3 MindFactorsBrushedTeethFlexedAwarenessMuscleIdentifiedMagicMomentTookHighRoad"Fix-It"ApproachHumanityFactor3 S's ofFeedbackTookLowRoadBrought"work"homeSmiled atSomeoneDoofus-edSomeoneLeft"work"at workHeld theDoor forSomeoneBacksideof EnergyMapUsedHomewardBoundIgnoredMagicMomentWent outof yourway tohelp3Conditionsthat SupportChangeQuestionsthatTriggerthe MindFrontsideof EnergyMapWentback tocorrect asituationUnlockedLeadershipLockEliminatedLeadershipBlind Spot3 MindFactorsBrushedTeethFlexedAwarenessMuscleIdentifiedMagicMomentTookHighRoad"Fix-It"ApproachHumanityFactor3 S's ofFeedbackTookLowRoadBrought"work"homeSmiled atSomeoneDoofus-edSomeoneLeft"work"at workHeld theDoor forSomeoneBacksideof EnergyMapUsedHomewardBoundIgnoredMagicMomentWent outof yourway tohelp3Conditionsthat SupportChangeQuestionsthatTriggerthe MindFrontsideof EnergyMapWentback tocorrect asituationUnlockedLeadershipLockEliminatedLeadershipBlind Spot

STOMP BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 3 Mind Factors
  2. Brushed Teeth
  3. Flexed Awareness Muscle
  4. Identified Magic Moment
  5. Took High Road
  6. "Fix-It" Approach
  7. Humanity Factor
  8. 3 S's of Feedback
  9. Took Low Road
  10. Brought "work" home
  11. Smiled at Someone
  12. Doofus-ed Someone
  13. Left "work" at work
  14. Held the Door for Someone
  15. Backside of Energy Map
  16. Used Homeward Bound
  17. Ignored Magic Moment
  18. Went out of your way to help
  19. 3 Conditions that Support Change
  20. Questions that Trigger the Mind
  21. Frontside of Energy Map
  22. Went back to correct a situation
  23. Unlocked Leadership Lock
  24. Eliminated Leadership Blind Spot