FlexedAwarenessMuscleBrushedTeethTookLowRoadDoofus-edSomeoneWent outof yourway tohelpLeft"work"at workBrought"work"homeFrontsideof EnergyMapHumanityFactorIgnoredMagicMomentEliminatedLeadershipBlind SpotHeld theDoor forSomeoneSmiled atSomeone3 MindFactorsIdentifiedMagicMomentQuestionsthatTriggerthe MindTookHighRoadUsedHomewardBound"Fix-It"Approach3Conditionsthat SupportChangeBacksideof EnergyMap3 S's ofFeedbackUnlockedLeadershipLockWentback tocorrect asituationFlexedAwarenessMuscleBrushedTeethTookLowRoadDoofus-edSomeoneWent outof yourway tohelpLeft"work"at workBrought"work"homeFrontsideof EnergyMapHumanityFactorIgnoredMagicMomentEliminatedLeadershipBlind SpotHeld theDoor forSomeoneSmiled atSomeone3 MindFactorsIdentifiedMagicMomentQuestionsthatTriggerthe MindTookHighRoadUsedHomewardBound"Fix-It"Approach3Conditionsthat SupportChangeBacksideof EnergyMap3 S's ofFeedbackUnlockedLeadershipLockWentback tocorrect asituation

STOMP BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Flexed Awareness Muscle
  2. Brushed Teeth
  3. Took Low Road
  4. Doofus-ed Someone
  5. Went out of your way to help
  6. Left "work" at work
  7. Brought "work" home
  8. Frontside of Energy Map
  9. Humanity Factor
  10. Ignored Magic Moment
  11. Eliminated Leadership Blind Spot
  12. Held the Door for Someone
  13. Smiled at Someone
  14. 3 Mind Factors
  15. Identified Magic Moment
  16. Questions that Trigger the Mind
  17. Took High Road
  18. Used Homeward Bound
  19. "Fix-It" Approach
  20. 3 Conditions that Support Change
  21. Backside of Energy Map
  22. 3 S's of Feedback
  23. Unlocked Leadership Lock
  24. Went back to correct a situation