SENTENCES SEQUENCE INFER MOOD DESCRIPTION VISUALIZE SCIENTIFIC IDEAS/CONCEPTS RESOLUTION KEY DETAILS CONJUNCTIONS NONFICTION PREPOSITIONS PLOT AUHOR'S POINT OF VIEW COMAPRE & CONTRAST OPINION STANZA DIALOGUE CONTRIBUTE CONTEXT CLUES TONE SIMILE METHAPHOR SETTINGS PERSONIFICATION FACT INFORMATIONAL TEXT FEATURES MAIN IDEA DRAMA FIGURATIVE LANGUAGE THEME CHARACTERS NARRATOR'S POINT OF VIEW NARRATOR CHAPTER CAUSE & EFFECT INFORMATIONAL TEXT STRUCTURE HISTORICAL EVENTS IDIOM PREDICT SCENE EMPHASIZE FICTION PARTS OF SPEECH PROBLEM & SOLUTION SEQUENCE SENTENCES SEQUENCE INFER MOOD DESCRIPTION VISUALIZE SCIENTIFIC IDEAS/CONCEPTS RESOLUTION KEY DETAILS CONJUNCTIONS NONFICTION PREPOSITIONS PLOT AUHOR'S POINT OF VIEW COMAPRE & CONTRAST OPINION STANZA DIALOGUE CONTRIBUTE CONTEXT CLUES TONE SIMILE METHAPHOR SETTINGS PERSONIFICATION FACT INFORMATIONAL TEXT FEATURES MAIN IDEA DRAMA FIGURATIVE LANGUAGE THEME CHARACTERS NARRATOR'S POINT OF VIEW NARRATOR CHAPTER CAUSE & EFFECT INFORMATIONAL TEXT STRUCTURE HISTORICAL EVENTS IDIOM PREDICT SCENE EMPHASIZE FICTION PARTS OF SPEECH PROBLEM & SOLUTION SEQUENCE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SENTENCES
SEQUENCE
INFER
MOOD
DESCRIPTION
VISUALIZE
SCIENTIFIC IDEAS/CONCEPTS
RESOLUTION
KEY DETAILS
CONJUNCTIONS
NONFICTION
PREPOSITIONS
PLOT
AUHOR'S POINT OF VIEW
COMAPRE & CONTRAST
OPINION
STANZA
DIALOGUE
CONTRIBUTE
CONTEXT CLUES
TONE
SIMILE
METHAPHOR
SETTINGS
PERSONIFICATION
FACT
INFORMATIONAL TEXT FEATURES
MAIN
IDEA
DRAMA
FIGURATIVE LANGUAGE
THEME
CHARACTERS
NARRATOR'S POINT OF VIEW
NARRATOR
CHAPTER
CAUSE & EFFECT
INFORMATIONAL TEXT STRUCTURE
HISTORICAL EVENTS
IDIOM
PREDICT
SCENE
EMPHASIZE
FICTION
PARTS OF SPEECH
PROBLEM & SOLUTION
SEQUENCE