KEY DETAILS CHAPTER PLOT METHAPHOR SEQUENCE SEQUENCE THEME EMPHASIZE PARTS OF SPEECH PROBLEM & SOLUTION DRAMA INFER PERSONIFICATION TONE SENTENCES SCIENTIFIC IDEAS/CONCEPTS VISUALIZE NARRATOR'S POINT OF VIEW RESOLUTION SETTINGS DIALOGUE CONTRIBUTE CAUSE & EFFECT OPINION INFORMATIONAL TEXT FEATURES INFORMATIONAL TEXT STRUCTURE SCENE MOOD STANZA IDIOM CHARACTERS NARRATOR CONJUNCTIONS COMAPRE & CONTRAST AUHOR'S POINT OF VIEW FIGURATIVE LANGUAGE PREPOSITIONS NONFICTION SIMILE FICTION PREDICT HISTORICAL EVENTS FACT MAIN IDEA CONTEXT CLUES DESCRIPTION KEY DETAILS CHAPTER PLOT METHAPHOR SEQUENCE SEQUENCE THEME EMPHASIZE PARTS OF SPEECH PROBLEM & SOLUTION DRAMA INFER PERSONIFICATION TONE SENTENCES SCIENTIFIC IDEAS/CONCEPTS VISUALIZE NARRATOR'S POINT OF VIEW RESOLUTION SETTINGS DIALOGUE CONTRIBUTE CAUSE & EFFECT OPINION INFORMATIONAL TEXT FEATURES INFORMATIONAL TEXT STRUCTURE SCENE MOOD STANZA IDIOM CHARACTERS NARRATOR CONJUNCTIONS COMAPRE & CONTRAST AUHOR'S POINT OF VIEW FIGURATIVE LANGUAGE PREPOSITIONS NONFICTION SIMILE FICTION PREDICT HISTORICAL EVENTS FACT MAIN IDEA CONTEXT CLUES DESCRIPTION
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
KEY DETAILS
CHAPTER
PLOT
METHAPHOR
SEQUENCE
SEQUENCE
THEME
EMPHASIZE
PARTS OF SPEECH
PROBLEM & SOLUTION
DRAMA
INFER
PERSONIFICATION
TONE
SENTENCES
SCIENTIFIC IDEAS/CONCEPTS
VISUALIZE
NARRATOR'S POINT OF VIEW
RESOLUTION
SETTINGS
DIALOGUE
CONTRIBUTE
CAUSE & EFFECT
OPINION
INFORMATIONAL TEXT FEATURES
INFORMATIONAL TEXT STRUCTURE
SCENE
MOOD
STANZA
IDIOM
CHARACTERS
NARRATOR
CONJUNCTIONS
COMAPRE & CONTRAST
AUHOR'S POINT OF VIEW
FIGURATIVE LANGUAGE
PREPOSITIONS
NONFICTION
SIMILE
FICTION
PREDICT
HISTORICAL EVENTS
FACT
MAIN
IDEA
CONTEXT CLUES
DESCRIPTION