3Conditionsthat SupportChangeIgnoredMagicMomentBrought"work"homeIdentifiedMagicMomentEliminatedLeadershipBlind SpotTookLowRoadHeld theDoor forSomeone3 MindFactorsDoofus-edSomeoneSmiled atSomeoneBacksideof EnergyMapLeft"work"at workUsedHomewardBoundBrushedTeethUnlockedLeadershipLockWentback tocorrect asituation3 S's ofFeedbackTookHighRoad"Fix-It"ApproachFlexedAwarenessMuscleFrontsideof EnergyMapHumanityFactorQuestionsthatTriggerthe MindWent outof yourway tohelp3Conditionsthat SupportChangeIgnoredMagicMomentBrought"work"homeIdentifiedMagicMomentEliminatedLeadershipBlind SpotTookLowRoadHeld theDoor forSomeone3 MindFactorsDoofus-edSomeoneSmiled atSomeoneBacksideof EnergyMapLeft"work"at workUsedHomewardBoundBrushedTeethUnlockedLeadershipLockWentback tocorrect asituation3 S's ofFeedbackTookHighRoad"Fix-It"ApproachFlexedAwarenessMuscleFrontsideof EnergyMapHumanityFactorQuestionsthatTriggerthe MindWent outof yourway tohelp

STOMP BINGO - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 3 Conditions that Support Change
  2. Ignored Magic Moment
  3. Brought "work" home
  4. Identified Magic Moment
  5. Eliminated Leadership Blind Spot
  6. Took Low Road
  7. Held the Door for Someone
  8. 3 Mind Factors
  9. Doofus-ed Someone
  10. Smiled at Someone
  11. Backside of Energy Map
  12. Left "work" at work
  13. Used Homeward Bound
  14. Brushed Teeth
  15. Unlocked Leadership Lock
  16. Went back to correct a situation
  17. 3 S's of Feedback
  18. Took High Road
  19. "Fix-It" Approach
  20. Flexed Awareness Muscle
  21. Frontside of Energy Map
  22. Humanity Factor
  23. Questions that Trigger the Mind
  24. Went out of your way to help