HISTORICAL EVENTS PREPOSITIONS SCIENTIFIC IDEAS/CONCEPTS THEME NARRATOR TONE NARRATOR'S POINT OF VIEW IDIOM INFER DESCRIPTION CAUSE & EFFECT PERSONIFICATION SETTINGS SCENE AUHOR'S POINT OF VIEW CONJUNCTIONS OPINION FACT CHAPTER PROBLEM & SOLUTION FIGURATIVE LANGUAGE SEQUENCE SIMILE FICTION MAIN IDEA INFORMATIONAL TEXT STRUCTURE METHAPHOR COMAPRE & CONTRAST CHARACTERS VISUALIZE DIALOGUE RESOLUTION SEQUENCE PLOT PARTS OF SPEECH KEY DETAILS STANZA SENTENCES EMPHASIZE CONTRIBUTE NONFICTION DRAMA MOOD INFORMATIONAL TEXT FEATURES CONTEXT CLUES PREDICT HISTORICAL EVENTS PREPOSITIONS SCIENTIFIC IDEAS/CONCEPTS THEME NARRATOR TONE NARRATOR'S POINT OF VIEW IDIOM INFER DESCRIPTION CAUSE & EFFECT PERSONIFICATION SETTINGS SCENE AUHOR'S POINT OF VIEW CONJUNCTIONS OPINION FACT CHAPTER PROBLEM & SOLUTION FIGURATIVE LANGUAGE SEQUENCE SIMILE FICTION MAIN IDEA INFORMATIONAL TEXT STRUCTURE METHAPHOR COMAPRE & CONTRAST CHARACTERS VISUALIZE DIALOGUE RESOLUTION SEQUENCE PLOT PARTS OF SPEECH KEY DETAILS STANZA SENTENCES EMPHASIZE CONTRIBUTE NONFICTION DRAMA MOOD INFORMATIONAL TEXT FEATURES CONTEXT CLUES PREDICT
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
HISTORICAL EVENTS
PREPOSITIONS
SCIENTIFIC IDEAS/CONCEPTS
THEME
NARRATOR
TONE
NARRATOR'S POINT OF VIEW
IDIOM
INFER
DESCRIPTION
CAUSE & EFFECT
PERSONIFICATION
SETTINGS
SCENE
AUHOR'S POINT OF VIEW
CONJUNCTIONS
OPINION
FACT
CHAPTER
PROBLEM & SOLUTION
FIGURATIVE LANGUAGE
SEQUENCE
SIMILE
FICTION
MAIN
IDEA
INFORMATIONAL TEXT STRUCTURE
METHAPHOR
COMAPRE & CONTRAST
CHARACTERS
VISUALIZE
DIALOGUE
RESOLUTION
SEQUENCE
PLOT
PARTS OF SPEECH
KEY DETAILS
STANZA
SENTENCES
EMPHASIZE
CONTRIBUTE
NONFICTION
DRAMA
MOOD
INFORMATIONAL TEXT FEATURES
CONTEXT CLUES
PREDICT