AplaceBreak intoparts, tellabout thepartsSleepwell, eatwell, don'trushA waysomethingis donesome,generally,usually,often, fewLooking atthingsaround theunknownAnumberDescribeshow youshould useyour timeBack itup;prove itAreasonCharacters,events,purpose,the pointCreate;puttogetherWhat willhappennext?AchoiceThe waysthey're thesameTell the mainidea,beginning,middle, &endOutline,list, followthe pathJudge, tellthe good& the badTeach;show thestepsListen/readdirections,questions,& answersall, always,none,never,everyoneGet rid ofwrong/partlywronganswersTellabout itApersonThe waysthey'redifferentReadbetween thelines; hiddenmeaningUsingwhat youknow toguessTaking awildguess;don't do!TimeAthingAplaceBreak intoparts, tellabout thepartsSleepwell, eatwell, don'trushA waysomethingis donesome,generally,usually,often, fewLooking atthingsaround theunknownAnumberDescribeshow youshould useyour timeBack itup;prove itAreasonCharacters,events,purpose,the pointCreate;puttogetherWhat willhappennext?AchoiceThe waysthey're thesameTell the mainidea,beginning,middle, &endOutline,list, followthe pathJudge, tellthe good& the badTeach;show thestepsListen/readdirections,questions,& answersall, always,none,never,everyoneGet rid ofwrong/partlywronganswersTellabout itApersonThe waysthey'redifferentReadbetween thelines; hiddenmeaningUsingwhat youknow toguessTaking awildguess;don't do!TimeAthing

Testing Strategy Definitions - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A place
  2. Break into parts, tell about the parts
  3. Sleep well, eat well, don't rush
  4. A way something is done
  5. some, generally, usually, often, few
  6. Looking at things around the unknown
  7. A number
  8. Describes how you should use your time
  9. Back it up; prove it
  10. A reason
  11. Characters, events, purpose, the point
  12. Create; put together
  13. What will happen next?
  14. A choice
  15. The ways they're the same
  16. Tell the main idea, beginning, middle, & end
  17. Outline, list, follow the path
  18. Judge, tell the good & the bad
  19. Teach; show the steps
  20. Listen/read directions, questions, & answers
  21. all, always, none, never, everyone
  22. Get rid of wrong/partly wrong answers
  23. Tell about it
  24. A person
  25. The ways they're different
  26. Read between the lines; hidden meaning
  27. Using what you know to guess
  28. Taking a wild guess; don't do!
  29. Time
  30. A thing