PERSONIFICATION SIMILE NARRATOR SENTENCES EMPHASIZE PARTS OF SPEECH OPINION CAUSE & EFFECT CONTEXT CLUES INFORMATIONAL TEXT STRUCTURE AUHOR'S POINT OF VIEW FICTION PREPOSITIONS SCENE FACT VISUALIZE CONTRIBUTE FIGURATIVE LANGUAGE INFORMATIONAL TEXT FEATURES INFER DESCRIPTION HISTORICAL EVENTS SEQUENCE RESOLUTION CONJUNCTIONS MOOD DRAMA CHARACTERS NARRATOR'S POINT OF VIEW MAIN IDEA PROBLEM & SOLUTION SCIENTIFIC IDEAS/CONCEPTS METHAPHOR CHAPTER SETTINGS PLOT PREDICT IDIOM KEY DETAILS NONFICTION STANZA THEME TONE COMAPRE & CONTRAST DIALOGUE SEQUENCE PERSONIFICATION SIMILE NARRATOR SENTENCES EMPHASIZE PARTS OF SPEECH OPINION CAUSE & EFFECT CONTEXT CLUES INFORMATIONAL TEXT STRUCTURE AUHOR'S POINT OF VIEW FICTION PREPOSITIONS SCENE FACT VISUALIZE CONTRIBUTE FIGURATIVE LANGUAGE INFORMATIONAL TEXT FEATURES INFER DESCRIPTION HISTORICAL EVENTS SEQUENCE RESOLUTION CONJUNCTIONS MOOD DRAMA CHARACTERS NARRATOR'S POINT OF VIEW MAIN IDEA PROBLEM & SOLUTION SCIENTIFIC IDEAS/CONCEPTS METHAPHOR CHAPTER SETTINGS PLOT PREDICT IDIOM KEY DETAILS NONFICTION STANZA THEME TONE COMAPRE & CONTRAST DIALOGUE SEQUENCE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
PERSONIFICATION
SIMILE
NARRATOR
SENTENCES
EMPHASIZE
PARTS OF SPEECH
OPINION
CAUSE & EFFECT
CONTEXT CLUES
INFORMATIONAL TEXT STRUCTURE
AUHOR'S POINT OF VIEW
FICTION
PREPOSITIONS
SCENE
FACT
VISUALIZE
CONTRIBUTE
FIGURATIVE LANGUAGE
INFORMATIONAL TEXT FEATURES
INFER
DESCRIPTION
HISTORICAL EVENTS
SEQUENCE
RESOLUTION
CONJUNCTIONS
MOOD
DRAMA
CHARACTERS
NARRATOR'S POINT OF VIEW
MAIN
IDEA
PROBLEM & SOLUTION
SCIENTIFIC IDEAS/CONCEPTS
METHAPHOR
CHAPTER
SETTINGS
PLOT
PREDICT
IDIOM
KEY DETAILS
NONFICTION
STANZA
THEME
TONE
COMAPRE & CONTRAST
DIALOGUE
SEQUENCE