7IndependentVariableMotiveRating ofthecharacter27IndividualdifferencesEthicsYoungerchildrenInterracialNegativeCueBadoutcomeRetellthestoryGoodmotiveBadmotiveLoveGoodandbadNaturalDevelopmentalpsychologyYesCognitivepsychologySecondstudyThreeGroupsStoryValidity90AimSmiling/Frowningfaces7IndependentVariableMotiveRating ofthecharacter27IndividualdifferencesEthicsYoungerchildrenInterracialNegativeCueBadoutcomeRetellthestoryGoodmotiveBadmotiveLoveGoodandbadNaturalDevelopmentalpsychologyYesCognitivepsychologySecondstudyThreeGroupsStoryValidity90AimSmiling/Frowningfaces

Nelson Study - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 7
  2. IndependentVariable
  3. Motive
  4. Rating of the character
  5. 27
  6. Individual differences
  7. Ethics
  8. Younger children
  9. Interracial
  10. Negative Cue
  11. Bad outcome
  12. Retell the story
  13. Good motive
  14. Bad motive
  15. Love
  16. Good and bad
  17. Natural
  18. Developmental psychology
  19. Yes
  20. Cognitive psychology
  21. Second study
  22. Three Groups
  23. Story
  24. Validity
  25. 90
  26. Aim
  27. Smiling/ Frowning faces