PLOT THEME NARRATOR'S POINT OF VIEW SEQUENCE DIALOGUE INFER PERSONIFICATION SETTINGS SCIENTIFIC IDEAS/CONCEPTS NONFICTION STANZA AUHOR'S POINT OF VIEW COMAPRE & CONTRAST PREDICT PREPOSITIONS HISTORICAL EVENTS SENTENCES EMPHASIZE DESCRIPTION IDIOM CHARACTERS OPINION KEY DETAILS NARRATOR CAUSE & EFFECT CONTRIBUTE METHAPHOR FIGURATIVE LANGUAGE FICTION MAIN IDEA DRAMA RESOLUTION INFORMATIONAL TEXT FEATURES INFORMATIONAL TEXT STRUCTURE PARTS OF SPEECH FACT SCENE CONTEXT CLUES CONJUNCTIONS MOOD SEQUENCE CHAPTER VISUALIZE TONE SIMILE PROBLEM & SOLUTION PLOT THEME NARRATOR'S POINT OF VIEW SEQUENCE DIALOGUE INFER PERSONIFICATION SETTINGS SCIENTIFIC IDEAS/CONCEPTS NONFICTION STANZA AUHOR'S POINT OF VIEW COMAPRE & CONTRAST PREDICT PREPOSITIONS HISTORICAL EVENTS SENTENCES EMPHASIZE DESCRIPTION IDIOM CHARACTERS OPINION KEY DETAILS NARRATOR CAUSE & EFFECT CONTRIBUTE METHAPHOR FIGURATIVE LANGUAGE FICTION MAIN IDEA DRAMA RESOLUTION INFORMATIONAL TEXT FEATURES INFORMATIONAL TEXT STRUCTURE PARTS OF SPEECH FACT SCENE CONTEXT CLUES CONJUNCTIONS MOOD SEQUENCE CHAPTER VISUALIZE TONE SIMILE PROBLEM & SOLUTION
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
PLOT
THEME
NARRATOR'S POINT OF VIEW
SEQUENCE
DIALOGUE
INFER
PERSONIFICATION
SETTINGS
SCIENTIFIC IDEAS/CONCEPTS
NONFICTION
STANZA
AUHOR'S POINT OF VIEW
COMAPRE & CONTRAST
PREDICT
PREPOSITIONS
HISTORICAL EVENTS
SENTENCES
EMPHASIZE
DESCRIPTION
IDIOM
CHARACTERS
OPINION
KEY DETAILS
NARRATOR
CAUSE & EFFECT
CONTRIBUTE
METHAPHOR
FIGURATIVE LANGUAGE
FICTION
MAIN
IDEA
DRAMA
RESOLUTION
INFORMATIONAL TEXT FEATURES
INFORMATIONAL TEXT STRUCTURE
PARTS OF SPEECH
FACT
SCENE
CONTEXT CLUES
CONJUNCTIONS
MOOD
SEQUENCE
CHAPTER
VISUALIZE
TONE
SIMILE
PROBLEM & SOLUTION