StoryIndividualdifferencesNaturalSmiling/FrowningfacesEthicsLoveBadmotive90ValidityGoodmotiveRating ofthecharacterSecondstudy7IndependentVariableDevelopmentalpsychologyInterracialCognitivepsychologyGoodandbadYesThreeGroupsRetellthestoryAimMotiveNegativeCueBadoutcome27YoungerchildrenStoryIndividualdifferencesNaturalSmiling/FrowningfacesEthicsLoveBadmotive90ValidityGoodmotiveRating ofthecharacterSecondstudy7IndependentVariableDevelopmentalpsychologyInterracialCognitivepsychologyGoodandbadYesThreeGroupsRetellthestoryAimMotiveNegativeCueBadoutcome27Youngerchildren

Nelson Study - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Story
  2. Individual differences
  3. Natural
  4. Smiling/ Frowning faces
  5. Ethics
  6. Love
  7. Bad motive
  8. 90
  9. Validity
  10. Good motive
  11. Rating of the character
  12. Second study
  13. 7
  14. IndependentVariable
  15. Developmental psychology
  16. Interracial
  17. Cognitive psychology
  18. Good and bad
  19. Yes
  20. Three Groups
  21. Retell the story
  22. Aim
  23. Motive
  24. Negative Cue
  25. Bad outcome
  26. 27
  27. Younger children