3 MindFactorsUsedHomewardBoundDoofus-edSomeoneFrontsideof EnergyMapHeld theDoor forSomeoneIdentifiedMagicMomentEliminatedLeadershipBlind SpotWent outof yourway tohelpHumanityFactorQuestionsthatTriggerthe MindUnlockedLeadershipLockSmiled atSomeoneBacksideof EnergyMapTookLowRoad3Conditionsthat SupportChangeBrought"work"homeWentback tocorrect asituationLeft"work"at workIgnoredMagicMoment"Fix-It"ApproachTookHighRoadFlexedAwarenessMuscleBrushedTeeth3 S's ofFeedback3 MindFactorsUsedHomewardBoundDoofus-edSomeoneFrontsideof EnergyMapHeld theDoor forSomeoneIdentifiedMagicMomentEliminatedLeadershipBlind SpotWent outof yourway tohelpHumanityFactorQuestionsthatTriggerthe MindUnlockedLeadershipLockSmiled atSomeoneBacksideof EnergyMapTookLowRoad3Conditionsthat SupportChangeBrought"work"homeWentback tocorrect asituationLeft"work"at workIgnoredMagicMoment"Fix-It"ApproachTookHighRoadFlexedAwarenessMuscleBrushedTeeth3 S's ofFeedback

STOMP BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 3 Mind Factors
  2. Used Homeward Bound
  3. Doofus-ed Someone
  4. Frontside of Energy Map
  5. Held the Door for Someone
  6. Identified Magic Moment
  7. Eliminated Leadership Blind Spot
  8. Went out of your way to help
  9. Humanity Factor
  10. Questions that Trigger the Mind
  11. Unlocked Leadership Lock
  12. Smiled at Someone
  13. Backside of Energy Map
  14. Took Low Road
  15. 3 Conditions that Support Change
  16. Brought "work" home
  17. Went back to correct a situation
  18. Left "work" at work
  19. Ignored Magic Moment
  20. "Fix-It" Approach
  21. Took High Road
  22. Flexed Awareness Muscle
  23. Brushed Teeth
  24. 3 S's of Feedback