ExperimentalUnitsSubjectsUndercoverageVoluntaryresponsesampleRandomizedBlockDesignSamplePlaceboEffectDoubleBlindObservationalStudyPopulationSimpleRandomSamplingStratifiedRandomSamplingMatchedPairsDesignResponseVariableExplanatoryVariableRandomAssignmentNonresponseStatisticallySignificantBlockConvenienceSampleSampleSurveyReplicationFree!ExperimentSingleBlindClusterSamplingCensusExperimentalUnitsSubjectsUndercoverageVoluntaryresponsesampleRandomizedBlockDesignSamplePlaceboEffectDoubleBlindObservationalStudyPopulationSimpleRandomSamplingStratifiedRandomSamplingMatchedPairsDesignResponseVariableExplanatoryVariableRandomAssignmentNonresponseStatisticallySignificantBlockConvenienceSampleSampleSurveyReplicationFree!ExperimentSingleBlindClusterSamplingCensus

Chapter 4-Designing Studies - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Experimental Units
  2. Subjects
  3. Undercoverage
  4. Voluntary response sample
  5. Randomized Block Design
  6. Sample
  7. Placebo Effect
  8. Double Blind
  9. Observational Study
  10. Population
  11. Simple Random Sampling
  12. Stratified Random Sampling
  13. Matched Pairs Design
  14. Response Variable
  15. Explanatory Variable
  16. Random Assignment
  17. Nonresponse
  18. Statistically Significant
  19. Block
  20. Convenience Sample
  21. Sample Survey
  22. Replication
  23. Free!
  24. Experiment
  25. Single Blind
  26. Cluster Sampling
  27. Census