IdentifiedMagicMoment3 MindFactorsTookHighRoadHumanityFactorHeld theDoor forSomeoneFrontsideof EnergyMapUsedHomewardBound3 S's ofFeedbackQuestionsthatTriggerthe MindUnlockedLeadershipLockWent outof yourway tohelpFlexedAwarenessMuscleLeft"work"at workTookLowRoad3Conditionsthat SupportChangeEliminatedLeadershipBlind SpotWentback tocorrect asituation"Fix-It"ApproachSmiled atSomeoneDoofus-edSomeoneBrought"work"homeBrushedTeethIgnoredMagicMomentBacksideof EnergyMapIdentifiedMagicMoment3 MindFactorsTookHighRoadHumanityFactorHeld theDoor forSomeoneFrontsideof EnergyMapUsedHomewardBound3 S's ofFeedbackQuestionsthatTriggerthe MindUnlockedLeadershipLockWent outof yourway tohelpFlexedAwarenessMuscleLeft"work"at workTookLowRoad3Conditionsthat SupportChangeEliminatedLeadershipBlind SpotWentback tocorrect asituation"Fix-It"ApproachSmiled atSomeoneDoofus-edSomeoneBrought"work"homeBrushedTeethIgnoredMagicMomentBacksideof EnergyMap

STOMP BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Identified Magic Moment
  2. 3 Mind Factors
  3. Took High Road
  4. Humanity Factor
  5. Held the Door for Someone
  6. Frontside of Energy Map
  7. Used Homeward Bound
  8. 3 S's of Feedback
  9. Questions that Trigger the Mind
  10. Unlocked Leadership Lock
  11. Went out of your way to help
  12. Flexed Awareness Muscle
  13. Left "work" at work
  14. Took Low Road
  15. 3 Conditions that Support Change
  16. Eliminated Leadership Blind Spot
  17. Went back to correct a situation
  18. "Fix-It" Approach
  19. Smiled at Someone
  20. Doofus-ed Someone
  21. Brought "work" home
  22. Brushed Teeth
  23. Ignored Magic Moment
  24. Backside of Energy Map