AreasonApersonCreate;puttogetherThe waysthey'redifferentTeach;show thestepsSleepwell, eatwell, don'trushAthingTellabout itGet rid ofwrong/partlywronganswersOutline,list, followthe pathDescribeshow youshould useyour timeLooking atthingsaround theunknownTell the mainidea,beginning,middle, &endAplaceall, always,none,never,everyoneListen/readdirections,questions,& answersWhat willhappennext?AnumberUsingwhat youknow toguessTimeJudge, tellthe good& the badTaking awildguess;don't do!The waysthey're thesameCharacters,events,purpose,the pointBack itup;prove itsome,generally,usually,often, fewReadbetween thelines; hiddenmeaningBreak intoparts, tellabout thepartsAchoiceA waysomethingis doneAreasonApersonCreate;puttogetherThe waysthey'redifferentTeach;show thestepsSleepwell, eatwell, don'trushAthingTellabout itGet rid ofwrong/partlywronganswersOutline,list, followthe pathDescribeshow youshould useyour timeLooking atthingsaround theunknownTell the mainidea,beginning,middle, &endAplaceall, always,none,never,everyoneListen/readdirections,questions,& answersWhat willhappennext?AnumberUsingwhat youknow toguessTimeJudge, tellthe good& the badTaking awildguess;don't do!The waysthey're thesameCharacters,events,purpose,the pointBack itup;prove itsome,generally,usually,often, fewReadbetween thelines; hiddenmeaningBreak intoparts, tellabout thepartsAchoiceA waysomethingis done

Testing Strategy Definitions - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A reason
  2. A person
  3. Create; put together
  4. The ways they're different
  5. Teach; show the steps
  6. Sleep well, eat well, don't rush
  7. A thing
  8. Tell about it
  9. Get rid of wrong/partly wrong answers
  10. Outline, list, follow the path
  11. Describes how you should use your time
  12. Looking at things around the unknown
  13. Tell the main idea, beginning, middle, & end
  14. A place
  15. all, always, none, never, everyone
  16. Listen/read directions, questions, & answers
  17. What will happen next?
  18. A number
  19. Using what you know to guess
  20. Time
  21. Judge, tell the good & the bad
  22. Taking a wild guess; don't do!
  23. The ways they're the same
  24. Characters, events, purpose, the point
  25. Back it up; prove it
  26. some, generally, usually, often, few
  27. Read between the lines; hidden meaning
  28. Break into parts, tell about the parts
  29. A choice
  30. A way something is done