tohelpHeldtheDoor3 S's ofFeedback"Fix-It"ApproachWentback tocorrect asituationSmiled atSomeoneIgnoredMagicMomentDoofus-edSomeoneQuestionsthatTriggerthe Mind

STOMP Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 3 Mind Factors
  2. 3 Conditions that Support Change
  3. Took High Road
  4. Took Low Road
  5. Left "work" at work
  6. Eliminated Leadership Blind Spot
  7. Flexed Awareness Muscle
  8. Backside of Energy Map
  9. Homeward Bound
  10. Identified Magic Moment
  11. Unlocked Leadership Lock
  12. Brushed Teeth
  13. Brought "work" Home
  14. Humanity Factory
  15. Frontside of Energy Map
  16. Went out of your way to help
  17. Held the Door
  18. 3 S's of Feedback
  19. "Fix-It" Approach
  20. Went back to correct a situation
  21. Smiled at Someone
  22. Ignored Magic Moment
  23. Doofus-ed Someone
  24. Questions that Trigger the Mind