Judge, tellthe good& the badOutline,list, followthe pathLooking atthingsaround theunknownAreasonListen/readdirections,questions,& answersBreak intoparts, tellabout thepartsApersonDescribeshow youshould useyour timeCharacters,events,purpose,the pointsome,generally,usually,often, fewTell the mainidea,beginning,middle, &endGet rid ofwrong/partlywronganswersSleepwell, eatwell, don'trushall, always,none,never,everyoneAnumberAplaceThe waysthey're thesameReadbetween thelines; hiddenmeaningTellabout itBack itup;prove itTeach;show thestepsThe waysthey'redifferentCreate;puttogetherAthingTimeA waysomethingis doneUsingwhat youknow toguessWhat willhappennext?AchoiceTaking awildguess;don't do!Judge, tellthe good& the badOutline,list, followthe pathLooking atthingsaround theunknownAreasonListen/readdirections,questions,& answersBreak intoparts, tellabout thepartsApersonDescribeshow youshould useyour timeCharacters,events,purpose,the pointsome,generally,usually,often, fewTell the mainidea,beginning,middle, &endGet rid ofwrong/partlywronganswersSleepwell, eatwell, don'trushall, always,none,never,everyoneAnumberAplaceThe waysthey're thesameReadbetween thelines; hiddenmeaningTellabout itBack itup;prove itTeach;show thestepsThe waysthey'redifferentCreate;puttogetherAthingTimeA waysomethingis doneUsingwhat youknow toguessWhat willhappennext?AchoiceTaking awildguess;don't do!

Testing Strategy Definitions - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Judge, tell the good & the bad
  2. Outline, list, follow the path
  3. Looking at things around the unknown
  4. A reason
  5. Listen/read directions, questions, & answers
  6. Break into parts, tell about the parts
  7. A person
  8. Describes how you should use your time
  9. Characters, events, purpose, the point
  10. some, generally, usually, often, few
  11. Tell the main idea, beginning, middle, & end
  12. Get rid of wrong/partly wrong answers
  13. Sleep well, eat well, don't rush
  14. all, always, none, never, everyone
  15. A number
  16. A place
  17. The ways they're the same
  18. Read between the lines; hidden meaning
  19. Tell about it
  20. Back it up; prove it
  21. Teach; show the steps
  22. The ways they're different
  23. Create; put together
  24. A thing
  25. Time
  26. A way something is done
  27. Using what you know to guess
  28. What will happen next?
  29. A choice
  30. Taking a wild guess; don't do!