KEY DETAILS PREDICT NONFICTION RESOLUTION NARRATOR FACT SEQUENCE CONJUNCTIONS PLOT SCENE CHAPTER PREPOSITIONS AUHOR'S POINT OF VIEW DESCRIPTION PERSONIFICATION INFER SCIENTIFIC IDEAS/CONCEPTS SIMILE THEME EMPHASIZE MAIN IDEA MOOD NARRATOR'S POINT OF VIEW CONTRIBUTE COMAPRE & CONTRAST DIALOGUE TONE SETTINGS INFORMATIONAL TEXT STRUCTURE FIGURATIVE LANGUAGE METHAPHOR FICTION PARTS OF SPEECH INFORMATIONAL TEXT FEATURES CHARACTERS VISUALIZE CAUSE & EFFECT SENTENCES SEQUENCE HISTORICAL EVENTS IDIOM DRAMA PROBLEM & SOLUTION STANZA CONTEXT CLUES OPINION KEY DETAILS PREDICT NONFICTION RESOLUTION NARRATOR FACT SEQUENCE CONJUNCTIONS PLOT SCENE CHAPTER PREPOSITIONS AUHOR'S POINT OF VIEW DESCRIPTION PERSONIFICATION INFER SCIENTIFIC IDEAS/CONCEPTS SIMILE THEME EMPHASIZE MAIN IDEA MOOD NARRATOR'S POINT OF VIEW CONTRIBUTE COMAPRE & CONTRAST DIALOGUE TONE SETTINGS INFORMATIONAL TEXT STRUCTURE FIGURATIVE LANGUAGE METHAPHOR FICTION PARTS OF SPEECH INFORMATIONAL TEXT FEATURES CHARACTERS VISUALIZE CAUSE & EFFECT SENTENCES SEQUENCE HISTORICAL EVENTS IDIOM DRAMA PROBLEM & SOLUTION STANZA CONTEXT CLUES OPINION
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
KEY DETAILS
PREDICT
NONFICTION
RESOLUTION
NARRATOR
FACT
SEQUENCE
CONJUNCTIONS
PLOT
SCENE
CHAPTER
PREPOSITIONS
AUHOR'S POINT OF VIEW
DESCRIPTION
PERSONIFICATION
INFER
SCIENTIFIC IDEAS/CONCEPTS
SIMILE
THEME
EMPHASIZE
MAIN
IDEA
MOOD
NARRATOR'S POINT OF VIEW
CONTRIBUTE
COMAPRE & CONTRAST
DIALOGUE
TONE
SETTINGS
INFORMATIONAL TEXT STRUCTURE
FIGURATIVE LANGUAGE
METHAPHOR
FICTION
PARTS OF SPEECH
INFORMATIONAL TEXT FEATURES
CHARACTERS
VISUALIZE
CAUSE & EFFECT
SENTENCES
SEQUENCE
HISTORICAL EVENTS
IDIOM
DRAMA
PROBLEM & SOLUTION
STANZA
CONTEXT CLUES
OPINION