FlexedAwarenessMuscle3 MindFactors3 S's ofFeedbackBrought"work"homeHeld theDoor forSomeoneIgnoredMagicMoment"Fix-It"ApproachFrontsideof EnergyMapWent outof yourway tohelpHumanityFactorBrushedTeethUsedHomewardBoundTookLowRoadUnlockedLeadershipLockSmiled atSomeone3Conditionsthat SupportChangeDoofus-edSomeoneEliminatedLeadershipBlind SpotQuestionsthatTriggerthe MindTookHighRoadBacksideof EnergyMapIdentifiedMagicMomentWentback tocorrect asituationLeft"work"at workFlexedAwarenessMuscle3 MindFactors3 S's ofFeedbackBrought"work"homeHeld theDoor forSomeoneIgnoredMagicMoment"Fix-It"ApproachFrontsideof EnergyMapWent outof yourway tohelpHumanityFactorBrushedTeethUsedHomewardBoundTookLowRoadUnlockedLeadershipLockSmiled atSomeone3Conditionsthat SupportChangeDoofus-edSomeoneEliminatedLeadershipBlind SpotQuestionsthatTriggerthe MindTookHighRoadBacksideof EnergyMapIdentifiedMagicMomentWentback tocorrect asituationLeft"work"at work

STOMP BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Flexed Awareness Muscle
  2. 3 Mind Factors
  3. 3 S's of Feedback
  4. Brought "work" home
  5. Held the Door for Someone
  6. Ignored Magic Moment
  7. "Fix-It" Approach
  8. Frontside of Energy Map
  9. Went out of your way to help
  10. Humanity Factor
  11. Brushed Teeth
  12. Used Homeward Bound
  13. Took Low Road
  14. Unlocked Leadership Lock
  15. Smiled at Someone
  16. 3 Conditions that Support Change
  17. Doofus-ed Someone
  18. Eliminated Leadership Blind Spot
  19. Questions that Trigger the Mind
  20. Took High Road
  21. Backside of Energy Map
  22. Identified Magic Moment
  23. Went back to correct a situation
  24. Left "work" at work