MOOD STANZA CONTEXT CLUES DIALOGUE CONJUNCTIONS METHAPHOR INFORMATIONAL TEXT STRUCTURE RESOLUTION SCIENTIFIC IDEAS/CONCEPTS DRAMA CHAPTER AUHOR'S POINT OF VIEW CHARACTERS INFORMATIONAL TEXT FEATURES FACT PLOT OPINION TONE CAUSE & EFFECT HISTORICAL EVENTS FIGURATIVE LANGUAGE SEQUENCE SENTENCES PREPOSITIONS SEQUENCE SCENE EMPHASIZE COMAPRE & CONTRAST NONFICTION INFER PARTS OF SPEECH PREDICT KEY DETAILS THEME IDIOM FICTION SIMILE SETTINGS NARRATOR'S POINT OF VIEW NARRATOR PERSONIFICATION VISUALIZE PROBLEM & SOLUTION CONTRIBUTE MAIN IDEA DESCRIPTION MOOD STANZA CONTEXT CLUES DIALOGUE CONJUNCTIONS METHAPHOR INFORMATIONAL TEXT STRUCTURE RESOLUTION SCIENTIFIC IDEAS/CONCEPTS DRAMA CHAPTER AUHOR'S POINT OF VIEW CHARACTERS INFORMATIONAL TEXT FEATURES FACT PLOT OPINION TONE CAUSE & EFFECT HISTORICAL EVENTS FIGURATIVE LANGUAGE SEQUENCE SENTENCES PREPOSITIONS SEQUENCE SCENE EMPHASIZE COMAPRE & CONTRAST NONFICTION INFER PARTS OF SPEECH PREDICT KEY DETAILS THEME IDIOM FICTION SIMILE SETTINGS NARRATOR'S POINT OF VIEW NARRATOR PERSONIFICATION VISUALIZE PROBLEM & SOLUTION CONTRIBUTE MAIN IDEA DESCRIPTION
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
MOOD
STANZA
CONTEXT CLUES
DIALOGUE
CONJUNCTIONS
METHAPHOR
INFORMATIONAL TEXT STRUCTURE
RESOLUTION
SCIENTIFIC IDEAS/CONCEPTS
DRAMA
CHAPTER
AUHOR'S POINT OF VIEW
CHARACTERS
INFORMATIONAL TEXT FEATURES
FACT
PLOT
OPINION
TONE
CAUSE & EFFECT
HISTORICAL EVENTS
FIGURATIVE LANGUAGE
SEQUENCE
SENTENCES
PREPOSITIONS
SEQUENCE
SCENE
EMPHASIZE
COMAPRE & CONTRAST
NONFICTION
INFER
PARTS OF SPEECH
PREDICT
KEY DETAILS
THEME
IDIOM
FICTION
SIMILE
SETTINGS
NARRATOR'S POINT OF VIEW
NARRATOR
PERSONIFICATION
VISUALIZE
PROBLEM & SOLUTION
CONTRIBUTE
MAIN
IDEA
DESCRIPTION